Blizzard
Achievements- Players can again earn 快乐长跑 after completing the requirements.
- Fixed a bug that prevented players from earning 如果法庭允许的话.
Characters- Undead
哀伤之触 (racial ability) no longer causes the user to enter combat when it procs from periodic effects.
Classes- 死亡骑士
黑锋之门 no longer occasionally strands players in Acherus after being used, and it should always return them to the entry point where it was originally placed.
法师 - Arcane
Damage for all spells and abilities increased by 6%.
Dungeons and Raids- Azshara's Eternal Palace
Orgozoa
Orgozoa now transitions to phase two at 40% health (was 3.5 minutes). - Developers' note: This change is meant to be neutral with regard to difficulty of the encounter, and aims to ensure that as player damage output continues to increase in the coming weeks, the overall pacing of the encounter doesn't become skewed.
艾萨拉之辉 - Fixed a bug causing Radiance of Azshara's Stormwraith Gale Buffet to increase its damage by 10% per stack, rather than the intended 25% on Normal and Heroic difficulties.
Za'Qul, Harbinger of Ny'alotha - 碎裂心智 now has a unique icon.
艾萨拉女王 - Players with the Beckoned debuff can no longer be afflicted with 充能长矛.
- Players broken out of 虔诚 should not be prevented from using their abilities.
阿塔达萨 - Fixed a bug that caused Yazma to repeat her voice lines three times each time a boss was defeated during Mythic Keystone Dungeons.
Items- Fixed an issue that resulted in fewer than intended 沧海圣匣 drops from 艾萨拉之辉, The Queen's Court, and Queen Azshara.
- Fixed a bug that caused end-of-run chests earned for completing a 史诗钥石 at +7 difficulty to incorrectly reward item-level 415 gear; now rewards ilvl 420 ilvl gear.
- Benthic gear's damaging spells and heals (e.g. 鲍恩的深海手套) no longer remove the caster from stealth.
- The time required to charge an 能量电池 at the 充能站 has been reduced to 1.5 seconds (was 3 seconds).
- 完美愿景 (Essence) no longer activates for Arms Warriors if they are under the effects of crowd control that prevents them from controlling their character (e.g. 变形术 or stuns).
- 完美愿景 (Essence) no longer grants 邪恶死亡骑士s with the Minor Power's Rank 2 healing effect at Rank 1.
- 完美愿景 no longer forcibly shapeshifts Druids out of 飞行形态 if they are flying when it activates.
- 完美愿景 (Essence) Rank 2 now grants Guardian Druids the correct amount of healing when 化身: Guardian of Ursoc activates.
- 完美愿景 (Essence) no longer grants Guardian Druids twice the intended amount of cooldown reduction for 生存本能 when placed in the Minor Slot.
- 完美愿景 (Essence) Rank 2 now grants Brewmaster Monks the correct amount of healing when 玄牛下凡 activates.
- 完美愿景 (Essence) no longer grants Protection Warriors twice the intended amount of cooldown reduction for 天神下凡 when placed in the Minor Slot.
- Fixed a bug where the critical strike chance for 仇敌之血 (Essence) would not apply to a player's pets or guardians.
- 聚焦之虹的精华 (Essence) Major Power damage has been lowered by 15%.
- Developers' note: 聚焦之虹的精华 is a very strong tool for area burst damage, but is overshadowing the other available area damage Essences that are available. This change should still keep it very strong when dealing with packs of high priority targets.
Player versus Player- Druid
Restoration
Healing reduced by 10% in PvP situations.
Developers' notes: Throughout Season 2, Restoration Druid's raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP.
Items - 深海三叉戟 absorption effect is now reduced by 80% in PvP (was 75%).
- 心灵窃取者的可怖之握 healing and self-damage effect is now reduced by 60% in PvP (was 50%).
- 虚空石 effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%).
Developers' notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season.
Resolved an issue that caused the PvP reduction to
密闭结界 and Mirror of Entwined Fate to affect non-PvP situations.
海洋之慰's (weapon enchant) mana granted is reduced by 50% in PvP situations.
- Developers' notes: At the start of Battle for Azeroth Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion.
艾泽拉斯之心 - 清醒梦境 (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged.
- 完美愿景 (Essence) heals for 50% less in PvP situations.
- 净化协议 (Essence) heals for 50% less in PvP situations.
- The Ever Rising Tide (Essence) grants 50% less mana in PvP situations.
Developers' notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 艾泽里特 traits.
Quests- The mining nodes in the introductory version of the “卤岩碎片s” are no longer viewable by other players.
- Lor'themar Theoron and First Arcanist Thalyssra now saddle up with flying mounts during "Up Against It".
- Construction Projects for Flame Turrets and Rustbolt Armories now respawn more quickly after either running out of power being destroyed.