The corpulent mass of rotting flesh known as Blightbone was lovingly constructed by Surgeon Stitchflesh. Now the abomination is eager to be unleashed on the Temple of Courage.
In Mythic difficulty, Carrion Worms now eurpt into a pool of Fetid Gas.
Amarth oversees the harvesting of corpses from atop the undead monstrosity Bonefang, flying above the battle. The sadistic commander destroyed the Hand of Courage, and now comes for their Paragon.
Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.
From atop the flying ziggurat Zolramus, Nalthor the Rimebinder commands the forces attacking Bastion. The conniving lich plans rain frozen magic and death on the pristine lands of Bastion.
A monstrosity formed from the fallout of the destruction of the House of Plagues.
Amidst the fallout from the slime eruption, the deranged Doctor Ickus continues his mad experiments with ooze.
A vile and sinister figure of the House of Many Eyes who fought her way to the source of the Plaguefall.
Transformed due to the explosion that destroyed her house, Margrave Stradama is now the source of the plague that continues to ooze across Maldraxxus.
Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.
A massive sin-stone golem with stained glass windows on all four sides, infused with sin and anima, unfortunately awakened by the Depraved Venthyr's machinations.
This ability hits all players on Mythic Difficulty
This ability is cast upon reaching 100 Energy
Within the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. The High Adjudicator presides over a congregation of spirits, spreading the dark word of the Nathrian religion.
A Dark Kyrian construct, powered by Anima and honed to a razor edge. The Praetorian's movements are so quick she can seem to disappear before players' eyes, appearing behind them or in cover, and can cut through the air such that she generates tornados in her wake.
[PH]Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.
Successfully depleting this shield will interrupt the Paragon of Loyalty, causing her to lose her grip on the Archon's Spear as she is sent to the skies.
The Archon's Spear will only be available if the Anima Shield was depleted to interrupt the Paragon of Loyalty as she activated the Anima Font.
Kul'tharok consumes any soul that reaches her.
Kul'tharok only uses this ability when her primary target is not in melee range.
[PH]
Dealer G'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings.
Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis the Voracious has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.
The depraved warden of the Sanguine Depths, Executor Tarvold, takes sick pleasure in tormenting the prisoners here. Freeing the prisoners of their sins and their anima.
Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.
General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.
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[Ember Blast], [Blazing Surge] and the Reborn Phoenixes's [Smoldering Plumage] leave behind Smoldering Remnants.
On Heroic difficulty or higher, The Shade of Kael'thas summons multiple Reborn Phoenixes to assist him. When killed, the Reborn Phoenix turns into a Pile of Ash and gains [Phoenix Embers].
At the start of casting [Pious Outburst], the Vile Occultist applies [Dreadful Barrier] to themselves.
[NYI]
As the level of Primal Anima Container increases, Lady Inerva Darkvein's abilities gain new properties.
The amount of Loose Anima in the room increases with each open Primal Anima Container.
At power level 1, Heart Strike gives the target a [Bleeding Heart] that triggers a [Myocardial Rupture] upon expiration.
At power level 2, The victim's [Bleeding Heart] leaves a pool of [Lingering Anima].
At power level 3, Heart Strike gives nearby targets a [Broken Heart].
At power level 1, each bottle explodes on impact.
At power level 2, each bottle creates a pool of [Lingering Anima] on impact.
At power level 3, each bottle will bounce and impact a second time.
At power level 1, each Primal Anima Orb inflicts Shadow damage to the nearest player.
At power level 2, the damage from each Primal Anima Orb now leaves a stacking damage over time effect.
At power level 3, the Primal Anima Orbs form beams between each other that will inflict massive damage to players caught in them. Random players are teleported inside the shape formed by these beams.
At power level 1, the Life Links inflict Shadow damage to all players in their path.
At power level 2, the damage from the Life Links now leaves a stacking damage over time effect.
At power level 3, players chosen for the Life Links issue out waves of anima orbs that burn players in their path.
With the awakening of N'Zoth, Shek'zara, empress of the mantid, pledged her swarm to the old god's will. In service of her dark master, she unleashed her forces upon the Vale of Eternal Blossoms to claim Pandaria in N'Zoth's name.
Plumbing the forgotten depths of Azeroth, Prophet Skitra unearthed a devastating aqir known as Vuk'laz the Earthbreaker. Now freed from its subterranean slumber, Vuk'laz turns its destructive power against those who oppose N'Zoth.
Summoned from the depths by an ancient naga ritual, Wekemara arises once more to wreak havoc upon the surface.
Ulmath, the Soulbinder, seeks to enthrall the restless spirits of Nazjatar. If left unchecked, it will amass an unstoppable undead force bound to its malevolent will.
Once a staunch ally in Alterac Valley, Ivus the Forest Lord succumbed to the Horde's defilement after returning to defend Darkshore. Even in decay, with his mind twisted by dark magic, he would rather be cut down than cede even a single inch of the forest to his enemies.
Summoned by the night elves in times of desperation, Ivus the Forest Lord has wielded his raw strength against the Horde time and again. Now he has returned from Alterac Valley to stand in defense of his home and crush any who threaten it.
Doom's Howl was created from stolen Alliance engineering plans. Used to transport hordes of troops into the worst combat conditions, this gigantic vehicle can also transform into a powerful siege platform capable of decimating enemy fortifications.
The Lion's Roar is the pinnacle of Alliance engineering. Built to dominate the battlefield, this asset can carry legions of troops and decimate enemy fortifications. When deployed onto the field, there is nothing that can stop this behemoth's charge to victory.
Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.
This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.
Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.
Dark whispers shroud Stormsong Valley, as rumors of eldritch creatures spread throughout the countryside and families mark their doors with runes from the local scribes. Often dismissed as exaggeration, sometimes housewives' tales fall far short of the true horrors that lurk in the realm beyond our sight.
Azurethos, the terror of the Kul'tiran seas, marshalls the power of wind to force enemies out of its roost, cause waterspouts, and capsize ships. He has earned his reputation as one of the deadliest beasts in Kul Tiras.
Revered by all trolls, but the Zandalari especially, the bones of the giant reptiles of Zandalar dot the landscape. But as dark energies stir beneath the sands, sometimes that which was meant to remain dead, does not. Kraulok walks the sands once again, blinded by rage and the endless agony of his dying moments. Woe to those who find themselves in the beast's path.