Blizzard
We're working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):
Classes- Druid
Restoration
回春术 now costs 10% base mana (from 10.5%). - 百花齐放 now costs 17% base mana (from 21.6%).
- 宁静 direct healing increased 11%.
Developers' notes: These changes should improve Restoration Druid's raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
猎人- Marksmanship
Damage of all abilities increased by 5%.
Monk- Windwalker
Damage of all abilities increased by 5%.
法师- Frost
Damage of all abilities increased by 5%.
萨满祭司- 增强
Damage of all abilities increased by 3%.
术士- Demonology
Damage of all abilities increased by 5%.
Player vs. Player- Tank Specializations
Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
死亡骑士- Unholy, Frost
灵界打击 now heals for 20% of damage taken when engaged in combat with enemy players (was 40%). - 灵界打击 now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
Blood- 灵界打击 now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%).
- 灵界打击 now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
法师- Frost
寒冰护体 now absorbs 40% less damage when engaged in combat with enemy players.
Fire - 烈焰护体 now absorbs 40% less damage when engaged in combat with enemy players.
Arcane - 棱光护体 now absorbs 40% less damage when engaged in combat with enemy players.
术士 - Affliction, Destruction
魔甲术 now increases Stamina by 5% (was 10%). - 魔甲术 now increases Armor by 90% (was 150%).