Ghostcrawler
- We agree that Retribution does not offer enough benefits to an Arena or Battleground team beyond just taking a Holy paladin. We are going to try a change where
Segen der Aufopferung also dispels all harmful magic effects on the target for Ret only.
If you played a Holy paladin and found your
Heiliger Schock had a longer cooldown, and found Word of Glory had been replaced with (making this up) "Phrase of Glory" with a 2.5 sec cast time, and found that
Aurenmeisterschaft no longer prevented player silences, you might find yourself a little disoriented. Those are the kinds of changes we think would be necessary to allow interrupts to sufficiently serve as a counter to healing at this point in time.
While it might seem impossible to the forum-posting contingent of our player base, we lose more players to frustration at constant class design changes than we do to perceived balance problems. We have to keep that in mind when considering any changes, even those that are ultimately better for the game in the long run.
- We knew haste would be attractive to Protection when we gave them
, which only Retribution had previously. That's why we gave them
. Even if you have a tanking set with no haste, there are haste buffs in the game. We wanted all the tanks to benefit somewhat from what were traditionally DPS stats, since part of the active mitigation design was to make tanks care more about hitting things with sword (and claws). It only gets to be a problem, as I said previously, if dodge and parry (which are going to be on some gear) are perceived as pointless. (They aren't pointless, but that's really beside the point at this stage.) We aren't going to reitemize every plate piece in the game to remove dodge and parry. We also don't want to nerf haste for paladins, because it is fun, and for the most part working as intended. We don't have a solution yet that we're willing to share, but that's the intent. I state all this, because I feel like this already long thread has become a bit too dominated by this one topic in the past few pages.
Are you on some sort of cheap drug when you make choices. Tanks care about these things dodge parry block armor HP. Thats all that should matter. It has always been this way in every game ever made. It is the D & D way and the correct way. When you take this focus away you lose your ability to be a lead developer and deserve to be removed from the team.