Blizzard
Greetings, travelers!
In the next beta build you're going to see a familiar ability in your spellbook: Carve! The ability is in a pretty raw state at the moment and we're going to continue to iterate on it if this version doesn't feel right. We'd love to hear about your experiences on Beta after playing with it.
Carve:
- 30 Focus cost. 6 second cooldown (reduced by Haste).
- A sweeping attack that strikes all enemies in front of you for Physical damage. Reduces the remaining cooldown on 野火炸弹 by 1.0 sec for each target hit, up to 5.
Please be aware that Carve doesn't yet have full talent support. In a future build, things such as
猛禽狩猎, or
散射炸弹 from
野火灌注, will interact with Carve.
屠戮 will likely be a Carve replacement, and get tuned accordingly.
We want to give Survival a clear path to take when there are many enemies, whether that's a group of raptor hatchlings, or a double-pull of trolls in Atal'dazar.
毒蛇钉刺 and
野火炸弹 don't quite fill that space -- applying
毒蛇钉刺 to more than ~3 enemies (without
多头蛇之咬) is often more frustrating than it is fun, and
野火炸弹's cooldown prevents it from being “the AoE button”.
Survival has a variety of AoE tools through talents, and Carve should add a better foundation for those talents to build around. By reducing
野火炸弹's cooldown it gives you enough to do that spreading
毒蛇钉刺s to numerous targets is far less necessary. It also interacts strongly with the Guerilla Tactics talent, so all of the level 30 talents have a similar level of impact on how you AoE. The short cooldown is there so that your AOE rotation becomes weaving in your other buttons –
毒蛇钉刺,
Flanker's Advantage ,
野火炸弹, etc – in between Carves, instead of just pushing it repeatedly.
Separately, we have a quality-of-life change for
多头蛇之咬 that will arrive in an upcoming build. With Hydra's Bite talented,
毒蛇钉刺 will prefer to select additional nearby targets that are not already affected by
毒蛇钉刺. This should make it far less frustrating to try to apply
毒蛇钉刺 to a whole pack of mobs.
Again, we're still iterating on the specifics of Carve, and we greatly appreciate your feedback on how this version plays. Thank you!