此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
11.0.2
PTR
11.0.5
Beta
Warlords of Draenor Monk Changes
来自 Wowhead
[Last Updated]:
2016/07/17
补丁:6.1.0
目录
评分:
This post covers all of the changes to Monks in Warlords of Draenor: talents, class abilities, specializations, glyphs, crowd control, and blue tweet clarifications. We've added in changed spell effects, set bonuses, and armor models as the beta has grown.
Looking for the WoD Talent Calculator?
Check it out here
.
Want to know how to play your class on live? Check out our
Brewmaster
,
Mistweaver
, and
Windwalker
guides.
Last update: October 23
(Note: This guide is intended to be an overview of changes between Mists of Pandaria and Warlords of Draenor. Due to its popularity, we have included Patch Note updates for 6.1, but its main purpose is to compare the two expansions.)
Highlights
Here are some of the major changes covered below in the guide:
Most changes focus on Mistweavers as they were either too strong or weak in Mists of Pandaria while Brewmasters and Windwalkers were fairly solid.
Monk pruning changes focused on niche abilities. Ability consolidation merged some passive abilities and removed unneeded abilities that didn't provide intended gameplay depth.
Healing Sphere was removed because it was awkward to use, but overpowered if done correctly.
Mistweavers' core GCD has been changed from 1s to 1.5s, to ensure they value haste
Mistweavers now have two stances, one for fistweaving and one for normal healing.
To better balance the damage of Brewmaster versus Windwalker where both share many of the same abilities, the damage increase provided by Tiger Stance has been removed, and the damage of melee abilities has been increased to compensate.
Storm, Earth, and Fire, got buffed to make it smoother to use. The devs also buffed because they felt that the ability wasn't giving a strong enough damage boost given its restrictions and impact on the Monk's rotation.
Ox Statue no longer provides a raid bubble, instead just serving as an AoE taunt. This is part of the removal of healing-type cooldowns from tanking classes.
Ascension has been made more powerful as the devs would like to see it used more.
When browsing the spell changes below and noticing that a coefficient has changed, keep in mind that the following changes have been made:
Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
Weapon Damage values on all weapons have been reduced by 20%.
Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
Patch 6.1 Updates
Blizzard
Talents
真气升腾
now increases Spirit by 10% instead of increasing maximum mana by 20%.
(Mistweaver) healing increased by 50%.
真气爆裂
damage has been increased by 51%. Also fixed a bug that caused its damage and healing to vary based on specialization.
(Mistweaver) healing while in Serpent Stance is increased by 40%, and is now usable while channeling
抚慰之雾
. Healing while in Crane Stance is reduced by 33.3%.
真气突
damage has increased by 150% and healing has increased by 42%.
升龙霸
(Windwalker) damage increased by 25%.
平心之环
now incapacitates all enemies for 5 seconds (up from 3 seconds).
禅意波
has been improved. Its detonation damage has increased by 97%, detonation healing has increased by 70%, but periodic healing has been reduced by 39%. Also fixed a bug that caused its damage and healing to vary based on specialization.
General
旭日东升踢
(Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the
武僧
's abilities (up from 10%).
Brewmaster
铁骨酒
is now highlighted when the
武僧
has 15 stacks of it.
Mistweaver
法力茶
now restores mana equal to 3 times the
武僧
's unbuffed Spirit (instead of 4% of maximum mana).
Glyphs
has returned.
Armor Sets
PvP 2-piece set bonus for Windwalker Monks has been replaced by the PvP 4-piece set bonus.
业报之触
's redirected damage can now exceed 50% of the
武僧
's maximum health.
PvP 4-piece set bonus for Brewmaster Monks now only applies Guard to 1 additional ally within 15 yards (down from 2 allies).
PvP 4-piece set bonus for Windwalker Monks is now the PvP 2-piece set bonus. The Monk now receives a 2% reduction to damage taken for each stack of
consumed for 20 seconds.
3D Armor Models
In Warlords of Draenor, not all raid gear will look alike. Tier 17 (Normal, Heroic) will share styles with Conquest gear. Mythic gear will share styles with top-tier PvP gear. Check out more sets in our
Warlords of Draenor Transmog Guide
!
Click the images to view the Monk T17 sets in our 3D Modelviewer.
Season 16 Monk Gear:
New Spell Effects
Level 100 Talents
,
,
升龙霸
:
Set Bonuses
Some of these set bonuses may be placeholders and are subject to change. Set bonuses in Warlords of Draenor have changed to be spec-specific, instead of one very wordy tooltip covering different aspects for each spec.
Item - Monk T17 Brewmaster 2P Bonus
:
Dodging an attack generates 2 Energy.
Item - Monk T17 Brewmaster 4P Bonus
:
Purifying Brew generates 1 stacks of Elusive Brew.
Item - Monk T17 Windwalker2P Bonus
:
Fists of Fury generates 1 stacks of Tigereye Brew.
Item - Monk T17 Windwalker4P Bonus
:
While Tigereye Brew's damage effect is active, your multistrike damage is increased by 3% per stack of Tigereye Brew consumed.
Item - Monk T17 Mistweaver 2P Bonus
:
Consuming a 5 stack of Vital Mist generates 1 chi. In Stance of the Wise Serpent, Every time your Soothing Mist heals a target your multistrike chance is increased by 5%.
Item - Monk T17 Mistweaver 4P Bonus
:
Surging Mist multistrikes cause your next Thunder Focus Tea to generate 1 Chi. Stacks up to 2 times.
Item - Monk WoD PvP Brewmaster 2P Bonus
:
When you use Roll, the Energy cost of your next Jab is reduced by 30 for 3 sec.
:
Increases the duration of Tigereye Brew by 3 sec.
Item - Monk WoD PvP Brewmaster 4P Bonus
:
Guard also applies to the 2 nearest allies within 15 yards.
Item - Monk WoD PvP Mistweaver 2P Bonus
:
Envenloping Mist reduces the target's chance to be hit with a critical strike by 20% for 6 sec.
Item - Monk WoD PvP Mistweaver 4P Bonus
:
Reduces the cooldown of Life Cocoon by 45 sec.
Talents
Click here
to see a complete list of Warlords of Draenor Monk talents.
Brewmaster
: You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.
: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed (
Additional 30% decrease for Brewmasters applied via hotfix - not in tooltip
):
1+ Chi: Deals Nature damage to an enemy equal to (+ 75% of Attack power) plus 1 (+ 75% of Attack power) per Chi consumed.
2+ Chi: You also gain Shuffle for 2 sec plus 2 sec per Chi consumed.
3+ Chi: Also purifies all of your staggered damage.
4 Chi: The damage also hits all enemies within 8 yards of the target.
Replaces Blackout Kick.
: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled.
Mistweaver
: Your Jade Serpent Statue breathes healing mists toward you, healing allies in a cone within 0 yards for 30% of Spell power every 1 sec, split evenly between them. Lasts 10 sec.
: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Heals an ally for (+ 121.5% of Spell power) plus (+ 121.5% of Spell power) per Chi consumed.
2+ Chi: Causes an additional 50% healing over 6 sec.
3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.
4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.
Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.
日升雾腾
: Your Renewing Mist spell now has 3 charges and its healing is increased by 15%. Your Rising Sun Kick spell now has 3 charges and its damage is increased by 50%.
Windwalker
升龙霸
: Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of to damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects.
: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Deals Nature damage to an enemy equal to (89.1%50% of Attack power) plus (89.1%50% of Attack power) per Chi consumed
2+ Chi: Deals an additional 50% damage over 6 sec.
3+ Chi: Also generates a charge of Tigereye Brew.
4 Chi: The damage also hits all enemies within 8 yards of the target.
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled.
真气升腾
:
Increases your maximum Chi by 1, your energy regeneration by 20%15%, and your maximum mana by 15%20%.
玄牛酒
: Instantly restores 2 Chi, and generates 2 stacks1 stack of Mana Tea. Maximum 2 charges.
真气爆裂
:
Formula changed, see tooltip for details. Brewmaster: Casting Chi Burst does not prevent avoiding attacks.
真气突
:
Torpedo forward, dealing 1914 to 2224 (+ 55.6% of Attack power) (+ 100% of Attack power) Nature damage to all enemies and 1162290 healing to all allies in your path. Replaces Roll, and travels farther.
真气波
:
Formula changed.
躯不坏
:
You dampen the damage from the most harmful attacks done to you. The next 3 attacks within 45 sec that deal damage equal to 20% or more of your total health are reduced by half.Dampen Harm can be cast while stunned. Reduces damage by 50% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned.
白虎下凡
:
Summon an effigy of Xuen, the White Tiger for 45 sec under your command. Xuen attacks your primary target and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for 321 (+ 50.5% of Attack power)0 (+ 66% of Attack power) Nature damage.
战斗贤才
:
Every 2015 sec, your next Jab, Soothing Mist, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning generates 1 additional Chi, or a Chi Sphere if already at maximum Chi.
平心之环
:
Forms a sanctuary around the friendly target for 8 sec, instantly silencing and disarmingincapacitating all enemies for 43 sec, and disarming and silencing incapacitating them again each time they attack or castother enemies the first time they use a harmful spell or ability.
碧玉疾风
:
Now 12.5% of base mana, up from 7.5%. Formula changed.
禅意波
:
Formula changed, see tooltip for details. Now triggered early if dispelled or the target is damaged below 35% health.
Glyphs
Click here
to see a full list of Warlords of Draenor Monk Glyphs.
:
Expel Harm's energy cost is reduced by 5 while your health is below 35%.
:
Fists of Fury can be channeled while moving but no longer stuns its target.
:
Increases the range of Fists of Fury by 5 yards.
:
Flying Serpent Kick now also slows all enemies you move through by 70% for X.
:
Increases the range on Keg Smash by 5 yards.
:
Detox now has a maximum of 2 charges, but its cooldown is increased by 4 sec.
:
When Renewing Mist is dispelled, you gain 1 charge of Mana Tea.
:
You gain 1 charge of Roll or Chi Torpedo whenever you kill a target that grants experience or honor.
玉珑之赐
:
Your Roll, Chi Torpedo, and Flying Serpent Kick abilities dispel all snares affecting you when used.
:
When you stop channeling Soothing Mist, you gain 60% movement speed for 1 sec for every sec you spent channeling Soothing Mist.
:
When you use Thunder Focus Tea, you gain Zen Focus causing you to be immune to all silence and interrupt effects for 5 sec.
:
Your Blackout Kick always deals 20%30% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect.
:
Detox heals your target for 5%4% of your maximum health when it successfully removes a harmful effect.
:
Clearing an effect with Nimble Brew heals you for 10%7% of your maximum health.
: Your Renewing Mist travels to the furthest injured target within 40 yards rather than the closest injured target within 20 yards. Increases the range that Renewing Mist may travel by 20 yards.
:
While in Stance of the Spirited Crane, your Surging Mist no longer requires a target, and instead heals a random injured target within 40 yards.
: Now Brewmaster and Windwalker only.
Exclusive glyphs modify the same ability and can't be used at the same time.
怒雷破
:
and
滚地翻
:
玉珑之赐
,
, and
Glyph of Afterlife
: Increases the chance to summon a Healing Sphere when you kill an enemy while gaining experience or honor to 100%.
Specializations
Click here
to see a full list of Warlords of Draenor Monk Specialization abilities.
Brewmaster
:
Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.
: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.
: You gain 5% more of the Critical Strike stat from all sources.
: Increases the cooldown recovery rate by 0% on your Avert Harm, Guard, Zen Meditation, Fortifying Brew, Transcendence, and Clash abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes
.
Readiness has been removed
.
Mistweaver
: You gain 5% more of the Multistrike stat from all sources. Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used. The next Renewing Mist or Rising Sun Kick cannot trigger this effect.
:
Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards.
: Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning.While in this stance, you will gain Eminence. Eminence - 50% of all damage you deal with your melee attacks and abilities, including multistrikes, will be converted into healing on an injured ally within 20 yards.
:
Haste effects lower the global cooldown of your spells and abilities. Your attack power now equals exactly 100% of your spell power.
: Increases the cooldown recovery rate by 0% on your Thunder Focus Tea, Zen Meditation, Fortifying Brew, Transcendence, Revival, and Life Cocoon abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes
.
Readiness has been removed
.
Windwalker
致命攻击
:
Increases your chance to critically strike by 10%.
: You gain 5% more of the Multistrike stat from all sources.
: Grants 5% Multistrike to the Monk and all allies within 100 yards.
: Increases the cooldown recovery rate by 0% on your Flying Serpent Kick, Zen Meditation, Fortifying Brew, Transcendence, Fists of Fury, and Energizing Brew abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes
.
Readiness has been removed
.
火焰之息
:
Targets in front of the caster take (Fire (43.692% of Attack power) Fire damage. If affected by Dizzying Haze, they will also burn for (78.408% of Attack power) Fire damage over 8 sec.
迷醉酒雾
:
You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for (220% of Attack power) damage.
铁骨酒
:
Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 45% for 1 sec per stack.Your autoattack critical strikes grant up to 453 stacks of Elusive Brew, which can stack up to 15 times.
玄牛之赐
:
YouYour auto attack multistrikes have a chance when you deal melee damage to summoncan trigger Gift of the Ox, summoning a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for (0 + Attack power * 0.375).
金钟罩
:
Absorb formula has changed.
醉酿投
:
No longer applies Weakened Blows or Dizzying Haze. Generates 2 Chi. Formula changed.
精通:醉拳大师
:
Increases your Stagger amount by an additional 5%.Also increases your attack power by 8%.
:
You honor the White Tiger, increasing Strength, Agility, and Intellect by 5% and increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected. Now also useable by Brewmasters.
醉拳
:
Stance of the Sturdy Ox now also provides the benefits of Brewmaster Training and Desperate Measures. Reduces damage taken by 25%, chance to be critically hit by 6%, and chance to be parried by 3%. Increases Stamina by 20% 40%25%, and Energy regeneration by 10%, and reduces the Energy cost of Jab by 10. Fortifying Brew also increases your Stagger amount by 20% while active. Tiger Palm no longer costs Chi. After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Also reduces the global cooldown of all of your spells and abilities by 0.5 sec, and allows you to Stagger damage. While at or below 35% health, your Expel Harm has no cooldown. Stagger - You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec.
召唤玄牛雕像
:
Sanctuary of the Black Ox is removed. Statue now causes a minor amount of threat.
禅悟冥想
:
Now Brewmaster and Windwalker only. Reduces all damage taken by 90% for 8 sec. and redirects to you up to 5 harmful spells cast against party and raid members within 30 yards. Being the victim of a melee attack will break your meditation, canceling the effect.
: Eminence healing from Blackout Kick heals up to 4 targets for 15%20% of the damage done.
氤氲之雾
:
Heals the target for 0 (+ 270% 925.26%660% of Spell power) over 6 sec and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist. Now requires Stance of the Wise Serpent.
: Now Mistweaver only.
作茧缚命
:
Now 2.4% of base mana, down from 4.9%. Formula has changed, see tooltip for details.
法力茶
: Consumes 1 stack of Mana Tea per 0.5 sec to restore 4% of your maximum mana. For each 4 Chi you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack. Mana Tea must be channeled, lasting 0.5 sec per stack. Cancelling the channel will not waste stacks.
精通:迷雾之风
:
You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for 138052.(75% of Spell power). If the Healing Sphere expires before being used, an ally nearby within 6a nearby ally within 12 yards of the sphere will be healed.for 50% of the effect.
复苏之雾
:
Now 4.0% of base mana, down from 5.8%. You surround the target with healing mists, restoring 31327 (+ 10.7%0 (+ 10.9984% of Spell power) health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearbymost injured ally within 20 yards, up to 2 times. Now requires Stance of the Wise Serpent.
还魂术
:
Now 4.4% of base mana, down from 7.7%. Heals all party and raid members within 100 yards for 132423 (+ 350%0 (+ 1193.25% of Spell power), and clears them of any harmful Magical, Poison and Disease effects.
召唤青龙雕像
:
Eminence now causes the statue to heal for 50% up from 25%. Also 10 sec cooldown, down from 30.
抚慰之雾
:
Channel cost reduced from 0.8 base mana per second to 0.7. Heals the target for 0 (+ 143.36%%918% of Spell power) over 8 sec. When you heal with Soothing Mist, you have a 30% chance to generate 1 Chi. Surging Mist is instant while channeling this ability. Now requires Stance of the Wise Serpent.
:
Increases healing done by 20% and replaces your Energy resource with Mana. While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana. Your Spinning Crane Kick heals nearby injured allies for 0 every 0.8 sec for 2.25 sec.Haste effects lower the global cooldown of your spells and abilities.
雷光聚神茶
:
No longer costs 1 Chi Receive a jolt of energy, doubling healing done by your next Surging Mist or causing your next Uplift to refresh the duration of your Renewing Mists on all targetsRenewing Mist to jump 2 additional times.
活血术
:
Now 1.5 sec cast, up from Instant. Heals all targets with your Renewing Mist active for 99673 to 115835 (+ 68%165% of Spell power). Now requires Stance of the Wise Serpent.
转生
:
When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere, healing you for X when you walk through it. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
怒雷破
:
Damage is now reduced against all targets except your primary target instead of being spread evenly.
Additional 5% increase applied via hotfix - not in tooltip
翔龙在天
:
Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, use Flying Serpent Kick again to land yourself, dealing 1827 (+ 45% of Attack power)0 (+ 81.3%53.658% of Attack power) damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
:
You honor the White Tiger's legacy, increasing Strength, Agility, and Intellect by 5% and increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected. Now also useable by Brewmasters.
旭日东升踢
:
Formula has changed, see tooltip for complete details. No longer applies Mortal Wounds but now causes all targets within 8 yards to take 5% damage from spells. Usable by Mistweavers in addition to Windwalkers and now requires Stance of the Spirited Crane for Mistweavers.
Additional 10% increase applied via hotfix - not in tooltip
风火雷电
:
No longer costs Energy and is off the GCD. 1 sec cooldown. Damage reduced by 30%, or 45% with two spirits.
业报之触
:
All damage you take is redirected to the enemy target as Nature damage over 6 sec. Damage cannot exceed your total50% of your maximum health. Lasts for 10 sec.
轮回之触
:
Now Brewmaster and Windwalker only. You exploit the enemy target's weakest point, instantly killing them.Only usable on non-player targets who have equalless than 10% of their maximum health remaining or less health than you.your maximum health.
禅悟冥想
:
Now Brewmaster and Windwalker only. Reduces all damage taken by 90% for 8 sec. and redirects to you up to 5 harmful spells cast against party and raid members within 30 yards. Being the victim of a melee attack will break your meditation, canceling the effect.
:
Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6% per stack for 15 sec.For each 64 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks.
Adaptation, Windwalker
: When you are disarmed, your chance to dodge is increased by 25% for 5 sec.
Avert Harm, Brewmaster
: You cause 20% of all damage party and raid members within 10 yards take to be re-directed to you. Lasts for 6 sec. The damage received through Avert Harm can be Staggered. Avert Harm is cancelled if you reach 10% or lower health.
Brewmaster Training, Brewmaster
: This is included in Stance of the Sturdy Ox now.
Clash, Brewmaster
: You and the target charge each other, meeting halfway then stunning all targets within 6 yards for 4 sec.
Combat Conditioning, Windwalker
: This is included in Stance of the Fierce Tiger now.
Combat Breaker, Windwalker
: This is included in Stance of the Fierce Tiger now.
Dematerialize, Mistweaver
: When you are stunned, you phase out of existence temporarily causing all melee, ranged and spell attacks to miss you for 2.50 sec. This effect has a 10 sec cooldown.
Desperate Measures, Brewmaster
: This is included in Stance of the Sturdy Ox now.
Muscle Memory, Mistweaver
: When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, causing your next Tiger Palm or Blackout Kick to deal 150% increased damage and restore 4% mana.
Surging Mist
is now available to all specs.
Spinning Fire Blossom, Windwalker
: Deals X Fire damage to the first enemy target in front of you within X yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec.
Sparring, Windwalker
: When you are attacked by a melee enemy in front of you, you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
Teachings of the Monastery, Mistweaver
: You become adept in the ways of the Mistweaver, amplifying four of your abilities. Now incorporated into Stance of the Wise Serpent.
Tiger Strikes
is now available to all specs.
Vengeance, Brewmaster
: Each time you take damage, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.
Class Abilities
Click here
to see a full list of Warlords of Draenor Monk class abilities.
幻灭踢
:
Formula changed, see tooltip for details. Now requires Stance of the Spirited Crane for Mistweavers.
碎玉闪电
:
Now 21.3% of base mana, down from 32.0%. Channel Jade lightning, causing 42.7%28.182% of Attack power) + 1 * Attack power * 0.641)] Nature damage over 64 sec. In Stance of the Wise Serpent, Refunds 2% of maximum mana if channeled for entire duration. In Stance of the Spirited Crane, generates 1 Chi each time it deals damage. 30% chance to generate 1 Chi removed. Additionally, it is free in Stance of the Wise Serpent.
移花接木
:
Now 3.0% base mana, up from 2.5%.
猛虎掌
:
Now 3.5% of base mana, down from 8.0%. Formula changed. Now requires Stance of the Spirited Crane for Mistweavers.
轮回转世
:
Now .8%, down from 20.1%.
切喉手
:
You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 4 sec.If the enemy is facing you when cast, they are also silenced for 2 sec.
神鹤引项踢
:
Now 8.8% base mana, up from 7.2%. Brewmaster: Channeling Spinning Crane Kick does not prevent avoiding attacks. Formula changed.
猛虎式
:
Now also provides the benefits of Combo Breaker and Combat Conditioning. Increases your movement speed by 10%. Increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Reduces the global cooldown of all of your spells and abilities by 0.5 sec. GrantsIncreases all damage dealt by 10%. Grants yourself and all allies within 10 yards 10% increased movement speed. You have a 0% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec. Your Blackout Kick now also deals an additional 0% damage over 4 sec if behind the target or heals you for 0% of the damage done if in front of the target. Additionally, your Rising Sun Kick now also causes Mortal Wounds to the primary target. - Mortal Wounds - Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
:
Now 4.7% of base mana or 30 Energy, down from 8.8% Heals the target for 220484 to 256237 (+ 201.644%0 (+ 161.315% of Spell power)Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others.Now available to all specs.
:
Formula changed, see tooltip for details. Now requires Stance of the Spirited Crane for Mistweavers.
:
You have a 8%10% chance to gain Tiger Strikes when you autoattack, increasing your attack speed by 50% and causing your next 4 autoattacks to cause an extra attack.Your successful auto attacks and their multistrikes have an 8% chance (5% when dual - wielding) to trigger Tiger Strikes, increasing your multistrike chance by 25% for 8 sec. Now available to all specs. Inactive while in Stance of the Wise Serpent.
轮回之触
:
You exploit the enemy target's weakest point, instantly killing them. Can also be used on tough creaturestargets when they have equal health to youare below 10% health, dealing damage equal to the Monk's maximum health to them.
Removed Class Abilities
Grapple Weapon
: You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 8 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.
Healing Sphere
is gone, and the ID is reused for
so be careful linking! Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the sphere for 50% of the effect.
Swift Reflexes
: Increases your chance to parry by 5%. Whenever you parry an attack, you reflexively strike back at the enemy for X damage.
MoP Abilities Changed to WoD Specialization/Talents
金刚震
: now Windwalker
: now Mistweaver
禅悟冥想
: now Brewmaster and Windwalker.
Draenor Perks
Draenor Perks are a new type of leveling reward in WoD. When leveling from 91-100, every other level you'll be randomly assigned one Draenor Perk each level that's appropriate to your class/spec, and when you hit 100 you'll have learned all of them. Instead of getting new abilities as you level, you'll get powerful enhancements to your existing core abilities.
Click here
to see a full list of Warlords of Draenor Monk perks.
滚翻控制
: Your Roll now travels the same distance in 25% less time.
: Your Breath of Fire spell now always applies its damage over time effect to the target.
: Guard now has 2 charges.
: The cooldown of Transcendence is reduced by 35 sec, and Transcendence: Transfer is now instant cast.
滚翻控制
: Your Roll now travels the same distance in 25% less time.
: Increases the duration of Renewing Mist by 2 sec.
: Reduces the cooldown of Life Cocoon by 20 sec.
: The cooldown of Transcendence is reduced by 35 sec, and Transcendence: Transfer is now instant cast.
滚翻控制
: Your Roll now travels the same distance in 25% less time.
疾风步
: Increases your maximum Chi by 1.
: Spinning Crane Kick now deals damage twice as fast, but its duration is reduced by 50%.
: The cooldown of Transcendence is reduced by 35 sec, and Transcendence: Transfer is now instant cast.
Changed Crowd Control
Adaptation has been removed.
怒雷破
no longer stuns a target more than once per cast.
's Disoriented effect now shares Diminishing Returns with all other
迷魅
effects.
Grapple Weapon has been removed.
平心之环
no longer Silences or Disarms enemies. It now incapacitates targets in the area for 3 seconds, or until the target takes damage. The ability now shares Diminishing Returns with all other
迷魅
effects.
切喉手
no longer Silences the target if they're facing the
武僧
.
's Root effect now shares Diminishing Returns with all other Root effects.
Blue Tweets
All August 2014 Tweets (Click to view)
All July 2014 Tweets (Click to view)
All June 2014 Tweets (Click to view)
All May 2014 Tweets (Click to view)
All April 2014 Tweets (Click to view)
Patch Notes
The
Warlords of Draenor Beta patch notes
have additional class details scattered throughout each section, but the section copied below explains most of the changes.
Latest Patch Notes
The brand-new class for Mists of Pandaria, Monks, turned out to be a ton of fun. Brewmasters stayed fairly solid all expansion long. Windwalkers needed a few tweaks here and there, especially to their Mastery, and still have a few shortcomings that we hope to improve, but overall worked quite well. Mistweavers had a bit of a rollercoaster ride, veering between weak and strong over the course of the expansion. Most of our changes to
武僧
s will focus on Mistweavers, to try to get them just right.
Ability Pruning
See the Ability Pruning section above for discussion of why we're pruning class abilities. For Monks, the pruning focused on niche abilities. One removal of note is that of
疗伤珠
. The active ability to place a
疗伤珠
was particularly awkward to use, but overpowered if used perfectly. So we removed it, and replaced it with
治疗之涌
for Windwalkers and Brewmasters.
Avert Harm has been removed.
对冲
has been removed.
Dematerialize has been removed.
Power Guard has been removed.
对搏
has been removed.
Spinning Fire Blossom has been removed.
醉拳
now replaces Stance of the FierceTiger for Brewmaster Monks.
now replaces
猛虎式
for Mistweaver Monks.
迅捷反射
has been removed.
禅悟冥想
is no longer available to Mistweaver Monks.
疗伤珠
has been removed.
Abilities that can summon
疗伤珠
, Mastery:
(Mistweavers),
玄牛之赐
(Brewmasters), and
转生
(Windwalkers) can still summon
疗伤珠
.
is now available to all
武僧
specializations. It costs 30 Energy in
奥克斯
or Tiger Stance, and continues to cost mana in Serpent Stanceand Crane Stance. However, it only generates Chi for Mistweaver Monks.
Ability Consolidation and Refinement
武僧
ability consolidation is fairly straightforward. It includes merging of some passive abilities, and removing unneeded abilities that didn't create the gameplay depth they had been intended to.
禅院教诲
has been removed. Its effects modifying
神鹤引项踢
has been incorporated into
.
has been removed. Its effects have been incorporated into
醉拳
.
has been removed. Its effects have been incorporated into
醉拳
.
踏风连击
has been removed. Its effects have been incorporated into
猛虎式
.
进退自如
has been removed. Its effects have been incorporated into
猛虎式
.
壮胆酒
now lasts 15 seconds (down from 20 seconds).
战斗贤才
now triggers every 15 seconds (up from every 20 seconds) and also triggers from
(for Mistweavers only), but no longer triggers from
碎玉闪电
.
轮回转世
's mana cost has been reduced by 80%.
神鹤引项踢
now always generates 1 Chi, and no longer reduces movement speed.
分筋错骨
now always lasts 60 seconds against creatures, regardless of facing.
金刚震
is now available only to
踏风武僧
s.
活血术
now follows standard area-of-effect capping rules, diminishing in effectiveness beyond 6 targets.
禅悟冥想
is no longer available to Mistweaver Monks, and no longer redirects harmful spells cast against party and raid members.
禅意波
no longer has a target limit.
Mistweaver Changes
About midway through the expansion, it became clear that mana was not valuable for Mistweavers. We tried some adjustments to solve that, but it proved too large of a change to make at the time. We chose to just live with that problem for the time being, and tune them around not really caring much about Spirit or mana (once they reached epic gear).
Now that we have the time to tweak things for Mistweavers to acquire new gear, we're making changes to get them in the right spot. Initially, we experimented with giving Mistwavers a 1-second global cooldown (GCD) akin to that of the
潜行者
to give them a faster combat feel. However, it's proven difficult to balance. Haste is attractive to healers because it lowers not just cast time but GCD as well. Therefore, Monks valued Haste much less than other healers. We explored a few options, but ultimately landed on changing the core GCD for Mistweavers from 1 second to the standard 1.5 seconds, which you will be able to reduce with Haste. This will feel jarring at first, but we're confident that it's for the best, long-term.
All abilities available to Mistweavers now have a 1.5-second global cooldown (up from 1 second).
猛虎式
now reduces the global cooldown of the Mistweaver Monk's abilities by 0.5 seconds.
醉拳
now reduces the global cooldown of the Mistweaver Monk's abilities by 0.5 seconds.
Focus and Harmony is a new passive ability for Mistweaver Monks, causing Haste to reduce the global cooldown, and causes Attack Power to be equal to 100% of Spell Power.
no longer provides this Spell Power to Attack Power conversion.
碎玉闪电
's throughput has been increased by 100%, but it no longer generates Chi for Mistweaver Monks. Additionally, it is free in
.
玄牛酒
now grants 1 charge of Mana Tea (down from 2 charges).
Ascension now increases maximum Mana by 20% (up from 15%).
is a new spell available to Mistweaver Monks, instantly detonating all
疗伤珠
, and causing each of them to heal a nearby ally within 12 yards of the sphere with a 15-second cooldown.
疗伤珠
now heal an ally within 12 yards (up from 6 yards) for 100% (up from 50%) of their normal healing, when they expire.
精通:迷雾之风
chance to trigger has increased significantly for various Mistweaver spells, conferring a larger percentage of the maximum value.
抚慰之雾
's healing has been increased by 100%, its GCD has been reduced to 0.5 seconds, but no longer heals immediately, and no longer generates Chi.
no longer increases Haste from items by 50%.
召唤青龙雕像
now has a 10-second cooldown (down from 30 seconds).
雷光聚神茶
no longer costs Chi, causes the next
复苏之雾
to jump up to 4 times (instead of causing the next
活血术
to refresh the duration of
复苏之雾
on all targets). Its effect on
remains unchanged.
青玉迷雾
is a new passive ability for Mistweaver Monks, causing them to gain 5% more of the Multistrike stat from all sources, and also causes
复苏之雾
and
旭日东升踢
to have a chance equal to Multistrike chance to not go on cooldown when used. This effect cannot trigger on the next
复苏之雾
or
旭日东升踢
.
Another issue with Mistweavers is that of
禅院古训
, which has never really played out how we had hoped. The intent with
禅院古训
was to create an alternate play style to fulfill the fantasy of healing through dealing damage, since we knew a lot of players had that fantasy, and a new class was the perfect opportunity to satisfy that.
Having two play styles in one spec (
禅院古训
, and traditional
织雾
, healing primarily through casting heals) proved challenging to balance, because we don't want players to take the best parts of both and stack them into an unintended superior spec. The most notorious of these cases was "Jab-Jab-Uplift". In order to solve this problem, we're giving Mistweavers two stances.
will continue to be the stance from which to do traditional
织雾
. The new
will be the stance to use for
禅院古训
. You can swap stances at will, with only the cost of a GCD and any current Chi that you've accrued. The intention is that Crane Stance allows Mistweavers to trade healing for damage; it should fall somewhere in the middle between being a full healer, and being a full damage dealer.
is a new ability for Mistweaver Monks, which replaces
猛虎式
, and provides the following effects.
The Monk gains
禅院古训
, causing all damage dealt to also heal nearby allies.
禅院古训
now causes a nearby target to be healed for 50% of all damage caused by the
武僧
and includes auto attacks.
no longer provides this benefit.
碎玉闪电
channels 150% faster, generates 1 Chi each time it deals damage, but costs 300% more mana.
幻灭踢
s grants
, increasing Critical Strike chance by 20% for 20 seconds.
幻灭踢
causes
禅院古训
to heal 5 allies instead of 1, but heals for only 20% of damage dealt instead of 35%.
The Monk gains a stack of
for every Chi consumed.
reduces the cast time and Mana cost of the next
by 20% per stack up to a maximum of 5 stacks.
Muscle Memory has been removed.
Serpent's Zeal has been removed.
has been removed.
旭日东升踢
is now available to Mistweaver and
踏风武僧
s. However, it does not cause
致死之伤
for Mistweavers.
猛虎式
now causes
旭日东升踢
to cause
致死之伤
, instead of it causing
致死之伤
naturally.
The following abilities now require
for Mistweavers:
氤氲之雾
,
复苏之雾
,
抚慰之雾
,
活血术
The following abilities now require
for Mistweavers:
幻灭踢
,
猛虎掌
,
旭日东升踢
,
疗伤珠
疗伤珠
have been improved. You'll no longer waste them when running over multiples at once when you only need a little healing. We significantly improved the Mistweavers' Healing Spheres effect when they expire. We also made Afterlife's Healing Spheres consistent with the rest of the class.
When a player runs through multiple
疗伤珠
at once, only as many as needed to heal the player to full health will be consumed (instead of all of them if the player is injured at all).
疗伤珠
summoned by Mastery:
(Mistweaver) now heal an injured ally within 12 yards (up from 6 yards) for 100% (up from 50%) of their normal effect when they expire, and scales with Spell Power instead of Attack Power.
疗伤珠
summoned by
转生
(Windwalkers) now heals for the same amount as other
疗伤珠
(instead of healing for 15% of maximum health).
Healing Spheres generated from
玄牛之赐
now heals the Monk if they are within 6 yards of the sphere when it expires.
Shared Ability Changes
There were several changes that affected multiple
武僧
specializations. We'd like to see
武僧
s using
魂体双分
more often, so its usability has been improved (some baseline, and some in a Draenor Perk). For Touch of Death, we like that it's a unique execute being usable only once, but found it impractical to use on bosses and have improved its usability. For Tiger Strikes, we buffed it to grant Multistrike ability which it was similar to already, and extended it to work with all
武僧
specializations. To better balance the damage of Brewmaster versus Windwalker where both share many of the same abilities, we removed the damage increase provided by Tiger Stance, and increased the damage of melee abilities to compensate.
玄牛酒
now has a 60 second recharge time (up from 45 seconds).
猛虎式
no longer increases damage dealt, also includes the benefits of
踏风连击
and
进退自如
, and is replaced by another stance for Brewmaster and Mistweaver Monks.
Brewmaster:
醉拳
replaces
猛虎式
.
Mistweaver:
replaces
猛虎式
.
is now available to all
武僧
specializations, and has a chance to trigger on successful auto attacks and their Multistrikes. It has an 8% chance to trigger while using a two-handed weapon, and a 5% chance to trigger while dual wielding.
When triggered,
now grants a 25% increase to Multistrike for 8 seconds instead of a 50% increase to attack speed and double attacks for 4 attacks.
轮回之触
is no longer available to Mistweaver Monks, and is usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against players remain unchanged.
魂体双分
: Transfer no longer has an energy or mana cost.
Windwalker Changes
For Energy-based gameplay to function well, the primary limitation on ability usage should be Energy, not time. That breaks down when a rotation becomes limited by available GCDs, rather than by Energy. Windwalkers were hitting this “GCD-cap” too easily, causing scaling problems as they geared up, and removing rotational choices. To solve this problem, we’ve made a few tweaks that will slow down their rotation slightly; but still allow Windwalkers who enjoy the GCD-capped playstyle to have options available to focus on Haste and Energy regeneration. Individually, these may sound like significant nerfs, but Windwalker damage has been adjusted to compensate for these changes. The goal is to address the issue with GCD-capping while not reducing DPS.
踏风连击
now has an 8% chance to trigger, per effect, per
猛虎掌
(down from 12%).
猛虎掌
now costs 45 Energy while in
猛虎式
There are a couple of additional changes for Windwalkers. Storm, Earth, and Fire, got buffed to make it smoother to use. We also buffed
怒雷破
because we felt that the ability wasn't giving a strong enough damage boost given its restrictions and impact on the
武僧
's rotation.
怒雷破
now deals 100% increased damage, and always deal full damage to the primary target; additional targets are still affected by the damage split.
Storm, Earth, and Fire no longer has an energy cost, and is off global cooldown.
Brewmaster Changes
For Brewmasters, Gift of the Ox has been modified to allow it to scale defensively with the new Multistrike stat. The Black Ox Statue has been modified to aid
武僧
s in establishing threat on new enemies instead of shielding allies. We also removed the Misfire effect, as it did not live up to its original idea, and was unnecessary.
玄牛雕像
no longer casts
金钟罩
on allies and now has a 10-second cooldown (down from 30 seconds).
玄牛雕像
now passively attracts the attention of all enemies within 30 yards, causing a minor amount of threat each second.
迷醉酒雾
now has no Energy cost but no longer causes the target's melee attacks to sometimes misfire.
铁骨酒
now increases dodge chance by 45% (up from 30%).
玄牛之赐
now has a chance to trigger only from auto attack Multistrikes, instead of from all auto attacks. It has a 100% chance to trigger while using a two-handed weapon, and a 62.5% chance to trigger while dual wielding.
醉拳
now increases Stamina by 25% (up from 20%), reduces magic damage taken by 10% (down from all damage taken by 25%), and grants a 50% increase to Armor, but no longer increases Energy regeneration.
Shuffle now increases Stagger and Parry by 10% (down from 20%).
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]