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How to Activate and Complete Operation: Mechagon's Hard Mode
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由
Squishei
发表于
2019/07/10,03:32
Operation: Mechagon released with the start of Season 3 today, and players have found out how to activate and complete Operation: Mechagon's Hard Mode, named
保持输出,不会爆炸
. The Reward for completing the Hard Mode is the
R-21/X型空中单位
mount and an item level 430 Azerite Helm which are awarded to random members of the group.
Find out more about Operation Mechagon in our guide!
Operation: Mechagon's Hard Mode Rewards
Each run, you'll get the following rewards:
You will earn the
保持输出,不会爆炸
achievement for completing Hard Mode.
If you complete the entire run deathless, you'll get
心之锁定
and Rank 4
完美愿景
One item level 430 Azerite Helm awarded to a random member of the party.
One
R-21/X型空中单位
mount awarded to a random member of the party.
Operation: Mechagon Hard Mode
Step 1: Hard Mode First 3 Bosses
To activate this Hard Mode, the first thing you have to do is defeat the first three bosses while the
HK-8型空中压制单位
is hovering over them.
You do not need to defeat the Trash while the
HK-8型空中压制单位
is above.
You can clear the Trash (or summon
冈克
) before the HK-8 moves to make it a little easier.
What does the
HK-8型空中压制单位
do for the first 3 bosses?
It periodically summons 3
步行震击者X1型
robots into each encounter that function the exact same as the ones from the HK-8 encounter.
You'll have to deal with the regular mechanics of the first three bosses, while having to deal with
步行震击者X1型
s.
We recommend using a Druid with
纠缠根须
and
群体缠绕
.
Step 2: Hard Mode
HK-8型空中压制单位
Once you defeat all three bosses on Hard Mode, you can head to the
HK-8型空中压制单位
. You'll know you activated the Hard Mode and on the right track because you'll see a
反坦克机器人MK2型
instead of a MK1.
This mob has similar mechanics to the MK1, but hits harder.
It also has replaced its
爆裂冲击
with
爆裂喷发
, a split damage mechanic that forces players to be stacked throughout this phase.
Help soak
爆裂喷发
.
Phase 1 has also upgraded its
步行震击者X1型
s to
步行震击者X2型
s.
Individually, these are the exact same, but now, all three Walkie Shockies are connected by a
震荡交流
.
This deals very high damage to any who remains in the
震荡交流
and it ticks every 0.3 seconds.
Players can quickly walk through the
震荡交流
to only take 1 tick of damage, but space is now even more limited.
Stay away from the
震荡交流
s!
The last change of Hard Mode is you only
55 seconds
to make the
HK-8型空中压制单位
go
失控
before
歼灭射线
wipes the party.
This greatly reduces the amount of mistakes you can make heading to the Overcharge Station.
Step 3: Hard Mode
狂犬K.U.-J.0.
Click here to find out more about K.U.-J.0.'s abilities!
After defeating Hard Mode
HK-8型空中压制单位
, you can head to
狂犬K.U.-J.0.
as per normal. However, once you get to
狂犬K.U.-J.0.
you'll get a pile of
Robo-Waste
on the ground.
This is located near where you walk in on the left side.
Click the Robo-Waste to send it flying into the fire and activate Hard Mode.
Click on the Robo-Waste to activate Hard Mode
狂犬K.U.-J.0.
.
Once you pull
狂犬K.U.-J.0.
, the Hard Mode mechanic starts kicking in.
The debuff
恶毒臭气
will slowly stack on the party, reducing movement speed by 5% per stack.
This will cap at 16 stacks, slowing players by about 80%.
You'll have to defeat
狂犬K.U.-J.0.
while under this slow, so much sure to head to the Junk Cubes early when he casts
喷射烈焰
.
Hard Mode King Mechagon Abilities and Strategy
Click here to find out more about King Mechagon's abilities!
If you did all the steps above correctly, you'll see a pillar with a red button on it. Obviously, you should hit it and this activates the Hard Mode when you pull the boss.
Click the Red Button before the fight begins!
The Hard Mode involves the
歼敌机器人5000型
, an untargetable NPC is primed to detonate once its countdown finishes.
The
歼敌机器人5000型
has an energy bar that can be seen on the Boss Frames.
The Energy Bar drains at a rate of 20 energy every 9 seconds (2.22 energy per second).
When the Energy Bar hits 0 energy, the party will die after a few seconds.
However, when the
歼敌机器人5000型
gets to 35 energy, a "Termination Sequence" will begin.
Then, one at a time, each
输入面板
will flash a colour and picture until each
输入面板
has flashed once.
The colour and picture is not relevant and the only thing that your group will need to remember is the activation order of the
输入面板
s.
The
输入面板
s will all flash a Red Skull once again before all
输入面板
s will reactivate with colours. This starts the "Input Phase", allowing players to click on the
输入面板
s.
Players must then input the correct Termination Sequence, by clicking the
输入面板
in the same order that you saw earlier.
Inputting the correct Termination Sequence will reset the
歼敌机器人5000型
's Energy back to 100.
Players will be able to click on the
输入面板
s starting at 11 Energy on the
歼敌机器人5000型
.
This means that there's only 5 seconds to input the entire Termination Sequence.
This is not enough time for players to move between
输入面板
s, so you'll need one person stationed at each of the
输入面板
s.
Input Phase: When the
输入面板
s reactivate, each player should click on their
输入面板
when its their turn!
This Termination Sequence will occur
every 45 seconds throughout the ENTIRE
King Mechagon fight. Because of this, there are some bad overlaps with some of King Mechagon's mechanics occurring duration a Termination Sequence.
Players should not stand near the
输入面板
s until the "Input Phase" as
离子校正
might place a
等离子球
in the way or at a bad time.
Players should not kill the
R-21/X型空中单位
as the Termination Sequence is starting, as players may be stunned during the "Input Phase."
超荷电磁炮
,
万磁臂
and
切割光线
can line up with the Termination Sequence and you'll have to do your best to survive while paying attention to the combo.
Due to camera issues, we found it easiest for players to focus on one specific
输入面板
and call when it activates. This is our recommended strategy.
Assign each player one
输入面板
to pay attention to.
In Phase 1, we used 3 DPS and 1 Tank because the healer is very busy during this phase.
In Phase 2, we used 3 DPS and 1 Healer because the tank needs to stay in range of the boss.
When your
输入面板
flashes, you should call out which number your
输入面板
is in the rotation.
The player who is watching the first
输入面板
to activate should call "1!"
The player who is watching the second
输入面板
to activate should call "2!", after already having heard someone else call "1!"
e.g. If a player sees their
输入面板
activate and has heard other players already called "1!", "2!" and "3!", they would know that their
输入面板
is 4th and should call "4!".
Once the Input Phase begins, each player should click on their
输入面板
and call their number once again to signify they have clicked.
This is our first kill of Hard Mode King Mechagon, as we didn't use the number call outs recommended above. Number call outs worked better in future runs.
Watch Hard Mode King Mechagon from Squishei on www.twitch.tv
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