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PTR
11.0.2
PTR
11.0.5
Beta
5.1 PTR - Build 16231 - Spell Changes, New Vol'jin Model, and More
正式服
由
perculia
发表于
2012/10/30,15:08
A new PTR patch is coming soon--seems a bit smaller than the rest. Spell changes are below, as well as the one new icon and some loading screens.
Check out the latest additions!
New Loading Screens
New Vol'jin Model
New models were added of Vol'jin, both healthy and wounded. Click on the images to view them in our 3D Modelviewer.
New Icons
Achievements
我选择了你
:
Complete the Grand Master Aki quest.
New reward: Reward: Heavy Sack of Gold
Click the cut for the class changes!
Classes
武僧
Forum
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Talent Calculator
Spell Changes
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
疗伤珠
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Talents and Specialization
:
For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. You have a chance equal to your crit chance to generate double the Mana Tea charges. Mana Tea can stack up to 20 times.
:
You become adept in the ways of the Brewmaster, amplifying four of your abilities. Spear Hand Strike Spear Hand Strike no longer costs Energy. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 5%15%. Lasts 30 sec. Stacks up to 3 times. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
精通:迷雾之风
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You have a 1% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec1 min. Allies who walk through the sphere will be healed for 9986.
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Increases healing done by 20%, replaces your Energy resource with Mana, grants hit and expertise equal to 50% Spirit gained from items or effects. Increases haste from items by 150%. Your attack power is equal to 200% of your spell power, and you no longer benefit from other sources of attack power. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 50% of non-autoattack damage you deal.
猎人
Forum
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Talent Calculator
Talents and Specialization
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Increases the critical strike chance of your Steady Shot and Aimed Shot by 75% on targets who are above 90%80% health.
法师
Forum
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Talent Calculator
Talents and Specialization
炎爆术
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Hurls an immense fiery boulder that causes 2018 to 2562 (+ 220% of SpellPower) Fire damage and an additional 2250 (+ 36% of SpellPower) Fire damage over 18 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.
Hunter Pets
Spell Changes
:
The scorpid clenches the enemy's weapons with its claws, disarming their weapons and shield for 108 sec.
凌波微步
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Allows the Hunter and the Water Strider to walk across water. Any damage will cancel the effect.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
命令怒吼
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Increases maximum health of all party members within 200 yards by 10%. Lasts 2 min.
死亡之握
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Harness the unholy energy that surrounds and binds all matter, drawing the target toward the caster and forcing the enemy to attack the caster for 3 sec.
摧毁蛋
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Destroys a nearby egg.
疗伤珠
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
疗伤珠
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
疗伤珠
:
You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for 199729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
真言术:韧
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Increases an ally's Stamina for 30 min.Infuses the target with vitality, increasing Stamina by 10% for 1 hour. If the target is in your party or raid, all party and raid members will be affected.
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Brewmaster TrainingYou become adept in the ways of the Brewmaster, amplifying four of your abilities. Spear Hand Strike Spear Hand Strike no longer costs Energy. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 5%15%. Lasts 30 sec. Stacks up to 3 times. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
Uncategorized
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
转生
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
:
You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 19972. If the sphere expires without being used, a nearby injured ally will be healed for 159729986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
:
Your next Guard is increased by 5%15%.
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