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PTR
11.0.2
PTR
11.0.5
Beta
Weekly Mythic+ Affixes Update - Afflicted and Incorporeal Spawn Rate Nerfs
PTR
由
Squishei
发表于
2023/04/20,13:16
This week, the Incorporeal and Afflicted Mythic+ affixes have received spawn rate nerfs on the Patch 10.1 PTR.
Afflicted
The
受难
affix has received a massive spawn rate nerf in this Patch. The maximum number of Afflicted that can spawn is now
capped at 2
and there appears to be a
15 second ICD
between spawns. This allows a lot of time to relax between dealing with waves of Afflicted mobs and makes it much less overwhelming. In addition, while there does appear to be a 15 second ICD, it doesn't always spawn on cooldown which means that you can sometimes go a long period of time without having to deal with the affix.
This is a great change to the affix as you won't have situations where there are 5 Afflicted up at a time.
Incorporeal
The
虚体
affix has received a large spawn rate nerf in this Patch. The maximum number of Incorporeals that can spawn at a time is still capped at 2 but sometimes only one Incorporeal would spawn even on the largest pulls. There now appears to be a
20 second ICD
between spawns but unlike Afflicted, it seems more than likely to always spawn on 20 second intervals.
However, I do think think that even with these Incorporeal changes it's still not enough as currently the duration of Incorporeals match the spawn rate ICD.
Thoughts
As each Incorporeal add lasts 20 seconds, and Incorporeal adds spawning every 20 seconds, this means that as the first set is expiring, the next spawn immediately spawns and you'll have a
constant cycle
of dealing with Incorporeal adds. The
受难
has downtime between each wave of the affix spawning, but Incorporeal does not which is, in my opinion, a major issue. This affix is still massively overwhelming for players, and either the ICD of the Incorporeal spawning needs to be massively increased or the time that each Incorporeal add is alive is reduced. Incorporeal also has some very large differences between classes with some classes like Mage having spammable CC in
变形术
, compared to the Death Knight or Warrior who has to stand there looking at the Incorporeal adds and hope their team deals with them.
At the very least you won't have to deal with 6 Incorporeal active at a time anymore, but having to deal with 2 Incorporeal every 20 seconds is still a chore and is playing the affix more than the dungeon in my opinion. Except if you're a Warrior or DK who barely interacts with the affix because they have no hard CC and hope to god their team can deal with the affix without them. 20 seconds for Incorporeal is a long time.
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