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Wrathion, the Black Emperor - Ny'alotha Raid Finder Strategy Guide
来自 Anshlun
[Last Updated]:
2020/01/26
变更日志
补丁:11.0.2
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This guide provides tips and strategies for defeating the Wrathion, the Black Emperor encounter on Raid Finder Difficulty in Ny'alotha, the Waking City.
Wrathion, the Black Emperor is a two-phase encounter. During phase one the party fights Wrathion directly, dealing with his simple yet dangerous "dragon mechanics". During phase two the party must destroy
s against the clock to safely survive the next upcoming phase one.
Wrathion, the Black Emperor is the first boss of the
Vision of Destiny
raid finder wing from Ny'alotha. After defeating Wrathion, players will fight
Maut
and
Prophet Skitra
afterwards.
Wrathion LFR Loot
Below is a complete list of loot from Wrathion, the Black Emperor:
- This weapon always comes with the
effect, which increases your character's corruption by 30.
For a more in-depth explanation of the boss' loot, please read the
Wrathion Loot Guide
.
Wrathion Quick Tips
Phase One
Position the boss with his side to the raid so that
and
do not hit them.
Tanks should take turns taking the
, swapping on 2-3 stacks of
.
When afflicted with
, move 20-30 yards away from the raid before it expires.
Move 30+ yards away from the boss and spread 5 yards away from your allies when
is cast.
Find the safe spot on the opposite side of the room to the boss when he casts
.
Phase Two
Have three mobile players soak the
. They should then run through
s to destroy them.
All other players should attack all the
s that are leftover.
Quickly bring the Assassins out of stealth via AOE/Stealth removal abilities and then kill them off. (Heroic Only)
Wrathion Phase One
Approximately every 8 seconds, Wrathion unleashes a large breath in a cone faced towards the tank, dealing a burst of fire damage and applying
to all players hit.
deals low ticking damage whilst increasing the damage you take from subsequent
s by 80% for 20 seconds.
A single Tank should face the boss side-on to the raid, as to ensure that nobody is hit by the breath aside from themselves.
Tanks should taunt off of each other whilst maintaining the direction the boss is facing when their debuff drops. This is usually after every 2
casts.
Wrathion will only cast
as a reaction to players standing directly behind him.
Players should avoid standing directly behind the boss at any given time, instead, they should all be stood on one side of the boss.
Avoid spreading out on either side of the boss, as healers may struggle to maintain healing range of you.
Wrathion occasionally applies several
debuffs to the raid simultaneously.
These 8-sec debuffs deal moderate ticking damage and explode upon expiration, dealing large falloff damage to the raid.
Players afflicted with
should attempt to move at least 25 yards away from all other players as to bring incoming raid damage to a minimum.
The number of debuffs applied to the raid scales with raid size. Healers, ranged & melee DPS can be targeted by this ability.
Move away from your allies when you have
!
Wrathion channels
over 4 seconds, creating a 30 yard zone around himself.
At the end of the cast, all players within the zone take a large burst of damage and are knocked back.
Players outside of the zone take a moderate amount of fire damage instead.
Immediately afterwards, the location underneath several players will be marked and hit with a fireball moments later, dealing a large burst of fire damage.
As soon as the
is cast, all players should move 30 yards away from the boss whilst spreading apart from one another to avoid the fireballs after the ability ends.
Move away from the boss when
is cast!
After one minute in phase one, Wrathion will cast
.
He will briefly face an edge of the room and then teleport to that location. This location is
usually
far away from the boss's currently location.
He'll then spew out several
zones which will grow over 10 seconds, nearly coating the encounter space.
Anyone stood within these zones taking heavy ticking damage and near-lethal damage when they explode after 10 seconds.
Players need to quickly find an area in the room that the
s do not reach -
this is almost always opposite the location of the boss.
After all the
zones have detonated, the boss will immediately cast
.
This marks several locations with red swirly circles that will explode after a few moments, dealing low fire damage and knocking back anyone within 3 yards.
Afterwards,
s are formed at each impact location. These pools do not deal any damage to players standing within them and only have a function during phase two.
Once
is cast, the boss will resume his usual phase one mechanics.
The tanks should quickly position the boss in the middle of the encounter area and face him side-on to the raid to avoid anyone getting hit by
or
.
After the second
cast the boss will immediately enter phase two.
The
spell sequence.
Wrathion Phase Two
s
Immediately upon entering phase two, the boss will cast Smoke and Mirrors.
This causes each of the
s to spawn a
, an attackable enemy.
After ~1 minute, the boss will reenter phase one. Any remaining
s will turn into
, a small area which deals ticking damage to anyone within it.
Additionally, the
apply a permanent debuff called
to the entire raid which deals minor ticking damage, but will stack for each Lava Pool in the encounter.
Because of this, the entire raid should focus on killing all Cracking Shards before phase two ends.
Killing a
causes a
deals a very minor amount of fire damage to all players within 10 yards.
This shouldn't discourage melee players from attacking the
s, instead players should just be cautious when stood near large clusters of shards which are due to die in a short time frame.
Destroy the
s before the phase ends!
As well as the spawning of the
s, three
drop from the boss as soon as the phase begins.
These scales will deal large raid-wide damage if not soaked by a player, so the raid should have one person stand in each of the three zones.
The player who soaked the scale will gain 5 stacks of the
debuff which lasts 20 seconds.
This debuff will allow the player to run into a
, instantly destroying it whilst refreshing the duration of the
debuff back to 20 seconds.
Players who gain this debuff should focus on clearing as many shards as their debuff allows - ideally ones that are not grouped up as they will be more easily killed by the groups AOE and cleave damage.
The raid might want to assign classes with high mobility to gain these debuffs as to ensure that all 5 stacks are fully used before it times out.
After ~1 minute or shortly after all
s have been destroyed, the boss will reappear and phase one will begin again.
The fight will continue to switch between the two phases until the boss is dead.
Soak a Scale of Wrathion and then run through the shards to destroy them!
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评论
评论来自
selkie47
That Cataclysm spell is going to be so fun in LFR! At least a third will always die- at LEAST. :D
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