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PTR
11.0.2
PTR
11.0.5
Beta
Class Tuning - Dragonflight Beta Build 46091
巨龙时代
由
Squishei
发表于
2022/10/11,21:55
Here is the class tuning from this week's Dragonflight Beta build!
Some of these have been seen in the PTR build earlier but there are a couple new things in this Beta build.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
When Bone Shield is consumed it shatters dealing (10%6% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 1: When Bone Shield is consumed it shatters dealing (10%6% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (10%6% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Effect #1 Effect #3 School Damage
Value: 0 (AP mod: 0.10.06)
Talents (3)
Remorseless Winter damage is increased by 30%35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Effect #2 Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 3035%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3035%
Affected Spells:
Deals (85.05% of Attack power) Frost damage to the target and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets within 6 yards.
Cost changed from 40 Runic Power to None
Remorseless Winter deals 4%6% increased damage to enemies it hits, stacking up to 10 times.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 46
PvP Talents (1)
The cooldown of your Apocalypse is reduced by 4515 sec, but your Apocalypse no longer summons ghouls but instead applies Crypt Fever to the target.
Crypt Fever
Deals up to 8% of the targets maximum health in Shadow damage over 4 sec. Healing spells cast on this target will refresh the duration of Crypt Fever.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -45000-15000
Affected Spells:
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (14)
Demon Blades
Demon Blades
Demon's Bite and Throw Glaive leave open wounds on your enemies, dealing (81%65% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 45%.50%.
May be applied to up to 3 targets.
The final slash of Blade Dance deals an additional 50%20% damage.
Rank 1: The final slash of Blade Dance deals an additional 25%20% damage.
Rank 2: The final slash of Blade Dance deals an additional 50%40% damage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5020%
Affected Spells:
Slash all enemies in front of you for (272.16% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100%80% for 4 sec. Deals reduced damage beyond 8 targets.
Blasts all enemies in front of you,
Looks Can Kill
dealing guaranteed critical strikes
for up to {?a320415}]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Furious Gaze
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 sec10 sec
Increases duration of Immolation Aura and Sigil of Flame by 2 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Buff Duration (Label)
Value: 2000
Affected Spells:
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 1210 sec.
Immolation Aura's damage increases by 8%5% each time it deals damage.
Rank 1: Immolation Aura's damage increases by 8%5% each time it deals damage.
Rank 2: Immolation Aura's damage increases by 15%10% each time it deals damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 85
Chaos Strike damage increased by 15%10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Fel Rush damage increased by 25%20%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2520%
Affected Spells:
Damaging an enemy before they damage you increases your critical strike chance by 15%12% for 5 sec.
Using Vengeful Retreat refreshes your potential to activate this effect on any enemies you are in combat with.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1512
Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 10%8% for 5 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 128
Each time Immolation Aura deals damage, 50%40% of the damage dealt by up to 3 critical strikes is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5040
The duration of your active demon form is extended by 0.1 sec per 78 Fury spent.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 78
Leech increased by 5%.
Gain an additional 10%5% Leech while Metamorphosis is active.
Rank 1: Leech increased by 5%.
Gain an additional 10%5% Leech while Metamorphosis is active.
Rank 2: Leech increased by 10%.
Gain an additional 20%10% Leech while Metamorphosis is active.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 105
Affected Spells:
Spells (1)
Leap into the air and land with explosive force, dealing (38.92% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 25 sec, 24 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (16)
Generates 7560 Astral Power.
Your critical strikes from Starfire and Wrath cause the target to languish for an additional 4%20% of your spell's damage over 4 sec.
Rank 1: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 4%20% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 8%40% of your spell's damage over 4 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 420
Incarnation: Chosen of Elune reduces the Astral Power cost of Starsurge by 105, and the Astral Power cost of Starfall by 15.8.
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Effect #5 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: -100-50
Affected Spells:
Effect #6 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #4's Value (Label)
Value: -150-80
Affected Spells:
While in combat you generate 1 Astral Power every 2 sec.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Talent position has changed.
Every 20th30th Shooting Star calls down a Full Moon at 80% power upon its target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2030
Every 300600 Astral Power spent grants Celestial Alignment for 12 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 300600
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10%5% and increase their damage by 10% for 5 sec, stacking up to 2 times.
Moonfire, Sunfire, and Stellar Flare damage over time has a chance to call down a falling star, dealing (36%18% of Spell power) Astral damage and generating 32 Astral Power.
Calls down waves of falling stars upon enemies within 40 yds, dealing 22.7%14.755% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap.
Aetherial Kindling
Extends the duration of active Moonfires and Sunfires by 2 sec
During Solar Eclipse, Sunfire generates 100% additional Astral Power. During Lunar Eclipse, Moonfire generates 100% additional Astral Power.
Talent position has changed.
Starsurge has a 10% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to extend Moonfire and Sunfire by 4 sec, up to 28 sec.
Removed
Category changed from Talents to Uncategorized
Every other Eclipse creates a Fury of Elune at 25%20% effectiveness that follows your current target for 8 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2520
Talent position has changed.
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Talent position has changed.
Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50%25% additional damage.
Rank 1: Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50%25% additional damage.
Rank 2: Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 100%50% additional damage.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5025
Affected Spells:
Your next 3 Starfires are instant cast and generate 40% increased Astral Power.
Talent position has changed.
Grow a magical mushroom at the target enemy's location. After 21 sec, the mushroom detonates, dealing (140% of Spell power) Nature damage and generating up to 20 Astral Power based on targets hit.
Duration changed from 2 sec to 1 sec
Talents (2)
Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting (47.25% of Attack power) Nature damage back at your attackers.
Effect #1 Effect #2 Apply Aura: Absorb Damage
Value: 1e+080
Thrash and Maul grant you an absorb shield for 75%30% of the damage dealt for 15 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 7530
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)
Talents (2)
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (180%108% of Spell power).
Ysera's Gift now heals every 4 sec and its healing is increased by 5%8% for each of your active Rejuvenations.
Effect #1 Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 58
Spells (1)
Heals a friendly target for (173% of Spell power) and another over 12 sec.
Improved Regrowth
Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth
Incarnation: Tree of Life
Tree of Life: Instant cast.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 1.73)
(Pvp Multiplier: 1.151)
Talents (5)
Abilities not associated with your specialization are substantially empowered for 45 sec.
Feral, Guardian, Restoration
Balance: Magical damage increased by 30%, and Starsurge is instant
Balance, Guardian, Restoration
Balance, Feral, Restoration
Balance, Feral, Guardian
Shapeshift into
Glyph of Stars
Astral Form
Moonkin Form, increasing your armor by 125%, and granting protection from Polymorph effects.
The act of shapeshifting frees you from movement impairing effects.
Category changed from Uncategorized to Talents
Healing done and healing taken increased by 3%.
Rank 1: Healing done and healing taken increased by 3%2%.
Rank 2: Healing done and healing taken increased by 6%4%.
Call down a burst of energy, causing (87.5% of Spell power) Arcane damage to the target, and Arcane damage to all other enemies within 5 yards.
Category changed from Uncategorized to Talents
Launch a surge of stellar energies at the target, dealing (207%134.55% of Spell power) Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.071.3455)
Class Tools
Devastation
Talents
Preservation
Talents
PvP Talents (1)
Wreathe yourself in arcane energy, preventing the next 3 full loss of control effects against you. Lasts 30 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Immunity - Mechanic
Value: 3
NEW Effect #1 Apply Aura: Immunity - Mechanic Modifies Proc Chance
Value: 3
Specialization (1)
Effect #2 Effect #10 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200%
Affected Spells:
Effect #10 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200%
Affected Spells:
Talents (3)
Every 3 Emerald Blossoms leaves behind a tiny sprout which gathers 10%15% of your healing over 1510 sec. The sprout then heals allies within 30 yards, divided evenly among targets.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
For each ally healed by Emerald Blossom or Dream Breath gain a stack of Ouroboros, increasing your next Echo's direct healing by 15% and decreasing its cast time by 5%, stacking up to 20 times.
When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for (258%309.6% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 90 sec.
Talents (1)
Fly to an ally and heal them for (258%309.6% of Spell power).
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
A powerful aimed shot that deals (273% of Attack power) Physical damage
Precise Shots
and causes your next 1-2
Chimaera Shot
Chimaera Shots
Precise Shots
Arcane Shots
or Multi-Shots to deal 0% more damage
Careful Aim
Aimed Shot deals 0% bonus damage to targets who are above 70% health
Serpentstalker's Trickery
Aimed Shot also fires a Serpent Sting at the primary target
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.73)
(Pvp Multiplier: 1.151)
Talents (1)
Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.
Effect #1 Effect #2 Dummy
Value: 129
(Pvp Multiplier: 0.8682171)
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (6)
Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (11%8.25% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of 43.74%32.805% of Spell power)] Arcane damage.
Expend all of your current mana to annihilate your enemy target and nearby enemies for up to 268%187.6% of Spell power) * 2] Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets.
For the next 12 sec, your Mana Regeneration is increased by 450%425% and Spell Damage is increased by 10%.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.681.876)
Conjures a Mana Gem that can be used to instantly restore 25% mana and grant 5% spell damage for 12 sec. Holds up to 3 charges.
Conjured Items
Conjured items disappear if logged out for more than 15 minutes.
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to -1 ms
Arcane damage dealt while above 70% mana is increased by 8%6%, Mana Regen while below 70% is increased by 20%.
Applies Touch of the Magi to your current target, accumulating 25%20% of the damage you deal to the target for 10 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies.
Generates 4 Arcane Charges.
Specialization (1)
Throws a fiery ball that causes (73.32% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.7332)
(Pvp Multiplier: 1.151)
Talents (1)
Hurls an immense fiery boulder that causes (142.607% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.42607)
(Pvp Multiplier: 0.8981)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (3)
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 2030 yards for
Wraps the target in healing mists, healing for (324% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #1 Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.54)
(Pvp Multiplier: 1.11)
After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 1: After using Thunder Focus Tea, your next spell gives 5%8% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 2: After using Thunder Focus Tea, your next spell gives 10%15% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Talents (4)
Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you have dealt to those targets in the last 4 sec.
Now a Windwalker spell
Category changed from Uncategorized to Talents
Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you have dealt to those targets in the last 4 sec.
Removed
Category changed from Talents to Uncategorized
Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times.
Now a Windwalker spell
Category changed from Uncategorized to Talents
Brewmaster, Mistweaver, Initial:
Spin while kicking in the air, dealing Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Now available to all specs
Category changed from Talents to NPC Abilities
Used by NPC:
妖女戴拉克斯
,
大劫掠者达马里斯
Talents (1)
Your attacks have a chance to resonate, dealing (15% of Attack power) Nature damage to enemies within 8 yds.
Rank 1: Your attacks have a chance to resonate, dealing (15% of Attack power) Nature damage to enemies within 8 yds.
Rank 2: Your attacks have a chance to resonate, dealing (15% of Attack power) Nature damage to enemies within 8 yds.
Effect #2 NEW Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0 (AP mod: 0.15)
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Judges the target, dealing (112.5% of Spell power) Holy damage
JudgmentGreater Judgment
and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Talents (3)
Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 108 sec.
Rank 1: Word of Glory and Light of Dawn have a 7% chance to grant you Avenging Wrath for 108 sec.
Rank 2: Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 108 sec.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Effect #4's Value
Value: 108
Holy Light and Flash of Light have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Procs per minute changed from 1 to 2
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next 24 * (1 + Versatility)] damage.
You cannot shield the same person this way twice within 1 min.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 24
Specialization (1)
Judges the target, dealing (112.5% of Spell power) Holy damage
Greater Judgment
and causing them to take 25%20% increased damage from your next Holy Power ability
Protection
Generates 1 Holy Power.
Talents (5)
Avenger's Shield also shields you for 8 sec, absorbing 50%25% as much damage as it dealt.
Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 50%25% as much damage as it dealt.
Rank 2: Avenger's Shield also shields you for 8 sec, absorbing 100%50% as much damage as it dealt.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5025
Shield of the Righteous grants 10% additional armor.
REMOVED Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 10%
Affected Spells:
When you avoid a melee attack or use
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
, you have a 15% chance to reset the remaining cooldown on Avenger's Shield
Inspiring Vanguard
and increase your Strength by 2% for 8 sec
.
Effect #1 Apply Aura: Dummy Modifies Cooldown
Value: 015
Grand Crusader's chance is increased to 20% and it grants you 2% Strength for 8 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Proc Chance
Value: 5
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 5
Affected Spells:
Word of Glory heals for an additional 100%75% of Attack power) * 1] over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodic effect.
Rank 1: Word of Glory heals for an additional ((100%75% of Attack power) * 1) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodic effect.
Rank 2: Word of Glory heals for an additional ((100%75% of Attack power) * 2) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodic effect.
Specialization (1)
Unleashes a powerful weapon strike that deals (194%126.1% of Attack power) Holy damage to an enemy target.
Talents (5)
Art of War has a 35%20% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3520
A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 20%10% of damage taken from your abilities in that time.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2010
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (210%136.5% of Attack power) Holy damage.
Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Templar's Verdict has a 15% chance to strike again for 30%10% of its damage.
Rank 1: Templar's Verdict has a 15% chance to strike again for 30%10% of its damage.
Rank 2: Templar's Verdict has a 30%15% chance to strike again for 30%20% of its damage.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3010
Judgment empowers you with holy zeal, causing your next 32 auto attacks to occur 30% faster and deal an additional (8.5% of Attack power) Holy damage.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 32
Runecarving Powers (1)
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (223%144.95% of Attack power) Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown.
Inventory Type: Chest, Back
Spells (1)
Judges the target, dealing (63.4% of Spell power) Holy damage
Greater Judgment
and causing them to take 25%20% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
Talents (6)
After you spend 20 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20%15% increased damage and healing.
Judgment causes the target to take 25%20% increased damage from your next Holy Power ability.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Effect #1's Value
Value: 2520
Your damaging Holy Power spending abilities deal 5%
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
deals 10% increased damage.
Rank 1: Your damaging Holy Power spending abilities deal
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
deals 5% increased damage.
Rank 2: Your damaging Holy Power spending abilities deal
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
deals 10% increased damage.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
Your attacks have a chance to cause your target to take 5%3% increased Holy damage for 5 sec.
Rank 1: Your attacks have a chance to cause your target to take 5%3% increased Holy damage for 5 sec.
Rank 2: Your attacks have a chance to cause your target to take 10%6% increased Holy damage for 5 sec.
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 53
Affected Spells:
Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of
Echo
Crusade
Avenging Crusader
Avenging Crusader
Sentinel
Sentinel
by 1 sec.0.5 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1500
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
Effect #1 Effect #2 Apply Aura: Periodically Leech Health Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1836)
(Pvp Multiplier: 1.11)
Spells (2)
Fade out, removing all your threat
Fade
andthreat and reducing enemies' attack range against you
<bryou for 10 sec.
Shadow:
Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec.
Discipline, Holy, Initial:
Discipline, Holy, Initial:
Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 1 times
Talents (1)
Fill the target with faith in the light, healing for (160% of Spell power) over 15 sec.
Effect #1 Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.32)
(Pvp Multiplier: 1.151)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (2)
Effect #4 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
(and 75 more.)
(Pvp Multiplier: 0.7777781)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
(and 75 more.)
(Pvp Multiplier: 0.7777781)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
(and 75 more.)
(Pvp Multiplier: 0.7777781)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
(and 75 more.)
(Pvp Multiplier: 0.7777781)
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 25.06%30.6% of Attack power) * 2] over 8 sec
2 points: 25.06%30.6% of Attack power) * 3] over 12 sec
3 points: 25.06%30.6% of Attack power) * 4] over 16 sec
4 points: 25.06%30.6% of Attack power) * 5] over 20 sec
5 points: 25.06%30.6% of Attack power) * 6] over 24 sec
25.06%30.6% of Attack power) * 7] over 28 sec]
25.06%30.6% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.12530.153)
Talents (14)
Your finishing moves have a 5 + (20 * ComboPoints)% chance per combo point to grant 2%1% Haste for 15 sec, stacking up to 45 times.
Rank 1: Your finishing moves have a 5 + (20 * ComboPoints)% chance per combo point to grant 2%1% Haste for 15 sec, stacking up to 45 times.
Rank 2: Your finishing moves have a 10 + (20 * ComboPoints)% chance per combo point to grant 2%1% Haste for 15 sec, stacking up to 45 times.
Carve a deathmark into an enemy, dealing (90%204% of Attack power) Bleed damage over 1820 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.150.204)
Duration changed from 18 sec to 20 sec
NEW Added: Reset cooldown when boss encounter ends
Mutilate deals an additional 30%20% Bleed damage over 8 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3020
Your finishing moves grant 4% increased damage done for 4 sec.
Rank 1: Your finishing moves grant 4% increased damage done for 4 sec.
Rank 2: Your finishing moves grant 8% increased damage done for 4 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4
Increases the application chance of your poisons by 10%5%.
Rank 1: Increases the application chance of your poisons by 10%5%.
Rank 2: Increases the application chance of your poisons by 20%10%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Proc Chance
Value: 105
Affected Spells:
Release a lethal poison from your weapons and inject it into your target, dealing (79.7%120% of Attack power) Nature damage instantly and an additional (93.59%140.7% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.7971.2)
Effect #4 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.13370.201)
Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 11%33% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((11%33% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 10% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((11%33% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Infect the target's blood, dealing (162.89%261% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667%124.1% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.162890.261)
Garrote increases the damage of Ambush and Mutilate on the target by 30%20%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3020
Shiv deals 300%500% increased damage and no longer costs Energy.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 300500%
Affected Spells:
Envenom duration increased by 32 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 30002000
Affected Spells:
Ambush and Mutilate refunds 85 Energy when used against a poisoned target.
Effect #1 Apply Aura: Dummy Modifies Effect #1's Value
Value: 85
You regain 75 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 75
Ambush and Mutilate deal an additional 15%10% damage as Nature.
Rank 1: Ambush and Mutilate deal an additional 15%10% damage as Nature.
Rank 2: Ambush and Mutilate deal an additional 30%20% damage as Nature.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1510
Specialization (3)
Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by 20%.
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
damage, 18 sec]
damage, 21 sec]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.217199)
(Pvp Multiplier: 0.9166671)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 170%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 170%
Affected Spells:
(and 75 more.)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 170%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 170%
Affected Spells:
(and 75 more.)
Viciously strike an enemy, causing Physical damage.
Opportunity
Has a 35%30% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 1 combo point each time it strikes.
Effect #3 Dummy
Value: 3530
Talents (11)
Half-cost uses of Pistol Shot have a 35%30% chance to cause your next Ambush to be usable without Stealth.
Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
Increases your Energy regeneration rate by 30%20%.
Effect #1 Effect #1 Apply Aura: Mod Power Regen % Modifies Effect #1's Value
Value: 3020
Strike at an enemy, dealing (95% of Attack power) Physical damage and empowering your weapons for 10 sec, causing your Sinister Strike,
Ghostly Strike
Ghostly Strike
Sepsis
Sepsis
Echoing Reprimand
Echoing Reprimand
Serrated Bone Spike
Serrated Bone Spike
Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
NEW Added: Reset cooldown when boss encounter ends
Your off-hand attacks have a 75%60% chance to generate 10 Energy.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 7560
Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300%200%.
Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
NEW Added: Reset cooldown when boss encounter ends
Sinister Strike has a 35%30% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
Effect #1 Apply Aura: Dummy Modifies Critical Strike Damage
Value: 3530
Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50%20% additional damage.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 5020
Affected Spells:
When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 10 sec.8 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 1: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 10 sec.8 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Rank 2: When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 20 sec.15 sec.
Max 7 stacks. Adding a stack does not refresh the duration.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 108
Slice and Dice grants an additional 3%2% attack speed per combo point spent.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 32
Sinister Strike has a 10%5% increased chance to strike an additional time.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 105
Affected Spells:
Specialization (1)
Effect #4 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 210%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 210%
Affected Spells:
(and 75 more.)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 210%
Affected Spells:
(and 75 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 210%
Affected Spells:
(and 75 more.)
Talents (1)
Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 1: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 2: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 40%. Max 5 stacks.
Effect #1 REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Spells (2)
Ambush the target, causing (95.472% of Attack power) Physical damage.
Hidden Opportunity
Has a 35%30% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 2 combo point
Hidden Opportunity
each time it strikes
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 20% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
damage]
damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.176)
(Pvp Multiplier: 0.91)
Talents (3)
Physical damage taken reduced by 3%.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken Modifies Buff Duration
Value: 3-3
Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 20%15% of that enemy's armor for 10 sec.
Rank 1: Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 20%15% of that enemy's armor for 10 sec.
Rank 2: Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 40%30% of that enemy's armor for 10 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2015
Restore 100 Energy. Mastery increased by (108 * $mas)% for 6 sec.
Effect #2 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 108
Tier 3 Azerite Powers (Item Level 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional 1.511.00 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by 1.511.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.511.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing 1.511.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals 1.511.00 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals 1.511.00 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (2)
Transform into an Air Ascendant for 15 sec, immediately dealing (250% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Static Accumulation
While Ascendance is active, generate 0 Maelstrom Weapon stack every 1 sec
Effect #2 Effect #4 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -66-60%
Affected Spells:
Effect #5 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -66-60%
Affected Spells:
Crash Lightning damage increased by 40%.
Chain Lightning now jumps to 2 extra targets.
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Max Stacks (Label)
Value: 2
Affected Spells:
Talents (2)
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for (16%72% of Spell power) over 12 sec.
Restorative waters wash over a friendly target, healing them for (170% of Spell power) and an additional (132% of Spell power) over 18 sec.
Effect #2 Effect #1 Heal
Value: 0 (SP mod: 1.7)
(Pvp Multiplier: 0.851)
Effect #2 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.22)
(Pvp Multiplier: 0.851)
Talents (1)
Increases all Fire and Frost damage you deal by 3%.
Effect #5 REMOVED Effect #1 Apply Aura: Mod Damage Done % Modifies Effectiveness After First Target
Value: 3
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 3%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 3%
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - % (Label) Modifies Periodic Damage/Healing Done (Label)
Value: 3%
Affected Spells:
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Inflicts increasing agony on the target, causing up to Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.0134)
(Pvp Multiplier: 1.151)
Talents (1)
Afflicts one target with (184% of Spell power) Shadow damage over 16 sec.
If dispelled, deals damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.23)
(Pvp Multiplier: 1.151)
Spells (2)
Corrupts the target, causing
Affliction (Level 54)
(13.8% of Spell power) Shadow damage and an additional
(91% of Spell power) Shadow damage over 14 sec.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.138)
(Pvp Multiplier: 1.151)
Stores the soul of the target party or raid member, allowing resurrection upon death.
Affliction, Demonology, Destruction (Level 48)
Also castable to resurrect a dead target
Targets resurrect with 60% health and at least 20% mana.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Overpower the enemy, dealing (90% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.9)
(Pvp Multiplier: 0.911)
Talents (2)
An aggressive combat state that increases the damage of your auto- attacks by 10%15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
Effect #1 Effect #1 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 1015
Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned or incapacitated. Lasts 8 sec.
Talents (3)
Revenge deals 20%25% increased damage but now costs 10 more rage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2025%
Affected Spells:
Reduces all damage you take by 40% for 8 sec.
Consuming 30 rage grants a stack of Seeing Red, which transforms at 8 stacks into Violent Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effectivedeal 200% increased damage, generate 100% more Rage and grant Ignore Pain.
Talents (4)
Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Effect #1 Effect #1 Apply Aura: Mod Cooldown Ms
Value: -15000
(Pvp Multiplier: 10.5)
Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Effect #2 Apply Aura: Mod Cooldown Ms
Value: -3000
(Pvp Multiplier: 10.5)
Rallying Cry's duration is increased by 3 sec and it grants a furtheran additional 5% maximum health.
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec sec.
Rank 1: Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
sec.
Rank 2: Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec.sec.
Summons and dismisses this mount.
Mount type changed from Flying to Ground.
Transforms you into a white wind eagle. This is a flying mount.
Effect #3 REMOVED Effect #2 Apply Aura: Change Model
Value: 0
NEW Effect #2 Apply Aura: Change Model
Value: 0
NEW Effect #3 Apply Aura: Animation Replacement
Value: 0
Mount type changed from Ground to Flying.
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