We're testing some adjustments to underperforming classes that we intend to make with weekly resets (on January 12 in this region).
Classes- 死亡骑士
Blood
白骨之盾 grants armor equal to 70% of Strength (was 50%).
Frost - All damage is increased by an additional 2% while a two-handed weapon is equipped.
法师 - Frost
All damage abilities increased by 9%.
Monk - Windwalker
All damage is increased by an additional 2% while a two-handed weapon is equipped.
Brewmaster - All damage is increased by an additional 2% while a two-handed weapon is equipped.
潜行者 - Assassination
All damage abilities increased by 8%.
战士 - Fury
All damage abilities increased by 8%, except for 剑刃风暴 and 巨龙怒吼. - 血肉顺劈 talent now increases 旋风斩's damage by 25% (was 30%).
PVP- Players will now drop PvP flags if they cast 灵茧守护者 (including 寇魔古寺 orbs).
Note: this fix will be applied to the live game as soon as possible, before the weekly reset.
As always, the changes above (with the exception of the
灵茧守护者 fix) are a work in progress, and may differ before they go live. We'll have the final tuning noted in
our Hotfixes Update post next week.