UPDATED JANUARY 28 18:45 PSTWith scheduled maintenance this week, we're going to make some adjustments to several specs in PvE and PvP, as well as a number of Azerite Traits. We're keeping a close eye on both early performance in the new raid as well as how things have been going in Mythic Keystone dungeons in Tides of Vengeance.Our usual disclaimers apply - these may still change slightly:
Classes- 死亡骑士
Unholy
凋零缠绕 damage increased by 20%.
Hunter- Marksmanship
All damage and pet damage increased by 3%. - Developers’ note: Marksmanship damage has been a bit too low when not using Unerring Vision. With the reduction to Unerring Vision’s effectiveness, this increase brings Marksmanship up to a more appropriate overall level.
Druid - Restoration
百花齐放 healing increased by 15%. - 生命绽放 and 野性成长 cost reduced by 7%.
战士 - Arms
致死打击, , 猛击, 压制, and 撕裂 damage increased by 8%.
Based on data observed since Tides of Vengeance launched, we have a number of tuning changes for Azerite traits. The goal of these changes is to improve the usability of some class traits, as well as rein in the power of some of the newer traits in a way that still preserves their core coolness. Additionally, some Azerite traits changed value dramatically with changes to specs in Tides of Vengeance, so we're taking this opportunity to rebalance those traits as the Mythic Raid opens.
Items- 艾泽拉斯之心
All Classes
影中暗刃 effectiveness reduced by 10%. - 艾泽拉斯的勇士 effectiveness reduced by 10%.
- 狡诈契约 effectiveness reduced by 10%.
Druid- 飞驰流星 effectiveness increased by 15%.
猎人- 千里之目 effectiveness reduced by 33%.
- 迅疾爪击 effectiveness reduced by 33%.
- 快速装填 damage increased by 100%.
- 吞食狂热 damage increased by 30%.
- 死亡之舞 agility increased by 20%.
- 锯齿利颚's 杀戮命令 damage increased by 40%.
- 集中火力 damage increased by 15%.
法师- 野火 damage reduced by 30%.
- 均势相衡 damage increased by 200%.
- 奥术连击 damage increased by 50%.
Monk- 雪怒之怒 chance to spawn 雪怒 reduced by 33% per stack.
圣骑士- 圣光赦令 damage reduced by 30%.
- Fixed an issue which caused 圣光赦令 to deal less damage than intended when your Holy Power costs were reduced by effects like 神圣意志 or 正义之火.
牧师- 灼烧之言 effectiveness reduced by 35%.
潜行者- 第一支舞 haste reduced by 40%.
- 暗影增生 shadow damage increased by 30%.
萨满祭司- 元素回响 damage reduced by 33%.
- 原始知识 effectiveness reduced by 30%.
- 大地之力 effectiveness reduced by 30%.
- 火岩潜能 damage increased by 150%.
- 先祖共鸣 mastery increased by 10%.
- 桑德兰's Fury totem spawn chance reduced to 8% (was 10%).
术士- 疫灾祷告 damage increased by 15%.
- 爆破潜能 effectiveness increased by 100%.
- 暗燃之焰 effectiveness increased by 100%.
Player versus Player- Gladiator's Safeguard trinket's absorb amount reduced by 33%.
- Gladiator's Emblem trinket's maximum health buff increased by 20%.
- Druid
Restoration
All healing increased by 10% when engaged in combat with enemy players. - 专注生长 (PvP Talent) increases the healing of 生命绽放 by 20% (was 15%).
- 专注生长 (PvP Talent) reduces mana cost of 生命绽放 by 20% (was 15%).
- 过度生长 (PvP Talent) mana cost reduced by 25%.
猎人- Marksmanship
瞄准射击, 奥术射击, and 稳固射击 damage increased by 10% when engaged in combat with enemy players.
术士- Destruction
混乱之雨 increases 混乱之箭 damage by 4% per Soul Shard spent when engaged in combat with enemy players (was 8%). - 混乱之箭 damage increased by 15% when engaged in combat with enemy players.
As always, we'll post here and elsewhere if the above changes, and final adjustments will be in the next hotfixes update after maintenance.