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PTR
11.0.2
PTR
11.0.5
Beta
Patch 4.2 PTR Patch Notes Now Available
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由
Ashelia
发表于
2011/05/02,21:54
As promised, the PTR is coming really soon. Like,
really
soon. Blizzard has hinted at this by posted the first wave of patch notes for it. This is exciting news for us here at Wowhead because it means our database will soon be overflowing with Firelands items and information! Read on to get a peek at what Blizzard has in store for us during this initial set of changes for 4.2. Personally, we think the most interesting change is definitely the crowd control changes because that's been needed for years. We also find the fact that Warriors will no longer require stances for certain abilities pretty interesting for both PvE and PvP situations.
As always, you can check out fully updated patch notes on Wowhead or click the break to read them right here in the post.
http://www.cuckhead.com/patchnotes=4.2.0-ptr
Blizzard
Classes: General
Crowd Control
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
Classes
德鲁伊
Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
纠缠根须
and the equivalent spell triggered by
no longer deal damage.
激活
now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
Talent Specializations
Balance
now generates 8 Lunar Energy for druids with Eclipse.
月火术
now generates 8 Solar Power for druids with Eclipse.
阳炎术
now generates 8 Lunar Energy for druids with Eclipse.
Glyphs
被烧毁的雕文
now causes the druid to gain 10% of his or her maximum mana over 10 seconds when
激活
is used on a friendly target, in addition to Innervate's base effect.
法师
now has a 1.5-second cast time.
圣骑士
Talent Specializations
Holy
圣光道标
can no longer be dispelled.
圣光之速
now increases movement speed when
or
圣佑术
are cast.
牧师
Priest Bug Fixes
Players will no longer prematurely cancel a channeled spell when clicking on the
.
潜行者
致盲
duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
潜行
now once again begins its cooldown once the rogue leaves Stealth.
术士
Warlock Bug Fixes
It is no longer possible to leave combat while channeling
.
战士
压制
now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
,
鲁莽
and
盾墙
no longer have stance requirements.
Dungeons & Raids
Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.
Guilds
The
暗色凤凰缰绳
, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
PvP
Battlegrounds
风暴之眼
has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
War Games
Many improvements are being made to the War Games interface, though the changes are not yet fully functional.
User Interface
Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
The cast bar can now be moved to display below the Character frame.
Move Pad is a mouse-click interface for movement which is now built into the base interface.
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