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评论来自
halldorr
If you have capped a node, loo around you. If you're all alone, don't run off and leave the node unattended.
评论来自
4175
15 vs 15 defense and assault battleground. Each node generates resources and the first to 1600 wins.
评论来自
5519
You will get 10 rep every 200 recources on normal days 10 rep every 150 resources on AB weekends.
Turning in 3 AB marks gives you 50 rep.
Turning in 3 of every BG marks (for great honor / concerted efforts ) gives you 100 AB rep (along with 100 to WSG and 150 to AV).
评论来自
6460
Beware those new to AB, the reputation here build MUCH slower than Alterac Valley, and that is apparent when comparing the available items at the exalted level.
The best way to achieve exalted (imo) is to start early and continue doing occasional AB as you level up. If you are at least partially through honored by the time you hit 60, then exalted won't be so painful. Once at 60 the best way through revered is to get some premade groups and alternate between AB and possibly WSG. When turning in marks try to get 3 from each BG that way the value of each individual mark is increased.
评论来自
7382
With patch 2.0.1 battleground marks are now part of purchasing the PVP gear, along with honor. Also note that you can hold up to 100 of any battleground's marks!
评论来自
Xilegend
A good idea to not lose a node during a fight is to fight beside your teams captured node and hit anyone who tries to cap it, do not chase runners and keep fighting on the road at a minimum (the nodes are the whole point of the game not having the most kills).
评论来自
6984
Like WSG, Arathi Basin is not won by kills, but by resources. Capturing and defending nodes are often not done enough, and results in losses. Many Alliance players often complain of losing - this is not because of horde twinks, or anything similar, but because of poor leadership. I have won many games before as Alliance when teamwork was done.
-Capturing Nodes.
This is a must. You cannot win with no nodes, you don't get any resources.
However, don't just capture the nearest point you see.
Try to capture nodes which are strategically useful, and look for weaknesses. If 10 enemies are defending BS, don't keep zerging it with teammates; loop around to GM, and capture that instead. Capture points to keep enemy confused and on the move all the time. Don't try to be heroic and capture something all by yourself, or race to capture it first. Work as a team.
Capture strategically, not honorably.
Only 3 are needed, and ST+BS+LM or Farm+BS+LM is a strong combo. Try getting BS if possible, it is easy to defend and retake if taken.
-Defending
Fighting nomad fashion is no use. Just capturing a base does not win the game, it's keeping a point. Defending is a must, and with a team of 15 where 3 is required to win, 5 per point is enough to hold back most assaults.
Respond to 'incs', but at the same time only say 'inc' if it is serious. If you are level 49 and you see some level 40 trying to capture a base, chances are you can kill him/her. Do not spam BG chat by saying 'inc' every time you see an enemy.
Try to go to serious incs as fast as possible, if the point you are defending is fine. A good team moves their troops around and pushes back all assaults, meanwhile keeping at least 3 or 4 at each point for defence.
Another point - if a base is lost, it's lost. If 10 horde are capturing Stables, let it go, it's not the end of the world. Don't keep sending waves of 5 to attack them, it is a waste of time and troops. Instead, while they are occupied at Stables, go around to all the other bases, as they will not be well-defended.
Do not go off and farm HKs, or try to charge into 10 enemies heroically. It can be boring to just defend, but winning gives far more honour and joy. A good team can have a lot of fun working together, and is far better than losing again and again, dying thousands of times on the way.
Do not flee. If you die, you die.
评论来自
7576
From my experiences, the key to winning in Arathi Basin is to seize 3 nodes, but soecifically to try to take the Blacksmith first and foremost, then pairing it with the capture of two other nodes. Though it is quite possible to win without taking the Blacksmith, it will make your defensive strategy more difficult.
There are two basic ways to hold your 3 nodes, either in a "triangle" pattern which includes the Blacksmith (such as having Stables, Mine, and Blacksmith), or to have a "line" pattern which tends to not include the Blacksmith (such as having Stables, Mine, and Farm).
Of these, the "Triangle" is vastly easier to defend, since you can keep a small group at each flag while everyone else roams around and responding to incomings from the opposing team. Your ability to speedily reinforce any 3 of the nodes in this triangle pattern is considerable, and an opponent would have to engage in a very fast and brutal zerg to be able to overrun part of this triangle, which often leaves the opponent vulnerable in another area, where your team can then launch a counterattack, re-establishing the position.
The "line" however is much more difficult to defend, since you have two nodes at extreme ends of the map, which makes them vulnerable to attack. In the case of defending in this fashion, it is best to keep the bulk of your response team at the "middle" node in the line (aka, if you held Stables, Mine, and Farm, your response team should camp the mines largely) so that they can respond to an attack quickly on either of the extreme ends of your position. This position is vulnerable since the enemy can shift attacks on one of the extreme ends, then attack the other before your response team can arrive.
In any case, the key to winning in AB is to sieze your 3 nodes quickly, to have all of your defenders call out any incoming attacks upon those nodes, and to have a rapid response team to reinforce those nodes under attack.
评论来自
8029
Hey,
This was always one of my favuorite strategies.
First you need a premade 15 man to pull this off if you are allaince. PuG's on the alliance side have no coordination, and dislike eachother.
Second, you need a group of 7. Make sure they are rather skilled, because these players will be of most use to you.
Thirdly, you need 2 groups of four. One group to keep teh lumber mill okay, and the other to keep the mine defended. If necessary only go for a 3 - 2 win instead of the 4 - 1. In that case, one to defend stables, and the other mines. Make sure that these two groups are evenly distributed with class sets. Do not stock up on one class, and none on the other. Have say, a drui, preist, pally, and warrior on one, and maybe a rogue, mage, pally, and preist on the other, for example.
Now, on to the group of 7. You need to keep this group as coordinated as possible. Teamspeak is almost a must, unless you have been doing this for a while. (What you are about to read is the 4 node to 1 node strategy) You need to keep these 7 bouncing from Stable to Blacksmith, Stable to Blacksmith. Keep say, 4 at BS nad 3 at stables, and when one is in large enough trouble, bring almost all, say 6, or all 7, to that posission. And fight it off, and the return to the original posts. Now, if one spot that is being defended by four, such as the mines is under attack, and it is almost all of the enemy, bring most or all of yer group of 7 to aid them, and then return the 4 to BS, and 3 to Stables.
Keep this up until you reach 2000.
(3 to 2 node version.)
Keep the BS, LM (Lumber Mill) and Stables. Put the group of 7 at the BS, and the other to groups at the stables and LM. It is very similar to the 4 to 1 version, where the group of seven goes to aid whichever is being overrun too much, and then returns to the original node.
Well, i hope that helps anyone out there in AB. Good luck and have fun.
-Garmose
评论来自
7449
And somehow, the Horde pickup groups (pug) wins about 80% of AB's. Even with randomly selected, even-level teams.
评论来自
8004
for most, getting rep for this battle ground will be the toughest. at the end, the rewards are worth it i guess. with the new patch and all, the rep that i grinded for those shoulders seem like a pure waste of time.
with the new patch however, grinding this battle grind is a must, for mages atleast. that high warlord's spell blade is obtainable in a week or two. good luck with the grind
评论来自
8285
When you have captured a base, stay there! And, once your faction has captured 3 bases, keep them, stay on defense! At this rate, if the other faction has less then half their points by the time you capture 3 bases, you will win the round!
评论来自
8421
The concept of defending 3 nodes seems impossible to some people. For whatever reason they just can't quite grasp the subject. Premade AB groups are the way to go.
评论来自
8748
i personally think that if your a rogue you should be defending and not being offensive. (no fair for night elves they can go stealthed withought moving if their not a rogue) i also think at least one healer per node. (very useful against several enemies.)
评论来自
8782
Rogues defending is, at least i think, in any well orginized raid is simply what they need to do. They can stall people from getting the flag when out numbered and get the jump on anyone who come to get it. Of course holding the bases you captured is a must and the rogues are best fitted for it.
评论来自
6984
When playing AB, you need to have a leader. It doesn't matter what level they are - what matters is how well he can plan things. If someone is obviously a better leader, give him the honour. A leader should not abuse his power - besides, it's his game too, it's his choice to win or not.
A team without a good leader often fails, as it is quite hard to do teamwork. A level 49 (out of lvl 40-49) is not always better at ordering where groups should go as a level 40.
Groups are often overlooked. Use them well. With 3 groups of 5, you can easily assign them to guard different posts. All the players have to do is check which group they are in, and correspond to the leader's tactics.
评论来自
6984
If you are a mage, remember to use slow fall and blink to your great advantage.
Jumping off from LM has 3 great reasons -
a) Escaping cleverly. Only engineers with their parachutes and others who have bought them can jump down, but they will probably not waste their cooldown.
b) Strategically. You can jump off from LM if there are lots of enemy there and then go to capture BS, or other points close-by.
c) Lemmings! You can get a trail of hungry melee classes desperate to kill you, and lead them off the cliff as well. Always fun to do.
If you have no feathers, blink just before you fall. But be careful - you are furthur away from the ground as it looks.
Another place is to jump down to GM. This is mainly for strategical uses, as you can sneak down and capture the point, while they are busy fighting off assaults from Stables or Farm.
Use these spells to your advantage, they have short cooldowns.
评论来自
TheOnyx
If your team controls one point, you will receive 10 resource points every 12 seconds.
If your team controls two points, you will receive 10 resource points every 9 seconds.
If your team controls three points, you will receive 10 resource points every 6 seconds.
If your team controls four points, you will receive 10 resource points every 3 seconds.
If your team controls all five points, you will receive 30 resource points every second.
评论来自
Sware
http://forums.worldofwarcraft.com/thread.html;jsessionid=048843CF9F6F3A405B57DD417DF1DDD3?topicId=55975614&sid=1
All honor gained has been reduced by 30%
评论来自
64813
Am I the only one who thinks that they should make new Armor for the Burning Crusade? I mean, the only worth for this rep anymore is to get that really fansy rank (I cannot remember the name of it tho). I would love to get some more gear outta this place.
评论来自
39479
Maybe its me but there are several choke points along this map when you have certain sets of bases, for example. If you are defending BS, LM and Farm, you can put several at the fork in the road and only leave 1 back to call out rogue or someone trying to run all the way around. From BS you can do the same by holding the part between stables/mine. Again people are rezing at stables or mine so cutting off is just as important as attacking the mines or stables. In that scenario you can take the 3 players defending farm/bs/mill and put them at the fork in the road. Everyone else can zerg the mine. It takes good coordination, but can be done with pugs if you control them a little.
Of course there are ways through the water and such, but seeing as you can pretty much see the whole area from the choke points and the water is so slow you have an enormous time to react, it hasnt been an issue.
评论来自
Shockna
Just a warning for Alliance players, in case you didn't already know:
It's damn near impossible to organize an Alliance PuG. Also, expect to get little to no healing from a group.
评论来自
80922
euh as far as i noticed defending really is nice and its especially good when peops of the oposing fraction r spread out in not to big groups prob for me at level 70 is that a lot of times the oposing fraction uses a large breaking group meaning 5-10 men on rampage in this case countering it at a point where youre allies res is intrestring while having a few peops to exploit the fact that they lose defensive power
评论来自
80555
arathi basen well.......its kinda my most fave battle ground in wow but i might like the new one lich king and i might like those bg
评论来自
83114
Im new to WOW so i have a question about honor points. I am a level 56 -57 warrior and i need to get 30600 honor points. What is the easiest and fastest way to accomplish this?
评论来自
39835
I made some research to get a nice twink and i mainly wanted allot of stamina but u can change it a bit on ur own twink.
29 rogue twink gear
Ranged: Nightstalker Bow
Enchant: 7 dmg.
Main hand: Electrocutioner Leg
Enchant: lifestealing.
Off hand: Torturing Poker
Enchant: 15 agi.
Chest: Raptor Hunter Tunic
Enchant: 6 all stats.
Legs: Petrolspill Leggings
Enchant: 40 stam 12 agi.
Head: Deepdive Helmet
Enchant: 100 hp.
Shoulders: Watchman Pauldrons
Feet: Highlander's Leather Boots
Enchant: 7 stam.
waist: Highlander's Leather Girdle
Emissary Cuffs of the Monkey/Barbaric Bracers
Enchant: 7 stam.
Hands: Headhunter's Mitts of the Monkey
Enchant: 15 agi.
back: Tigerstrike mantle.
enchant: 12 dodge
Ring1: Protector's Band
Ring2: Heavy Silver Ring of the Monkey
Trinket1: Insignia of the Alliance
Trinket2: Defiler's Talisman
enjoy your time in BG and own the enemy ;)
评论来自
72503
Small tip for both horde and alliance.
Typically, if the stables are taken by the horde, alliance will simply zerg it repeatedly from troll bane hall.
Alliance players should ignore the stables should it be unable to be reclaimed.
I can't say how upset I am whenever people can't do a simple thing like ignore this one node.
评论来自
87561
For Alliance
Most people have a thing with the black smith and not wanting it (alliance anyway) they say its to hard to defend, but i fact it is really one of the easiest considering it is were most of your people spawn as long as there not defending there own base, thats why mainly if u have BS u win.
Secondly, another belief is that LM is better then GM because u can see more, this isn't really true considering characters cant see that far un-less u have a far see abilaty. When people go to attack LM u can't see until there right on you, but with GM u can see them straight away.
My plan for AB is simple get BS ST and either LM or GM. 2 at ST 4 at LM, GM and the rest Ding BS and attacking farm( this keeps the horde busy so they can't plan to take one of ur nodes)
Any1 got anything to add to that or bad points?
评论来自
103365
Some good comments in this thread. Winning AB is really about having good leadership and a team (Pug or guild) that follows a simple strategy. There's a good
guide to AB here
with three different strategies in-depth that you can choose from depending on whether your group's org'ed or pug.
评论来自
BujuArena
There is an interesting (and often very useful) strategy for mages and priests whose factions currently control Lumber Mill but need to quickly get from Lumber Mill to Blacksmith. The fastest way to get from Lumber Mill to Blacksmith for these two classes is to mount up, leap off the Lumber Mill cliff, and cast Levitate (priest) or Slow Fall (mage). The mage or priest will quickly glide over to Blacksmith and hopefully have an edge on the opposing faction possibly attempting to cap Blacksmith.
This is one of the many things that make these two nodes the most important nodes in Arathi Basin.
By the way, when Levitating or Slow Falling to Blacksmith, make sure you're mounted first. Otherwise, you won't have enough speed and you'll simply Slow Fall into the water or land Levitated above it.
评论来自
116177
HORDE KICKS ASS IN BATTLEGROUNGDS
评论来自
72738
If you want to make a PvP Video, here is a great guide.
http://wowvault.ign.com/View.php?view=Guides.Detail&id=40
I didn't write it but it was very usefull.
评论来自
133662
People use different abbreviations for Arathi Basin. Some of them include but not limited to:
ST =
Stables ;
LM =
Lumber Mill ;
BS =
Blacksmith ;
GM =
Gold Mine ;
FM =
Farm ;
inc =
Incoming
Just a little help for those who are new to AB, and were completely befuddled with the new terminology. Like me.
Tips:
Calling out 'incs' is a great way to keep your nodes.
Killing the rats that spawn in the Farm is a great way to generate rage.
Do not leave a node undefended. This makes the node susceptible to being ninja'd, causing you to lose several points or a big amount of time. Also, the message will encourage people to leave the node they're defending (or leaving the offensive group) to go help the node that was ninja'd, giving the other team a huge advantage of fighting a weakened offense or defense.
Fight at the flag or keep an eye on the flag intently. I've had several cases where the defending group wandered off while fighting some attackers when a ninja came and took the flag, causing the defending team to lose their graveyard. Usually, when the message come up saying <base> has been assaulted, the whole defending group will run back to the flag. If they were still fighting baddies, the enemy can score several hits while the defender was running. In addition, it's near impossible to retake a flag whilst being pounded upon. If you can't defeat the attackers quickly enough, you'll lose even more time.
Listen to others. If the one who is giving out orders seems reasonable, listen to him or her. Being organized is one of the best values in a team.
Outwit your foe. "Inc, Stables!" ... Lots of defenders go to the stables... While everyone is fighting at stables, other nodes will be undefended (Dependent on the team). By the time someone says "Inc LM!" defenders at ST would think, "Heck no, I've got lots of honor kills right here!"
Speak up. If you're the only one defending, be sure to call out a possible inc so the node may be saved. If you sit around and fight on your own, it would be too late. Likewise, be sure to state the number of attackers, no use in sending half your team to a death pit.
Make proper judgments. If a node gets assaulted, do not rush to that base immediately, but make a small judgments. If it was a simple ninja, go for it. If there are lots at the node (usually accompanied by " overrun"), it's probably not wise to try to defend the assaulted base, and even a better tactic to attack another base, as everyone is at the attacked node. A social group would be easier to handle this tip, as they would be calling out incs and giving you a judgment before it gets taken.
As an added bonus from the previous tip, once you assault the other base and trigger the attack warning, the defending team at stables (say... they recently attacked stables, and you attacked lumber mill because you made that judgment) would most likely rush to defend LM and leaving stables undefended, and a small band of players can take stables with ease. If LM succeeded at defending, you've got yourself two nodes. This takes a considerable amount of balance, and that's hard to get in BGs unless it's a premade.
Try not to die. Well duh. But what I'm mainly referring to is the first death. Deaths after that are insignificant. Why? Because in the beginning, you have all these buffs (Dependent on the team)... Who buffs in combat nowadays?
The general WoW population loves honor kills. This is how you keep them distracted.
Why are we losing?
Possibly:
Lack of speed. Defending is easier than attacking (with a graveyard), so whoever gets three nodes first has an advantage.
Gear. While some may disagree, gear plays an important role. A team with supreme tactics but crap-for-gear won't have the manpower to execute those orders. Likewise, a poorly-coordinated brute wouldn't know how or where to attack effectively.
Tactics/Communication. Your team did not call out incs or did so very poorly. Your team may also have not been aware of several tips listed above.
You are Alliance.
Edit: Added last little section, elaborated. Reduced the size of the post dramatically. Something happened to the bullets which caused them to not show. Fixed.
评论来自
DistinctlyBenign
I have to say, I played a few games today and what made a game enjoyable to me was not if we won (though this is a plus), its if we have a coordinated team.
Playing alliance Coordinated PuGs are hard to come by, but I wound up in a game with a leader who knew how to organize, and teamates who followed orders. It was quite enjoyable, and I plaied three games with this group.
I also happened to have a game with little to no organization what so ever, with everyone doing as they pleased. We happened to win that on sheer luck, but I would have prefired loosing a game with the first group to winning one with the second.
Though, that probably makes me the odd one out.
评论来自
140306
Hey, I was just wondering: how do I get to Arathi Basin as Alliance? /noob
评论来自
Rattja
While playing in AB today I came a cross something that made me wonder. The thing was, we both had 2 nodes each, but none could grab the third. as i watched the resources tick i noticed that we had the exact same number on both teams (yes i know, du'h,)
eventually we managed to capture the third, but what if none had?
My question is this, is it possible for a AB to end in a draw? And if so, what happens then? Do both get 3 marks or do both get 1 mark?
评论来自
106434
According to my knowledge of PvP, draws mean both teams end up with nothing other than the accumulated honour.
评论来自
151989
I've been doing AB a lot lately, first time I've done any sort of major PvPing since I started to play. It can be a lot of fun, a lot more fun that Warsong Twink. I mean Warsong Gultch. You feel really good after Arathi Basin, whereas as WSG just ^&*!es you off. The horde side is pretty good.
We had a guy named Steelhorn, from the Burning Blade server the other day. He was damned good at what he was doing. Basically as the match was starting he was calling out to just hold the three positions, and then said 'any questions' afterwards. You gotta love someone who takes charge.
One thing to note though is that if someone is calling out orders or instructions, listen! I tried to do that at the start of one AB the other day and someone was like "No, I do what I want.". Well if you want to lose you can do that. If someoen's trying to help YOUR side win it might pay to not be a jackass.
You usually will wind up with three sides in control of your faction and two others, probably stables + one other. If your team is good, you can capture like all five and then zerg the graveyard. But 3 is enough to win. Choose whether you wanna do defense or go around helping out, and stick to it. If you're by yourself, ask for someone to come help. If someone says there is a 'big inc' somewhere, or if you see a large movement by your side on the map to one point, join them.
also, don't waste your own bandages in this place. if you enter the BG at Hammerfall in Arathi, you can buy special PvP pots and bandages from Twing. These are health pots, mana pots, as well as mageweave and runecloth bandages. Usually the pots are a few silver and 1 honor point. They can come in handy.
Best of luck to you.
评论来自
167168
A small way to help against something everyone (mostly Alliance) has been doing lately in AB. Firstly they like to capture a point by swarming it and move onto your next captured point. Everyone on your team gets ^&*!ed so you want to act fast before a flame war starts up. Most crucial thing here is timing. When they swarm a place of yours wait for them to leave. When they do leave they leave 1 person tops. I've seem the LM zerged with 8 people then they ran off to the farm without anyone to guard it. Try following their path of destruction instead of trying to stop it head on.
评论来自
145521
Usually what i do is, when the alliance is at the Farm, i run to stables and cap it. Then i run back and cap a different one and defend it. Allys will go to stables and you have the other one for free.
评论来自
111622
21 Honor
every
330 Resources
@ Level 70
评论来自
161051
it's also a good idea to keep at least one hunter at each node....flare the node to look for rogues.....trap around the node to stop people from coming in and taking it right away.....just though i'd add that in there
评论来自
176608
okay, alot of people have been saying take 3 and defend dont attack. This might be a good strategy, but not always does it work. always have at least 2 people attacking at all times. dont go overboard and send thre whole team, you still need D. But not attacking at all is an even bigger mistake, because if they have absolutely no pressure on any of their bases they can go and attack anything that they want anytime because they dont have to Defend since your team isnt attacking. Usually there are people who will go and attack anyway, but if you see that there are more than 3 people atacking when you have 3 bases then its time to drop back 2 of those people at least and defend. you need to have pressure yes but some D is much needed as well.
One more thing, like some other people have been saying, a good strategy is to take the 3 bases have 3 at each node have 4 running artound helping where they are needed and 2 on Offnece is my personal strategy. Until you come up against a premade. Then aboutt he noly thing yo ucan do is try your best and probably lose anyway, because it ahs been an extremely long time since i saw a pug win against a premade.
评论来自
207099
I would never even think about fishing in a battle zone ...
评论来自
98899
A fun, yet useful, tactic is to take LM. Have a couple of
Mages
or
Priests
or
Anyone with Noggenfoggers
wait on top of the LM cliff.
If BS needs reinforcing these people can
Slowfall
, mount up and jump towards BS. From my experience this will usually get you landing just short of the BS flag with a 100% mount.
Priests using levitate will have to mount up, jump and Slowfall immediately after jumping in order to get the speed bonus (Priest's cannot mount while Levitating).
By using this "tactic" it is possible to share the defenses of LM and BS allowing a few people from BS to go defend or attack elsewhere.
评论来自
Valdan
I noticed no one mentioned this but once you receive 100 Arathi Basin Mark of Honor
http://www.cuckhead.com/?item=20559
you will not recieve anymore until you spend it or delete them. So if you have 100 and you did nothing with them your playing for fun :) or honor. GL and have fun! Tootles! Or spend them with other marks for Honor... :) See here:
http://www.cuckhead.com/?quest=8371
评论来自
194812
LOL its says you can fish in this bg but just out-of-... and giggles I tried and it says you cant do that here.
评论来自
60899
Like noted in previous posts, BLACKSMITH IS A MUST!
From the Blacksmith, you can defend with ease because of its moat and bridges:
-Send 1 person to each side and have someone call out an incoming so the rest of your teamates can come to help
-Have at least 1 Hunter help defend, to get the most out of the moats use. Hunters can use Track Humanoid ability to find any enemies slowed by their swimming speed
Blacksmith is also useful for it's strategic location that helps players cap nodes at an advantage:
-Blacksmith is in the middle of Arathi Basin, so you have easy access to any other node
评论来自
239114
I got the wins by keeping at least 3 players on each base then the rest go fight or go to defend bases that are getting taken over
评论来自
zariplz
I
loved
this BG as a 49 hunter. It's insanely fun to defend the Blacksmith.
After I played a few games it seemed like the people who I'd killed over and over would avoid me even if they had the advantage.
I have to agree, that on strategy, organization is the key. Make sure you say you're going to help defend somewhere (when responding to an inc) or everyone may leave their defense points to help that one inc. Also, don't abandon your posts! If you're the only one at a point, STAY THERE. Don't leave to respond to an inc unless the entire Allie force is attacking!
Hunters, make sure to use track humanoids and eagle eye. Flare is great for defending as well. set your pet on aggressive and position them near the flag. if they can stealth, stealth 'em and throw down a flare. Put on aspect of the beast and hide somewhere nearby or scout with eagle eye. When you see someone approaching jump in and kill 'em quickly.
Hope this helps :)
评论来自
Anallogy
i have a quest in there, and im totally new to pvp'ing, and when i tried it, twinks roughed me up, so i gave up on the quest >_>
评论来自
304651
How do you enter Arathi through the portal in the Arathi Highlands? When I go to the portal I can't enter. Am I doing something wrong?
评论来自
TriniKrusader
The tabards for both
The Defilers
and
The League of Arathor
are among the most coveted in the game. Appropriately, they're some of the hardest PvP tabards to get, requiring a full grind to exalted with two factions which are notoriously stingy with giving out reputation.
From a lore perspective, Arathi is the
cradle of human civilisation
so it's pretty appropriate that humans and undead humans are warring over it so viciously.
评论来自
307945
Three things I have noticed about Arathi Basin is:
1. Alliance is very unorganized and hate each other.
2. Alliance starts out strong but loses stables to Horde and can't do anything.
3. Once #2 happens the Horde rogues wait in the graveyard and ninja reviving players.
So to stop this you only have to do is prevent #1, work together!
评论来自
239218
Here are some things i've noticed about the 29 bracket
1. Since the new major patch, twinks have been slapped in the face, this comes from disabling all(good) armour kits for legs for people lvl 49 and under, this is also true for head enchants obtained through libram quests
2. Blizzard has also made +100hp to chest enchant req lvl 30(probably to nerf 29 twinks) one thing i have noticed about this is that if you are a leather user in the 29 bracket go to stv and finish the quest for raptor hunter tunic(sorry i dont know how to link) this can acyually use +150hp to chest chant bcause blizz has not put a lvl req on it, only an item lvl req on it.
3. GET ATLAS LOOT, you can browse REALLY nice chants that you would have never thoght would actually be in this bracket. certain OP chants are +22 int to weapon, +20 spirit to weapon, i have not checked melee based twinks in a while so i guess stick with 15 agil or 25 agil or the time bein4.
4. When in warsong USE DEFENCE how can you win if some level ten with 150hp can casually walk in and score.
5. Hunters are OP in both 19 and 29 bg's they are some of the best bgers and in my opinion the eisiest to play, I have noticed this on two players, both hunters and i have no idea how they did it. The player puts on a burst of speed for a couple of seconds, This has an unimaginably short cd from my estimation about 5-10 seconds(keep in mind i was busy due to the fact i was on the recieving end of this bull)If you can get this you'll be automatically OP
6. If you are creating or facing twinks keep in mind gnomes are just too hard to click, i mean really i remember several times where some random lvl 10 rogue comes out and kills my 19 twink because i can't click him.
7. Engineering is best for twinks due to all of the extra items you can wield including helmets and freefall cape thing, bombs are also a great way to damage an enemy while running. the ones that stun people, you have to stop to throw but pure damage bombs can be thrown while running.
8. Alliance was extremely overpowered before the latest patch, but apperantly during the night horde wins much more, both factions of players can use this tip to win more often.
8. finally, don't be greedy. whether in wrsng or arathi dont steal the flag or dont ry to capture, when you know your screwed. wait for the right moment or let someone who CAN do the job do the job.
Tweeb - Killrogg
Zontor - Killrogg
Aelbredth - Dalvyngyr
评论来自
Wynner
Does any1 know some addon wich could help in trackning captures and the completions of achievments like
We Had It All Along *cough*?
Sry for spelling:S:S
评论来自
368042
This is my strategy for Arathi Basin, and while it may contradict the triangle one you guys love, this is how I win my AB games everytime (if people follow orders <.<):
With a full game I make 3 groups of 5. I send one to the Farm (Horde) ST (Alliance) one to LM and one to BS. I send the farm group to gm and once they are taken I order 1 person from each group to patrol the roads within our territory to see if any Ally's are sneakin around or planning to attack. This way, we gather resources faster, and if we lose one, we can still win. Hope this helps =) oh and JarheadRl you don't walk into the portal, you talk to the guy in front of it. And to an above note about honor marks, you only able to get 100: this is not true. When you get a 100, they come in the mail because your currency tab can only have 100 at a time.
Mexxz
Alliance
Stormreaver
评论来自
64626
As of 3.2, the time it requires to capture a base will be reduced to 8 seconds, down from 10 seconds.
Additionally, the game will end when one team reaches 1600 victory points, down from 2000.
评论来自
419793
due to patch 3.2 the points needed to win is now 1600
评论来自
313089
As of patch 3.2, it seems as though you gain experience every 200 points (the amount of experience changes with your level). If you win, you gain the experience for getting to 1600 points, as well as an amount of experience equal to double the amount of experience you gain every 200 points.
Edit: Sorry, you gain experience every 200 points on the weekend holiday, it's every 260 points under normal conditions.
Tyrang - Gurubashi
Convertible - Gurubashi
评论来自
Khrisiah
Unfortunantly the Alliance on my realm does not understand that so we lose 10 AB's and win 1
评论来自
magicmastah
The startegy that most premade's use is to capture 3 bases (stables,mine,lumber mill) and have 5 people at each of them. when the oposing faction atacks in small groups the 5 people defending will be able to ressurect and go back into batle before the other faction gains controll, eradicating them.And if the oposing faction comes in a large group the defends usualy will run away annd take the base that the opsing faction left and contiuing the same staregy untill victory.
<groups should be made of 4 dps and a healer since players do not have an aggro table>
sadly when kids play, they start killing everything they see resulting in the oposite faction ganing the achivment
http://www.cuckhead.com/?achievement=165
评论来自
179578
The WC, outside of Stables (alliance), that you could "glitch" to get to the top of the house is removed as of 3.2.2.
评论来自
451100
Alright, it has been proven by the experts that relaying information and leadership wins games. If someone is trying to help the raid out by giving suggestions, try listening instead of cursing at them for distracting you from collecting your honor kills. You'll find winning after you've bolstered the team effort is far more satisfying than going solo and losing. The bonus honor for winning usually equals or exceeds the amount you get for those extra kills, and don't forget about the three marks for winning, compared to the single solemn mark for losing.
If you find a node poorly defended or assaulted, tell the raid if it might be more beneficial to grab a poorly defended enemy node while the other team is off to collect. If a team assault is called, don't join unless there is a sufficient number of people diligently guarding the nodes you already have; I've seen a huge assault on a single node still result in a net loss of one node after nodes were abandoned too many times.
Hopefully this helps out a bit.
评论来自
395813
just tried to play this one the allies camped are main base you just joined and got killed...
评论来自
395813
Just noticed the Camp on the mine as a ranged class does it work?
评论来自
93865
As of 3.3, the Anvil in the hut at the Blacksmith is no longer an anvil and cannot be used for crafting.
Instead it is a...Doodad_Anvil02.
Likely driven by blacksmiths such as myself crafting things to sell on the AH while defending the BS node.
评论来自
566402
Not trying to insult anyone but if your a horde alliance are really stupid sometimes and all of them go for bs so its better to get everything except for bs 1st thats my opinion and thats how i always won as a horde
评论来自
themguyman
the best way to win is to use the triangle style i.e. taking the one that is in front of your starting point (the stables for alliance or the farm for horde) then get the Blacksmith and either the GM or the LM don't try to take both just take one and keep the same number of people at each.
评论来自
458396
Currently, when you try to fish in Arathi basin, despite there being visible fish (not as nodes) you get the error message - "
There aren't any fish here
".
评论来自
671564
http://www.cuckhead.com/forums&topic=170068&p=2325975#p2325975
Woohoo!
评论来自
647847
I Just thought i'd mention, this is the coolest battleground there is and ever will be (y)
评论来自
750094
I always wanted to see what would happen if the teams defending the banners were all given strategic thought as to how many players of each kind of spec (DPS, healer, and tank) would be in each. I think a healer, a tank, and three DPS at each of the three captured banners would maximize the odds of success. It would be like three little dungeon groups that don't use the threat system. I know from experience that a party formed by a random dungeon queue can defeat an Elite that has swarms of mobs that keep coming out, so adding this to the strategy may be helpful. The only problems are that I never tested this tactic, and the kinds of specs you get grouped with may not be distributed too nicely.
评论来自
129663
Just for those who wondering: It takes 1 min after you capture a base, till it's completely yours to gain recourses.
评论来自
Isiwien
General facts and other neat information around Arathi Basin and the reputation grind:
Achievements for reaching exalted with
污染者
(Horde) and
阿拉索联军
(Alliance) respectively awards
污染者
and
阿拉索的骑士
. These achievements are steps in
征服者
(H) /
审判者
(A).
Once reaching exalted a quest will be avalible in Arathi Highlands (Hammerfall (H), Refuge Point (A)). The quests are
夺取五座基地
(H) /
(A) and awards respectively
污染者战袍
(H) and
阿拉索战袍
(A).
Most of the random achievements in Arathi Basin
are listed here.
Getting exalted with respectively Arathi Basin faction WILL take time. According to
parazyte's
estimation
you'll get 75 reputation per game. So prepare for the grind of your life.
Reputation gains for full victories
(reaching 1600/1600 points) during normal days:
10
ticks ×
10
reputation =
100
rep.
It ticks every 160 resources you reach
.
Reputation gains for full victories
(reaching 1600/1600 points) during
Call to Arms
:
11
ticks ×
10
reputation =
110
rep.
It ticks every 140 resources you reach
.
Can I get more reputation when farming AB than this?
If you're in a guild with
声望阁下
you will be getting
10% extra reputation
. Meaning
11 rep
per tick
instead of 10
:
During normal days:
10
ticks ×
11
reputation =
110
rep for a full victory.
During
Call to Arms
:
11
ticks ×
11
reputation =
121
rep for a full victory.
Does it matter whether you win or lose the BG? Regarding reputation gains.
No, the only thing that matters is whether you reach the required resources or not.
E.g. Reaching 160, 320 etc or during CtA reaching 140, 280 etc. Of course you'll get more honor for winning.
How does this work if you have both
声望阁下
+
外交
(Alliance only of course)?
They should be stacking and you should be getting 12 reputation per tick. Not quite sure about the exact number if they are both based on the base amount of rep or if they are based on eachother.
Are there any quests you can get extra reputation from?
Yes there are three quests. These are the same quests that have been in the game since Vanilla though, so you might have done them even though you might not remember it. The quests are avalible from Hammerfall (H) and Refuge Point (A) in Arathi Highlands.
One NPC per faction gives all quests:
Horde:
屠杀者杜维尔
:
阿拉希盆地之战!
(Neutral required),
夺取四座基地
(Friendly required),
夺取五座基地
(Exalted required).
Alliance:
奥斯莱特元帅
:
阿拉希盆地之战!
(Neutral required),
控制四座基地
(Friendly required),
(Exalted required).
There are one or two more quests called Standard/Advanced Care Package but they only award 10 reputation.
And no, Blizzard has no plans what so ever to change this reputation system. They like how this is in AB+WSG and would like to keep it as one of the few über grinds in game. The only fact we can rely on is that RNGesus plays a very little role in this reputation grind...
Updates as of 4.2
It appears that reputation gains has been
reduced
by approximately 30%.
You now get reputation during normal days for full victories:
6
ticks ×
10
reputation =
60
rep. (66 with
声望阁下
).
It ticks every 260 resources you reach
. (Up by 100 resources.)
And during Call to Arms:
8
ticks ×
10
reputation =
80
rep. (88 with
声望阁下
).
It ticks every 200 resources you reach
. (Up by 60 resources.)
This is in my opinion outrageous and I'm hoping it gets reverted.
评论来自
405680
New Lvl Ranges 10-14 15-19 20-24 25-29 and so on with 85 having their own.
评论来自
935455
Arathi Basin : 15 vs 15 defense and assault battleground
If your team controls one point, you will receive 10 resource points every 12 seconds.
If your team controls two points, you will receive 10 resource points every 9 seconds.
If your team controls three points, you will receive 10 resource points every 6 seconds.
If your team controls four points, you will receive 10 resource points every 3 seconds.
If your team controls all five points, you will receive 30 resource points every second.
ST = Stables
LM = Lumber Mill
BS = Blacksmith
FM = Farm
GM = Gold Mine
评论来自
Arcangelbjr
Gameplay Tips:
Turn your minimap on (Shift+M).
Minimap keeps you updated on where your team mates are. Mousing over the dots on the map will show names, do a quick look at the raid roster off to the left and you can see if any of them are taking damage. Raid roster is organized alphabetically. people who set there roles are in a separate alphabetical list at the top of the roster.
Turn on nameplates (Ctrl+V for both enemy and friendly).
Nameplates lets you see people who think there sneaky for hiding in bushes or mines or farm houses or on top of the railings in the stables, and gives you a defined target area to click to select a friendly unit or an enemy unit. So being a gnome, or a goblin doesn't matter as much now for target selecting.
Turn on show target of target.
This is somewhere in the esc->Interface Menu (don't have access to wow right now but will edit this later). If you are dps and rushing to help defend a node combining the mouseover on the map, clicking a friendly in the roster that's taking hits, and selecting his target, you will be ready to instantly open fire when in range. If you are a healer and you are rushing to defend a node, use the same tactic only keep the friendly that is taking hits targetted and spam either your fastest heal or shield spell (power word: Shield-priest, earth shield-restoration shaman). (people love you so much when you do this, instead if sitting on a node with a flag up your ass.)
Use focus.
If your leaving a node, and you have nobody you NEED to focus on right away, drop focus on the defender staying behind, if hes attacked you will know and be able to respond in chat if he can't. If you are going into battle, focus your healer, its nice to know when hes taking hits without having to turn around and see. Always have somebody on focus, its an extra readout that is always useful.
Use assist.
If you are a melee fighter charging in with a group, target a friendly ranged attacker (mage, hunter) and use assist to move in and hit the same target. If you are ranged showing up to a fight, target a friendly in the fray and assist him. If you are a healer and your friendly is buffed and healed, assist him and add some damage to his target. Concentrated firepower eliminates enemies, the less enemies, the less dps going into your team on a node.
Don't let them touch the flag.
If they are touching the flag, drop everything and "tag" them. they manage to initiate an assault and your reinforcements will take longer to get there because you have no graveyard.
Keybind Set Focus and Target Focus.
In the esc menu -> keybindings, scroll down till you find set focus and target focus. I have set focus bound to ALT+F and target focus bound to SHIFT+F. The assist keybind is already set to F by default so you have all your target tricks tied in with the F key and kept neat.
...and while your there you can keybind auto run to SHIFT+W and what ever action bar slot you have your mount on to ALT+W, if you don't already have a super cool keybinding for auto run and mount.
~Arc
评论来自
timbazi
She's walking to the gate!
评论来自
kkqj27
Just remember. All ways fight in the middle.
评论来自
Eranthule
There's some great advice on here about general strategies for winning so I'll just add some personal tips that have helped me.
1. When defending on your own stay far enough off the flag that if you're cc'd (sapped) they have to run over to the flag to cap it. This buys you time and also means that if you trinket the cc, they're not in range to instantly apply another. (damn rogues) To go with this if you have a pet, sit it on the flag if you will whilst you stay ranged.
2. When defending solo keep cheap AOE up, either on the flag or yourself. Effects like consecration, flamestrike and death & decay will last a few seconds and will break stealth if enemies enter.
3. Defending again. Have a least one person keep AOE effects on the flag, this can make it near impossible for an opposing team to cap. If I'm pressured I'll blink around spamming Arcane Explosion (preferable to Blizzard which requires channelling) to stop capping and gives time for your team mates to pull back into position.
4. More defence! If you die you can run back to your corpse and manually ress, this can be really useful to stop a cap (see above) as if you manually ress and drop some AOE such as Arcane Explosion you'll stop everyone capping. However the time you can ress this way increases each time until it's better just to wait to be spirit healed.
5. If you're forced back to your starting base due to being camped but control at least another base you can spirit run to that base instead of being ganked.
评论来自
TaaliaDrakThul
This is for those grinding rep. with League of Arathor. After much reading many sites, I had trouble finding good information on specific rep. gains per victory.
Based on my own research, I'm estimating 300 wins to become Exalted.
Here's my notes:
My toon is a Draenei warrior in a lvl 25 guild, and these stats come from my 3rd victory during a BG weekend.
18 rep @ 200 resources
17 @ 400
18 @ 600
18 @ 1200
17 @ 1400
18 @ 1600
Total = 106
For some reason though, at the end of the BG, my total rep. gained was actually 141. I'm not sure why the difference.
For now though, if estimating approximately 140 rep. for a win. With 42000 rep. needed to gain Exalted, this means 300 wins.
评论来自
dillybar
Blizz realized that the grind for rep for Defilers was ridiculous and made some changes.
Before, it was 14-18 rep about every 500 or so. I worked out the math, doing matches 24 hours a day, 7 days a week, would have taken me like 6 weeks to get to exalted. So in other words, 8 hours a day would have been 18 weeks.
So the reputation ticks were upped, both in number of ticks and overall rep gained per tick.
Now, you get 50 rep for every 150 resources gained. In 2 to 3 days of serious game play, you should be able to get to exalted.
评论来自
zombieslovewow
Resources required to win are down from 1600 to 1500 in the newest patch.
评论来自
1445280
who else remembers the flag capture animation would happen 3ish seconds after you took the base
评论来自
Wyo1
my favorite battleground, the winter edition is also very cool, great fun
链接
阿拉希盆地
音乐
指南
Getting into Legion PvP
School of Hard Knocks Guide
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