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"Fervent Strike" Mechanic Hotfixes in Current and Season 4 Mythic+ Dungeons
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由
Squishei
发表于
2022/06/10,04:01
Earlier today, Blizzard announced that certain Season 3 dungeons have their anti-kite mechanics (Fervent Strikes) changed. However, many of these spells also had their range changed and Blizzard hotfixed Fervent Strike mechanics from the Season 4 dungeons.
What is a "Fervent Strike" Mechanic
The "Fervent Strike" mechanic mostly originated in the Battle for Azeroth expansion, as many mobs in Mythic+ dungeons had an anti-kite mechanic built into mob's main spells. Many mobs in BFA Mythic+ would cast their Tankbuster ability on cooldown prioritizing their primary target, but if that player is out of range, it'll target someone else in melee range. One of the most common ones was
狂热打击
in Atal'Dazar, and thus these types of mechanics were dubbed "Fervent Strikes" by the community.
A
Fervent Strike
is a mechanic which prioritizes the primary threat target, but if that players is out of range will target someone else in range instead.
These mechanics been criticized as felt unfair and cheap, as sometimes your melee DPS just dies with little counterplay other than running away. There has been some speculation in the community as to why Fervent Strikes were made, including as a reactionary measure after the insane kite meta of Legion Mythic+ dungeons. However, when certain affixes force your tank to kite such as Necrotic, it does just lead to unfun gameplay.
Whether or not these mechanics are intentional has not been confirmed by Blizzard, but they have lasted the entirety of Battle for Azeroth and possibly all of Shadowlands.
Shadowlands Fervent Strikes
Announced Hotfixes
Earlier today, Blizzard announced that
certain mobs
are having their Fervent Strike effects removed. This targets some of the mobs that have a Fervent Strike, but not all of them.
In addition, what wasn't announced in the hotfixes was that it seems like some of these Tankbusters now have a
10 yards range
. For most spells this increases the range of the tankbuster, so be warned tanks!
Stabs the target, inflicting 3 Physical damage and increasing the damage of Beak Slice by 10% for 30 sec.
Range changed from 20 yd range to 10 yd range
Used by NPC:
领地刃喙鹤
,
刃喙鹤母
Inflicts 35 Physical damage to all enemies in front of the caster.
Range changed from None to 10 yd range
Used by NPC:
堕落的黑暗剑士
,
堕落的黑暗剑士
Inflicts 27 Physical damage to an enemy.
Cast Time changed from 0.75 sec cast to 1.5 sec cast
Range changed from 8 yd range to 10 yd range
Used by NPC:
肌肉虬结的水手
Inflicts Physical damage, interrupting casting for 1 sec.
Range changed from 8 yd range to 10 yd range
Used by NPC:
上古队长
We didn't datamine any spell changes to the Mistveil Matriarch in MIsts of Tirna Scithe, but this change was listed in the
hotfix notes
.
Possibly Still Fervent Strike
The
earlier hotfixes
is missing some mobs that Fervent Strike in Shadowlands Mythic+ dungeons. Here is a list of common mobs that likely still Fervent Strike as they are not listed in the hotfix notes:
忠诚的造物
and
缝合先锋
's
白骨爪击
in Necrotic Wake
腐烂的粘液之爪
's
侵蚀爪击
in Plaguefall
大厅哨兵
's
撕裂切割
in Sanguine Depths
邪恶的加尔贡
's
锯齿横扫
in Halls of Atonement
腥臭屠夫
's
吞噬血肉
in Theater of Pain
Unannounced Hotfixes - Season 4 Dungeons
However, there were some other hotfixes pushed at the same time which look similar. These seem to indicate some fixes to mobs in Season 4 dungeons to possibly remove Fervent Strike mechanics from the upcoming Season. Is Blizzard planning on moving away from Fervent Strike mechanics?
Return to Karazhan
The caster strikes out with a blade of pure Arcane energy. The victim takes an initial hit of Arcane damage and then burns for additional Arcane damage every second for 10 sec.
Range changed from 8 yd range to 10 yd range
Used by NPC:
抽象终结者
Slams the target, inflicting Physical damage and increases the Physical damage taken by the target by 50% for 5 sec.
Range changed from Melee Range to 10 yd range
Used by NPC:
幻影员工
Instantly inflicts 28 Nature damage and Poisons the target for 8 additional Nature damage every 2 sec.
Range changed from Melee Range to 10 yd range
Used by NPC:
老鼠
Grimrail Depot
Throws a wild punch inflicting Physical damage.
Range changed from Melee Range to 10 yd range
Used by NPC:
恐轨劳工
Operation: Mechagon
Inflicts Physical damage to an enemy and knocks them back
Cast Time changed from 0.8 sec cast to 1 sec cast
Range changed from 8 yd range to 10 yd range
Used by NPC:
屑骨恶霸
Inflicts Physical damage, interrupting casting for 1 sec.
Range changed from 8 yd range to 10 yd range
Used by NPC:
祖尔的持盾卫士
,
祖尔的持盾卫士
,
械顶机械师
Inflicts 40 Physical damage to an enemy.
Range changed from 8 yd range to 10 yd range
Used by NPC:
屑骨碾肉者
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