Light Spectrum
– Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignore its initial target and instead moves its cone in one randomly chosen direction.
,6 Players in each cone split damage equally and will gradually suffer more damage the longer they are within the cone's area of effect.
In Raid Finder Difficulty, each cone inflicts damage to all players within it.
Each cone reveals a specific creature that is normally invisible.
,6 These cones persist until players have found and vanquished all Crimson Fogs.
In Raid Finder Difficulty, these cones persist until players have found and vanquished one fog beast of each color.
In Heroic Difficulty, if players fail to complete the Light Spectrum sequence within 80 seconds Durumu will Obliterate the raid.
Infrared Light
– If no players are in the Red Eye's cone, the Eye will inflict 200000 Fire damage to all players. Otherwise all players within the Red Eye's cone suffer 118750 to 131250 Fire damage every 2 seconds.
Infrared Light
– If no players are in the Red Eye's cone, the Eye will inflict 200000 Fire damage to all players. Otherwise all players within the Red Eye's cone split 118750 to 131250 Fire damage equally every 2 seconds.
Bright Light
– If no players are in the Yellow Eye's cone, the Eye will inflict 200000 Nature damage to all players. Otherwise all players within the Yellow Eye's cone suffer 118750 to 131250 Nature damage every 2 seconds.
Bright Light
– If no players are in the Yellow Eye's cone, the Eye will inflict 200000 Nature damage to all players. Otherwise, all players within the Yellow Eye's cone split 118750 to 131250 Nature damage equally every 2 seconds.
Blue Rays
– If no players are in the Blue Eye's cone, the Eye will inflict 200000 Frost damage to all players. Otherwise all players within the Blue Eye's cone suffer 118750 to 131250 Frost damage every 2 seconds.
Blue Rays
– If no players are in the Blue Eye's cone, the Eye will inflict 200000 Frost damage to all players. Otherwise all players within the Blue Eye's cone split 118750 to 131250 Frost damage equally every 2 seconds.
Crimson Fog
– Crimson Fogs are only revealed by the Red Eye's Infrared Light.
Caustic Spike
– Crimson Fogs cast Caustic Spike at random players while revealed by the Infrared cone of the Red Eye. Caustic Spike inflicts 57000 to 63000 Physical damage to the victim.
Crimson Bloom
– If a Crimson Fog leaves the Red Eye's Infrared cone it will cast Crimson Bloom. Crimson Bloom inflicts 462500 to 537500 Fire damage to all players.
Amber Fog
– Amber Fogs are only revealed by the Yellow Eye's Bright Light.
Amber Retaliation
– Amber Fogs will cast Amber Retaliation once for every 10% health lost. Amber Retaliation inflicts 6937 to 8062 Nature damage to all players within the cone of Bright Light.
Burst of Amber
– If an Amber Fog leaves the area of Yellow Eye's Bright Light it will cast Burst of Amber. Burst of Amber inflicts 462500 to 537500 Nature damage to all players.
Azure Fog
– Azure Fogs are only revealed by Blue Eye's Blue Rays.
Icy Grasp
– Azure Fogs inflict increasing Frost damage to all players in the cone of Blue Rays while revealed by the Blue Eye's cone of Blue Rays.
Flash Freeze
– If an Azure Fog leaves the area of Blue Eye's Blue Rays it will explode for 462500 to 537500 Frost damage to all players.
Flash Freeze
– If an Azure Fog leaves the area of Blue Eye's Blue Rays it will explode for 462500 to 537500 Frost damage to all players. Azure Fogs will also cast this spell whenever they are slain.
Biting Chill
– When players destroy an Azure Fog, it will respawn in a random location on the platform.