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Havoc Demon Hunter: First Impression of the New DH Talent Trees in Dragonflight
巨龙时代
由
Shadarek
发表于
2022/09/06,09:00
With the reveal of the Dragonflight DH talent trees, our Havoc Demon Hunter writer Shadarek provides initial reactions and thoughts on this revamped system. We break down the DH talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Havoc and Vengeance Demon Hunter class guides:
Havoc Demon Hunter Talent BuildsVengeance Demon Hunter Talent Builds
Demon Hunter Dragonflight Class Tree
Demon Hunter Dragonflight Talent Tree: What's New?
With the release of the Dragonflight expansion, talents are being entirely reworked from our current 3 choice system at certain level breakpoints. In its place instead we will have access to two separate trees with 1 talent point granted per level rotating between the two. The Class tree will mostly contain spells and abilities considered to be core or the identity of the class, most utility and many defensive options fit in naturally to the class tree and can open up things previously not accessible on a spec by spec basis.
Due to being a class with two specializations, the class tree for Demon Hunter is not as broad as many others but fortunately it has given access to extremely powerful utility shared from Vengeance to Havoc. While previously unavailable, Havoc will now have access to the previously baseline sigils for Vengeance
烈焰咒符
,
沉默咒符
, and
悲苦咒符
which also come with new supporting talents in
魔怒烈焰
, and
败阵之痛
. A choice node of
集结咒符
and
精准咒符
is also available, which are returning from Vengeance talents to the class tree.
In regards to new talents being brought to Havoc through the Demon Hunter Class Tree, we mostly have some returning conduits such as
邪火疾速
,
碎魂恢复
, and
恶魔笼头
.
焦油战刃
is brand new and comes to give us some healing off of our fire damage, though it's basically a weaker version of leech. We also have a choice node empowering
黑暗
giving choice between
长夜
leaving darkness at a 5 minute cooldown with a 10 second duration, or
漆黑
to have regular darkness at a 3 minute cooldown. Most impactful
恶魔追击
is making a return with supporting talents for a stronger DoT or a situational lowered cooldown in
异常之仇
and
冷酷追杀
.
Demon Hunter Dragonflight Talent Tree - First Impressions
Havoc has a few things to be excited about in our class tree. Due to the limited amount of nodes picking what you want without feeling like you're leaving important talents on the table beyond situational talents is quite easy. For resource generation we have
邪能之刃
, and situationally
烈焰咒符
. Getting
邪能之刃
in particular is extremely appealing as it provides very large amounts of fury and helps smooth out how fury starved Havoc has felt in the past, however it now is a choice node with
痛苦光环
which may be required in some AoE setups with Havoc tree synergies but these two talents seem to have no reason to be tied together. Sigil of Flame is quite weak from a damage standpoint but it was changed to give 30 fury on cast providing a useful ability while out of combat to maintain fury or to use when you have no fury to spend.
From a defensive standpoint,
疾影
with
绝望本能
will provide a 30% Damage Reduction which is a fine improvement from the 20% in Shadowlands.
灵魂劈裂
is an extremely powerful defensive talent due to pairing with
魔化
for decent uptime on 30% leech.
焦油战刃
provides some minor amounts of healing, though it is notable in AoE due to
献祭光环
. Lastly is
伊利达雷的知识
, in the same vein
恶魔结界
was buffed from 10% to 15% currently on beta for Dragonflight when compared to Shadowlands. Due to the loss of conduits we come out with less Magic Damage Reduction but the base amount has gone up and 19% at all times points to extreme durability.
My early thoughts bring me with the following Class Tree for Havoc DH:
This is looked at from an AoE or Mythic+ standpoint. There are situations this changes, however most changes are entirely utility or minor survivability swaps.
沉默咒符
has large utility value in M+ as an AoE silence provides extreme control over packs, and it's easy to prefer over talents such as
焦油战刃
. However, you must invest at minimum 2 points into
地狱火护甲
which has extremely little value to Havoc to get to
沉默咒符
. It's situational whether you feel you would prefer to give up utility elsewhere. Fortunately for Demon Hunters, our class tree makes it incredibly easy to access all the throughput options before deciding on the utility we would like to expend our points on. Even
禁锢
and
吞噬魔法
are extremely situational and could be dropped if you will not need to Purge or CC a mob, but say you instead need a slow through
战刃大师
or a small DR from
恶魔笼头
. It is also worth noting that
败阵之痛
seems to provide a damage increase for your entire party or even raid, meaning this can be an exceptionally valuable global if used on an add or a set of adds that needs to be killed in a timely manner,
There are some unfortunately 'dead' talents in the tree, however it's easy for us to weave around them as we choose. When looking at the choice node of
魔化
or
伊利达雷起源
, There's always a clear winner. Numerically
伊利达雷起源
provides only 10 extra seconds of Metamorphosis in a 4 minute window whereas
魔化
provides 48 seconds in the same window with no supporting talents leaving no real choice. The choice node of
集结咒符
and
精准咒符
can be nice for ease of use but strictly are both limiting to what you can do with your sigils and are largely considered negatives.
碎魂恢复
for Havoc is exceptionally weak, even with access to
恶魔食欲
from the Havoc tree the gain is inconsequential and is clearly tuned with Vengeance in mind.
恶魔笼头
also comes up as an exceptionally weak choice, including some anti-synergy with usage of
沉默咒符
where the magic damage you take is reduced on an already silenced mob.
Personally I am pretty happy with the tree we got as a first iteration, being able to get our few throughput options with relative ease while having actual choice in utility is great and access to sigils for Havoc is incredibly good in many forms of content. However, it has an extreme lack of anything new and exciting to Demon Hunter in general which makes it hard to love the tree as it stands.
Havoc Demon Hunter Spec Tree
Havoc Dragonflight Talents - What's New?
Fortunately we have a myriad of new or returning in an altered fashion talents, specifically the Havoc Talent Tree has been set up in a way to provide it with a means to scale as ilvl increases throughout an expansion, and an attempt at fixing the poor value of our mastery is in play.
战术撤退
- Previously a part of
势如破竹
it has been split off to open up use cases as it's own talent and providing pure fury generation capabilities.
致命混沌
- With the base refund chance of
混乱打击
being reduced to 20%, Critical Chaos is back reminiscent of legion to help with critical strike scaling.
致死舞步
- Previously a PVP talent we have access to a Mortal Strike effect in our class tree for PVE.
第一滴血
- While not new, First Blood was changed heavily in two regards. It no longer reduces the fury cost of
刃舞
by 20, and the damage it provides is now Chaos damage to provide Mastery scaling.
先发制人
- Essentially
争先打击
from Shadowlands with a tie to the Havoc kit, an exciting talent for us to toy with our burst windows and using
复仇回避
as we plan to do burst to reset the crit window. This talent is a personal favourite of mine that I'm exceptionally happy to see it in play.
混沌理论
- Not the Chaos Theory we had see prior, it's a relatively simple Critical Strike buff on your next
混乱打击
after casting
刃舞
.
落单的猎物
- Another PVP talent brought into our kit, it however only works on pure Single Target and if it blocks other talents off it can be an incredibly frustrating waste of a point.
滋长炼狱
- Previously a conduit brought back, it's a large ramping damage increase to
献祭光环
.
怒焰
- Providing both exceptionally Critical Strike scaling in AoE scenarios it also scarily gives Quadratic scaling to immolation aura. This talent is extremely exciting but exceedingly dangerous and will need to be kept in check. In higher Critical Strike AoE builds the Ragefire itself will often best Immolation Aura in damage.
知己知彼
- Speaking of Critical Strike scaling, Know your Enemy is an extremely exciting talent that guarantees exceptional scaling while the talent is picked, and it provides even greater burst potential when paired with
先发制人
and hooks into other talents like
先发制人
and
致命眼神
. It is notable that the scaling power throughout the expansion is likely too high as we push to ever higher Critical Strike values however, and could lead to issues.
无休猎手
- A simple 50% damage amp on Blade Dance after leaving Demon Form, also grants a free charge of Fel Rush.
内心之魔
- An AoE hit upon entering Demon Form, really just damage.
破碎的命运
- Finally a way to extend Metamorphosis and Demonic. The issue with this talent is that the amount of uptime we receive is high, possibly unreasonably so but with the power of Metamorphosis it should be in line as a capstone. It is quite fun at the current tuning, however the value of it with metamorphosis already being a 30 second duration baseline is questionable if you are ever in situations that require any burst damage checks.
仇恨之轮
- Cycle of Hatred was reworked to function with more of our kit and provide significantly less cooldown reduction than previously. Due to the pairing with Shattered Destiny it is probably for the best to not allow the amounts of CDR we had previously gotten.
不择手段
- Converting all of our non-physical damage into Chaos damage allowing for exceptional Mastery scaling. The value is most prevalent on AoE through
献祭光环
and
恶魔追击
.
碎魂创痕
- Essentially Bloodlet from Legion with a change to Chaos damage for mastery scaling, Good pairing with
邪能轰炸
for larger and more hits on AoE, and
弹跳利刃
from the class tree providing
投掷利刃
with 3 target cleave.
狂飙利刃
- Increases the damage of Throw Glaive in cleave scenarios and would be taken for it's extreme synergies with
邪能轰炸
and
碎魂创痕
.
There's quite a bit to unpack here, looking at scaling and what will make us interact better with stats on our character to keep us strong throughout an expansion we have
致命混沌
,
知己知彼
,
不择手段
,
破碎的命运
, and
怒焰
. Most are fixed around increasing Critical Strike scaling, however Shattered Destiny allows for longer extensions of demonic windows through Haste while Any Means Necessary will convert damage such as
恶魔追击
and
献祭光环
to Chaos damage making our Mastery scale them. Mastery scaling has already gone up with us getting access to multiple of the talent choices we had to make in Shadowlands that are all chaos, and some other talents being converted to chaos damage.
Havoc Demon Hunter Dragonflight Talent Tree - First Impressions
Overall, I'm excited for a lot of the new talents we are receiving in Dragonflight plus the combinations we can build of returning talents. To start,
恶魔之刃
is expected to be an instant lock due to the amount of fury generation talents we have access to which pushes a playstyle that isn't spamming demon's bite whenever we run low on fury and instead will leverage our multiple ways to generate fury with some passive generation layered in. This to me is a greatly preferred playstyle, Demon Blades is pretty popular in general and having access to it in a version of Havoc that isn't fury starved I expect to be widely enjoyed. They have also fixed our scaling issues outright while reducing our haste to push us to require stats instead of hasted RPPM effects feeling like a major part of our class. There are still negatives, many of which are fixable from the current iteration and are related to specific talent placements in the Havoc tree which I'll go over below.
Concerns and Problems
The layout of the tree itself has a key issue to it with having any real choice; The sides of the bottom of the 'hourglass' shape that has been put for the Havoc Talent Tree has 4 talents on each side that require the talent above them to be taken to get the talent below, Meaning for
无情强攻
,
, and
战刃风暴
you are REQUIRED to first take
毁灭之痕
then each of the three following talents one after the other. Specifically having
无情强攻
in this line up requires a weak 2 pointer single target talent in the AoE side of our tree being taken when it has no synergy's with anything we are attempting to play in AoE builds and just eats talent points. In general the shaping and the 4 talents in a row of requirement seem to be an issue to me but specifically with the fact it's more 'all or nothing' with this setup it creates the issue that widely divisive talents in the community such as
势如破竹
and
become much less 'optional' unless you decide to cut out entire parts of the tree to avoid them entirely.
Poorly placed talents exist in general now too,
命运共舞
is locked behind
狂飙利刃
when it would be greatly preferred to flip them.
狂飙利刃
is taken early in nearly every talent tree for Havoc, making the value of Dancing with Fate significantly higher while Mo'args is used exclusively in AoE builds when paired with Fel Bombardment and Soulrend.
怒焰
was moved away from the other
献祭光环
enhancement talents and moved to the left side of the tree, in a horrendous spot locked behind
落单的猎物
; which has the entirely opposite use case and it will be nearly required to run through it to access Ragefire.
无情强攻
in turn was switched away from the other chaos strike talents and pushed to the right side of the tree among the AoE talents, including being in the line of required talents to actually spec into
战刃风暴
and it makes zero sense to be where it is.
虚空行走
/
邪能爆发
-
With the tree littered entirely with DPS throughput options and very few avoidable undesired talents, our points are sparse in general. Netherwalk and Fel Eruption both have required use cases but require dropping big ticket talents to have access to since they only become available after the first gate opens with 8 talent points spent. Even in the first gate where
致死舞步
is placed, we must give up a moderate throughput talent to take the utility instead before opening the first gate. This leaves us with what feels like NO potential points to use on utility, when ideally we would have all 3 moved above the first gate and swapped with other talents so we could much more easily make the choice to take the defensive or utility power without losing impactful throughput talents before we unlock the first gate, and also limiting us from picking purely throughput with our talents.
无休猎手
/
内心之魔
/
破碎的命运
When you look at the layout around the capstone
破碎的命运
, You are required to take at minimum one of
无休猎手
or
内心之魔
to get to it. However, Shattered Destiny is about extending Demonic windows, especially when used around
恶魔变形
,
混沌变身
, and considering
仇恨之轮
in uptime increases you will have massively extended periods of time without entering or exiting demon form as you keep adding Demonic uptime and extensions to the current demon form. This almost entirely kills the value of both Restless Hunter and Inner Demon. Anti-synergistic pre-requisites are exceptionally frustrating when looking to get an exciting talent like Shattered Destiny and hopefully either the placements or how the demon form talents work are changed.
知己知彼
/
致命混沌
/
先发制人
With a lot of stat scaling options making their way into our tree, the synergy and overall power values of them comes into question. I am exceptionally happy to see good stat scaling and ways to gear my character outside of the versatility stacking that has been done the previous two expansions, however
知己知彼
alone provides pretty extreme amounts of critical strike scaling and could lead to issues deeper into the expansion as our critical strike pushes higher. This also will mean due to stacking critical strike that our burst windows with
先发制人
will scale up our crit chance and damage to much higher amounts and it will fit perfectly to burst heavily around abilities such as
精华破碎
and
恶魔追击
.
怒焰
Ragefire is the talent I am most excited to see in Dragonflight, however my concerns with it do not seem unwarranted and should be brought up. Due to
献祭光环
being uncapped, the amount of Ragefire we build up scales 1:1 with target count, and the damage Ragefire deals is NOT split or reduced on higher target counts. As an example of the quadratic scaling that causes to show why it's problematic; Say with Immolation Aura on 1 target Ragefire explodes for 5,000 damage, Increasing to 5 targets it will now deal 25,000 damage each totaling 125,000 damage, and for a 20 target count it will deal 100,000 damage each totaling 2,000,000 damage. The quadratic scaling will lead to issues if it is managed in Mythic+ scenarios to pull around havoc in massive pull sizes. However, when Unholy DK had similar in BFA it usually only saw play in MDI and it's possible this is a non issue. I would like to see Ragefire survive for Dragonflight which makes me think it should either have a square root scaling applied at 8 or 5 targets allowing it's power to somewhat exist on smaller target cleave while being pulled back on for massive pulls without preventing it from excelling in those intended scenarios.
势如破竹
Momentum was nerfed from the Shadowlands value of 15% to 12% damage done increase, however
复仇回避
and
恶魔追击
were added as ways to give uptime beyond
邪能冲撞
. This has become nearly irrelevant anyways, the uptime in Shadowlands was closer to 60% than 100% but due to
不稳定的恶魔之心
on the class tree reducing fel rush cooldown to 7 seconds prior to even including
青铜龙的祝福
from an Evoker. It becomes blatant that Momentum is now stronger than it ever was prior, while not holding the position it once had attempting to compete with the likes of Demonic. As it stands Momentum is simply too strong at current tuning, and while it was communicated it would be much more of an optional talent it instead looks to be as powerful as even the Capstones in our tree; making it nearly hard required to fit momentum into every single build off raw tuning.
Havoc Demon Hunter Example Builds
Looking first at a potential build geared towards Mythic+, due to the relative expected power and synergies in the tree it feels required for any situations with high target counts to go left in the tree to pick up
知己知彼
and
怒焰
for synergy with
and
滋长炼狱
. This leaves us with a few points 'wasted' on relatively weak cleave or aoe talents;
落单的猎物
is entirely dead outside pure ST but it locks us out of Ragefire which feels awful.
精华破碎
with the rework now does a massive amount of damage per target hit upfront making it more of an AoE talent than in the past. The expected power of this combination is pretty obscene.
Next up is a build geared more for Raiding based around Single Target DPS. Due to the requirement of going entirely down the left side of the tree to gain access to an incredibly strong setup of spells leading to
精华破碎
we end up feeling starved for points with the current tree setup if you wanted any variation. Hitting all the nodes that increase the power of Blade Dance (Though
命运共舞
is too costly to get while locked behind
狂飙利刃
) and Chaos Strike makes incredibly strong burst windows in demon form especially paired with
精华破碎
. Compared to a live build we are losing nearly nothing but swapping to a Demon Blades build while having access to most of the difficult choices we had to make at once. This includes taking both Momentum and Demonic, Taking all three of Essence Break, Cycle of Hatred, and First Blood while gaining other buffs around blade dance to increase it's ST power. The base kit should feel much stronger in Dragonflight. The biggest downfall of this build is the lack of
虚空行走
which is preferred by many in raid scenarios, but dropping
落单的猎物
for it should be a relatively minor dps loss.
Havoc Demon Hunter Dragonflight Talents for Raiding - How Strong is It?
It's incredibly hard to state how strong Havoc will be compared to other classes when it comes to raiding in Dragonflight. There hasn't been any tuning yet, let alone the final tuning passes which will dictate almost everything as we head into the expansion. What is possible to say is fortunately our builds are more versatile than they have been at the end of Shadowlands; access to both good single target and great cleave is a positive. Adding to this, we are guaranteed to scale better through natural interactions in a bunch of our talents and due to the more forced interaction from Know Your Enemy. The playstyle should be more engaging with a few more abilities thrown into the rotation and utilization of damage windows between Essence Break / Initiative / Demonic / Momentum requiring planning and timing.
Final Thoughts
All in all, the first iteration of our tree leaves much to be happy with and with tweaking and changes it is shaping up to have Havoc feeling incredibly better when compared to its Shadowlands counterpart. While the current placements or tuning of many talents seems massively problematic, we have so many talents we want beyond tuning just due to the exciting nature of them and I can't wait to see how the builds start shaking out as we get closer to the first raid tier and see our tier sets.
Interested in playing Havoc DH now? Check our out live guide for this spec!
Havoc Demon Hunter Guide
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