With scheduled weekly maintenance in each region this week, we're deploying a slate of adjustments and fixes to Dungeons and the
纳斯利亚堡 raid. Our goals are oriented around eliminating some pain points while reducing difficulty in encounters that have shown themselves to be frustrating.
Dungeons and Raids- 傲慢具象 (Prideful Affix) now sees through 潜行 and 隐形术 effects.
- 凋魂之殇
斯特拉达玛侯爵
凋缚狂热者 health and damage reduced by 40%. - Reduced the cast frequency of 感染毒雨 during her final phase.
- Slightly adjusted the timing of 魔药撞击 so there is a little more time between tentacle slaps.
赤红深渊 - Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on 史诗钥石 difficulty.
- 贪食的克里克西斯
撕裂撞击 damage reduced by 20% on all difficulties. - 精华吸收 damage reduced by 20% on Mythic difficulty.
执行者塔沃德 - 瞬息具象 health reduced by 20%.
晋升高塔 - 拉科西斯, 克罗托斯, and 阿斯托诺斯 are no longer affected by 史诗钥石 affixes that trigger on death (example: Sanguine).
- 拉科西斯, 克罗托斯, and Astronos Oppression now increases damage taken by 1% per application (was 2%).
通灵战潮 - When Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
- 格里恩 armaments (染血长枪, 被遗弃的盾牌, 释放的心能, and 被遗忘的铸锤) now persist through death.
- 脆骨弩手 damage reduced by 20%.
- Fixed an issue where 脆骨弩手's Shoot was ignoring armor.
- 脆骨战士 damage reduced by 20%.
- 脆骨法师's 寒冰箭雨 damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds).
- 脆骨法师's 寒冰箭 damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
- 尸体收割者 health reduced by 29%.
- 尸体采集器 health reduced by 29%.
- 缝合先锋 health reduced by 14%.
- 纳祖达's health reduced by 20%.
- Skeletal Monstrosity's health reduced by 20% and melee damage reduced by 25%.
- 忠诚的造物 health reduced by 24%.
- 格里恩缝合憎恶 health reduced by 25% and melee damage reduced by 17%.
- Blightbone
食腐蛆虫's 血肉饕餮 applications required to trigger 腐肉爆发 increased to 5 (was 3).
阿玛厄斯 - Reduced the range skeletons are summoned during 亡者领域.
- 邪恶狂热 attack speed bonus reduced by 20%.
- 复生的战士 damage reduced by 20%.
- 复生的弩手 damage reduced by 20%.
- 复生的法师's 寒冰箭雨 damage reduced by 20%
- 复生的法师's 寒冰箭雨 damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
外科医生缝肉 - 防腐剂 duration reduced to 1 minute (was 6 minutes).
纳斯利亚堡 - Council of Blood
惊骇箭雨 damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids. - 吸取精华 damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids.
- 黑暗伴舞 duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds).
泥拳 - 震天怒吼 damage reduced by 10% on Mythic difficulty.
- 锁链猛击 damage reduced by 35% on Mythic difficulty.
- 锁链渗血 damage reduced by 35% on Mythic difficulty.
Stone Legion Generals - 顽石军团巨怪 health reduced by 10% on Mythic difficulty.
- 顽石军团巨怪's 贪婪盛宴 cooldown increased by 6 seconds on Mythic difficulty.
- Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.
- 锯齿横扫, 锯齿撕裂, and 石拳's range increased to 100 yards (was 10 and 20 yards).
- 锯齿撕裂 and 石拳 damage reduced by 20% on Mythic difficulty.
- 裂心击's range increased to 300 yards (was 10 yards).
- 裂心击 no longer applies Heart Hemorrhage to the player who dispelled the 魔法 effect on Mythic difficulty.
- General Kaal and 格拉夏尔将军's spell cooldowns now reset with phase changes.
- 不稳定的石壳 absorb shield decreased by 20% on Mythic difficulty.
With the Stone Legion Generals fight, in addition to slightly reducing overall difficulty, we're making changes to make it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage, and the order in which they occur should be more reliable.