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PTR
11.0.2
PTR
11.0.5
Beta
评论
评论来自
22001
Fantastic tanking/dps feral chest. Wonder where it comes from though, perhaps badges? I'd really kill for this to be heroic badge loot, even if it was 100+ badges.
评论来自
128778
First of all I really like this chest and will be looking forward to getting it, and probably for tanking. Second, I don't think that it is really missing that much as far st not putting crit on it or anything, I mean it does have almost 50 agi, thats good for something right? I mean the stats are great and I for one wouldn't mind dropping my attack speed a little, it is pretty high, and for those of you that think thats stupid, it helps build thread when you hit them, just a little FYI for all of you **cough grenolith cough**, but I wouldn't point anyone out or anything!
评论来自
wingman
Means ya can maul more frequently = large tps increase.
评论来自
129614
100 badges from Smith Hauthaa on the US PvE PTR.
Currently the gates on Sunwell Isle need opening before access to the vendor is available.
Expect the opening to require many more quests/hand-ins than the PTR once launched.
评论来自
mgp84
OK, I don't know if you guys are unaware of the fact that our GCD for Meelee is 1 second, and we just so happen to hit in kitty form every second, thus making the haste on this item, completely and utterly useless. On the counter part, haste CAN be one of our biggest weapons for threat in bear form considering we can bring our swing timer down from 2.5 seconds (I've managed to get it to 2.16) BUT having only 1 socket on this item really limits the amount of stamina/health you can get from it.
评论来自
105626
um... maul+haste= more agro its not just faster white dmg its also faster mauls i would use speed trinkets back when i just started tanking to help build faster threat and now that speed is coming standard on gear. the threat increase of this item scales well with the dps increase of the other badge items.
this will without a doubt be my 1st buy come next patch
评论来自
131805
I currently have 3 pieces of T4, currently working on the last 2, and I can't decide wether to get the t4 legs and this chest, or the t4 chest and the new legs :x
Any suggestions? I eventually plan to replace both chest, legs, and gloves, keeping the shoulders and head for the T4 set bonus. Just wondering what I should go for first.
评论来自
Ghoselle
I just wish the haste rating was turned to expertise. Ferals have so few ways to get expertise, and it is so much more useful than haste.
评论来自
125093
They added haste because the faster you attack, the faster you get aggro.
But I agree with Ghoselle, expertise would have been better.
GREAT Cat DPS/Bear Tanking chest.
评论来自
mgp84
I feel the need to enlighten a few people.
GCD on Shred and Cat-alike abilities is 1 second. Our auto-attacks do generate 35% of our damage but haste rating would ONLY affect this as GCD wouldn't let us do shred any faster.
Now... In the bear world, haste is godlike for threat generation, and it is my belief that it is onpar with agility (for threat reasons ALONE). 2.5 second swing timer which I often get to 1.84 right now (Heroism+Drums), with the addition of haste on feral gear in 2.4 I'll be an aggro god. (Currently I pump 1.8TPS in MH/BT)
评论来自
88162
I was going to spend my next 75 marks for Vestments of Hibernation, but when I saw this it made me drool all over my laptop. Words cannot describe how GOOD this is for me as an enhancement shaman. All the stats I want, and even a socket to boot, enhanced armor...what more could I possibly ask for? My only wish is that it doesn't look so "leafy" like drood gear tends to do :P
评论来自
wingman
@Spiney: "B what is best ? 2x t4 for the regen or 4xt5 for the + shred dmg? ( going for 4x t6 for imba +15% rip, but chest isnt accesible yet hehe (but not for long)"
2xt4 is better than anything currently available in the game. The better your gear, the better the bonus becomes because you can do more with additional energy. Heading into Sunwell with the t6 bracer/belt/feet becoming available, you'll find cats will run with 2 x t4 and 4 x t6.
This is however way off topic of the item that this thread pertains to, so I'll stop there. There is more information available in the cat dps guide on wowhead forums, and in the feral druid megathread on EJ forums.
At the end of the day, this particular chest has enough strength / agility to replace my current cat chest (although I'll probably try to go with Carapace of Sun and Shadow). Although it has a monster amount of armor, and probably blizzard's intention for this to be a bear piece, doesn't have enough stamina to be an upgrade for that set, sadly.
评论来自
140541
Really good chest for tanking, only chest items with more armor is Tier 5 and 6, but this item has more Agility and Stamina, it's even a gem socket.
Druid tanks, start saving badges, this is one of the best tanking chests.
评论来自
29778
Sorry that I am unable to give links atm but crushing blows come before dodge in combat table according to many posts in tanking related threads of various forums.
This effectively means you
can not
dodge a crushing blow.
The best approach for druid tanking is to hit armor cap and start stacking as much stamina as you can while taking all and any opportunity to inscrease your dodge. Ofc I assume you are crit immune already and keep it like that all the way from Attumen.
The low stamina and high str, agi & haste on this chest make it godly for trash tanking; or anything that does not hit too hard.
All in all a good purchase for any feral druid.
评论来自
23311
For feral druids, dodge is alfa omega, it is your best friend since you cant be immune to crushings you need it to avoid them, not going into depths about the reasoning
As has been said, you can't Dodge a Crushing Blow.
Armor
, not Dodge, is the Druid's
Alpha
Omega. I've said this before, and I'll say it again: Dodge is icing on the cake. It's gravy. It's very good, and helpful for staying alive, but there is no way that a chance-based stat like Dodge is better than static stats like Stamina and Armor.
It's true, Bears have high Dodge. That Dodge means nothing if you take enormous damage when an attack ISN'T Dodged. The reason we have high Dodge isn't because we're supposed to stack it, it's because we just
do
. Look at all our Tiered gear, and the non-set items that are clear tanking items. They all have loads of Agility on them. It is virtually impossible for Feral Druids who are earning appreciable upgrades to NOT have 40% Dodge in Bear form unbuffed.
But this doesn't make it our primary tanking stat.
Not by a long shot
. The two greatest strengths that we will always, always, always hold over Warriors and Paladins are Armor and hitpoints. Those are our primary stats. Play to them.
Nothing is more important for a Bear Druid, after reaching crit immunity, than Armor capping and building your Stamina. Build Agility, too, sure, but never as a priority over static tank stats*. Remember that by virtue of itemization you will have butt-loads of Dodge anyways, and if you're clever and can reach crit immunity without gemming for Defense or Resilience, you have nothing but open slots just waiting to be gemmed with Agility and Stamina. Don't worry about Dodge. You can break 40% without even trying.
What you should be worrying about is balancing Stamina and Armor. That's what pieces like this are for-- they mix high Stamina and Armor with solid Agility, and provide you with the option of socketing for more Agility if you so choose. While the Haste is pretty weak for tanking, and would be better were it Expertise or even Hit rating, the rest of the stats on this chest more than make up for it. Great piece for any Bear.
*I should clarify that I mean Dodge. You should be stacking Agility with +Armor and Stamina because it's a three-for-one stat that provides Armor (granted, Armor that isn't effected by Bear Form's multiplier, but still) and threat generation. If you're just gearing for pure Dodge, then you're gearing incorrectly and should stop it. Immediately.
评论来自
10128
You can only dodge a crushing blow if your avoidance reaches at least 85%. Otherwise, being armor capped is the one priority.
Anyway, the haste on this gear is an absolute and complete waste. It should have been expertise. But since they invented the haste stat blizzard can't help putting it everywhere. And since it's complete crap for Druids (and don't give me the "oh no, it increases my maul threat" crap), capes/necklaces/rings for damage dealing as a Druid just suck at sunwell level.
In my opinion, crap itemisation is one of the main reason why feral dps is so bad at high raid level.
And about threat generation, 20 expertise rating would have been a million times better than 20 haste on this item.
评论来自
23311
Again, Haste isn't a poor DPS stat, it's just unwelcome on tanking gear when none of our other gear is itemized for hit or expertise, both of which should come before Haste on the itemization ladder. For damage, any Druid with 2P T4 will find benefit in Haste rating, thus explaining why DST is so good for Cats.
That said, I agree with you overall. Cat damage scales very poorly in T6 content, because our damage increases only through minute attack power and crit gains. Stacking APen really helps up our DPS, too, and of course capping off your hit is critical, but once hit is capped and you've got about 600 or so APen, your damage will mostly stay the same as you gain slight increases to critical strike rating and attack power.
Meanwhile, other physical DPS classes scale with all of these stats and their weapon damage, and as these classes don T6 quality weapons, they will pull ahead of Cats. This isn't to say that Cats are bad for raid DPS-- they're certainly better than a Protection Warrior in a one-tank encounter, and you can't ignore the benefit of LotP. I would still like to see Blizzard do something to make our damage scale better.
评论来自
firevai
a question though , why do feral druids get 20 haste rating while warriors and tankadins get the normal tanking boost? check this piece:
http://www.cuckhead.com/?item=34939
now they can get 51 defense rating !!! i wont speak about the dodge cuz agility make up for it, but still, i cannot get this and replace my thick clefthoof vest, cuz then i wont be crit immune, 2 more sockets would have been nice though, but still, why do warriors get normal defense rating while druids get only haste ? makes no sense :S i read all above about the TPS and itemization, but in my case, i just can't get crit immune if i use this piece, makes me wanna cry :(
评论来自
23311
I agree. That's the biggest problem with Druid itemization-- no Defense. And unless they choose to split up the Feral Tier sets into a Cat set and a Bear set, we probably will never see that stat on Druid-specific gear. I argue that Survival of the Fittest should go up to five ranks to compensate for this, but I think I'm probably the only one who find that reasonable, and I can see where people would complain about that being too generous.
So a lot of Druids try to mix and match PvP gear for Resilience with PvE gear boasting Defense, usually found in Rings, Cloaks, Necklaces, and so forth. Getting crit immune isn't hard, it just requires you to really plan your gear out ahead of time, and you'll probably have to sacrifice a few gem slots/enchants here and there to reach that immunity. Unfortunate, but true. I myself do not have +Defense on my own Chestpiece, but I've still hit crit immunity.
And the faster you sacrifice Clefthoof, the better off you'll be. It's a really mediocre set beyond anything but Kara. You've just got to find a way to compensate for the Def loss-- perhaps an Enchant here or there, or a gem or two. And of course, if you can PvP and pick up a few S3 pieces with Resilience, you'll be golden. Not that it's fair that Druids should have to PvP for gear to be used in PvE.
评论来自
23311
Faster Mauls are a lot to turn your nose at if you don't have the Expertise to protect from the additional Parries you incur on bosses with an increased attack speed.
Also some people don't want to be forced to PvP to get gear for their primary PvE set.
评论来自
firevai
thanks for the replies guys, really helped, i am on my way to get the vengeful gladiator helm. in which i will enchant with the glyph of the gladiator, a total of 45 resillience, that should make up for the def rating loss.
评论来自
23311
pretty much crit immune
"Pretty much" != crit immune.
As to the list you've got compiled, it's mediocre at best even for Kara. Could you tank Kara with it? Sure. Would you benefit for some specific gear changes? Yes. You're way over crit immunity, and your Armor is low even for Kara.
The funniest thing about your list is how you need to raid Kara to get the Badges to buy all that loot while clearing Heroics in between if you intended to get that gear-set in any short amount of time. So you would need to do more than just down HKM.
As I said, getting to crit immunity isn't hard if you plan your gear out. Mixing and matching small amounts of Resilience goes a long way towards reaching crit immunity, which you've done, however you've really gone overboard with Defense and could easily lose ~40 or so for better items (hint: drop one of your two appallingly bad trinkets and get a goddamn Badge of Tenacity) and STILL be over the cap. In fact you could drop BOTH and still be over the cap.
But maybe if you actually had a Druid you'd know that.
评论来自
23311
The point was that "pretty much" doesn't mean crit immune, and I'm not sure why you used that wording in the first place. That's all. I'm well aware of what Survival of the Fittest does.
When you say mediocre at best, start doing some research. Several websites list the gear i listed as in the top 5 gear.
Funny as the jab is, I'll bite. Sites such as...Emmerald's? Lists like that aren't gospel. Top 5 items aside, the amount of gear you have that falls outside of that distinction is bad enough as to make the strength of the rest of your gear irrelevant, ESPECIALLY since you do not have to equip those sub-par pieces of gear. You're using a lot of poor quality loot to reach crit immunity, and you'd be better off using superior items in those slots and gemming/enchanting Defense where necessary to make up for the loss. I don't get the point of using those trinkets for anything but crit immunity (and they aren't necessary for that based on the rest of the list) when you could be using Commendation of Kael'Thas and Badge of Tenacity and STILL be over crit immunity with 3/3 SotF, for example, and neither of those items require anything but time spent in MGT Heroic and gold/grinding in BEM, respectively. They are also both significantly better than either of the two trinkets you list.
It's also not gear choices that are mediocre, it's some of your enchanting choices, too. 2% Threat to Gloves is terrible for Druids, and the Helm enchant is disputable. On top of that, if you're not putting 12 Defense on your Bracers, you should be using 12 Stamina instead. 4 Stats is hardly worth the trouble as tank.
So yes. The gear list is mediocre, because it won't let you participate in anything beyond Kara and Heroics. If that's your goal, fine, but while your gear might be good for those instances, it's still mediocre at the end of the day. "Good" for Kara/Heroics/Gruul/Mags is "bad" for tougher stuff.
I would advocate most of the gear off your list for anyone in low-progression content, with trinket/belt/bracer changes being the major exceptions. (And hat.) If you want to progress beyond that, you'll need to think ahead.
And if you ever raided before, you know it can take time to get your tier gear.
It took time to get Tier gear back in legacy WoW because the class items themselves dropped, and didn't come in the form of a shared token piece until Naxx. It took me just up until TBC to get my T2 Shoulders off of Chromaggus after farming BWL for nearly a year. That's to say nothing of Rejuvenating Gem.
But fast-forward to now, and Tiered items are the easiest items to collect. Three tokens drop per boss kill. *Three*. Getting your Tiered gear in a 25-man is stupid-easy these days. Kara, you could argue, is a different story, but given the nature of ten-mans, the one-token-per-kill limit is very easily off-set.
As to your remarks about time spent to get the Badges for your posted set-- you would need at least 500 Badges to get all of those items. With the pace you've suggested, that's 9 weeks, which is a significant amount of time to spend grinding Heroics and Karazhan just to end up with a gear set that will at worst serve as a great set for those instances, and at best allow you to tank Gruul's and Magtheridon's respective Lairs.
Oh and if you look at that gear, how much expertise is on there....
It's the best part of your set-up, but if you can't survive, your threat doesn't matter.
And before you start making comments about stuff you have no idea about, I can remember tanking leather was non existent and the old dire bear form.
I remember when 10k Armor was an accomplishment for a Bear.
评论来自
23311
That gear was only plus 59 defense (2.6 defense rating per 1 defense) and a little over 1% resilience.
You need 65 defense to be crit immune if you don't mix in resilience.
That extra 59 defense is roughly 5% extra avoidance (1 defense = .08 avoidance or 12 defense = 1% avoidance.)
But of course you knew that since you play a druid...
Right. And if you took away the trinkets for non-Defense trinkets, you'd actually be just at crit immunity. As to the avoidance loss by switching out Defense, you can make up for it by gemming for Agility, which you can easily do because you've used no gem slots for Defense. Agility is > Defense for Druids anyways once crit immunity is attained; it's a powerful stat for Druids, providing Armor, Dodge, and critical strike for more threat.
My source:
http://4am.net/calc.html
Also, Defense Rating != Defense Skill. So losing 59 Defense Rating doesn't add up to the avoidance that you've listed here. Per the article that
you listed but clearly didn't read top to bottom
:
~Each point of +Defense skill adds 0.04% to the chance to be Missed, to Block, to Dodge and to Parry for players
~Instead of directly affecting Defense skill, items after patch 2.0 grant a bonus to Defense Rating (DR) instead. Skill bonuses are then calculated as follows:
For a level 60 : 1.5 DR = 1 defense skill
For a level 70 : 2.36 DR = 2 41/112 DR = 1 defense skill
or, put another way, 1 Defense Rating is worth 0.423 Defense Skill.
~At L70 you need 14.75 of defense rating to get 0.25% increases to each of miss/dodge/parry and block for a total increase in avoidance of 1%. At L60 this is 9.375. Both may suffer small inaccuracies due to the above mentioned integer rounding.
I'll let you do the math and draw your own conclusions.
评论来自
23311
Um, using the link you provided,
with that gear, you are .44% critable (43 resil, 65 defense)
Not quite.
Going off of your initial gear list without the trinkets:
Slikk's Cloak of Placation = 16 DR
Helm Enchant = 16 DR
Shoulder Enchant = 15 DR
Earthwarden = 27 DR
Ring of Unyielding Force = 22 DR
That totals to 96 Defense Rating. Combine that with the Resilience from your PvP pieces, and that adds up to exact crit immunity. Plug it into the calculator. Or do the math yourself, with the values provided in my last post, keeping in mind that 39.4 Resilience rating = 1% chance not to be crit.
Also, what are you plugging your own numbers in for each gear set you come up with? Does your source take into account how much armor your Agility adds? Are you counting your gem slots? Taking Thick Hide into account? Base stats?
评论来自
23311
39.4% Resilience = 1% critical strike reduction.
2.36 Defense Rating points = 1 Defense Skill.
Therefore 96 Defense Rating = roughly 40.67 Defense Skill.
Each point of Defense Skill provides a .04% chance to not be critically hit. Therefore, 40.67 Defense Skill = 1.6% chance to not be crit.
评论来自
23311
Alright, i see my point is not getting through, so i will break it down.
I understand the point. MY point is that you can easily replace some of the extremely sub-par pieces of loot in your list also without setting foot in a raid, without losing crit immunity, and those item switches will make you much more survivable as a tank.
My other point is that this set doesn't let you tank anything past the instances you've been grinding to obtain the Badge gear included in the set, except for more T4 content. And again, if that's your goal, awesome, but if not you've just done a ton of grinding so you can tank the same instances better. Getting back to the first point, those trinket changes alone would put you in a better position for tanking beyond T4.
I disagree with you on T6 not being a huge upgrade over the Badge pieces. Compare the Chest with the Embrace. The only thing you lose is Agility and one point of Stamina if you equip Thunderheart, and you have 2 more sockets to make up for this loss, and additionally you gain Armor. Armor capping being the most important thing a Druid can do, I would say that the extra Armor with the extra sockets makes T6 a clear upgrade over the Embrace.
I would agree that the Badge legs and T6 legs are almost equal. The only thing that puts T6 over the Badge legs is the hit rating, which is very important. Still, losing it won't kill you. I would also agree that the Handwraps of the Aggressor are equivalent to the T6 Gloves, and you could use one or the other and do just fine either way.
All of the other pieces, however, are clearly superior to their equivalent pieces in your gear list. The only problem is that equipping two of them costs you your Resilience, but if you're able to equip those pieces, you're probably not going to fret over how to make up that 1% crit reduction across the rest of your gear.
I'd like to see classes get some more customizability in their sets, too, but I agree it will probably never happen. At the very least, they gave us sockets, which isn't quite the same, but it does let us decide which stats go where on each piece.
评论来自
23311
Ok, now this is just stupid.
ranking every comment by me down because you dont agree.
that chart lists point by point what is required to stay crit immune.
and its ranked down....
For the record, I'm not down-ranking anything. I consider this discussion important. Also for the record, accusing someone of down-ranking, then down-ranking them in retaliation, is juvenile.
Here, since you think that its such a major upgrade
T6 Vs Badge Gear
Strength 94 (13+ DPS, or 33 Damage a Hit in bear form)
Agility 54 (3.6734% dodge, 2.16% crit)
Stamina 50 (500 Health)
Intellect 3 (45 Mana)
Sprit 0 (No Change)
Armor 815 Total armor, 707 with out agility (3872 armor in bear form or 2.422774051% DR
Health 500
Mana 45
3.6% Dodge isn't major? 815 Armor isn't major? 20 Expertise, 47 Hit Rating, and some APen isn't major? (These being found on the Sunwell pieces.) 500 Health isn't major? Are you considering what that Stamina equals in Bear form? All of these bonuses combined make T6 a very, very, very clear and strong upgrade from Badge items.
However, that aside, you didn't totally read what I wrote, as I said that the Badge Gloves and Legs are equivalent to/better than their T6 cousins, so the implication that I'm merely accepting T6 as being better because it's T6 is patently false.
As to being an upgrade, you've just proven that T6 is almost uniformly better than Badge items. I consider the increases from Badge to T6 to be significant, but again, I raid. What you see as a minute increase I see as a significant boost in effectiveness. Though I am incredulous that anyone can view 815 Armor as being "not worth it", when Armor capping is the most important thing a Druid can do.
Again, like i said before, the biggest thing you lose is set bonus.
Again, I disagree. The only set bonus T6 provides that really matters for Bear is the 2-piece. 4-piece isn't a bad bonus, but in a raid, if stuff is being AoE tanked, it's usually not being tanked by a Druid. It certainly has it's worth, but I know I could live without it. Set bonuses aside, the gains you lay out above are significant, and if you don't think so, then I don't know what else to say to you. Any T6 raider will tell you that those are worthwhile and significant increases.
评论来自
23311
the difference between 75% dr and 73% at most is about 500 damage a hit.
If you don't think that's significant, then I don't know what else to tell you, especially with how fast and hard mobs hit in high-progression content. Any Druid will tell you that capping your Armor versus level 73 raid bosses (35580) is the most important thing you can do after becoming crit immune. Stacking Stamina and Armor is much more reliable for reducing damage than stacking Dodge; it makes the damage you take more consistent and predictable. Not that stacking Agility is a bad idea, you should be making sure you maintain a high Dodge %, but Stamina and Armor are superior stats for survivability.
My only complaint about it is the lack of strength compared to t6, but one would assume there will be a staff or mace that is an actual tanking upgrade from earthwarden (one with expertise, armor, etc)
I agree. I still use Earthwarden in T6 content, though this is mostly due to lack of seeing either the SSC staff drop or the Pillar. It's more out of happenstance than anything else, but I can't say that I find Earthwarden to be a bad weapon. It has the best balance of stats out of any weapon in the game. Personally, if I could ask for one thing in Druid itemization, it would be more weapons that follow Earthwarden's example.
As far as Badge gear having more Stamina than T6-- not strictly true for all pieces. Compare the T6 Chest to this one. Embrace has 1 more Stam, but 2 less sockets. Assuming that you gem for Stamina, T6 will end up with more Stamina. Conversely, the T6 legs have less Stamina than the Badge ones, and one less slot, so again assuming pure Stamina, you can get more out of the Badge legs overall. The same is true of the Badge Belt vs. the T6 Belt, and the Gauntlets. This is NOT true of the Boots, the Bracers, the Helm, and of course the Chest.
Also, in your words, the badge gear was only able to tank kara at best. And t6 has more ap than the new sunwell gear.
And I stand by that-- the tanking set you've outlined will only be able to handle early T5 at best. This is because, while a few of the pieces are on the same level as T6 stuff (Chest, Legs, Belt), most of it is T5 quality, and some of it is below even T5. In other words, the power levels of each piece vary wildly. So it's a strong set for someone who isn't tanking anything beyond those instances, but if you want to compete beyond them, you're going to need to pick up upgrades from those zones. Maybe my initial phrasing was too exaggerated.
If we aren't down-ranking each other's posts, I can only imagine that it's other folks reading the thread who are sick of our theorycrafting. :D
评论来自
155979
Can sum1 write a stat comparison between this and Vestments of Hibernation? Thanks
评论来自
23311
Equipping the Embrace vs. the Vestments, you gain:
+12 Armor
+16 Stamina
+4 Agility
+10 Intellect
1 Red Socket
20 Haste Rating
You lose:
- 6 Strength
- 150 Armor Ignore
The Embrace is better overall even before the socket is taken into account. I would personally socket this with a Shifting Shadowsong Amethyst for an additional gain of 5 Agility and 10 Stamina, but a Delicate Crimson Spinel would also be a very acceptable use of the gem slot.
评论来自
139162
Ok, I think some of this 2.4 badge loot really missed the mark for Feral Druids.
First off, the only way to do feral is have one set for Bear and an entirely separate set for Cat. Trying to make 'one piece fits all' items will inevitably result in equal level rogue gear being better for Cat, and equal level items heavier in Stamina/Dodge being superior for Bears. It would suck having to spend 100 badges twice for two pieces of gear, but it sucks even worse having this kind of gear that ignored your primary stats. I'm spending 100 badges for the rogue chest and making do with Heavy Clefthoof for Bear anyway.
This issue being addressed, there are still stats on these pieces that don't make any sense for either form.
In Bear:
Where's the dodge/defense/resil? Unless you're in greens before this, you will be taking a hit to mitigation by equipping this thing. No, the increased armor does not make up for it. You still NEED to be uncrittable and have over 30% dodge. These badge pieces actually make that MORE difficult rather than less.
The socket is red, but the socket bonus is stamina. Either you will ignore the socket bonus and put a stamina gem in there, or you will sacrifice a bit of stamina for some extra AP. There's some item level/stat budget lost there.
What is with the int? No wait, I can't count how many times that I've been tanking, then a healer went down and I have to pop out of form to b-rez (lolz). But I always regretted it because I didn't have enough mana left to shift back into form. The amount of people who think that this actually happens is directly proportional to the amount of people who are talking out of their ass. Even if bears did shift out to b-rez or innervate, they wouldn't need any extra mana to do it. As a feral you will never ever need any more mana than what you have innately with 0 int.
In Cat:
Haste rating is next to worthless as a Cat. Something like 30% of your DPS is white damage? And this marginal amount of haste rating will improve that amount by what? 1%? That's an increase of .3% on your DPS. If that 20 haste were hit rating or expertise instead these badge pieces would get you almost halfway to the hit cap by themselves. Also, the more procs argument is really hollow with this amount of haste. With a 1% increase in attack speed you need to be on target for a full minute to see even one extra white attack. And it's only a small chance that that attack will proc anything anyway. Again, if those 20 points were hit rating instead you will hit when you otherwise would've missed at the very least once a minute.
Stat budget spent on Armor, stat budget spent on int (see above), with all the int on these pieces you won't even be able to swiftshift for Furor one extra time. The consequence is that this piece is inferior to the rogue chest
http://www.cuckhead.com/?item=34927
146AP on the rogue chest vs. 129 on this one. And now that AP is multiplied in Cat form by HOTW instead of str, there really is no comparison.
It's as if this piece isn't intended for Cats at all, but in that case why is there no mitigation or tanking stats that you would love to have on a Bear piece? Instead, we get Intellect, freaking Intellect. GG Blizzard.
评论来自
23311
Haste rating is next to worthless as a Cat.
Lots of folks have said this, and lots of other folks have pointed out that this is just not true. If you cannot be bothered to read the information that has been posted previously in these threads, don't bother posting at all, especially when what you offer is flat-out wrong.
Very clearly, this piece has been designed for Bear specifically. If it has high Armor on it, chances are, it's Bear gear. As has been pointed out in this thread, the Defense cap is easy to obtain if you plan out your gear carefully and research the options available to you; while it would be nice to see +Defense Leather, the chances are low that such itemization will become present until level 80 (thereabouts). In the meantime, it's very feasible to reach crit immunity if you know how to gear yourself, so the lack of Defense isn't the biggest strike against pieces like this. Rather, the lack of Hit/Expertise is.
Please stop posting incorrect information in these threads.
评论来自
166479
I have been hearing alot f druids complain about not being able to be crit immune lately and there are some really easy ways to do this and im going to list them for you.
1. res stam head inchant
2. pvp gear (i use 1 peice)
3. res to chest enchant
anyway suck it up lose 30 armor to get more hp and crit immune
评论来自
32686
there is no way that a chance-based stat like Dodge is better than static stats like Stamina and Armor
That's totally untrue.
Yes, dodge is 'chance based', but it's statistically guaranteed to reduce the number of hits you take over the course of a fight, which reduces the mana spent healing you. Dodge is
always
useful.
Stamina is only
conditionally
useful. You need enough stamina to (1) survive the maximum damage spike for a given fight, while (2) providing the healers sufficient buffer to use efficient heals rather than panic heals.
Once you have sufficient stamina for a given fight, dodge is superior to stamina. There are also situations where dodge is superior to armor, such as attacks that are dodgeable but do magical damage rather than physical, or when attacks have a change to apply a debuff that you want to avoid.
The reason we have high Dodge isn't because we're supposed to stack it, it's because we just do.
No, it's because we can't parry, block or avoid crushing blows. We make up for it with armor and dodge, and to a lesser degree, by having more HP to buffer the healers.
It is virtually impossible for Feral Druids who are earning appreciable upgrades to NOT have 40% Dodge in Bear form unbuffed.
That just means that set gear automatically gears you up in a non-retarded fashion. I miss the old-school days when people had more options to gear poorly, so strong players stood out more. I'd love to see noob Druids running around with 40K HP and no avoidance. Healers would hate them.
The two greatest strengths that we will always, always, always hold over Warriors and Paladins are Armor and hitpoints.
Again, stacking stamina beyond a certain point is plain stupid. It's like a noob Mage who stacks intellect, so he has 20K mana but hits like a wet noodle. I remember raiding against Mages proudly wearing full Magisters, bragging about their huge mana pools while I did triple their DPS with 1/3rd their mana. The more +dmg a Mage stacks, the
more his mana is worth
. Similarly, the more mitigation and avoidance you have, the
more your stamina is worth
. If you have tons of stamina but aren't avoiding any blows, you're just a mana sink for your healers.
You're fortunate that Blizzard has arranged it so that raiders automatically gear themselves properly (more or less) by mindless purchasing their set gear.
评论来自
OwenWalker
Where's the dodge/defense/resil? Unless you're in greens before this, you will be taking a hit to mitigation by equipping this thing. No, the increased armor does not make up for it. You still NEED to be uncrittable and have over 30% dodge. These badge pieces actually make that MORE difficult rather than less.
dodge? do you seriously use dodge rating?
This chestpiece has the single best dodge stat for druids on AGILITY.
Taking a hit to mitigation? Increase in Armor and Stamina... THAT IS MITIGATION.
losing 24 defense from your clefthoof? stick some defense gems in your gear
You seem to be under the impression that clefthoof is the be all and end all. Just because it has defense on it doesn't make it the best druid chest.
The socket is red, but the socket bonus is stamina. Either you will ignore the socket bonus and put a stamina gem in there, or you will sacrifice a bit of stamina for some extra AP. There's some item level/stat budget lost there.
Look at the warrior, pally, druid t6 gear most tanks gem for stamina how much of that gear has 3 blue gems in? none
Seriously.... wake up and think before you post
Also Shin This is a tanking chest piece mainly sure it can be used for DPS but it is mainly for tanking i.e armor, agil, stamina which are a druids main tanking stats the haste is nice for extra TPS sure expertise would have been better but then it would make it comparable to t6 which isnt what blizz wanted this item is just a stop gap for people to see the end game
评论来自
119097
T6-comparable gear for 1 week work? They had to nerf it.
评论来自
Niaw
Just a bit of info for transmog:
This vest belongs to the green-brown (officially "Forest") variant of the "Hyjal D1 Robe" artwork.
星光之拥
and
自然和谐外衣
have the same appearance.
In this artwork there's actually no art for any pieces other than the vest and sleeves. Since it's in the "Robe" art, you might think there's a full robe version, but there isn't any art for one. So it's a standalone piece and doesn't belong specifically with anything else.
While there's four different colours for this shirt in the database I can only find one other available in the game: purple-grey (officially "Dusty") used by
罗德里格的雨衣
.
All the shirts that use this art seem to be leather.
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永恒勇武护胸
物品等级:32
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胸部
皮甲
7护甲
+4 [敏捷 or 智力]
+7 耐力
+2暴击
+2急速
棱彩插槽
插槽加成: +1 耐力
耐久: 165 / 165
需要等级 27
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