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PTR
11.0.2
PTR
11.0.5
Beta
Patch 10.1.5 PTR Datamined Spells and Abilities
PTR
由
Squishei
发表于
2023/05/11,19:00
Here are the spell changes for the very first Patch 10.1.5 PTR build!
Note: Some of the changes listed below are
live hotfixes
. For Augmentation Evoker spells,
click here
as well.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
The power of frost increases your Strength by 25% for 12 sec.
Each Rune spent while active increases your Strength by an additional 2%.
Effect #2 REMOVED Effect #3 Apply Aura: Mod Damage Done %: Modifies Hit Chance
Value: 0
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Specialization (1)
Effect #2 NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30%
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30%
Affected Spells:
Spells (2)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #2 REMOVED Effect #4 Apply Aura: Mod Damage From Caster %:
Value: 0
NEW Effect #4 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 0
Affected Spells:
(and 59 more.)
A disease that deals -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
REMOVED Effect #2 Apply Aura: Mod Damage From Caster %:
Value: 0
NEW Effect #2 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 0
Affected Spells:
(and 59 more.)
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (2)
Quickly attack for (66.8088%73.4897% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.6680880.734897)
NEW Effect #8 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 10
Talents (3)
Your auto attacks deal an additional (11.8044%12.9848% of Attack power) Shadow damage and generate 7-12 Fury.
Charge to your target and deal (77.7924%85.5716% of Attack power)% Fire damage.
Vengeance
Shear has a chance to reset the cooldown of Felblade.
Generates 40 Fury.
Havoc
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 2 sec.
Eye Beam:
Deals 25% increased damage.30% increased damage.
Fel Rush:
Generates 25-35 Fury.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
Specialization (2)
Fiery Brand deals 400 Fire damage every 5.22 sec.
Shears an enemy for (45.74%50.314% of Attack power) Physical damage, and shatters
Vengeance (Level 20)
two Lesser Soul Fragments
a Lesser Soul Fragment from your target.
Generates 10 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.45740.50314)
Talents (7)
Every 5.22 sec, Fiery Brand spreads to one nearby enemy.
You heal for 3% of all Fire damage you deal.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Buff Duration
Value: 3
NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 3
Brand an enemy with a demonic symbol, instantly dealing (200% of Attack power) % Fire damageFire damage
Vengeance (Level 38)
and 40030.9% of Attack power) * 10] Fire damage over 10 sec
The enemy's damage done to you is reduced by 40% for 10 sec.
Soul Cleave deals 30%40% increased damage to your primary target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3040
Rapidly slash your target for 45.32%49.852% of Attack power)% + (90.64%99.704% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Carve into the soul of your target, dealing 165%198% of Attack power) + (165%198% of Attack power)] Fire damage and an additional (107.415%128.898% of Attack power) Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 1.651.98)
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.358050.42966)
Multiple applications of Frailty may overlap.
Soul Cleave applies Frailty to your primary target for 5 sec.8 sec.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 58
Spells (2)
Quickly attack for (66.8088%73.4897% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Carve into the soul of your target, dealing 165%198% of Attack power) + (165%198% of Attack power)] Fire damage and an additional (107.415%128.898% of Attack power) Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.651.98)
Talents (1)
You deal 20% increased damage to enemies for 5 sec after Sigil of Misery's effect on them ends.
Range changed from None to 100 yd range
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (2)
Effect #1 Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 10080
Affected Spells:
Hurl a ball of energy at the target, dealing (60%57% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.60.57)
Talents (5)
Casting 2 Starfire empowers Wrath for 15 sec. Casting 2 Wrath empowers Starfire for 15 sec.
Eclipse (Solar)
Nature spells deal 15% additional damage and Wrath damage is increased by 20%.40%.
Eclipse (Lunar)
Arcane spells deal 15% additional damage and the damage Starfire deals to nearby enemies is increased by 30%.
When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 8%10% for 20 sec.
Every 30th Shooting Star calls down a Full Moon at 80% powereffectiveness upon its target.
Solar Eclipse increases Wrath's Astral power generation by 30%60% and Lunar Eclipse increases Starfire's damage and Astral Power generation by 20% for each target hit beyond the first, up to 60%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #5's Value
Value: 3060
Affected Spells:
When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 4%.
Rank 1: When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 4%.
Rank 2: When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 8%.
Talents (2)
Ferocious Bite hits all nearby enemies affected by your Rip for 35%30% of the damage dealt. Damage reduced beyond 5 target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3530
Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 60%50% of it instantly.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6050
Talents (9)
When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to heal for an additional 200%, and to be instant, free, and castable in all forms for 30 sec.
This effect cannot occur more than once every 20 sec.
Talent position has changed.
Thrash has a 10% chance to trigger an additional Thrash.
Rank 1: Thrash has a 10% chance to trigger an additional Thrash.
Rank 2: Thrash has a 20% chance to trigger an additional Thrash.
Talent position has changed.
Stampeding Roar's radius and duration are increased by 15%.
Your movement speed is increased by 5%.
Removed
Category changed from Talents to Uncategorized
Your damage has a 5% chance to trigger a free automatic Moonfire on that target.
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Talent position has changed.
Regrowth and Frenzied RegenerationFrenzied Regeneration's healing is increased by 20.0% on yourself.
Frenzied Regeneration has 1 additional charge.up to 150% based on your missing health.
Frenzied Regeneration has 1 additional charge.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150
Summons a beam of lunar light at your location, increasing your health by 15%, dealing Arcane damage and healing you for over 8 sec.
NEW Effect #2 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 15
Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take, increasing your damage done by 15%, granting you 25% leech, and reflecting (47.25% of Attack power) Nature damage back at your attackers.
REMOVED Effect #5 Apply Aura: Mod Damage Done %:
Value: 15
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Moonfire reduces damage dealt to you by 1%.
Rank 1: Moonfire reduces damage dealt to you by 5%.
Rank 2: Moonfire reduces damage dealt to you by 10%.
Talent position has changed.
Mangle generates 5 more Rage and deals 25% more damage.
Talent position has changed.
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 24%
Affected Spells:
(and 0 more.)
(Pvp Multiplier: 00.5)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 24%
Affected Spells:
(and 0 more.)
(Pvp Multiplier: 00.5)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 24%
Affected Spells:
(and 0 more.)
(Pvp Multiplier: 00.5)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 24%
Affected Spells:
(and 0 more.)
(Pvp Multiplier: 00.5)
Talents (1)
Lifebloom's healing is increased by 5.0% each time it heals, up to 75%. Also increases Lifebloom's final bloom amount by 10%.
Rank 1: Lifebloom's healing is increased by 3.0% each time it heals, up to 45%. Also increases Lifebloom's final bloom amount by 7%.
Rank 2: Lifebloom's healing is increased by 6.0% each time it heals, up to 90%. Also increases Lifebloom's final bloom amount by 15%.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
(Pvp Multiplier: 0.50.7)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 75
(Pvp Multiplier: 0.50.7)
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 0.50.7)
Spells (1)
REMOVED
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (40% of Spell power), every 2 sec for 14 sec.
Talents (2)
Call down a burst of energy, causing (65.025% of Spell power) Arcane damage to the target, and Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets.
Generates 10 Astral Power.
Effect #1 NEW Effect #5 Dummy
Value: 8
Call down a burst of energy, causing (87.5% of Spell power) Arcane damage to the target, and Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
NEW Effect #3 Dummy
Value: 8
Class Tools
Devastation
Talents
Preservation
Talents
Spec 1473
Talents
Talents (7)
Disintegrate reduces the remaining cooldown of your empower spells by 0.50 sec each time it deals damage.
Pyre reduces the remaining cooldown of your empower spells by 0.40 sec per enemy struck, up to 2.0 sec.
Talent position has changed.
Red spells extend the duration of your Fire Breath's damage over time by 1 sec.
Talent position has changed.
After casting 9 Pyres, your next Pyre will explode into a Firestorm.
Talent position has changed.
Essence Burst has a 20% chance to not be consumed.
Talent position has changed.
Quell's cooldown is reduced by 20 sec.
Talent position has changed.
Increases your maximum Essence to 6.
Talent position has changed.
Disintegrate has a 15% chance each time it deals damage to launch a level 1 Eternity Surge at 50% power.
Talent position has changed.
PvP Talents (6)
Trap the enemy in a time loop for 5 sec. Afterwards, they are returned to their previous location and health. Cannot reduce an enemy's health below 20%.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Wreathe yourself in arcane energy, preventing the next 3 full loss of control effects against you. Lasts 30 sec.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Fire Breath burns away 1 beneficial Magic effect per empower level from all targets.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Grab an enemy and fly with them to the target location.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Hover makes you immune to movement speed reduction effects.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Talents (1)
Essence Burst stacks 2 times.
Talent position has changed.
PvP Talents (1)
Summon a flying projection of yourself that heals allies you pass through for (200% of Spell power). Detonating your projection dispels all nearby allies of Magical effects, and heals for (900% of Spell power) over 20 sec.
Specializations changed from Preservation to Preservation/Augmentation
Specialization (5)
NEW
Effect #1 Apply Aura: Add Modifier - %
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Affected Spells:
Effect #3 Apply Aura: Mod Mana Pool %
Value: -80
Effect #4 Apply Aura: Mod Mana Regen %
Value: -36
Effect #5 Apply Aura: Add Modifier - %
Value: 15%
Affected Spells:
Effect #6 Apply Aura: Add Modifier - %
Value: 15%
Affected Spells:
Effect #7 Apply Aura: Mod Pet Damage %
Effect #8 Apply Aura: Effect Aura #531
Effect #9 Apply Aura: Mod Attacker Ranged Crit Chance - %
Value: -15
Effect #10 Apply Aura: Add Modifier - Flat (Label)
Value: 20
Affected Spells:
Effect #11 Apply Aura: Add Modifier - %
Value: 63%
Affected Spells:
Effect #12 Apply Aura: Add Modifier - %
Value: 69%
Affected Spells:
Effect #13 Apply Aura: Add Modifier - %
Value: 25%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - %
Value: 25%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - % (Label)
Value: 25%
Affected Spells:
Effect #16 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
(Pvp Multiplier: 3)
Effect #17 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
(Pvp Multiplier: 3)
NEW
Ebon Might and Breath of Eons are 40% more effective when not in a raid.
NEW
Casting an empower spell grants Shifting Sands to 2 allies, preferring damage dealers, increasing their Versatility by 4.0% for 10 sec.
The durations of Shifting Sands, Breath of Eons, and your other helpful auras are increased by 4.0%.
NEW
When you kill an enemy that yields experience or honor, the cooldown of Emerald Blossom is refreshed and your next Emerald Blossom within 20 sec restores an additional 20% of maximum health to you.
NEW
Eruption increases the duration of your active Ebon Might effects by 1 sec.
Your empower spells increase the duration of your active Ebon Might effects by 3 sec.
Breath of Eons
Breath of Eons
Deep Breath increases the duration of your active Ebon Might effects by 5 sec.
This effect can critically strike, increasing the duration of Ebon Might by an additional 50%.
Talents (42)
NEW
Eruption reduces the remaining cooldown of Upheaval by 1.0 sec.
NEW
Prescience has a 35% chance to grant Essence Burst.
NEW
Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 13.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
Rank 1: Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 12.5% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
Rank 2: Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 20.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 40% for 4 sec.
NEW
Conjure a pair of Weyrnstones, one for your target ally and one for yourself. Only one ally may bear your Weyrnstone at a time.
A Weyrnstone can be activated by the bearer to transport them to the other Weyrnstone's location, if they are within 100 yds.
NEW
Protect an ally with 15 explosive dragonscales, increasing their Armor by 30% of your own.
Melee attacks against the target cause 1 scale to explode, dealing Volcanic damage to enemies near them. This damage can only occur every few sec.
Blistering Scales can only be placed on one target at a time. Casts on your enemy's target if they have one.
NEW
Fly to the targeted location, exposing Temporal Wounds on enemies in your path for 10 sec.
Temporal Wounds accumulate 15% of damage dealt by your allies affected by Ebon Might, then critically strike for that amount as Arcane damage.
Augmentation
Applies Ebon Might for 5 sec
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
NEW
Breath of Eons grants allies a shield for 100% of the damage dealt.
NEW
Fatal attacks are diverted into a nearby timeline, preventing the damage, and your death, in this one.
The release of temporal energy restores health to you, and (300% of Spell power) to 4 nearby allies, over 9 sec. Healing starts high and declines over the duration.
May only occur once every 6 min.
NEW
Learn to attune yourself to the essence of the Black or Bronze Dragonflights:
Black Attunement: You and your 4 nearest allies have 5% increased maximum health.
Bronze Attunement:You and your 4 nearest allies have 10% increased movement speed.
NEW
Increase your 4 nearest allies' primary stat by 10% of your own , and cause your Eruption to deal 20% more damage, for 10 sec.
May only affect 4 allies at once, and prefers to imbue damage dealers.
Eruption,
Breath of Eons
Breath of Eons
Deep Breath, and your empower spells extend the duration of these effects.
NEW
Azure Strike has a 10% chance per target hit to echo, casting again.
NEW
Cause a violent eruption beneath an enemy's feet, dealing (200% of Spell power) Volcanic damage split between them and nearby enemies.
Augmentation
Increases the duration of your active Ebon Might effects by 1 sec
NEW
Your Living Flame has a 20% chance, and your Azure Strike has a 15% chance, to make your next Eruption cost no Essence.
Essence Attunement
Stacks 1 times
NEW
Prescience grants the ally a chance for their spells and abilities to echo their damage or healing, dealing 15% of the amount again.
NEW
Your empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.
NEW
Azure Strike reduces the remaining cooldown of Landslide by 1 sec per target hit.
NEW
Essence Burst reduces the cast time of Eruption by 30%.
NEW
Fire Breath grants the inferno's blessing for 8 sec to you and your allies affected by Ebon Might, giving their damaging attacks and spells a high chance to deal an additional Fire damage.
NEW
The cooldowns of your spells are reduced by 15%.
NEW
When cast, Blistering Scales grants the target a shield that absorbs up to damage for 30 sec based on their missing health. Lower health targets gain a larger shield.
NEW
Consuming Essence Burst grants you 5% Intellect for 8 sec. Stacks up to 2 times.
NEW
Essence abilities have a chance to form a mote of diverted time near you. Anyone who comes in contact with the mote gains 10 seconds of reduced cooldown to their major ability.
NEW
Breath of Eons
Breath of Eons
Deep Breath casts an Eruption at the first 3 enemies struck.
NEW
Breath of Eons reduces enemies' movement speed by 70%, and reduces their attack speed by 50%, for 10 sec.
NEW
Breath of Eons
Breath of Eons'
Deep Breath's cooldown is reduced by 10 sec.
NEW
Grant an ally the gift of foresight, increasing their critical strike chance by 3%
Fate Mirror
and occasionally copying their damage and healing spells at 15% power
for 20 sec.
Affects the nearest ally within 25 yds, preferring damage dealers, if you do not have an ally targeted.
NEW
Your effects that extend Ebon Might also extend Symbiotic Bloom.
Effect #1 Apply Aura: Dummy
Value: 15
NEW
When cast at an enemy, Living Flame strikes 1 additional enemy for 100% damage.
NEW
Each time Blistering Scales explodes it deals 10% more damage for 12 sec, stacking 10 times.
NEW
Blistering Scales has 5 more scales, and casting Eruption restores 1 scale.
NEW
Eruption deals 30% more damage per enemy struck, up to 150%.
NEW
Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 2 sec.
Rank 1: Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 2 sec.
Rank 2: Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 4 sec.
NEW
Evoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 40 yds for 10 sec.
Affects the nearest healer within 60 yds, if you do not have a healer targeted.
NEW
While flying during
Breath of Eons
Breath of Eons
Deep Breath, 50% of damage you would take is instead dealt over 10 sec.
NEW
Emerald Blossom increases targets' healing received by 3% for 10 sec.
Rank 1: Emerald Blossom increases targets' healing received by 3% for 10 sec.
Rank 2: Emerald Blossom increases targets' healing received by 6% for 10 sec.
NEW
Upheaval deals 50% increased damage to the primary target, and launches them higher.
NEW
Surge forward in time, causing your spells to cool down 1000% faster for 2 sec.
NEW
Enchant an ally to appear out of sync with the normal flow of time, reducing threat they generate by 30% for 30 min. Less effective on tank-specialized allies.
May only be placed on one target at a time.
NEW
Time Skip channels for 1 sec longer.
NEW
Upheaval cannot be interrupted, and has an additional 10% chance to critically strike.
NEW
Gather earthen power beneath your enemy's feet and send them hurtling upwards, dealing (430% of Spell power) Volcanic damage to the target and nearby enemies.
Augmentation
Increases the duration of your active Ebon Might effects by 3 sec
Empowering expands the area of effect.
I: 3 yd radius.
II: 6 yd radius.
III: 9 yd radius.
NEW
Eruption's Essence cost is reduced by 1.
PvP Talents (1)
NEW
Form a protective barrier of molten rock around an ally, absorbing up to damage. While the barrier holds, your ally cannot be interrupted or silenced.
Spells (3)
Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (230% of Spell power) Volcanic damage to enemies in your path.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
Augmentation
Increases the duration of your active Ebon Might effects by 5 sec
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for Fire damage, reduced beyond 5 targets.
Augmentation
Increases the duration of your active Ebon Might effects by 3 sec
Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals damage instantly and over 20 sec.
II: Deals damage instantly and over 14 sec.
III: Deals damage instantly and over 8 sec.
Augmentation:
Send a flickering flame towards your target, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (230% of Spell power).
Cost changed from 2.0% of base mana / 2.0% of base mana / 2.0% of base mana to 2.0% of base mana / 2.0% of base mana / 2.0% of base mana / 2.0% of base mana
Talents (3)
Augmentation:
Initial, Devastation, Preservation:
Disintegrate channels 20% faster and Eruption's cast time is reduced by 20%
Initial, Devastation, Preservation:
Disintegrate channels 20% faster.
Effect #1 NEW Effect #3 Apply Aura: Modifies Cast Time
Value: -20%
Affected Spells:
You may reactivate
Dream Flight
Dream Flight and
Deep BreathBreath of Eons
Breath of Eons
<br /> within 3 sec after landing to travel back in time to your takeoff location.
Breath of Eons
Breath of Eons
Deep Breath stuns enemies for 3 sec.
PvP Talents (1)
Breath of Eons
Breath of Eons
Deep Breath forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for (480% of Spell power) Fire damage. Lasts 6 sec.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Anima Powers (2)
Dream Flight
Dream Flight
Deep Breath causes enemies to take 50% increased damage from all sources for 20 sec.Breath of Eons
Breath of Eons
Deep Breath causes enemies to take 50% increased damage from all sources for 20 sec.
Dream Flight
Dream Flight
Deep Breath causes enemies to take 50% increased damage from all sources for 20 sec.Breath of Eons
Breath of Eons
Deep Breath causes enemies to take 50% increased damage from all sources for 20 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (1)
Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.
Only one Hunter's Mark can be applied at a time.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Damage From Caster %:
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (1)
Blasts the target with energy, dealing (62.1078%68.6769% of Spell power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6210780.686769)
Talents (20)
Launches bolts of arcane energy at the enemy target, causing (84.9139%97.65% of Spell power) Arcane damage.
For each Arcane Charge, deals 30% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.8491390.9765)
Category changed from Talents to Specialization
Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of 39.0663%42.787% of Spell power)] Arcane damage.
Talent position has changed.
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (120.12%138.138% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
Talent position has changed.
Arcane Surge lasts an additional 3 sec and grants 25% increased Spell Damage.
Removed
Category changed from Talents to Uncategorized
Expend all of your current mana to annihilate your enemy target and nearby enemies for up to 187.6%215.74% of Spell power) * 2] Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets.
For the next 1215 sec, your Mana regeneration is increased by 425% and spell damage is increased by 10%.35%.
Effect #1 School Damage
Value: 0 (SP mod: 1.8762.1574)
Consuming Arcane Charges increases your Haste by 2% for 12 seconds, stacks up to 5 times.
Talent position has changed.
Arcane Orb gains 1 additional charge.
Talent position has changed.
NEW
Clearcasting makes your next Arcane Missiles channel 20% faster or Arcane Explosion echo for 40% damage.
Increases Arcane Explosion and Arcane Blast damage by 10%.
Rank 1: Increases Arcane Explosion and Arcane Blast damage by 10%.
Rank 2: Increases Arcane Explosion and Arcane Blast damage by 20%.
Talent position has changed.
Standing still for 10 sec grants you Foresight, allowing you to cast while moving for 4 sec. This duration begins when you start moving.
Talent position has changed.
Arcane Blast has a 10% chance to generate an additional Arcane Charge. If you were to gain an Arcane Charge while at maximum charges instead gain 10% Arcane damage for 10 sec.
Talent position has changed.
Prismatic Barrier further reduces magical damage taken by an additional 5%10% and duration of harmful Magic effects by 10%15%.
Effect #1 Apply Aura: Modifies Effect #3's Value
Value: -5-10
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #4's Value
Value: -10-15
Affected Spells:
Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20%.
Talent position has changed.
Places a Nether Tempest on the target which deals (19.62%22.5636% of Spell power) Arcane damage over 12 sec to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets.
Damage increased by 60% per Arcane Charge.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.016350.018803)
Consuming Clearcasting reduces the cooldown of Arcane Orb by 2 sec.
Additionally, casting Arcane Missiles 15 times firesArcane Barrage has a 10% chance per Arcane Charge consumed to launch an Arcane Orb toward your target. Clearcast Arcane Missiles count as 2.in front of you.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
REMOVED Effect #2 Dummy
Value: 2
REMOVED Effect #3 Dummy
Value: 2000
Conjure a radiant spark that causes (91.2%104.88% of Spell power) Arcane damage instantly, and an additional (59.4%68.34% of Spell power) damage over 12 sec.
The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
Effect #1 School Damage
Value: 0 (SP mod: 0.9121.0488)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.0990.1139)
If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
Talent position has changed.
Evocation grants 1 Arcane Chargechannels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 10.5 sec. Lasts 30 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Modifies Buff Duration
Value: -50%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 750
Affected Spells:
Clearcasting allows Arcane Missiles to be channeled while moving.
Evocation can be channeled while moving.
Talent position has changed.
Pulses arcane energy around the target enemy or ally, dealing (30%34.5% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Effect #2 School Damage
Value: 0 (SP mod: 0.30.345)
Runecarving Powers (1)
Evocation grants 1 Arcane Charge, and while channeling Evocation, your Intellect is increased by 2% every 10.5 sec. Lasts 30 sec.
Inventory Type: Legs, Feet, Hands
Specialization (1)
Throws a fiery ball that causes (103.879%119.461% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.038791.19461)
Talents (11)
Causes an explosion around yourself, dealing (47.25%54.3375% of Spell power) Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 6 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.47250.543375)
Shields you in flame, absorbing damage
Molten Skin
and reducing Physical damage taken by 0%
for 1 min.
Melee attacks against you cause the attacker to take (12.5%14.375% of Spell power) Fire damage.
Fireball applies Conflagration to the target, dealing an additional (6.6%7.59% of Spell power) Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal (6.75%7.7625% of Spell power) Fire damage to nearby enemies.
Blasts the enemy for (116.05%133.46% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 1.16051.3346)
Flamestrike leaves behind a patch of flames that burns enemies within it for 5.076%5.8374% of Spell power)] Fire damage over 8 sec.
Calls down a pillar of fire, burning all enemies within the area for (63.9285%73.5178% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.6392850.735178)
The target becomes a Living Bomb, taking (30%34.5% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (17.5%20.125% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Calls down a meteor which lands at the target location after 3 sec, dealing (260%299% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 8.25%9.4875% of Spell power)] Fire damage over 8.5 sec to all enemies in the area.
Hurls a Phoenix that deals (84.6%97.29% of Spell power) Fire damage to the target and reduced damage to other nearby enemies.
Hurls an immense fiery boulder that causes (163.08%187.542% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.63081.87542)
Scorches an enemy for (23.575%27.1113% of Spell power) Fire damage. Castable while moving.
Effect #1 School Damage
Value: 0 (SP mod: 0.235750.271113)
PvP Talents (1)
Every 2 sec in combat with no enemiesenemy players or creatures closer than 15 yds, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards.
This effect stacks up to 5 times and lasts for 3 sec.
Specialization (1)
Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Frost
Increases the damage of Frozen Orb by 15%
Effect #1 Effect #3 Apply Aura: Modifies Spell Power
Value: 0 (SP mod: 0.021280.024472)
Affected Spells:
Talents (10)
Ice shards pelt the target area, dealing 11.4766%13.2% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Calls down a series of 7 icy comets on and around the target, that deals up to 46.2%53.13% of Spell power)] Frost damage to all enemies within 6 yds of its impacts.
Launch a bolt of ice at the enemy, dealing (200%230% of Spell power) Frost damage and granting you Brain Freeze.
Splitting Ice
Deals 200%230% of Spell power) * 80 / 100] Frost damage to a second nearby target
Unleash a flurry of ice, striking the target 3 times for a total of 36.377%41.8336% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Launches an orb of swirling ice up to 40 yards forward which deals up to 11.8422%13.62% of Spell power)] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (25.2%28.98% of Spell power) Frost damage.
Rank 1: Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (25.2%28.98% of Spell power) Frost damage.
Rank 2: Flurry has a 30% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (25.2%28.98% of Spell power) Frost damage.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (393.173%452.15% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Quickly fling a shard of ice at the target, dealing (34.675%39.8762% of Spell power) Frost damage
Splitting Ice
and 34.675%39.8762% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Causes a whirl of icy wind around the enemy, dealing (120%138% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yards, and freezing them in place for 2 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.21.38)
Channel an icy beam at the enemy for 5 sec, dealing (168%193.2% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.681.932)
Spells (5)
Fire, Frost, Initial:
Causes an explosion of magic around the caster, dealing (56.26%64.7% of Spell power) Arcane damage to all enemies within 10 yards.
Arcane:
Causes an explosion of magic around the caster, dealing (56.26%64.7% of Spell power) Arcane damage to all enemies within 10 yards.
Generates 1 Arcane Charge if any targets are hit.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.56260.647)
Targets in a cone in front of you take (37.5%43.125% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.3750.43125)
Blasts the enemy for (72%82.8% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 0.720.828)
Blasts enemies within 12 yds of you for (4.4775%5.149% of Spell power) Frost damage and freezes them in place for 6 sec. Damage may interrupt the freeze effect.
Effect #2 School Damage
Value: 0 (SP mod: 0.0447750.05149)
Launches a bolt of frost at the enemy, causing (69.3048%79.7% of Spell power) Frost damage and slowing movement speed by 50% for 8 sec.
Talents (14)
Your barrier's cooldown recharges 20%30% faster while the shield persists.Rank 1: Your barrier's cooldown recharges 10% faster while the shield persists.
Rank 2: Your barrier's cooldown recharges 20% faster while the shield persists.
Effect #3 Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 2030
Affected Spells:
"]
Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 2030
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #5's Value
Value: 2030
Affected Spells:
Maximum rank has changed from 2 to 1
Teleports you back to where you last Blinked and heals you for (20 / 100 * Total health) health. Only usable within 8 sec of Blinking.
Talent position has changed.
Enemies in a cone in front of you take (58.25%66.99% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #2 School Damage
Value: 0 (SP mod: 0.58250.6699)
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared.
When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Talent position has changed.
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
You take 60% reduced damage while invisible and for 3 sec after reappearing.
Talent position has changed.
NEW
Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Frost Nova now has 2 charges.
Talent position has changed.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Talent position has changed.
Turns you invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 sec. Taking any action cancels the effect.
Category changed from Talents to Abilities
NEW
Initial:
Cast Barrier on yourself and 3 nearby allies.
Fire:
Cast Blazing Barrier on yourself and 3 nearby allies.
Frost:
Cast Ice Barrier on yourself and 3 nearby allies.
Arcane:
Cast Prismatic Barrier on yourself and 3 nearby allies.
NEW
You and your allies within 40 yards instantly become invisible for 10 sec. Taking any action will cancel the effect.
Does not affect allies in combat.
Draw power from the Night Fae, dealing 53.04%60.996% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by 12 sec over 4 sec.
Talent position has changed.
Initial:
Casting reduces the cooldown of your loss of control abilities by 1 sec.2 sec.
Arcane:
Casting Clearcasting Arcane Missiles reduces the cooldown of your loss of control abilities by 1 sec.2 sec.
Fire:
Casting Fire Blast reduces the cooldown of your loss of control abilities by 1 sec.2 sec.
Frost:
Casting Ice Lance on Frozen targets reduces the cooldown of your loss of control abilities by 1 sec.2 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -1000-2000
Maximum rank has changed from 2 to 1
The cooldown of Ice Block is reduced by 2030 sec.
Rank 1: The cooldown of Ice Block is reduced by 2030 sec.
Rank 2: The cooldown of Ice Block is reduced by 4060 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -20000-30000
Affected Spells:
Covenant Abilities (2)
Draw power from the ground beneath, dealing 53.04%60.996% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by 10 sec over 4 sec.
Draw power from the ground beneath, dealing 53.04%60.996% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by 10 sec over 4 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.53040.60996)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for (40.356%46.4094% of Spell power), plus an additional (15.12%17.388% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. Castable while moving.
Spells (2)
REMOVED
Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (105% of Spell power) over 4.5 sec.
Enveloping Mist costs 50% less mana while Yu'lon is active.
REMOVED
Heals all party and raid members within 40 yds for (325.45% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Healing increased by 100% when not in a raid.
Talents (2)
NEW
Your dodge chance is increased by 10%.
NEW
Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2.0% of your max health every 2 second in combat, stacking up to 10%.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (4)
Holy Paladin core passive
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 63%
Affected Spells:
(and 0 more.)
(Pvp Multiplier: 24)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 63%
Affected Spells:
(Pvp Multiplier: 24)
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 80%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 0.5
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 63%
Affected Spells:
(and 0 more.)
(Pvp Multiplier: 24)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 63%
Affected Spells:
(Pvp Multiplier: 24)
NEW Effect #19 Apply Aura: Mod Cooldown %:
Value: 100
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 80%
Affected Spells:
NEW Effect #21 Apply Aura: Mod Cooldown %:
Value: 50
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 0.5
Affected Spells:
Holy Shock has an additional 30%10% chance to crit.
Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 3010
Affected Spells:
Category changed from Specialization to Uncategorized
Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or cause your next Holy Light to generate 1 Holy Power.empower your next spell cast:
Flash of Light: Mana cost reduced by 30%
Holy Light: Generates 1 Holy Power.
Judgment: Greater Judgment prevents an additional 100% damage dealt by the target.
Judges the target, dealing (112.5% of Spell power) Holy damage
Greater Judgment
and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
preventing damage dealt by the target
Holy
Generates 1 Holy Power.
Cost changed from 3.0% of base mana to 12.0% of base mana
Talents (48)
Empowers your chosen aura for 8 sec.
Talent position has changed.
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 575%500% of the damage done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Effect #1 Effect #5 Apply Aura: Dummy:
Value: 575500
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 575%500% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 8 sec.Rank 1: Word of Glory and Light of Dawn have a 7% chance to grant you Avenging Wrath for 8 sec.
Rank 2: Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 8 sec.
NEW
When you spend Holy Power, gain Awakening.
At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 sec.
Rank 1: When you spend Holy Power, gain Awakening.
At 16 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 sec.
Rank 2: When you spend Holy Power, gain Awakening.
At 8 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 sec.
Imbue a friendly target with a Barrier of Faith, absorbing 3.05 * (1 + Versatility)] damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 50%40% of effective healing from your Flash of Light, or Holy LightHoly Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 5040
Cost changed from 16.0% of base mana to 12.0% of base mana
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Talent position has changed.
Apply a Beacon of Light to your target and 3 injured allies within 30 yds for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
Talent position has changed.
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Radius
Value: 30%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Now a Holy spell
Category changed from Uncategorized to Talents
NEW
Glimmer of Light's healing and damage is increased by 10%, but it can only affect 1 target at a time.
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Talent position has changed.
CastingYour Holy Shock, Flash of Light, and Holy Light spells extend the duration of Tyr's Deliverance on yourself when cast on targets affected by Tyr's Deliverance.extends the duration of your Tyr's Deliverance by 2.5 sec.
Casting Holy Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 5.0 sec.
Holy Shock: Extends 2.5 sec.
Flash of Light: Extends 5.0 sec.
Holy Light: Extends 10.0 sec.
Tyr's Deliverance can be extended up to a maximum of 50 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25005000
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 500010000
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2500
Beacon of Light transfers an additional 10% of the amount healed.
Rank 1: Beacon of Light transfers an additional 10% of the amount healed.
Rank 2: Beacon of Light transfers an additional 20% of the amount healed.
Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 1020
Affected Spells:
Maximum rank has changed from 2 to 1
NEW
Absorb your active Glimmer of Lights, triggering their effects at 100% value and granting 4000 Mana per Glimmer of Light consumed.
The healing of your next Holy Light or Flash of Light is increased by 60% and its cast time is reduced by 30%.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Talent position has changed.
Holy Shock has a 5%and Judgment have a 8% increased critical strike chance.Rank 1: Holy Shock has a 7% increased critical strike chance.
Rank 2: Holy Shock has a 15% increased critical strike chance.
Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 58
Affected Spells:
Maximum rank has changed from 2 to 1
Reduces all damage you take by 20% for 8 sec. Usable while stunned.
Category changed from Talents to Specialization
While empowered by Infusion of Light, Flash of Light heals for an additional 10%20%, and Holy Light refundsor Judgment refund 1% of your maximum mana.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Blessing of Freedom increases the target's movement speed by 15%.
Blessing of Spellwarding
Blessing of Spellwarding
Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends.
Now available to all specs
Talent position has changed.
Lay on Hands grants the target 30% increased armor for 1 min.
Removed
Category changed from Talents to Uncategorized
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (19.2%192% of Spell power) or healed for (45.6%228% of Spell power).
Glimmer of Light's healing and damage is decreased for each target affected.
You may have Glimmer of Light on up to 8 targets.3 targets.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
Talent position has changed.
NEW
Spending Holy Power has a 15% chance to trigger Glimmer of Light's healing and damage.
NEW
Holy Shock has a 10% chance to refund a charge when cast, increasing based on how many Glimmer of Lights you have active.
NEW
Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 80% more and be instant cast.
NEW
Crusader Strike generates 1 additional Holy Power and deals 25% more damage.
An efficient spell, healing a friendly target for (260% of Spell power).
Category changed from Talents to Specialization
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (150% of Spell power) Holy damage and radiates healing to 5 allies within 15 yds.
If the beam is aimed at a friendly target, it heals for and radiates (90% of Spell power) Holy damage to 5 enemies within 15 yds.
Talent position has changed.
Triggers a burst of Light on the target, dealing (61.2% of Spell power) Holy damage to an enemy, or (139.5%118.575% of Spell power) healing to an ally.
Holy (Level 18)
Holy Shock
Has an additional 30%10% critical strike chance
Generates 1 Holy Power.
Cooldown changed from 7.5 sec cooldown to 8.5 sec recharge
Charges changed from None to 1 Charges
Holy Light and Flash of Light healing increased by 10%.
Removed
Category changed from Talents to Uncategorized
NEW
Glimmer of Light can affect 5 additional targets.
Infusion of Light has 1 additional charge, increases Greater Judgment's effect by an additional 50%, reduces the cost of Flash of Light by an additional 30%, and causes every 3 casts of Holy Light to generate an additional Holy Power.
NEW Effect #4 Apply Aura: Modifies Effect #4's Value
Value: 50
Affected Spells:
Unleashes a wave of Holy energy, healing up to 5 injured allies within a yd frontal cone for (101.64%91.476% of Spell power).
NEW
Holy Shock now has 2 charges.
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (40% of Spell power), every 2 sec for 14 sec.
Talent position has changed.
NEW
Your Holy Power spenders have a 20% chance to reduce the damage your allies with Glimmer of Light take by 8% for 4 sec.
NEW
50% of Glimmer of Light's overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.
Holy Light and, Flash of Light, and Judgment have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Talent position has changed.
Crusader Strike now has 2 charges.
Talent position has changed.
NEW
Judgment has a 50% chance to cast Consecration at the target's location.
The limit on Consecration does not apply to this effect.
NEW
After casting Daybreak, your next 3 Holy Shocks cast 2 additional times.
Protection:
Holy:
Call upon the Light and become an avatar of retribution for 25 sec, causing Judgment to generate 1 additional Holy Power.
Combines with Avenging Wrath.
Holy:
Call upon the Light and become an avatar of retribution for 25 sec, reducing Holy Shock's cooldown by 40%.20%.
Combines with Avenging Wrath.
Effect #2 Apply Aura: Dummy: Modifies Effect #5's Value
Value: -40-20
Specializations changed from Holy to Holy/Protection
Talent position has changed.
NEW
Shield of the Righteous deals (160% of Spell power) damage to its first target struck.
Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn free.
Word of Glory and Light of Dawn healing increased by 5%.
Removed
Category changed from Talents to Uncategorized
NEW
Lay on Hands' cooldown is reduced by 2.0 sec per Holy Power spent.
Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power.
Casting Flash of Light or Holy Light on targets without Beacon of Light has a chance to grant 1 Holy Power, increasing based on their current health threshold.
Talent position has changed.
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 10 sec within 20 yds for (59%40 yds for (82.6% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light, and Flash of LightFlash of Light, and Holy Shock spells for 10 sec.
Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%.
Talent position has changed.
Hammer of Wrath heals up to 5 injured allies for 500% of the damage done, split evenly among them.
Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #3 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
PvP Talents (1)
When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.
At 100 stacks of Reckoning, your next
Holy
Judgment deals 25%
Protection, Retribution
weapon swing deals 200%
<brweapon swing deals 200% increased damage, will critically strike, and activates
Crusade
Crusade
Avenging Wrath for
Crusade
9
6 sec.
Specializations changed from Holy/Protection/Retribution to Protection/Retribution
Specialization (1)
Judgment generates 1 Holy Power.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Talents (1)
Lay on Hands' cooldown is reduced by 11.0 sec per Holy Power spent.
Talents (1)
Final Verdict
Final Verdict
Justicar's Vengeance
Justicar's Vengeance
and Blade of Justice deal 10% increased damage.
The range of
Final Verdict
Final Verdict and
Blade of Justice is increased to 20 yds.
Spells (4)
Call upon the Light to become an avatar of retribution, 40%,]20%,]
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
and activating all the effects learned for Avenging Wrath for 20 sec
Judges the target, dealing (61.0542% of Spell power)
Blades of Light
Holystrike
Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
.
Protection, Retribution Holy, Protection, Retribution
Generates 1 Holy Power.
REMOVED
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (40% of Spell power), every 2 sec for 14 sec.
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 10 sec within 20 yds for (59%40 yds for (82.6% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light, and Flash of LightFlash of Light, and Holy Shock spells for 10 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 0.590.826)
Talents (2)
Judgment causes the target to take 30% increased damage from your next Crusader Strike or Holy Shock.deems the targets unworthy, preventing the next damage dealt by the target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 0200
Blessing of Dawn:
Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%.
Blessing of Dusk:
Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cool down 10% faster.cooldown 10% faster.
Tier 3 Azerite Powers (Item Level 220) (1)
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for 365 or healed for 403.
You may have Glimmer of Light on up to 8 targets.3 targets.
Related Azerite Power Spells (Item Level 220) (2)
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (365192% of Spell power) or healed for (403.
228% of Spell power). Glimmer of Light's healing and damage is decreased for each target affected.
You may have Glimmer of Light on up to 8 targets.3 targets.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 83
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for 365 or healed for 403.
You may have Glimmer of Light on up to 8 targets.3 targets.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (6)
Increases the damage of Holy Fire by 15%.
Holy Fire deals 25% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
Rank 1: Increases the damage of Holy Fire by 15%.
Holy Fire deals 30% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
Rank 2: Increases the damage of Holy Fire by 30%.
Holy Fire deals 60% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1530%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1530%
Affected Spells:
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2560
Talent position has changed.
Maximum rank has changed from 2 to 1
Renew instantly heals casts instantly heal your target for 40% of its total periodic effect.
NEW
Your Holy Words have a 25% chance to reset the cooldown of Prayer of Mending.
Rank 1: Your Holy Words have a 13% chance to reset the cooldown of Prayer of Mending.
Rank 2: Your Holy Words have a 25% chance to reset the cooldown of Prayer of Mending.
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (232.75% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Talent position has changed.
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (83.125% of Spell power).
Talent position has changed.
REMOVED
Smite and Holy Nova deal 25% additional damage to targets affected by your Holy Fire.
PvP Talents (1)
Fully-channeled Mind Flays cause you to steal 3% haste from the target for 20 sec. Only 12% haste can be stolen from a single target.
Stacks up to 8 times.Siphon haste from enemies, stealing 4% haste per stack of Mind Trauma, stacking up to 6 times. Mind Spike and fully channeled Mind Flays grant 1 stacks of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Lasts 20 sec.
You can only gain 3 stacks of Mind Trauma from a single enemy.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 121
Spells (4)
REMOVED
Miracle Worker
Gain a charge
Reset the cooldown of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 300% and reducing their cost by 100%.
REMOVED
Increases your non-periodic Shadow damage by 25% for 20 sec.
Generates 30 Insanity.
REMOVED
Throw a Divine Star forward 27 yds, healing allies in its path for (70% of Spell power) and dealing Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
REMOVED
Throw a Divine Star forward 27 yds, healing allies in its path for (70% of Spell power) and dealing Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Shadow
Generates 6 Insanity.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Increases the damage done by your poisons
Assassination (Level 41)
and bleeds
by 14.0%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0% (SP mod: 1.7)
Affected Spells:
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -31%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -31%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -31%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -31%
Affected Spells:
(and 77 more.)
Talents (3)
Your attacks that deal Nature or Bleed damage now deal Shadow instead.
Shadow damage increased by 10%.
Effect #5 REMOVED Effect #2 Apply Aura: Mod Damage Done %: Modifies Effect #4's Value
Value: 10
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(and 16 more.)
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
(and 16 more.)
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 10%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 10%
Affected Spells:
Eviscerate and Black Powder increase your Shadow damage dealt by 10%0% for 8 sec.
Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 8% for 8 sec.
Rank 2: Eviscerate and Black Powder increase your Shadow damage dealt by 16% for 8 sec.
Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 100
Your abilities deal 5% increased magic damage.
REMOVED Effect #1 Apply Aura: Mod Damage Done %:
Value: 5
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
(and 20 more.)
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
(and 20 more.)
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 5%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 5%
Affected Spells:
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (3)
Deal 47.52%33.9429% of Spell power) * 1] Nature damage every 1 sec to up to 6 enemies inside of your Healing Rain.
Blanket the target area in healing rains, restoring health to up to 6 allies over 10 sec.
Effect #1 Effect #1 Dummy
Value: 0
(Radius: 1011)
(Radius 2: 1011)
Healing Rain instantly restores (44% of Spell power) health to 6 allies within its area, and its radius is increased by 2 yard.
NEW Effect #2 Apply Aura: Modifies Radius (Label)
Value: 2
Affected Spells:
Spells (3)
REMOVED
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33.3333% faster, and newly applied Flame Shocks last 100% longer.
Restoration:
Sears the target with fire, causing (19.5% of Spell power) FireVolcanic damage and then an additional (104.4% of Spell power) FireVolcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
Elemental, Enhancement, Initial:
Sears the target with fire, causing (19.5% of Spell power) FireVolcanic damage and then an additional (104.4% of Spell power) FireVolcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (300% of Spell power) FireVolcanic damage and knocking them into the air.
REMOVED
Purges the enemy target, removing 1 beneficial Magic effect.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Your damaging periodic effects from your spells erupt on all targets, causing Shadow damage per effect.
PvP Talents (1)
Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.
Effect #2 REMOVED Effect #4 Apply Aura: Modifies Buff Duration
Value: -30000
Affected Spells:
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -30000
Talents (1)
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.5 min.90 sec.
Glyphs (9)
REMOVED
Transforms your Felguard into a Wrathguard.
REMOVED
Transforms your Infernal into an Abyssal.
REMOVED
Transforms your Imp into a Fel Imp.
REMOVED
Transforms your Felhunter into an Observer.
REMOVED
Transforms your Succubus into a Shadow Succubus.
REMOVED
Transforms your Succubus into a Shivarra.
REMOVED
Transforms your Doomguard into a Terrorguard.
REMOVED
Transforms your Voidwalker into a Voidlord.
REMOVED
Transforms your Succubus into a Fel Succubus.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance.
If you have Rend, Mortal Strike inflicts Rend on targets below 35% health.
Talents (1)
Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 20% for 20 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Mod Melee Critical Damage %: Modifies Buff Duration
Value: 20
NEW Effect #3 Apply Aura: Modifies Critical Strike Damage
Value: 20%
Affected Spells:
NEW
Increase Intellect by 5%.
Increase mastery by 5%.
NEW
Increase Temporal Essence earned from solo tasks by 100%.
Ulderoth Mutagen Orbs offer twice as many mutation choices.
NEW
Increase Strength by 5%.
Increase size by 5%.
NEW
Increase health regeneration by 5%.
Increase healing done by 5%.
NEW
Increase Agility by 5%.
Increase chance to dodge by 5%.
NEW
Increase movement speed 5%.
Increase Avoidance by 5$.
NEW
Increase chance to critically strike by 5%.
Increase critical strike damage by 5%.
NEW
Increase cuddliness by 100%.
NEW
Increase jump distance by 250%.
Increase safe fall distance by 300 yards.
NEW
Reduce damage taken by 5%.
Become immune to Fear effects.
Draw power from the ground beneath, dealing 53.04%60.996% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by 10 sec over 4 sec.
Summons and dismisses a rideable Cliffside Wylderdrake. This is a dragonriding mount.
Effect #4 REMOVED Effect #2 Apply Aura: Effect Aura #446: Modifies Range
Value: 0
REMOVED Effect #3 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #4 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #6 Apply Aura: Keyboard Override:
Value: 0
NEW
Summons and dismisses your Exuberant Scarlet Pterrordax.
NEW
Summons and dismisses this mount.
NEW
Summons and dismisses this mount.
Summons and dismisses a rideable Highland Drake. This is a dragonriding mount.
REMOVED Effect #2 Apply Aura: Effect Aura #446: Modifies Range
Value: 0
REMOVED Effect #3 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #4 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #6 Apply Aura: Keyboard Override:
Value: 0
NEW
Summons and dismisses Juggernaut Perfected.
NEW
Summons and dismisses this mount.
Summons and dismisses a rideable Renewed Proto-Drake. This is a dragonriding mount.
REMOVED Effect #2 Apply Aura: Effect Aura #446: Modifies Range
Value: 0
REMOVED Effect #3 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #4 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #6 Apply Aura: Keyboard Override:
Value: 0
NEW
Summons a rideable Highland Drake. This is a dragonriding mount.
NEW
Summons and dismisses a rideable Scourgebound Frostbrood Vanquisher. This is a flying mount.
NEW
Summons and dismisses this mount.
NEW
Summons and dismisses a rideable Sulfur Hound.
NEW
Summons and dismisses Valiance.
Summons and dismisses this mount.
REMOVED Effect #1 Apply Aura: Mounted:
Value: 0
NEW Effect #1 Apply Aura: Mounted:
Value: 0
NEW
Summons and dismisses a rideable White War Wolf.
Summons and dismisses a rideable Windborne Velocidrake. This is a dragonriding mount.
REMOVED Effect #2 Apply Aura: Effect Aura #446: Modifies Range
Value: 0
REMOVED Effect #3 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #4 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #6 Apply Aura: Keyboard Override:
Value: 0
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