此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
11.0.2
PTR
11.0.5
Beta
Shadowlands Season 4 Class Changes - Survival & Destruction Nerfs, Shadow Priest Buffs
正式服
由
Anshlun
发表于
2022/07/28,15:42
Blizzard has published their class tuning for Shadowlands Season 4. These changes include the aforementioned nerfs to Survival Hunter and Destruction Warlocks, but also large buffs to Shadow Priest AoE damage. There are also other smaller buffs to Balance Druids, Arcane Mages, Protection Paladins, and Protection Warriors. Small Windwalker Monk nerfs as well.
CLASSES
Additional class tuning for Season 4 is underway. We'll update this section with further adjustments soon.
DRUID
BALANCE
星辰坠落
damage increased by 15%.
Developer's note: Balance AoE has gradually fallen off in recent months, we believe due to
星辰坠落
not benefitting as as much as other comparable spells from increased
星界能量
generation and Haste, as gear levels increase. We are looking into different solves for the future, but for now are giving it a boost to better compete in the current content.
HUNTER
SURVIVAL
猛禽一击
,
猫鼬撕咬
, and
Flanker's Advantage
damage increased by 15%.
(4) Set Bonus: Wildfire Bomb bonus damage lowered to 20% (was 30%).
野火炸弹
, and any
野火灌注
variants of
野火炸弹
now deal reduced damage when hitting more than 8 targets. The tooltips will be updated to reflect this in a future patch.
Developer Note: The Mad Bombardier set bonus boosts
强化野火炸弹
in fun and powerful ways, but with the potentially frequent set bonus activation, and
强化野火炸弹
not having any target cap where their damage is lowered, Survival Hunters have exceeded expectations in content where there are many targets to hit. The set bonus interactions are fun to play with, so rather than adjusting frequency or power level of the buffed
野火炸弹
, we're going to lower its effectiveness when pulling very high numbers of enemy targets. We're increasing the damage of
Flanker's Advantage
,
猛禽一击
, and Mongoose Bite to offset the loss of damage in single target scenarios.
MAGE
ARCANE
节能施法
duration increased to 20 seconds (was 15 seconds).
Developers' note: We're increasing the duration of Clearcasting to minimize scenarios where the buff would fall off without the opportunity for players to gain value. This is primarily a PvP concern, but we did not feel there was a reason to make it PvP exclusive.
MONK
WINDWALKER
神鹤引项踢
damage reduced by 5%.
Developers' note: We're happy with prior single target changes that have resulted in making Windwalker a powerful option in a broad spectrum of situations. However as a result, their total contribution ends up being slightly too strong in areas where their AOE strengths can be brought to bear. This change is not intended to remove those strengths, but ensure they're not too far ahead of the pack.
PALADIN
PROTECTION
Armor increased by 5%.
神圣之盾
(Talent) increase to block chance increased to 20% (was 15%).
Developers' note: We are seeing Protection Paladins dying to melee damage, or mixed melee and spell damage. This change is intended to improve their performance against both those damage types.
PRIEST
SHADOW
damage increased by 30%.
暗影冲撞
(Talent) damage increased by 25%.
(Talent) damage increased by 15%.
Developers' note: We are looking into Shadow's AoE toolkit for Dragonflight and want to address the concerns brought up by the community. However, in the meantime, we are implementing these adjustments to help Shadow's performance in multi-target situations for Season 4. We'll continue to watch Shadow's performance as the season unfolds and make further adjustments if needed.
WARLOCK
DESTRUCTION
混乱之箭
damage increased by 5% in PvE combat.
烧尽
damage increased by 20%.
献祭
damage increased by 20%.
燃烧
damage increased by 10% in PvE combat.
(4) Set Bonus: Blasphemy no longer grants
混乱之雨
.
Developers' note: In order to address Destruction's excess soul shard generation issues, we're removing the ability for the Blasphemy to grant
混乱之雨
. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction's single-target damage and to help counter the impact we're increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we'll be monitoring feedback closely and will adjust in the future if needed.
WARRIOR
PROTECTION
无视苦痛
's absorption increased by 30%, and the absorption cap is now based on maximum Health (was twice the
无视苦痛
absorb value).
Developers' note: We find that Protection Warriors struggle with magic and unblockable forms of incoming damage. This change is intended to help improve survivability in those situations, while the change to the cap will constrain its strength otherwise.
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
[Show 0 Comments]
[Hide 0 Comments]
[Sign In to Post a Comment]
英文评论(69)
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
上一篇
下一篇