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Amirdrassil Weekly DPS Rankings - Dragonflight Season 3 Week 2
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由
Anshlun
发表于
2023/11/28,09:08
Today, we are looking at the DPS balance on Amirdrassil during the week of November 21st. For this analysis, we will use data provided by
Warcraft Logs Raid statistics
for Dragonflight Season 3.
Heroic Amirdrassil Statistics Page
Disclaimers and Source
The data for this article was taken from the
Raid Statistics Page on Warcraft Logs
for Heroic difficulty in the week of November 21st. We will be looking at data for the 95th percentile, plus showing the overall results to paint a better picture.
The idea of this article is to give a perspective of the current state of class balance for Dragonflight Season 3, meaning this is an
incomplete picture of balance
.
We say perspective, as there are inherent biases in looking at the data this way.
Specs considered underpowered are generally played less and tend to appear weaker than they are.
This happens as many performance-oriented players tend to play the strongest spec or class, increasing the gap between top and bottom specs even further.
Position of specs for the 95th percentile might be skewed by alternative strategies and parse funneling. We're including the chart showing all percentiles' results to paint a better picture for all specs.
Tier acquisition will skew how balance looks for the first weeks of Season 3.
We will look into Heroic data for a few weeks while the Mythic population builds up.
Dragonflight Season 3 DPS Rankings - Heroic Amirdrassil the Dream's Hope During the Week of November 21st
95th Percentile Statistics
Overall Damage
Damage to Bosses
Overall Statistics
Overall Damage
Damage to Bosses
Position
Spec and Class
Population Size
Change from
Last Week
1
Assassination Rogue
63337
0
2
Havoc Demon Hunter
133581
↑1
3
Demonology Warlock
94337
↑1
4
Beast Mastery Hunter
168584
↓2
5
Arcane Mage
29119
↑3
6
Enhancement Shaman
61292
↑5
7
Balance Druid
89184
↓1
8
Unholy Death Knight
51683
↑1
9
Fury Warrior
58465
↑7
10
Subtlety Rogue
8501
0
11
Frost Mage
61932
↑1
12
Outlaw Rogue
36880
↓7
13
Arms Warrior
48812
↓6
14
Elemental Shaman
18263
↑4
15
Feral Druid
23869
↓1
16
Devastation Evoker
28265
↓3
17
Retribution Paladin
116441
↓2
18
Survival Hunter
7744
↑2
19
Shadow Priest
32494
↑3
20
Frost Death Knight
12762
↑1
21
Fire Mage
24688
↓4
22
Marksmanship Hunter
6444
↑2
23
Affliction Warlock
3391
↑3
24
Augmentation Evoker
79812
↑1
25
Windwalker Monk
25925
↓6
26
Destruction Warlock
18449
↓3
Class Writer Commentary
To help us better understand the balance for Dragonflight Season 3, we've invited some of our class writers to give commentary on the state of their spec at this stage of the season.
Havoc Demon Hunter
Currently, in Season 3 Havoc Demon Hunter has had an incredibly powerful showing across all content. The rework for Havoc came with removing or reducing many weak talent points and nodes in the talent tree, which has allowed for generally stronger talents to be taken in the tree. This has increased both the defensive and offensive power of Havoc, allowing it to stay alive in content more consistently while dealing incredibly high amounts of DPS.
For the offensive side, new talents have allowed powerful combinations such as
焰由心生
,
冲撞惯性
and
怒焰
to be taken in most talent setups allowing for easy access to extreme upfront AoE burst DPS. Fortunately, Havoc's best single-target setup is only a single talent point swap away from being a true AoE setup; by swapping
狂怒凝视
to
怒焰
while also being tuned in a way that allows it to still have a strong single-target damage profile despite the heavy amounts of AoE it has access to. When it comes to Heroic
阿梅达希尔,梦境之愿
in particular, it's incredibly beneficial that the raid build is also a cleave build with a small Single Target loss to be taken for AoE as 6 of the 9 bosses come with some form of AoE. The majority of the time the bosses in
阿梅达希尔,梦境之愿
also do not punish movement allowing
冲撞惯性
builds to be played with little downtime to cause DPS to be lost, unlike previous tiers.
As for defensive power, Havoc has kept the trademark sustain allowing it to leech itself to healthy hp consistently through ,
焦油战刃
,
焦油战刃
, and multiple other sources. In the rework however, it has gained free access to
虚空行走
which was difficult to take so far in Dragonflight, and
舞刃折光
a new talent that is similar to the old and removed
刃舞
dodge. There are also new minor passive survivability gains such as
苦难千疮
and
恶魔之肤
. The high sustain mixed with good defensive tools has pushed Havoc to have better survival rates in raid encounters which helps to have statistically higher DPS.
All in all, the 10.2 Havoc Demon Hunter rework provided a lot of power (much of which was needed) allowing Havoc to have the tools to excel in most raiding scenarios. The heavy burst Havoc brings allows it to get a lot of AoE damage in on adds before other classes can while running builds that are still single-target oriented. This design is partially propped up by our current tier set,
Demon Hunter Havoc 10.2 Class Set 2pc
and
Demon Hunter Havoc 10.2 Class Set 4pc
causing our best talent setups to run cleave-only
投掷利刃
talents in all scenarios such as
狂飙利刃
,
愤怒投掷
,
锯齿战刃
, and
碎魂创痕
. Very little exists to call a weakness for Havoc considering all that was gained in the rework both defensively and offensively, especially considering the current tuning of the spec putting it in the most powerful of positions for this patch.
Beast Mastery Hunter
Beast Mastery Hunters have had a very solid performance in the first few weeks of raiding. A minor redesign of a few talents, a very solid tier set and the introduction of a proper cooldown in
荒野的召唤
has tremendously improved our performance compared to the previous tier. These changes have also made us a viable target for
能量灌注
, which helps us look impressive on logs, although we're not
the
top choice. Thanks to
血腥狂乱
, we have had a notably solid performance on burst AoE encounters such as
拉罗达尔,烈焰守护者
and
丁达尔·迅贤
, which suit us very well. While we're mostly carried by our damage profile at the moment,
猎人印记
helps shore up our otherwise lacking raid utility.
On the topic of Augmentation Evokers, there have been and still are some flaws with how damage is being reattributed to the Evokers. For instance, the
杀戮命令
s from our 4-set bonus
Hunter Beast Mastery 10.2 Class Set 4pc
does still not get properly re-attributed, and the re-attribution to
野兽顺劈
and
杀戮顺劈
is also imperfect and can break for the remainder of a raid night or Mythic+ key if the Hunter pets ever die. This means that while Beast Mastery is likely a very strong spec at the moment, our damage is still slightly overestimated in logs. Beast Mastery Hunters also tend to have strong performances early on in tiers when people are still learning the encounters. We generally drop off a little when other classes get more comfortable with the raid.
Arcane Mage
Arcane is performing exceptionally well in Heroic right now; there are a few reasons why that people should consider before forming a reaction to this. Between a solid profile and very fast gearing benefits, Arcane is running out of the gate ahead of a lot of other specs. However for reasons we'll review, I do think that this will be reigned in naturally without much, if any, tuning changes to fights or classes.
First, this raid's design is extremely favorable for Arcane's damage profile. There are multiple vulnerabilities or empowerment buffs which pair well with cooldowns like
奥术涌动
and
大法师之触
, especially important on
瘤根
's
刨根痛楚
and
斯莫德隆
's
燃火精华
. There are multiple bosses which have adds up for a short period that can either be leveraged for funnel utilizing
共鸣
, or just bursted down before others can, this is particularly important on every fight with adds in it. There are also a lot of downtimes,
菲莱克
's phase transition despawning for seconds,
Tindral Sageswift
's flight intermissions,
Council of Dreams
's
变形术炸弹
forcing you to be a duck, and
瘤根
's root burning intermission boss damage reduction to name a few. Arcane does a very efficient job leveraging these types of situations. And on fights where Arcane doesn't really have an optimal toolkit, like
沃尔科罗斯
, the fight timings are so short that they basically mean Arcane gets one huge lusted cooldown usage followed by one lesser cooldown usage. In short a lot of the fight timings and styles are just right for Arcane to perform well on overall for many guilds at the moment.
Secondly, Arcane's 2-set and 4-set bonuses from
忤逆时光术师的发条
are very potent, especially in cleave situations which, like we discussed above, is very prevalent this tier. They are potent enough to give Arcane an edge in gearing as the bonus contained quite a bit of the power Arcane was tuned around having this tier. I do expect this power disparity to level out a bit as people get optimal gearing and the other Mage specs to fair more evenly with each other (or even beat Arcane out in a few fights). Having an early boost in power relative to other options can often sway the decision making people make on spec choices early on.
Third, and perhaps most importantly, community perception. Arcane has been a top progression choice for the world first race and other Mage's looking to push PvE and PvP content early in the tier for all three tiers in Dragonflight and two of the three of the raids in Shadowlands. When people see
Imfiredup
and
Gingi
run Arcane for every fight, they gravitate towards that judgment and the people who are left playing other specs are often the people who care less about optimization. For top tier players this choice weights a lot of things for early progression, and early jumps in power are definitely one of them. However, this choice may or may not be justified for each individual player who makes the decision to 'pick a spec' for a fight, but it's how many people are measured on if they're playing the 'right spec' or not.
Overall, Arcane is a solid spec with good tools for raiding, I don't expect it to remain the top Mage spec on every boss; as of writing this, Frost is already showing promise on
拉罗达尔,烈焰守护者
and
Council of Dreams
on Mythic difficulty. I think a lot of Mythic raiders also understand that Melee are very good this tier as well as other Ranged DPS that are perhaps doing better than Mages and I believe a lot of Fire and Frost mages will prove that their specs are viable or very valuable as the tier progresses.
Assassination Rogue
Assassination Rogue is the spec of the tier right now, and everyone's eyes are on it for it's very high burst and strong versatility in the new Raid, but why is that and what makes it so strong? I'm going to try and run through some of the reasons why Assassination is such a strong spec right now and hopefully shed some light.
Big Burst
The first thing to understand is that Assassination currently is one of the biggest burst specs in the game currently. The entire combination revolves around multiple talents all coming together in a perfect storm. In terms of cooldowns, Assassination currently plays
君王之灾
and
暗影之舞
, alongside the main 2 minute cooldown
死亡印记
. Each of these then have their own interactions, which I will quickly outline:
死亡印记
is doubling poisons and bleeds, which when combined with
龙淬之锋
gives an additional 2 poisons,
锁喉
and
割裂
, all contributing to
致命剂量
. Doubled poisons also directly buffs
君王之灾
暗影之舞
is a great pairing with
刺客大师
and
强化锁喉
on the spec tree, and
夜行者
is required to take
暗影之舞
.
夜行者
snapshots its damage benefit onto any damage over time effect, which simplified means +10% damage during burst
君王之灾
utilizes all of these,
致命剂量
,
强化毒刃
,
龙淬之锋
, all the duplication from
死亡印记
, the Critical Strike Chance from
刺客大师
,
夜行者
, and also the Mastery buff from
菊花茶
on top of all of that
As you can probably tell, there's a lot of talents working together to make it all come together. But it goes even deeper than that. Because poison applications are a flat percent chance, simply generating more raw hits means more poisons to fuel
君王之灾
.
切割
happens to do that
very well
, and helps the spec benefit greatly from
风怒图腾
,
嗜血
and
能量灌注
.
The final piece of the puzzle is that this raid additionally also has a higher amount of increased damage windows than normal.
瘤根
has
刨根痛楚
斯莫德隆
has
燃火精华
丁达尔·迅贤
has
梦境精华
Big Burst Round 2
With the rework in 10.2, Assassination Rogues learned a new trick and now have
剑刃乱舞
... I mean
腐蚀飞溅
! Jokes aside, these talents actually do behave quite similarly, but the tooltip on
腐蚀飞溅
can be a bit difficult to interpret on first glance. "45% of your Poison damage" can be reasonably interpreted as "45% of your
Nature
damage". That means that it indeed works with
君王之灾
, but also less intuitive things like the damage dealt to the main target through
毒液炸弹
and our 4 piece tier
Envenomous Explosion
, as well as
毒伤
. Although we don't talent into these talents, It would also apply to
败血刃伤
and
凶残毒素
.
Given the explanation of our strong single target burst earlier,
腐蚀飞溅
simply allows that same burst to happen in AoE for very little downside aside from talenting into
腐蚀飞溅
in the first place. As it happens, the raid is also full of situations that can take advantage of this:
丁达尔·迅贤
with
群体缠绕
拉罗达尔,烈焰守护者
's
火焰树人
adds
Phase 2 of
菲莱克
with
燃烧的巨像
and
尖叫之魂
瘤根
with
被污染的鞭笞者
and
Tainted Treant
adds
残虐者艾姬拉
with
酷热之矛
It's quite an extensive list of fights and in a lot of these situations,
君王之灾
lines up quite well to take advantage of the AoE from
腐蚀飞溅
. With how strong the burst is in single target, this then just adds another strong layer on top for those AoE situations. Assassination has long held a spot as a great single target spec, with the downside of being unable to AoE effectively. Now it has the tools to do both, and do it well.
The Uncomfortable Conversation
It's that wonderful time of year where we get to talk about external buffs once again. Many people will already have their minds made up about how these affect or don't affect balance, whether or not they should exist, their impact on the meta, on and on. I'm not looking to sway any opinions regarding them (and I most likely can't if I tried), but not at least highlighting them would be a disservice.
I quickly want to cover
能量灌注
. It's very good on Assassination, and a lot of Assassination Rogues will be receiving
能量灌注
in their raids. The benefit of this is around +5%, but the question of "should specs be balanced around getting
能量灌注
?" is not something I'm trying to answer. We've seen that point re-hashed for many raids now, but it is part of the game. Not every rogue will be getting it, and trying to estimate its impact on a specs performance is a troublingly difficult problem. I personally find myself not particularly worried about the impact of
能量灌注
on the statistics. I admit it exists, and it is non-zero, I'm just not really interested in arguing for or against the couple of percent that its adding to the balancing discussion.
The bigger issue in my opinion is Augmentation Evokers. Not the players, but the Log Issues that have burdened the spec.
I want to shoutout the great work from the WarcraftLogs team to compile all known issues into one concise place.
You will notice going down to the Rogue section that our old friend
腐蚀飞溅
makes an appearance, as well as another talent we take in all content with
红染之刃
. The old tier bonus that some are still using this early into the tier
浸毒锋尖
also does not re-attribute. On "normal" fights like heroic
残虐者艾姬拉
this can add up quickly to over 20% of the total damage done from the rogue. On a more "pad" heavy fight like
丁达尔·迅贤
it can almost reach 30% in some cases. That's a huge chunk of damage that is getting inflated and not attributed properly to the Augmentation Evoker, and it does not make balancing any easier as a result. Talents that aren't reattributed, in this case
红染之刃
and
腐蚀飞溅
, are simply not as strong as logs would make them appear on first glance. This is less of an issue in single target where these aren't as prevalent, but it is universal and muddying the waters on very targeted abilities.
Conclusions
None of this is to take away from the fact that Assassination Rogue is one of the strongest, arguably even the single strongest spec in the game right now. Highlighting why and trying to increase accuracy in our data as a community should always be a goal to strive towards, regardless of the state or balance of any single spec. I would hope that the issues around Augmentation Evokers are being looked into and fixes are considered a priority for the reasons of balancing, raid planning, and self-reflection on performance.
We've seen this play out before with Venthyr Balance Druid in 9.1, with Unholy Death Knight in 10.0 and 10.1, and now with Assassination Rogue in 10.2. Opinions on the matter are volatile and very mixed. These specs often have to contend with other external factors unrelated to their kit, such as cheesing raid mechanics, cooldown timings and fight lengths. Removing that niche from those specs can quickly remove them from the meta, but if they are meta and can abuse the fight design they very quickly become problematic.
Is it the raid fitting the spec really well? Is the spec just crazy overtuned? Can we use the raw power of copium to blame external buffs when we play badly? Is burst of this caliber simply too much for the current game state? There's many moving parts in any conversation around balancing, especially when it comes to top meta specs. I don't have the solutions to be fair, and the spec is looking insanely good. I'm eager to see what Blizzard decides to do tuning wise now that the race is over (and fixing Augmentation Evoker combat hooks please). Biya!
Class Guides for Season 3
For more information on every spec during the Dragonflight Season 3, check out our Class Guides!
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
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