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评论来自
Lithic
Special Abilities
Guard-fest – Reaver, Heathen, and Sharpshooter guards will come pouring down from the North to help their lord.
Blade Dance – Kargath will begin bouncing around his room cleaving randomly everywhere for physical damage.
Strategy
Before we get into this encounter the first thing we need to do is double check that no extra Assassins are lurking around.
Now all but the tank will be on the stairs in front of Kargath’s room, even rogues will be outside his room, we want to range dps down Kargath. As soon as Kargath is agro’ed, non elite Reavers, Heathens and Sharpshooters will attack us from behind with the occasional Assassin. Focus fire should flip between the adds from behind and Kargath, we do not want the adds to get out of control or they will overrun us, but we do not need to focus on them completely either or the fight will take forever. Best way to do this is if there are 3 or more non elites wipe them out then back focus on Kargath or if an Assassin attacks all damage should be redirected to him.
As for Kargath he only has 1 special ability but it is nasty, the majority of the time he will not hit anyone aside from the tank during his Blade Dance unless someone is too far in. Healing through this fight is rather relaxed, as long as the adds are under control and no one besides the tank is too close to Kargath not a lot of damage is taken.
评论来自
15653
Just adding to the post above.
Special ability:
Sweeping strikes. if you keep detect magic on him its easy to avoid.
Changes. When aggroed Assasins spawn outside of his room so its important that you DO NOT have anyone outside the room. 3-4assasins will jump anyone outside the room.
Strat: 1 dps handleling adds + occasional ranged helped if they get overwhelmed. tank in the middle, 1 person per corner during blade dance.
评论来自
17738
As stated above by Lithic and Kaladis about his abilities its also all i've seen however there is a way you can reduce damage even more.
Strategy: position tank in the middle of the room. the rest of the group stays on the stair-ish bridge leading to boss's circle. When he jumps around room he will go down to the entrance usually 1 time and hit the group, maybe 10 percent hp off of 2 members, and the rest of his movements will only hit tank for nearly nothing. We had no melee dps on boss unsure if sweeping strikes will hit targets behind him like on other bosses in game, however I would suggest using melee dps on adds such as second warrior or rogue rather than a caster, and use range on boss, warlocks would work though too with pet control but not hunters because of the assassins. Boss should go down fast and you wont have to worry about healing anyone but the tank much besides a few spot heals on add killer.
评论来自
18857
Me and 4 guild mates just took him down for the first time. The way we did it was simple. First group makeup,
Warrior (MT)
Priest
Druid
2 Mages
We positioned a mage and a druid at the ramp. Druid was in cat form, primary job to take out the adds, with one mage that helps as need be, then dpses on Kargath.
In the southeastern corner of the arena, the priest was healing. Able to hit everyone from there as long as the ramp people backed up after a blade storm.
Second mage was in the northeast corner of the arena dpsing the whole time. With me in the middle tanking.
With this setup, if kargath did the blade storm it didnt hit everyone at once, and after a blade storm people that needed heals can get them. Worked wonders.
评论来自
22001
His ammount of Health seems to be off by about 75k, he should have about 230,000 life.
评论来自
18724
Do NOT fight on the stairs. The damage from the his Blade Dance is nothing compared to the pain that the Assassins cause that you will pick up if you try to stay outside his arena.
Everyone run in with the tank and spread out...his cleave only hits single targets for about 1k or so, easy to heal through, and only the non-elites actually run into the arena itself.
评论来自
6780
Ideally, you will have a frost mage with you. He can just round up the adds after you get a few (5 or so) and then AE them down.
评论来自
24737
Another way of doing this if your healer can handle it, is to have the tank round up all the adds and just heal through it. I don't know relatively how geared our Warr was, and maybe it's not quite as possible without Retribution aura (or maybe even thorns) for additional add aggro. However, I was able to flash of light heal through the entire thing. Until the tank was scatter shot at 2%, which is a valid reason to not do this, even if we still downed him.
Have people bandage after Blade Dance. It is light healing otherwise on the tank.
评论来自
16316
We actually did this w/ 2 rogues and a elemental shaman. Couldn't contain the adds any other way than the 2 rogues taking them out and letting the shaman dps the whole thing. Worked out really well, rogues didn't even really do any dps on Kargath.
评论来自
Pacer
Ok my Group went in there (DPSadin, Holy Priest, Warrior, Rogue, and me the mage). We tried having the DPSadin take the adds but it was not working. We then tried having the rogue do it and it worked out well. The priest almost ran OOM but we got him down.
评论来自
venjur
This fight is cake if done right, and if your healer wears more then cloth. We had tank start tanking him at the bridge, rest of group spread out in the arena (2 frost mages and a plate rogue), pally in the middle. All DPS on Warchief until an add spawns, then all but tank DPS's the add down, they go down fast, then back to him. His Blade dance is annoying, but pretty easy to heal through, it's the adds that will get you if you get too many. The shooter adds are most annoying as they will scattershot, and its bad if they ss the healer at an inopportune time. This draws the fight out a little, but mana was good and paladin had to drink 1 pot, and it was very simple fight.
评论来自
31869
Downed him for the first time last night after like 4 wipes. Finally changed up strategy and got a strat that worked. We had the Warrior run in and tank him on the far end of the platform, just within shot range and heal range, while the rest of the group stayed on the stairs. I DPSed with my hunter while the priest was next to me on the edge of the stairs healing the tank and the 2 others that were DPSing the adds. We never saw any elite adds, they were all non elites, and they went down very quickly. The battle took a while this way, maybe 5 minutes, but the Blade Storm only hit the tank and none of us even came close to dying. I had my hunter pet on stay on the stairs and aggressive, so he assisted with the adds as they came up. Our group was made up of the following:
70 Warrior
70 Hunter
70 Priest
70 Rogue
67 Paladin
评论来自
doombringer
Our group (70 Warlock, 70 Druid, 70 Warrior, 70 Healadin, 70 Hunter) tried the "stairs" tactic with little success. We even subbed a Rogue for the Balance Druid and, although we had an easier time with the adds, we still wiped simply due to the healer being OOM as a result of Kargath repeatedly doing his Blade Dance inside our group on the stairs.
From the healer's standpoint, Kargath's damage output was low save for when he began cleaving the group. Healing through 2-3 cleaves in a narrow spot (stairs) plus add attacks ultimately ran him out of mana. Your group has to find a sweet spot when splitting DPS between the adds and Kargath, otherwise this fight will last forever. That, or don't clump the group up on the stairs to limit the effectiveness of his cleave.
评论来自
doombringer
I finally put together a group to down this bum.
70 lock
70 holy priest
70 paladin
70 warrior
70 shadow priest
DPS is key. Add control is also important, but you only need to control them long enough to burn them down. The lock's DoTs allow him to multitask between the boss and adds, and the priest's prayer of mending took the bite out of Kargath's cleaving spree. HoTs helped between cleaves.
I'm not sure a holy pally could heal through this fight without going OOM, given that all they have are direct heals.
评论来自
9418
I just did this for the first time, and it's actually a lot easier to have everyone in a corner of the room. We had two people (hunter and a warlock) that were in the corners closest to the stairs and they'd kill the adds, and we had the our healer (shaman) and other dps (shadow priest) in the corner opposite him, and I tanked in the center.
Not sure if I imagined it, but it seemed there were less adds this way. Plus, the Blade Dance didn't hurt anyone as badly as the "stairs" tactic.
评论来自
34251
We just downed him today and as some people have said, DPS is the key.
My first run we kept wiping because our DPS was too poor. Second time around we had plenty and took him down relatively easy, even when I had a 10 second lag spike.
Didn't drop the stuff I wanted though ;_;
评论来自
bodoron
In this party setup (Normal difficulty):
Rogue, Enhancement shaman, Discipline(i think, the most left tree) mage, protection tank (me) and a resto druid.
We combined the much used stairs strategy because we didn't like the idea of the whole party getting cleaved several times at once.
Positions:
- Me tanking in the middle.
- Rogue on the stairs to deal with adds
- Druid in the south east corner
- Mage in the North east corner
- Shaman in the south west corner shooting at the boss and helping with adds occasionally (obviously spell damage gear is helpful here)
Tips:
- The magic amplifier buff is useful for improved healing as there is no magic damage in the fight.
- I don't know if i'm just not good enough at using Intervene, but every time Kargath used his charge stuff, i Intervened on the healer to prevet it taking too much damage (Kargath switches target so quickly it's impossible to get the right target anyway).
Other stuff:
We haven't tried it yet, but i speculate that we should have had the healer switch position with the mage so the adds would come to the mage or shaman if the rogue missed them.
This method isn't extremely fast, but it proved extremely secure for me and my group. Hope all this benefits someone else.
评论来自
10620
This guy is super annoying and awful to fight if you have a lot of melee DPS due to the blade dance.
1. Kargath doesn't really dump aggro so he'll be on a decent tank 100% of the time he isn't using blade dance. His melee damage really isn't that impressive.
2. Unfortunately non-elite adds pour into the area at a steady clip. For most groups and pugs you need to put a melee DPS character on the stairs strictly to take care of these. They're weak but they pile up and can do annoying things like scattershot. Try to avoid spending a lot of time on the stairs or floor in front of the stairs because this tends to bring assassins, which are elite.
3. Everyone needs to stay the hell away from eachother. This is a problem if you have a lot of Melee DPS in your group because everyone will be clustered around the tank. This is bad because of...
4. Kargath's one skill: Blade Dance. He basically takes off and charges randomly from party member to party member VERY VERY quickly, delivering a cleave for about 1-1.5k each charge. He hits about 5-7 targets from what I can see. It's not a huge amount of damage but if everyone's standing together he can almost instantly butcher clothies. He doesn't dump aggro during this so if you're tanking, you'd be better off just standing still so you don't accidentally bring a cleave down on your party members. Unless the tank barely had aggro on him Kargath will dutifully go back to pummeling the tank after his dance.
That's it. Adds come, and he does his blade dance regularly. This is a pure DPS check. If you don't have enough DPS to keep the adds down and kill Kargath before the healers hit empty even when he's only hitting one person per charge in his Blade Dance, you ain't beating this fight. If it's close you could probably fear the adds at 10-15% and just smoke him down, but if your DPS isn't on the ball you're going to see a lot of wipes at ~20%.
评论来自
25100
Looted Boots of the Righteous Path from him - 24th May on the Live 2.1 Realms. Heroic mode. As of writing not on the drops list.
评论来自
Foxpaw
Odd; our group didn't get any adds, or they were so little trouble that my rogue didn't even notice. It was a very simple tank and spank, the blade dancing was no trouble for our healer.
All 70s:
Rogue (me. combat maces FTW)
Druid (bear tank, did an insanely good job)
Hunter (ZOMG alli hunter who knows how to kite?)
Shammy (She got a nice pair of shoulders off the previous boss)
Priest (did an excellent job too)
No trouble whatsoever.
评论来自
Foxpaw
This encounter can be VERY frustrating if you dont have someone to put DoT's on the adds.
70 warrior (tank), 70 rogue (me), 70 hunter, 70 holy priest, 70 frost mage
All 3 of us tried a turn on taking care of the adds but the tank would always die and we'd wipe, either due to the priest having too many people to heal, adds overwhelming us and either causing us to not sustain max DPS on him or running the priest OOM. We got him down to 12% twice but we gave up when party members ran out of time and durability. Didn't have a chance to try the tank-grabs-everyone method.
I've cleared it before though. Was wearing his Demonblood fist :p
评论来自
68102_
A little tanking tip for prot warriors (non-heroic & heroic).
Build up some rage (bloodrage) before entering the platform & use Commanding shout on ur party as u rush in. You could also consider using Battleshout instead in cases wherein u have more than one melee DPS (ur not one of em). Use Demo shout on Kargath once he's in range & position urself at the (not too low) center portion of room. As u tank n' spank, remember to keep ur demo shout up, so re-shout everytime it hits 75% on the cooldown. This will decrease his blade dance & cleave damage. Finally when he does his blade dance... DO NOT FOLLOW HIM. If ur too close to a party member during this attack the cleave damage directed to you will hit them as well. So stay where u are. You'll see him running back to you like a long lost lover at the beach. In cases that u loose aggro after this, "intervene" & taunt him back into position. Then start the process all over again.
Side Note:
The party may also consider directing their dps on adds during the dance to maintain aggro on the tank. It's not really required but it helps a lot on maintaining add population controll. Especially if u have one crazy dps class that regularly pulls threat away from the tank (*hint-hint - threat meter comes in handy).
Good luck on the drops & grats in advance ;)
评论来自
14999
wasnt an easy or hard fight, we had troubles in the beginning as 2 members (hunter and mage) were new to the fight, we did just as followed:
(with a mage, hunter, healadin, tankadin, rogue:me)
every1 on stairs b4 pull, have healer go into the top left corner, hunter top right and mage bottom right, me and the tankadin stood at the top of the stairs while me, the mage and the hunter dpsd kargath down, every 30 seconds he Blade danced where we all just stood in our spots while healadin healed through it, whenever he did blade dance the tankadin would grab all of the adds with Consecretion and such. and after we killed kargath with straight DPS, the adds ran away.
some things i did as a rogue mid fight was if u see an add running passed concecretion or w.e you have as CC to protect the healer, was Shiv with Crip poison so the add wouldnt get far, and ranged targets should just get meleed or gouged
through the whole thing just straight DPS and you should be fine, if healer gets adds, just have the mage, balance druid, hunter, rogue or w.e class u have as dps to shoot em down till they are off healer
评论来自
87138
after 1 wipe, we cleared the normal instance 3 straight times by having me(rogue) just on top of stairs with doing adds with occasional assist from mage while tank brings kargath to the middle.
while there, i saw the assasins popping in and out from stealth. i was well away from aggro range though so i think fighting on top flight of stairs is safe.
should hunters be used for adds, they should not send the pet in to meet incoming adds. it was the reason we wiped at first.
评论来自
79862
This guy is easy-sauce as a Paladin main tank.
Avenge Shield start, Judge Crusade, Seal of Righteousness, and wail away. I had 2 shamans in my group, 1 ele and 1 resto, so I was blessed with Wrath of Air and Windfury. Lots of hits = lots of Righteous hits (up'd with WoA totem).
When he spazzes, chill in the middle and toss a spare heal on yourself if you have mana, gift of naaru. Don't chase him. If you have your RF up, the holy threat will bring him right back (so long as your DPS have Salv on them and aren't going ape on the charts).
评论来自
Neltharian
Heroic Note - I tried this last night with
* Feral Druid
* Holy Priest
* Mage
* Warlock
* Warlock
We just couldn't do it, due to the Blade dance pwning our cloth. We swapped to some alts, and ended up doing it the first try with
* Prot warrior
* 2 ferals
* Warlock
* Priest
The ferals went bear during blade dance, and sometimes when more than one add came out. It made a WORLD of difference because they took 1/5 the damage as the casters were.
Good luck!
评论来自
Impaler
Did last night with this team:
- 1 paladin (main tank)
- 1 warlock
- 1 mage
- 1 priest
- 1 rogue level 67 (me)
We just dps'd him until death, while fearing the add everytime they got near some caster (if needed, i went to tank the adds)... this way, we killed him without problems and in a reasonable amount of time.
评论来自
72923
He is ISNANE on heroic, we had people in T6 and we still couldn't beat him. He just eats cloth wearers for breakfast and the adds when they pile up hit harder then the boss did on me (Prot warrior).
We jus couldn't get him down.
If people have done him wats the trick? not having cloth wearers?
评论来自
Severian7
Heroic notes:
This thread's pretty consistent, if you read the whole thing; they're all describing the same principle. The key is maximum and even distance between everyone. If you have a melee DPS, stick them where the adds come in and just handle the adds, then tank him in the back and reposition ranged so that there's an equal distance between everyone.
My theory is that the total Blade Dance is distance-based, both on choice of next target and total travel length. Hence why it works to spread out, so that you minimize the possibility that he can loop through twice to the same target--like say BD is 50m long and you're 10m apart, there are 5 hits that will happen in those 50m, whereas if you could be 25m apart (you can't due to the room size), only 2 hits could happen.
Just a theory based on how it seems to work. Regardless of the actual truth of it, any two people being too close together is a fatal mistake on this, T6 or not. Anybody with less than 9K health in cloth is also at risk for immediate termination on a Dance. Two hits and you're done. It's a near thing every time I've killed him on Heroic, and it usually ends with at least one person dead and the tank holding multiple un-CCd adds as you attempt to do a max burn down through the last 20%.
Also bear in mind that if you're going for the Trials or the other timed quest here, Kargath is not the Executioner. That guy's in the little hallway behind him that has the assassins. So you need to make a fast recovery after Kargath, don't even bother looting. Then lay into it quick like. Even if you've had an uber run, you'll be tight on time.
评论来自
127328
So we ran this guy for the Heroic daily tonight (Emerald Dream server). PUG group, laugh all you like, but these guys were really good. Party was me (prot warrior), hunter, rogue, lock, and pally healer. We were managing to wipe on Kargath a lot anyway, because the lock had a marked propensity to be triple-charged in a blade Dance and die early on. Without his dps, the adds got out of control pretty fast after that.
So we did a hail mary. The hunter started mass CC'ing all the adds and we just burned Kargath. After about the fourth add (Kargath was at about 50%), I moved to pick adds off the healer, praying Kargath wouldn't cleave him too hard in the process. At about the sixth add (Kargath at 30%) the lock fear bombed, followed by my fear, followed by challenging/shield wall/last stand/"oh crap" buttons. It came down to me dying to the adds a second after Kargath died, and the hunter and rogue avoiding the wipe after the kill and rezzing us with jumpers -- I swear it seemed like everyone except the pally had jumpers that run.
So if for whatever reason your dps is rather squishy or the adds end up going out of control, you can still hail mary this fight even on Heroic -- provided you have one HELL of a hunter, and good team coordination with diverting adds.
Good god, it was epic.
评论来自
amautor
Doing this with a pally tank is pretty easy. With consecration up, you can keep aggro on all the adds, and if you have over 300 block value, they essentially don't do damage to you. This means that you don't have to assign a DPS to the adds, so you can focus-fire on the boss and get him down quicker.
评论来自
128746
i know a guy who finished it in heroic with 3 man
评论来自
36395
I've always wanted to know.
How does this guy pick his nose?!
评论来自
137503
Noob-sauce for Heroic and Regular: Amautor's comments apply to both regular and heroic.
If you have a protection paladin as main tank, with even moderate gear (crafted and a few set piece blues), and some strong healing, you can simply plant the tank at the top of the stair, with the party arrayed around the cage.
Pull Bladefist to the tank, and consecrate and taunt to hold all the adds. He doesn't hit that hard, and the party still stays pretty spread out so blade dance is minimized. DPS is maximized by keeping the add management simple.
On heroic we had:
1 elemental sham
1 resto sham
1 combat rogue
1 beast hunter
1 prot pally
Tried almost every strat listed here, and failed. One shotted him with this one.
评论来自
geist
just finished on heroic mode.
group setup was:
prot warrior (me),
holy paladin,
bm hunter,
enhancement shaman,
destruction warlock.
only problem was packs with 7+ adds. we always pulled them back to large rooms to fear.
chain fear 1 mob, trap 1, rest on tank. also used howl of terror and intimidating shout.
we had shammy on adds after sometime we just feared them and nuked boss.
评论来自
60383
2-manned him on normal as Arms Warrior and Holy Pally in welfare S1/General PvP gear.
评论来自
139657
A bit of background on this fugly guy:
Prior to the Orcs second invasion on Azeroth, Kargath was a respected member of the Old Horde, what is now knows as the Fel horde in Outland. His Shattered Hand Clan, along with the Warsong Clan, were the two clans of Orcs stranded on Azeroth when the Dark Portal was destroyed for the first time.
Some time afterward he came into contact with Magtheridan and was made leader of the Fel Ocs in Helfire Citidel, calling himself the true Warchief of the Horde.
The outpost of Kargath in the Badlands was named in his honor. In addition, the shore south of Orgrimmar has been dubbed Bladefist Bay, and the headquarters of the Warsong Logging Camp in Ashenvale is known as Kargathia Keep.
Kargath's former clan, the Shattered Hand Clan, still exists as the Rogue Guild in Orgrimmar's Cleft of Shadow, training young rogues in the way of stealth and assassination.
After you kill Kargath for the Horde quest Will of the Warchief, Nazgrel had this to say,"In his prime, Kargath Bladefist was a fine warrior, a hero and example to his people. His death is a blow to us all, but especially to Warchief Thrall. Whatever happened to him in his final days, we should not forget the orc Kargath once was, nor the lessons to be learned from his downfall."
评论来自
clavarnway
We had an OT and MT in our run (helps alot in this place!). The OT grabbed all the adds, the DPS stuck onto Kargath and just ignored the adds. Worked well (and yes, we still made the timer).
评论来自
Saintbush
I've done SH about 32 times tyring to get the Figurine for my Pally and he just drops the Gloves of oblivion or Greaves of the Shatterer like 40% of the time.
Anyway everytime I fight him im Main tank and fight him just at the top of the stairs and have the DPS and heals spread out on the platform along with the healer.
评论来自
Zugrim
I haven't done this heroic more then once, but when we did, he only charged the right side of the platform when he started his blade dance, and that was where the healer was placed. We wiped 3 timed due to that. I switched side with the healer, and the healer was not touched at all, instead I got killed in the second blade dance when he bounced between tank and I 4 times.
Can anyone confirm or deny that he prefers to charge one side from another, or that we just encoutered a semi-bugged version of him that day.
评论来自
212982
Just tried this on heroic with a pally tank, two rogues, and me the resto druid. When he did his spin attack, all the melee would get hit really hard and it was very difficult keeping everyone up. Once he would start spinning the paladin would blessing of protection me to keep me from taking damage. After the first spin, the next spin would kill us all as I couldnt keep everyone alive. My tip, bring some ranged dps for this fight to make it alot easier on healers, or bring a resto shaman for chainheals!
评论来自
122890
If you sneak past Warlord O'mrogg, he will pull all the way to Bladefist when you engage the fight. My warrior discovered this the other day when soloing the instance for her Figurine of the Colossus. Only ended up being a minor inconvenience, but other people may find it to complicate the fight a little bit more.
评论来自
b1ackcat
For anyone who's curious: Easily soloable by pally in lvl 80 blues. 537 def 18k hp. Didn't bring any mana/health pots. Hardest part was getting through that first hallway, until I learned the glory of using a smart seal like light instead of blood :-p
Boss is easy enough. I was ret in tank gear. since I had no pots I had to bubble to bandage. Just keep spamming your attacks and keep conc up. Used JoL and SoW, and by keeping Divine plea on cooldown didn't have much trouble. the adds take care of themselves on conc and retri aura.
Use the JoL / SoW combo on all the bosses, since it takes a bit of time to whittle down all their HP, and they don't hurt enough to warrant using SoL. however, on the trash, you may want to use SoL if you're not prot, since almost every pull is 3+ mobs.
评论来自
211544
what.....how....How does he go to the bathroom!
评论来自
Gunsdelight
Can this dude be solod heroic mode?
评论来自
Blackriver
Don't try to engage Kargath without having first killed Om'rogg. Bad things will happen...
评论来自
258919
Pretty tough boss, even on normal.
Tank the boss at the staircase so the tank can grab adds easily. Have the healer stand in the middle of the platform where Kargath spawns, so the tank can grab adds off of them because those heals will likely gain aggro.
With decent enough heals and a fair tank you can focus on Kargath until he's about 2/3 down. Kill rogues on sight if possible.
Once you've hit about 1/2 health, focus on clearing down the adds.
This is a heavy fight for all of the roles. The heals have a simple yet challenging role of keeping the tank alive. The tank must keep all of the targets on himself for the duration, and the dps have to be fast enough to wipe out Kargath before the tank or healer run out of hp/mana.
Tanks should use the downtime during his bladestorm attack to get aggro on em from the other adds.
Another strategy, which I have not tested, is to have an offtank and one dps stand on the front stair and burn down adds when they come, tank Kargath at the back of his platform, and have the heals stand in the middle to heal both tanks.
评论来自
216355
Soloed on normal as a resto druid in t9 it was fairly easy, just kept the hots rolling and moonfire/wrath/thorns for damage. And the ogre boss before him decided to come when i pulled him, but still manageable.
评论来自
asmodai
Easily soloable as a level 80 enhancement Shaman. Just make sure Feral Spirit is available. For totems I used Strength of Earth, Magma, Healing Stream, and Windfury Totem. Went down as the first add started to walk in on us.
评论来自
Obzenia
Easily soloable on Heroic as an 82 still WotLK geared Healadin.
评论来自
Gotnov
Wonder if this guy will be a boss in Warlords of Draenor. Will be kind of weird if he's stronger there, since he is older and more experienced in BC compared to the time of WoD. But he will be stronger in WoD I guess, gameplay > sense.
评论来自
Zoeteklem
Updated info for this NPC as of 5.4.2 from
here
:
In the new Warlords of Draenor expansion,
酋长卡加斯·刃拳
was described as:
"Kargath Bladefist leads an army of sadists simply by being the most hate-filled orc to ever attach a scythe to the stump of his severed wrist. Initiates of Kargath’s clan, the Shattered Hand, emulate their chieftain’s vicious body modification, but it’s only the first of many opportunities for new scars, both on their own bodies and in the sculpting clay of their foes’ flesh."
评论来自
Durantye
Has been confirmed that Kargath will be a raid boss in Warlords of Draenor, you can look at his early Dungeon Journal describing the fight on MMO-Champion. It seems to be a Gladiatorial type fight where you have to gave favor to gain a buff to defeat Kargath. Likely by eliminating those in the stands that disagree with your fighting tactics/how ever the crowd judges you.
http://www.mmo-champion.com/threads/1522642-Warlords-of-Draenor-Alpha-Build-18297-Encounter-Journals?p=27209224#post27209224
评论来自
Zhett
This first episode of Blizzard's animated Youtube series "Lords of War" gives us some insight into Kargath's upbringing:
https://www.youtube.com/watch?v=LG3RVCEwCPg
评论来自
Mattarias
A poor fate for such a great warrior.
评论来自
schnizol
So, are both of his hands cut off and replaced with blades? That must be inconvenient in toilet... or when he wants to change clothes. Or scratch.
评论来自
LAMM14
I came here to see if this npc got a model upgrade , too sad that this one of a few that didnt got affected by remodel
评论来自
779346
<Kargath reacts to Shattered Halls Timewalking>
Kargath yells: AND THAT'S...one...huuuuundreeeed... AND ONE! <Dies>
3D查看
链接
酋长卡加斯·刃拳
这个 NPC 能在这些地区找到:
破碎大厅
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
横扫攻击
—酋长卡加斯·刃拳的下5次近战攻击打击一名额外的玩家。
刃舞
—酋长卡加斯·刃拳进入刃舞状态,随机向多名玩家冲锋,对该玩家和附近的所有玩家造成物理伤害。
两次攻击
—酋长卡加斯·刃拳的近战攻击有一定几率发动一次额外的攻击。
冲锋
—酋长卡加斯·刃拳向一名玩家发起冲锋,对其造成物理伤害,并使其昏迷2 sec。
酋长的卫兵
酋长的卫兵来为酋长卡加斯·刃拳作战。
野蛮的卫兵
嗜血
—
野蛮的卫兵嗜血成性,造成物理伤害,使他们的下5次成功的近战攻击都可为其恢复2点生命值。
激怒
—
野蛮的卫兵被激怒,造成的物理伤害和攻击速度提高30%,持续1 min。
狂暴卫兵
顺劈斩
—狂暴卫兵发动顺劈斩,对一名玩家及离其最近的盟友造成物理伤害。
上钩拳
—狂暴卫兵使用上钩拳攻击一名玩家,造成物理伤害并将其击退。
激怒
—
野蛮的卫兵被激怒,造成的物理伤害和攻击速度提高30%,持续1 min。
神射手卫士
驱散射击
—神射手卫士发射一次短距离的射击,对目标造成物理伤害,并使其迷惑4 sec。
火焰射击
—
神射手卫士发射一枚燃烧弹,造成211点火焰伤害,并在接下来的12 sec内每3秒造成额外的26点火焰伤害。
收获
杀死此 NPC 后您可获得:
375
点
荣耀堡
声望
375
点
萨尔玛
声望
指南
The Shattered Halls (Timewalking) Dungeon Strategy Guide
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