Blizzard
- The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
- A new Affix has been added: Minions Inherit Critical Strike Chance.
- Cooldown Reduction can now appear on 盾s.
- 盾s now have an Armor Value determined by their Item Power.
- 生命球s now also heal your Minions for 15% of your Maximum Life when picked up.
Skills - Prime Army of the Dead
Chance to leave behind a Corpse increased from 15% to 100%.
Initiate's Hemorrhage
- Fortify amount changed from being based on Base Life to Maximum life.
Supernatural Blood Surge
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Blood Mist
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Bone Prison
- Fortify amount changed from being based on Base Life to Maximum life.
- 分解 time to make a Corpse reduced from 2 to 1.5 seconds.
Passives - 亡者之御
Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance. - New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.
Developer's Note: We've redesigned the 亡者之御 passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions. - 畏惧
Now applies to your Shadow damage, rather than 黑暗 skills. - The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
独行者 - The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
吸取活力 - Fortify amount changed from being based on Base Life to Maximum life.
死疽甲壳 - Fortify amount changed from being based on Base Life to Maximum life.
拉斯玛的精力 - Previous: Increase your Maximum Life by 10% . After being Healthy for 12 seconds, your next Blood skill Overpowers.
- New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time 生命球s Heal or Overheal you for an amount greater than or equal to your base Life.
暗影凋零 - Previous: Shadow Damage infects enemies with 暗影凋零 for 2 seconds. You and your minions deal 10% bonus damage to enemies with 暗影凋零. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by 暗影凋零, they take an additional 22% Shadow Damage.
- New: Shadow damage infects enemies with 暗影凋零 for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by 暗影凋零, they take an additional 22% Shadow damage. 暗影凋零's damage is increased by 100% of your Shadow Damage over Time bonus.
鲜血输送 - Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
- New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a 生命球. This can only occur once every 4 seconds. This chance is doubled against bosses.
Developer's Note: We've reworked the 鲜血输送 passive. Its previous functionality is now the default effect of blood orbs. - 阴森愈合
Previous: While below 50% life, you receive 10%/20%/30% 治疗 from all sources. - New: Receive 10/20/30%+ more 治疗 from all sources.
鼓舞领袖 - Healthy duration requirement reduced from 4 to 2 seconds.
骨化精魂 - Damage % per 精华 past 50 reduced from 1.0% to 0.5%.
Bonded in
精华 - Cooldown increased from 5 to 8 seconds.
Developer's Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below. Book of the Dead - Skeletal Warrior's Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
- Skeletal Warrior
Skirmishers
Base damage increased from 0.11 to 0.14.
Defenders
- Base damage increased from 0.11 to 0.14.
傀儡s
- Basic attack damage increased by 100%.
Blood Golem
- Active damage increased from 0.9 to 1.4.
Iron Golem
- Active damage increased from 1.75 to 2.
复生骸骨 - Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
Bone Mage Sacrifice
- Overpower Bonus reduced from 40% to 25%.
Paragon - Mage Paragon Glyph's Additional Bonus
Previous: Skeletal Mages gain 25% Resistance to All Elements. - New: Minions gain +35% Resistance to All Elements.
Warrior Paragon Glyph's Additional Bonus
- Previous: Skeletal Warriors gain 20% increased Armor.
- New: Minions gain +30% increased Armor.
Infused Caster Rare Node
- Previous: Skeletal Mages Resistance to All Elements.
- New: Minion Resistance to All Elements.
Flesh-horror Rare Node
- Previous: Golems Resistance to All Elements.
- New: Minion Resistance to All Elements.
"+% Minion Armor" on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
+% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
+%
傀儡s Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
+% Total Armor while
傀儡s are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
Hulking Monstrosity Legendary Node
- 傀儡 damage increased from 40% to 100%.
Infused Warrior Rare Node
- Skeleton Warrior Damage increased from 17% to 25%.
Infused Caster Rare Node
- Skeleton Mage Damage increased from 17% to 25%.
Frenzied Golem Rare Node
- Golem Damage increased from 17% to 25%.
Mutation's Golem Damage increased from 17% to 25%.
Infused Golem Rare Node
- Golem Damage increased 17% to 25%.
Corporeal Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
- New: All Magic nodes within range have their effects increased by 150%.
Wither Legendary Node
- The description now displays your current chance to trigger and the current value of bonus damage.
血浴 - Previous: Attacks that are guaranteed to Overpower deal 50% increased Overpower damage.
- New: All Overpowered attacks deal 35% increased Overpower damage.
骨骼移植 - Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
Changed Wither Legendary Node scaling from Willpower to Intelligence.
Changes Darkness Glyph scaling from Willpower to Intelligence.
Change Scourge Glyph scaling from Willpower to Intelligence.
Legendary Aspects - 魁梧威能
魁梧威能 will no longer appear on 戒指s. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
潮汐威能 - Damage penalty reduced from 60-50% to 50-40%.
威能赋能收割者之 - 枯萎 bonus damage increased from 20-60% to 40-80%.
威能硬化白骨之 - No longer requires 7 or more minions.
威能控尸之 - Now affects your 傀儡 as well as your Skeletons.
冰霜使者的威能 - Any Skeletal Mages can cast 暴风雪, rather than just Cold Skeletal Mages.
威能涌能鲜血之 - Previous: While at Full life, 生命球s grant 10-20 精华.
- New: While Healthy, Blood Orbs grant 10-20 精华.