Blizzard
- General
New Daily Quest Hub: The Isle of the Thunder King.
Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim an arsenal of powerful Mogu artifacts for their faction, and more. - Each faction's finest are spearheading the assault: the 肯瑞托远征军 led by Jaina Proudmoore and the 夺日者先锋军 led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
- After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
- As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
- Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort, initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
- Heroes fortunate enough to acquire a 雷神宫殿钥匙 can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare mobs, hidden chests around the island, and from award satchels obtained by completing daily quests.
New Raid: Throne of Thunder - Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: 雷电王座.
- 雷电王座 is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
- The Raid Finder version of the 雷电王座is = divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms.
- Join the 影踪突袭营 in their singular drive to see Lei Shen, The Thunder King defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
- 白傲 at Niuzao Temple in Towlong Steppes is offering to sell 影踪突袭营 faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the 雷电王座 on Isle of Thunder..
The Legendary Quest Continues: - Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverence and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the 苍穹之冠.
- Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.
New World Bosses: 纳拉克, the Storm Lord and Oondasta - 纳拉克, the Storm Lord
After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: 纳拉克, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
Oondasta
- Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious 巨兽岛 found in the seas north of 昆莱山.
Taking Over The Farm - Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from 农夫老愚 via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
- The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
New World Boss System - All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.
Classes - General
Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
死亡骑士 - 死亡虹吸 now heals for 150% of the damage dealt (was 100%).
- 符能转换 now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
- Death Knights now maintain the same health percentage when switching into and out of 三战老兵.
- 血之疫病 now deals 15% more damage.
- 冰霜疫病 now deals 15% more damage.
- 绞袭's cooldown has been reduced to 60 seconds (was 2 minutes).
- 窒息's cooldown has been reduced to 30 seconds (was 1 minute)
- now summons Bloodworms with 15% of the Death Knight's health (was 18%) and 鲜血爆发 now heals for 25% per stack of Blood Gorged (was 30% per stack).
- Frost
凛风冲击 now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged. - now increases attack speed by 25% (was 20%).
- 冰冻废土之力 now increases melee damage by 15% (was 10%).
Unholy
- now also applies to .
- 召唤石像鬼 no longer costs Runic Power.
- 石像鬼打击 now deals Shadow and Nature damage (was Nature only).
- now causes to inflict , in addition to its other effects.
- 天灾打击 now deals 3.8% more damage.
Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on
冰霜打击,
湮灭, and
天灾打击.
德鲁伊 - 旋风 now has a 20 second cooldown for Feral 德鲁伊s.
- Symbiosis
now has a 3-minute cooldown for Druids (was 2 minutes). - Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
野性位移 has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
The healing granted by
塞纳里奥结界 when a target takes damage has been increased by 100%.
狂暴回复 now scales 10% more efficiently with attack power.
割碎 had its damage increased by 100%.
尖牙与利爪 now scales 10% more efficiently.
now provides 20% more armor per Mastery rating.
回春术 now costs approximately 9% less mana.
Revive and
野性印记 now cost 55% less mana.
割裂 now deals 15% more damage.
can now snare more than one target at a time.
群体缠绕 now has a 30-second cooldown (was 2 minutes).
台风 now has a 30-second cooldown (was 20 seconds).
The Treants summoned by
now deal more damage and healing, and the
tooltip will report the capabilities of these summoned pets.
丛林之魂 - Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
- Feral: Unchanged.
- Guardian: Generates 3 additional Rage per Mangle.
- Restoration: Now grants 76% Haste on the next spell cast after the 德鲁伊 casts 迅捷治愈.
自然的守护 now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
被烧毁的雕文 now increases the range of Cyclone by 5 yards (was 4 yards).
愤怒 damage has been increased by 9%.
Balance
- damage has been increased by 9%.
- 星涌术 damage has been increased by 9%.
- will no longer strike targets that are affected by crowd control effects.
Guardian
- 厚皮 now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
Restoration
- : This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
- 野性蘑菇s will now gain 25% of the overhealing performed by the Druid’s 回春术 effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.
Feral Druid PvP Gloves now also increases the duration of
by 1 second.
Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent
豹之迅捷.
Feral Druid PvP 4-piece bonus also causes successful interrupts with
迎头痛击 to reset the cooldown of
.
猎人 - Targeting for and has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
- 瞄准射击 cast time has been been reduced to 2.5 seconds (was 2.9 seconds)
- 狂野怒火 may now be activated when there is no line of sight to the Hunter's pet.
- Dismiss pet now has a cast time of 3 seconds (was 2 seconds).
- now cancels when the cast begins.
- now has a 24-second cooldown (was 20 seconds).
- 稳固射击 now deals 20% more damage.
- 束缚射击 no longer has a Focus cost.
- 翼龙钉刺 no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
- Glyph of Marked for Death has been removed, and its effects are now baseline.
- The Fetch ability from 被烧毁的雕文 no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.
- New Glyph: 被烧毁的雕文. This glyph now causes 逃脱 to heal the Hunter for 5% of maximum health when used.
- Beast Mastery
野兽顺劈 now causes the pet to strike all other nearby targets for 50% damage (was 30%).
Marksmanship
- 瞄准射击 now deals 10% more damage.
- 奇美拉射击 now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
Survival
- now deals 10% more damage.
- now deals 10% more damage.
法师 - now removes 唤醒's cooldown and reduces its channeling time and duration by 50%. A completed 唤醒 now grants 15% increased damage for 1 minute after an 唤醒 is completed, instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
- 被烧毁的雕文 now causes the talent to restore 10% (was 20%) health after completing an 唤醒.
- 强化隐形术 now has a 90-second cooldown (was 2.5 minutes).
- cast by Mirror Images now deals 50% more damage.
- Glyph of Fire Blast has been replaced with 被烧毁的雕文. 被烧毁的雕文 causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
- 炽热疾速 is now a level 15 talent, replacing 灼烧.
- , a new talent is available at level 30 and replaces 炽热疾速. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
- 浮冰 now has a 45 second cooldown (was 1 minute) and its duration have been increased to 15-seconds (was 10-seconds).
- 咒术洪流 can now be removed by magic dispels.
- 冰霜之环 cast instantly through now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste.
- from can no longer be dispelled.
- now stuns the target for 5 seconds (was 4 seconds).
- 能量符文 increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune.
- 被烧毁的雕文 now removes it from global cooldown but also reduces its duration by 1 second.
- Mage PvP 2-piece bonus now requires 法术反制 to successfully interrupt a spell before applying the 4 second cooldown reduction to 法术反制.
- Arcane
For Arcane Mages, 唤醒 now restores 40% (was 60%) of total mana over 6 seconds, and consumes all s. For each consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. 唤醒 remains the same for Fire and Frost. - 奥术冲击's damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
- 奥术飞弹's damage has been reduced by 22.1%.
- 奥术弹幕's damage has been reduced by 16.1%.
- s now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
Fire
- 炎爆术 has its direct damage reduced by 10%.
- 灼烧 is no longer a talent and is now available to all Fire Mages.
Frost
- 寒冰指 now has a 15% (was 12%) chance to activate from 寒冰箭, 冰风暴 and 寒冰宝珠, and a 5% (was 4%) chance to activate from .
- 被烧毁的雕文 now causes 冰枪术 to deal 50% damage to 1 additional target, up from 40%.
- now deals 32% more damage.
- Water Elemental
Freeze no longer does damage and only provides 寒冰指 on a successful freeze.
武僧 - New Level-60 Talent: 平心之环
平心之环 forms an 8-yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3-seconds. The ability has a 45 second cooldown.
New Windwalker and Brewmaster ability added at level 30:
.
- removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.
真气波 now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15 second cooldown.
禅意波 now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the
禅意波 is dispelled, no longer costs Chi, and has a 10 second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, its detonation healing has been reduced by 62%, and detonation range has been increased by 40%.
真气爆裂 now does 380% more damage and 69% more healing, no longer costs Chi, and now has a 30 second cooldown.
Deadly Reach has been removed.
Path of Blossoms has been removed.
Glyph of Path of Blossoms is now
. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
分筋错骨 is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
切喉手, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds).
迅如猛虎 and
业报之触 no longer have a Chi cost.
迅如猛虎 can no longer be used on targets that have other temporary speed increases active.
蛮牛冲 now has a 30-second cooldown (was 60 seconds).
躯不坏 can now be used while stunned and its cooldown will now begin when used, not when the effect ends.
金创药 now heals the
武僧 for 15% of maximum health (was 10%).
真气突 now deals 15% more damage.
s now have a duration of 1 minute. Healing Spheres generated by
精通:迷雾之风 now have a duration of 30 seconds.
Xuen will now fixate on the Monk’s original target for Brewmasters.
Mistweaver
- Jab now costs 8% (was 4%) of base mana to use.
- The Glyphed version of 活血术 now costs 16% of base mana (was 6.6%) to cast.
- 作茧缚命 can no longer be dispelled.
- 禅意聚神, the 4-piece Mistweaver set bonus, is now more responsive.
- It is no longer possible to use 雷光聚神茶 while silenced.
- 复苏之雾 had its mana cost reduced by 10%.
- 抚慰之雾 now generates chi more consistently and average generation rate is slightly higher.
- 召唤青龙雕像 no longer costs mana.
- s will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
- 禅院古训 now heals for 25% of the damage done(was 50%).
- heals for 12.5% per stack of damage done(was 25%).
- 禅院教诲 now provides additional benefits.
damage increased by 100%. - 碎玉闪电 damage increased by 100%.
- now hits 4 additional nearby targets for 50% damage.
is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
Windwalker
- New Level-75 Ability: 风火雷电
The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the 武僧 uses while they are active. For each spirit summoned, the 武僧's damage is reduced: 1 spirit causes the 武僧 and the spirit to deal 60% of the 武僧's normal damage, while 2 spirits will cause the 武僧 and both active spirits to deal 40% of the 武僧's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
When using 怒雷破, the stun effect will only apply from the Monk (not the spirits).
s’ damage has been adjusted to scale from weapon damage rather than attack power.
踏风连击 is now a passive ability granted at level 15 that grants a 12% chance to make the
武僧's next
幻灭踢 or
cost no Chi.
New mastery:
精通:组合拳 - 精通:组合拳 increases the damage bonus provided by by .2% per Mastery per stack.
now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by
精通:组合拳.
旭日东升踢 now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target.
Brewmaster
- Black Ox Statue
The damage requirement to activate has been increased by 100%. The spell tooltip has been updated to reflect the change.
铁骨酒 now has a 6-second cooldown (was 9 seconds).
精通:醉拳大师 now provides 25% more Stagger per Mastery rating.
Windwalker Monk PvP 2-piece bonus now also increases the range of
醉酿投.
圣骑士 - 复仇之怒 now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
- 圣光之锤 now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
- now reduces all incoming damage by 10% in addition to its other effects.
- 's periodic heal now provides 100% more healing when self-cast.
- Judgment now costs 5% of base mana.
- 忏悔 now has a cast time of 1.7 seconds (was 1.5 seconds)
- 圣洁护盾's absorb effect can no longer be dispelled. Each individual absorb effect can be dispelled instead.
- 无私治愈 now boosts 圣光闪现 by 20/40/60% (was 33/66/100%).
- 被烧毁的雕文 no longer requires to be active.
- 被烧毁的雕文 can also activate from .
- Holy
盲目之光 now has a 1.8 second cast time for Holy Paladins. It remains instant cast for Retribution and Protection. - Holy 4-piece PvP set bonus now grants Holy Power when casting 圣光闪现 instead of Word of Glory.
Protection
- The base damage of 奉献 has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
- 大十字军 now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from 十字军打击 or 正义之锤.
Retribution
- now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
- now increases 圣光闪现 by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%).
- is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member.
- Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800).
- Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.
牧师 - The amount of healing done by 快速治疗, 联结治疗, 恢复, and 愈合祷言 have been reduced by 20%.
- is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by 快速治疗, 联结治疗, 恢复, and 愈合祷言 by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
- 's stacking effect now also increases the healing of 苦修.
- 光晕 will no longer hit enemies that are in stealth
- 天使壁垒 can no longer be dispelled.
- 精神控制 now has a 1.8 second cast time (was 2.5 seconds).
- 天堂之羽 now has a 6 second duration (was 4 seconds).
- 专注意志 is now a passive for Holy priests, as well as Discipline priests.
- Power Word: Solace has been replaced with a new talent: .
For Holy and Discipline, replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger 救赎, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest). - For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by . Insanity increases the damage of 精神鞭笞 by 33% per Shadow Orb consumed.
被烧毁的雕文 only works from
心灵尖刺s that aren't instant casts from Surge of Darkness.
Glyph of Desperation has been replaced with
被烧毁的雕文.
痛苦压制 and
守护之魂 can now always be cast while stunned.
New Glyph:
被烧毁的雕文 applies
联结治疗 a third nearby friendly target, but costs 35% more mana.
Glyph of Inner Focus has been replaced with
被烧毁的雕文. Casting
now always grants 5 seconds of immunity to Silences, Interrupts, and Dispels.
New Glyph:
被烧毁的雕文 reduces the duration of
虚弱灵魂 by 2 seconds.
神圣之火 is now an instant cast ability.
被烧毁的雕文 has been redesigned. It now increases the range of
神圣之火,
惩击, and
by 10 yards.
能量灌注 now increases the Priest's damage by 5% in addition to current effects.
幻隐 no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
Discipline
- now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
- 苦修 damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
- 专注意志 now reduces damage taken by 15% per stack, with a limit of 2 stacks.
- 灵魂护壳 can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and 神圣庇护.
- 苦修 damage and healing has been increased by 20%.
- 全神贯注 now reduces the cost of 真言术:盾 by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
- 神圣庇护 now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants 真言术:盾 a chance equal to the Priest's critical chance for the shield to absorb twice as much damage.
Shadow
心灵震爆 damage has been increased by 20%.- Dispersion now belongs to the Shadow spell school.
- now increases the Priest's Shadow damage by 25% (was 20%).
The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus.
The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When
灵魂护壳 is active, the mana cost of Flash Heal is reduced by 50%.
Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of
苦修 by 3 seconds (was 4 seconds).
潜行者 - is now a baseline ability learned at level 68 and no longer resets the cooldown on 暗影斗篷.
- Versatility has been removed.
- New Level 90 Talent: 死亡标记
Marks a target and instantly generates 5 combo points. When that target dies, 死亡标记's cooldown is reset. This talent has a 1 minute cooldown.
New Level 60 Talent:
- 伏击, 锁喉, and 偷袭 now have a 30 yard range, and will cause the 潜行者 to teleport behind the target.
速度爆发 now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
飞镖投掷 now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.
致命投掷 can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
致盲 now has a cooldown of 2 minutes (was 1.5 minutes).
•
暗影斗篷 now has a cooldown of 1 minute (was 2 minutes).
烟雾弹 now reduces damage taken by allies in the area of effect by 20% in addition to current effects.
神经打击 now reduces the effectiveness of healing provided by the target by 10% (was 25%).
暗影集中 now reduces ability energy costs by 75% while stealthed (was 100%).
PvP set bonuses have been changed:
- 精力 is now the 4 piece set bonus and increases maximum energy by 30 (was 10).
- 致命酝酿 is now the 2 piece set bonus and its effects remain unchanged.
Assassination
- 侧袭 now deals 15% more damage.
- 毒伤 now deals 20% more damage.
Combat
- 作战潜能 now increases attack power by 30% (was 25%).
- 剑刃乱舞 has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
Subtlety
- now increases the damage the target takes by 20% (was 16%).
萨满祭司 - will now deal the same damage to subsequent targets as it does to the first.
- Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
- 元素宗师 now has a 90-second cooldown (was 2 minutes).
- is now available to Elemental 萨满祭司s as well as Enhancement 萨满祭司s.
- no longer requires that the target be within the area of effect of 治疗之雨.
- 治疗之雨 had its mana cost reduced by 15%.
- now increases spell haste by 5% and melee haste by 10%, instead of 5% each.
- 被烧毁的雕文 now adds a 6 second cooldown to 净化术.
- 石壁图腾 now absorbs 25% more damage.
- Flametongue now increases damage by 20% (was 30%), and 熔岩爆裂 damage by 10%.
- Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
- 元素冲击 now has a chance to increase the caster's Agility for Enhancement 萨满祭司s.
- 被烧毁的雕文 has been redesigned. This glyph now causes the 萨满祭司 to heal for 50% of the damage dealt by .
- Unleashed Fury Flametongue now increases damage by 20% (was 30%), and 熔岩爆裂 damage by 10%.
- 's duration has been increased by 25%.
- 熔岩爆裂 base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by , it now deals 50% more damage.
- 图腾传承 no longer allows the Shaman to instantly destroy a totem to obtain a full 50% refund on cooldown. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.
- When summoned, the 石壁图腾 has health equal to 10% of the casting Shaman's health.
- The talent 自然守护者 now preserves the player's health percentage when its maximum health boosting effect expires.
- 先祖指引 now copies 60% (was 40%) of the amount healed.
- now shares 30% (was 20%) of the healing received from , 治疗波, or 治疗之涌.
- Elemental
now increases the Shaman's spell damage by 15% (was 10%). - now increases the damage of by 70% (was 50%).
Enhancement
- now lowers the cost of shocks by 90% (still lowers the cost of other “beneficial, instant, damaging and totem spells” by 75%).
- 幽魂步 now has a 1-minute cooldown (was 2 minutes).
术士 - 邪甲术 now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
- Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30 second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.
- 爆燃冲刺 now also prevents movement impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
- The Imp pet ability Blood Pact has been removed.
- now increases Stamina in addition to Spell Power.
- 献祭 now deals 20% more damage.
- 暗影箭 now deals 15% more damage.
- 灵魂榨取 now provides an absorption shield instead of healing.
- 黑暗契约 now requires the pet to sacrifice 25% of its health to activate (was 50%).
- is now a passive talent, and its activated ability has been removed.
- The passive damage from no longer has a visual effect.
- 牺牲魔典 now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks, and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
- 牺牲魔典 now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
- Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction 术士s.
- Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction 术士s.
- New Glyph: 被烧毁的雕文. This glyph increases the healing gained from by 33%, but the health is restored over 10 seconds.
- New Glyph: 被烧毁的雕文. This glyph increases the healing gained from by 30%.
- 被烧毁的雕文 has been redesigned. This glyph now reduces the cast time of 痛苦无常 by 25%.
- Affliction
now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells. - 痛苦无常’s backlash effect is now always a critical hit and deals approximately 15% more damage.
- The tier-14 2-piece set bonus now causes
Demonology
- now have a new visual.
- 古尔丹之手 now deals 15% more damage.
- now deals 15% more damage.
- 灵魂之火 now deals 22% more damage.
- now deals 15% more damage.
- Wild Imp's Firebolt now deals 15% more damage.
Destruction
- 燃烧 now deals 15% more damage.
- now has a radius of 10 yards (was 15 yards).
- 烧尽 now deals 10% more damage.
战士 - The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
- 剑刃风暴 now provides immunity to disarm while active.
- 先锋 now reduces damage by 15% (was 25%).
- 斩杀 now deals 15% less damage.
- 坚定的哨卫 now improves the damage reduction of 先锋 by 10% for Protection Warriors.
- 震荡波 now has a 40 second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds.
- 复苏之风 now generates 15 rage (was 20 rage) over 10-seconds.
- 战神 now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as 震荡波 and 风暴之锤), and not the proc stun diminishing returns category.
- now scales approximately 10% less efficiently with attack power.
- 风暴之锤 now deals 125% weapon damage (was 100%).
- now costs 30 Rage (was 60).
- Deadly Calm has been removed from the game.
- 被烧毁的雕文 no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead.
- Glyph of Overpower is now 被烧毁的雕文. It increases the duration of 剑在人在 whenever Overpower or 狂暴挥砍 are used.
- 被烧毁的雕文 no longer increases the damage dealt by 英勇飞跃.
- will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
- Arms
Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of 压制 (maximum of 5 stacks) when 致死打击 deals damage, 1 stack when the target dodges, and no longer interacts with . It now requires level 20 (used to require level 50). - 猛击 now deals 220% weapon damage (was 190%) and had its cost reduced to 20 rage (was 30 rage).
- 重伤 damage has been increased by 100% for Arms Warriors.
- 旋风斩 now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
- Overpower now costs 10 rage and reduces 致死打击's remaining cooldown by 0.5 seconds.
- 猝死 now has a 10% (was 20%) chance to activate from auto attacks or . In addition, using 斩杀 makes Overpower free for 10 seconds.
Fury
- now reduces the Rage cost of 狂暴挥砍 by 30 (was 20) and its duration has been increased to 15 seconds (was 10 seconds).
Protection
- The base damage of 盾牌猛击 and 复仇 has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
- Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
Quests - 术士s can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those 术士s determined or fortunate enough to have laid their hands on the fabled 克萨雷斯魔典.
- Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.
Creatures - Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in 卡桑琅丛林, 恐惧废土, 螳螂高原, 翡翠林, and 昆莱山. Zandalari Scouts can be handled by 1 or 2 players, while elite 赞达拉战争使者s will likely require a full party of 5 heroes. Defeat 赞达拉战争使者s to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
- 炮舰 now respawns much more frequently, but players can only receive loot from him once per week.
- Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge.
- s have been added as a tameable species for 猎人s that have learned the required skill. Aspiring owners should seek out clues regarding these auspicious beasts.
Pet Battles - Many new Battle Pets and Battle Pet abilities have been added.
- Players may now participate in pet battle duels while in the 雷电王座 instance.
- Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats.
- 艳羽卡利鸟, 翡翠触须, 提瑞斯法蝙蝠宝宝, 萤火虫, 碧玉雏鹤, 吉尔尼斯渡鸦, and 滩蟹 are no longer available in multiple breeds.
- Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
- 阿努比萨斯人偶: 沙尘暴 and 偏斜 have swapped ability positions.
- 雷霆之箭 has been redesigned. It is now a powerful team-damage spell.
- Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
- 焊接小猫's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
- The 海象人风筝 has a new set of abilities that's more appropriate for a 海象人风筝.
- Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
- 火山's damage has been reduced by 15%.
- 寒冰之墓, 源质箭, and 昏晕之种's damage has been reduced by 25%.
- 喷泉's damage has been reduced by 12.5%.
- 焚烧's base damage has been increased by 20% and its bonus damage has been reduced by 60%.
- 生命虹吸 now heals for a flat amount instead of a percentage of the damage that had been dealt.
- 魔爆术’s damage to back-line pets has been increased by 20%.
- 增压 now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
- 冰霜震击 now properly chills targets of 2 rounds (was 4).
- 深度冻结 now has a cooldown of 4 rounds (was 3).
- 幽魂之咬's damage has been reduced by 20%. now has a cooldown of 7 rounds (was 3 rounds).
- 魅影精灵: 幽魂之咬 and 生命虹吸 have swapped ability positions.
- 召唤黑暗 now lasts for 5 rounds (was 9 rounds).
- Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
- 假死 now has a cooldown of 8 rounds (was 5).
- 潜行 now lasts for 2 rounds.
- 水晶过载 now lasts for 2 rounds.
- 聚气 now lasts for 1 round.
- 精龙宝宝 and 虚空精灵龙– 隐没 and 奥术冲击 have swapped ability positions.
- 虚空蟑螂 is now a real roach and can now survive the apocalypse.
- 战斗宠物绷带s now stack to 25 and are Bind to Account.
- Battle-Stones now have a chance to be awarded from PVP Pet Battles.
- Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
- Level capped players will now have a chance to each 次级好运护符 after winning a pet battle versus a Pet within 5 levels of the highest level pet on their team. Higher level pets will offer a better chance to earn a Charm.
- Winning a pet battle versus a team within 5 levels of the player's highest level pet will now award player experience.
- Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
- Disconnecting from a pet battle will once again respawn the pets you were fighting.
- Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once 天选者亚济 has been defeated.
Raids, Dungeons and Scenarios - Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread.
- To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
- Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters!
- You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.)
- On Normal and Heroic mode, zone-wide auras have been activated in 魔古山宝库, 恐惧之心, and 永春台, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.
- All players who have defeated Will of the Emperor, 大女皇夏柯希尔, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength, "Ahead of the Curve," to mark their accomplishments
- Elders Lin and Liao in the Vale of Eternal Blossoms now offer 魔古命运符文 in exchange for Lesser Charms of Good Fortune. Mogu Runes of Fate allow for a bonus loot roll for Throne of Thunder raid bosses, Nalak the Storm Lord, and Oondasta.
- The maximum number of 长者的好运符 a character can hold has been increased to 20 (was 10).
- The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the following raids, 魔古山宝库, 恐惧之心, and 永春台.
- Lorewalker Cho has two new tales to tell: 黑暗中的匕首 and 王者的耐心. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
- Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Valor Points upon completing specific Dungeons or Scenarios.
Dungeons
围攻砮皂寺: 5 bonus 勇气点数 - 通灵学院: 10 bonus 勇气点数
- 影踪禅院: 15 bonus 勇气点数
Scenarios Heroic Pandaria dungeons now award 100
正义点数 per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of less than 5 players.
Scenarios now award 50
正义点数 (was 25).
太阳之井高地 - The Kalecgos encounter in The Sunwell can now be completed by a single player.
PvP - Season 13 has begun! With the start of the new season, Tyranical and Tyranical Elite gear are now available for purchase.
- 专横之源钻 is now available for purchase with Conquest Points. This new PvP-oriented metagem offers PvP Power and Resilience.
- Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors.
- Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of , including weapons.
- All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
- Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
- PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
- For casters and healers, PVP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
- PVP Caster weapons in Season 13 cost 2250 (was 2500) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
- Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.
Battlegrounds - Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
- Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 from a very close match.
- Players can obtain a new title "Khan", by completing the following Battleground achievements: 吉尔尼斯之战精英, 双子峰主宰, 寇魔古寺主宰, 征服之岛主宰, and 碎银矿脉主宰.
Professions- 考古学
Mantid Archaeology has been added. Players will be able to uncover common and rare Mantid artifacts. - Players can purchase a 螳螂妖遗物声波定位仪 to focus exclusively on Mantid digsites.
- The 游学者的地图 now randomizes all digsites in Pandaria, rather than just 1.
- Updates have been made to the “museum” at the Seat of Knowledge.
锻造- New raid and PvP blacksmithing recipes have been added, and can be acquired through daily research of 霹雳钢锭s.
- Seasoned Blacksmiths will be able to find a way to create L霹雳钢锭s once their realm has unlocked the Thunderforges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication.
- For blacksmiths who have lapsed in their trade (i.e., haven’t practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction’s shrines in the 锦绣谷 will be able to teach you training plans for crafting common household items using 幽冥铁块.
钓鱼- The chance to fish up 飞行虎皮丝足鱼, 霸王刺皮鱼 and 拟态章鱼 has been increased.
- Reputation gains from bringing rare Pandarian fish for 纳特·帕格 to examine has been increased.
- Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found.
- Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool.
珠宝加工- Jewelcrafters may find the designs for 神龙之心 and uncut 源钻s during the course of their adventures (world drops).
- 神龙之心 is a daily cooldown that consumes several 蛟眼石s to create a random rare quality Pandaren gem. In addition, there is a small chance that a player will discover the design for the 墨玉幼豹 or 碧玉猫头鹰.
- The design for uncut 源钻s requires 祥和之灵 and large quantities of uncommon gems.
制皮- Patterns for 华丽制皮秘诀 and 华丽制鳞秘诀 could be found via world drops. These patterns allow the leatherworker to create 华丽毛皮s more economically and share a daily cooldown. In addition to producing a 华丽毛皮, the leatherworker will learn a new 5.2 raid or PvP pattern.
- A new 36 slot leather bag (华丽毛皮背包) can now be created through Leatherworking.
裁缝- New raid and PvP recipes have been added, and tailors can acquire these new recipes via the daily Imperial Silk cooldown.
Items - Transmogrification rules have been broadened for several weapon types.
Two-handed axes, maces, and swords can be Transmogrified to each other.
One-handed axes, maces, and swords can be Transmogrified to each other.
Staves and polearms can be transmogrified to each other.
The ethereals that offered to upgrade items using Valor or Justice points have departed Azeroth for the moment. They may yet return in a future patch.
The cost of
勇气点数 gear introduced in patch 5.0 has been reduced by 50%.
The cost of
勇气点数 gear introduced in patch 5.1 has been reduced by 25%.
天之裂片s are now Bind on Account.
Adventurers can now upgrade old heirlooms by turning in the item and paying Justice Points or Darkmoon Prize Tickets, converting them into versions that provide benefits up to level 85. Note, the upgrade process will remove all enhancements on the heirloom.
Item Enhancements - Dancing Steel now has a 15% increased chance to activate.
Sunsong Ranch - Seed bags have been added, that allow planting of crops 4 plots at a time.
- Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
- The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
- Running the 万能犁 across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
- Wild Crops will now occur less often.
UI- The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
- There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
Bug Fixes - Classes
德鲁伊
It is no longer possible for a weaker application of to overwrite a stronger one.
圣骑士 - It is no longer possible to refresh 异端裁决 to a lower duration.
法师 - The cooldown of 灸灼 will now properly reset upon entering an Arena.
术士 - 侍从魔典 now describes its special abilities on the tooltip.
- 恶魔法阵:传送 now correctly shares the same cooldown when in .
Pet Battles
- Taming the World now lists its reward correctly in the Achievements pane.
Items
- 提布的炽炎长剑 once again appropriately illuminates its surroundings.
- Effects for the following trinkets should no longer activate while outside of combat: 骄阳之魂, 秦希的偏振之印, and 赤精圣物.
Mac
- Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
- The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.