Hunter Raid Buff of Patch 10.2
After years of the Hunter Community asking in every which way for some form of uniquely useful/mandatory raid/group utility, Blizzard has finally decided to implement something of a nudge in the right direction.
To offer some background, Hunter is one of the only two classes in the game that bring no unique, mandatory utility or group buff to a raid with any of its specs. This is catastrophic for Hunter's prospects in Mythic+ above +20, especially where spots are minimal, and specs that bring a powerful group buff are vastly preferred to those who don't, such as Mages, Druids, Priests, Monks, and Demon Hunters just to name a few.
It has also been problematic for raid spots recently, but the addition of Augmentation Evoker means Hunter is now competing for even fewer spots.
This change aims to secure Hunter a raid spot in most scenarios.
What Is it?
Hunter’s Mark now increases all damage taken by the target by 5% while the target is above 80% maximum health.Developers’ note: We like the idea of Hunter’s Mark highlighting specific targets on the battlefield, so we have made an adjustment to Hunter’s Mark to cause it to increase all damage taken by 5% on targets above 80% health. A few quick notes about this change:- When applying Hunter’s Mark out of combat or before a pull, it continues to have no cooldown. If you apply Hunter’s Mark while in combat, Hunter’s Mark receives a 20-second cooldown. We don’t intend for you to move this damage bonus around frequently.
- Hunter’s Mark is still on the global cooldown with this change.
- Multiple Hunters can not stack this damage bonus on the same target.