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Stormheim Overview and Leveling Path
来自 Wowhead
[Last Updated]:
2017/08/29
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风暴峡湾
风暴峡湾
is located in the Eastern side of the Broken Isles. Made up of a peninsula and large islands, this is the home of Stormdrakes and Vykrul.
In Stormheim you will learn more about who and what are the Vrykrul and Valkyrs, since we first saw bits of their lore in Northrend. We didn't know much as to why some inhabited the the land of the living in Borean Tundra's Utgarde Keep and Pinnacle, or those who were found in the land of the dead in the sea, made up of bits of decaying flesh and kelp. We even saw glimpses of them in the Halls of Lightning and Ulduar. Stormheim helps us piece together quite a bit of knowledge surrounding this race of warriors and their relationship to the Titan Keeper Odyn. Why are some revered in the Halls of Valor as fearless warriors of great honor, and others are cursed and damned are found to spend eternity in Naglfar a ship churning endless in the seas of Helheim.
Questing
In Legion they are introducing dynamic questing. Essentially this means that the zone you are in levels with you or you level with the zone. No matter what level you are the zone will scale to you, the player. This means you are able to choose whatever zone you wish to quest in without worrying about out leveling the zone or having it become irrelevant to your level.
To start a zone all you need to do is venture to your Class Order Hall and open up the scouting map in your missions table and select the zone. From here you will be given a starter quest to go to Dalaran and then it will lead you to the zone.
Leveling Path
This leveling path (optimized for Alliance questing) is by
@TemerityMyst
from <Temerity> on Windrunner-US.
Start:
On the Skyfire in a scenario. When you crash land it'll drop you into the Weeping Bluffs.
Head into the crashed ship to grab crates. Kill mobs on your way to the named guy at the top, who drops the first quest item. After that, head for the other quest item.
The nose of the crashed ship is a bridge into the cave, go across it. As you navigate this cave clicking on the NPCs, make sure to walk over any source of lightning damage you see along the way. It takes quite a few hits to fill the bar, so for once standing in void zones is good! Activate the relay when you’re done.
Head towards the new quest at Aggramar’s Vault. Take it, throw the nearby food items into the pot and turn in.
FROM THIS POINT FORWARD BE SURE TO LOOK FOR HOOKS EVERYWHERE BECAUSE YOU NOW HAVE A GRAPPLING HOOK.
Head for the Tideskorn Champion first, he’ll be absent. Kill Tideskorn nearby until you get the Challenger’s Tribute from them, then go after the other champions. At the borders of each tribe’s territory you can find them fighting each other, with lower HP for easy kills. Turn in the champion’s heads once you have them.
Go up the ramps on either side of the Vault and go around collecting the arms and feet and learning about the trials, kill the mobs in your way enough to finish the Bonus Objective and get the last Challenger’s Tributes now before you head back.
Turn in Blood and Gold before you turn in the Body parts! Turn in the body parts and head into the Vault, give him a spanking, complete the questline and head for Hrydshal.
Grab the flight point and head for the quest area. Look for glowing hooks and grapple your way to victory, you can abuse hooks to get out of combat if you need to sometimes, but it’s mostly just great to hook around avoiding mobs as you gather things. (Still kill mobs for the bonus objective completion!)
Continue working your way up through Hrydshal. Destroy the turrets, kill drakes for their scales, and wrap up the questlines here.
Hook out of the tower and climb the mountain! Free the four dragons first, killing Vrykul along the way, and save the lady in the cave for last. Ride Vethir to the summit and claim your Artifact Power! Turn around and talk to Vethir to start the assault.
You’ll be dropped in Talonrest.
OPTIONAL: There is a tent nearby with some quests that start a side chain. If you want to do them now’s the time, but I personally say just mount up and head East to town.
Head East to Valdisdall, where there’s a flight path and an inn, so you can drop by Dalaran if you need to! Butcher the moose, wait for slowpoke to walk back, then take the new quest and head East towards the Runewood. You’ll see a quest just outside town on your map.
Follow the quest into the Harbor and do the quests there.
Go to the Runewood and talk to Vydhar the tree. Kill the vrykul and touch the stones and turn in.
Go North and summon the ghosts for the Judgements. Weaken the mobs in the area and use the quest item on them, then turn in the quests.
Head North into Haustvald. Grab the quest from the Rune Tablet and complete the questline here… get sent to Helheim.
Do the questline in Helheim and escape, you’ll appear back at Valdisdall.
Put the fish over the fire and turn in that quest, then take the new quest-giver’s flight to Greywatch.
Grab the flight path and quests in Greywatch, go outside the West gate and head up the rock slope for the quest and first cache of poison. Go finish the other mobs and barrels in the area you need to wrap up the quests.
Take the road west to Crowley’s Overlook. Grapple down to Skold-Ashil, kill the Priestesses for Verses as you go click on the shields. Turn in that quest then go gather the equipment from the 4 tips of the raised platform. Charge the vault! You’ll end up back in Greywatch. Take a flight to Valdisdall.
Head Southeast towards Halls of Valor, free the dragon next to the bridge.
Go across the bridge and use the OP Extra Action Button to wreck the 4 named mobs and run near the portals using the quest item to drop those. You also have a buff so you do 50% more damage and heal for 6% HP every second. If you’ve already dinged 110 these mobs are actually kinda scary! (At least for a Shadow Priest they were!)
Finish:
Take the flight up top, fight Skorvald until he wimps out, and you’re done with Stormheim!
Rewards
There are many rewards you gain for completing a zone. Toys and Pets are unique to their zone, but something all zones do share is vast amount of Artifact Power. However the amount of Artifact Power you get through questing and hidden treasures varies a little bit.
Completing the Zone, ensures the max artifact power gained for that zone. If you would like to make sure you didn't miss out on any
Questor's Glory
check the list! This also ensures that you work towards
军团博学者
which unlocks an artifact skin!
The main questlines required for
微酷的故事
are:
Greymane's Gambit]Greymane's Gambit
The Trial of Might
The Trial of Valor
Secrets of the Shieldmaidens
The Aftermath
The Trial of Will
To Helheim and Back
The Champion of Stormheim
Achievements:
探索风暴峡湾
: Explore Stormheim, required for
破碎群岛探索者
风暴峡湾的宝藏
: Discover 60 treasures in Stormheim.
微酷的故事
: Complete the Stormheim storylines, required for
军团博学者
风暴峡湾冒险家
: Defeat a number of rare spawns/elites in Stormheim.
登高望远
: Ascend to the top of Nasha's Watch in Stormheim.
这是剥削!
: Complete all of the Sixtrigger brothers' quests in Stormheim.
Stormheim Toys:
一大壶荧光蜜酒
- Turns you into a large Vrykrul.
鸦熊伪装
- Gives you shoulders and antlers and has you stalk walk around.
死亡之门护符
- Turns you into a Helheim spirit.
维库玩具船礼包
- Throw a little flying boat to a friendly player.
Stormheim Pets:
黯水水母
风裔龙宝宝
阳焰瓦格里
In working through a zone, you do earn quite a bit of Reputation with the faction for that zone. For example Stormheim rewards you with Reputation for the
瓦拉加尔
. If you start fresh in this zone, you can finish the zone with honored reputation simply through questing. You will also complete the achievement for this zone which is needed later for when flying becomes available.
Treasure Hunting
When you become honored with the faction made for that zone, you can unlock a
藏宝图:风暴峡湾
from the quartermaster. This map will help you see hidden treasure boxes located in that zone that you may have missed while leveling.
Most treasures in Stormheim rewards Artifact Power items,
职业大厅资源
, Champion follower gear, and some vendor trash. This is different from Warlords treasures where each treasure had a unique reward.
Zone highlights include the starting of this zone, which is Faction specific. Either aid Slyvanas or Genn Greymane and uncover the secrets of the Vrykrul and Valkyrs as well as the Stormdrakes. The World Boss
尼索格
as well as the
夺魂者
are located in Stormheim as well as 2 dungeon,
英灵殿
and
冥口峭壁
.
Database links:
Screenshots
|
Quests
|
瓦拉加尔
Blizzard
We sat down to talk about Stormheim with Lead Environment Artist Ely Cannon, Game Designer Don Adams, and Associate Game Designer Trevor Huwe to learn more about Stormheim and what you’ll experience there.
Stormheim composed by Russell Brower
The land of Stormheim is one of harsh beauty, a reflection of the vrykul who dwell here. As you explore, you’ll learn more about vrykrul culture, including the origins of the mysterious Val’kyr and the terrifying Kvaldir. Along the way, you will contend with the vrykul God-King as he races to claim the Stormheim’s Pillar of Creation on behalf of his Legion masters. Ultimately, your quest will take you into the very heavens where the greatest champions of the vrykul await to test your worth.
Q. How would you describe the zone's ambience? What's it like?
Ely:
We set out to capture a verdant, mid-height mountain landscape with heavy basalt rock formations enshrouded in the kind of mists that you would see on the underside of a heavy cloud bank. It feels very wet—these guys are living in a damp environment with there’s always a sense that a storm is hanging overhead.The zone starts with a heavy, oppressive atmosphere, and gradually moves into more of a bright, golden, fall-like environment to lift the mood. Then it moves back into a heavier, repressive mood again.We really tried to use the environmental changes to go hand-in-hand with the story for this zone. It also starts heavy and then really moves into a little bit lighter story, then back to heavy.
Don:
I would describe the ambience of the zone as dramatic. There are really big, dramatic cliffs. The Halls of Valor loom over the whole zone, and you can almost see it from everywhere. The mountain is right there, and there’s a crazy storm swirling over it. It’s filled with really dramatic vistas and cliffs.
Ely:
It’s really a rugged, big environment.
Don:
It’s imposing. And you feel really small when you’re in Stormheim.
Ely:
It’s different from Highmountain in that Stormheim has more of a weather dynamic—the storm when you first come in is lingering all around your view. You can see the storm head on the horizon and all the way around to the clearing right over the Halls of Valor. But like I said, it progresses into that lighter, brighter mood. Then you’re in the forest and you’re not on the big mountains—but the mountains are all around you.
Trevor:
There’s also a lot of really cool juxtaposition in Stormheim. You have these harsh rocky cliffs, but interspersed there is this verdant green running through it. It’s very much like the Scottish Highlands.It definitely feels like a place that you would find Vikings and that kind of thing. It also has these cool changes in environment where you’ll go from these nice rolling green hills to the mystic city of Haustvald, made of stone—it’s almost like a giant crypt. Then there’s Helheim, where everything feels very much like you’re in the underworld.
Ely:
We tried to show show that the Vrykul here have a long history, and have been here a lot longer than in some of other zones you’ve encountered them previously. There’s more stone in their architecture. Haustvald is a very good example where they’ve actually burrowed down into the rocky ground and built this old, crypt-like temple—it’s all built of stone. We wanted to show that they’ve been here, that they thrived here, versus just recently showing up like they did in Northrend.
Trevor:
Their cities, Skold-Ashil and Hrydshal, are very much fortified. You can tell that these people have lived in this land and they fought for the land. There are high walls, too. People probably tried to take it from them, but they stood their ground. They have this really hardy, fortified civilization here.
Ely:
There’s really a history and connection to the land that they’ve been living on.
Q. Which locations would you say are some of your favorites, and why?
Ely:
Oh yeah. I like Haustvald. It’s my favorite area in the whole zone.
Trevor:
I was going to say that, too—probably Haustvald. Just from a visual standpoint. When you go in, it’s got this really weird sense of being both simultaneously gigantic and claustrophobic. You see these big monoliths, but then you’ve got these little tombs that you would be going into. It really speaks to what the mystics are who live there, because the mystics are the Vrykul masters of life and death. The place they live looks like a giant stone tomb.
Don:
And then you have the Runewood all around it, too. It’s this mystical forest that’s just awesome to see, with a talking tree named Vydhar. That area just sings.I also really like the Kvaldir area in Tideskorn Harbor. It’s where the Kvaldir tribe are originally from, and it tells the story of how they first came into contact with Helya and ended up being cursed. It’s a super creepy awesome area that’s not quite like any other in Legion.
Ely:
Then there's the obvious, Helheim.
Trevor:
Yeah, Helheim is sort of the easy obvious answer. It got knocked out of the park.
Don:
It goes back to the theme of
imposing
. The statues are imposing, along with the mountain and the Halls of Valor. Then once you get into the depths of Haustvald and into Helheim, you see Helya—and she’s huge. It’s grand in scale, and there are these moments that are like something out of epic literature.
Q. Why do you think a player would want to start in this zone first?
Don:
Sylvanas vs. Genn Greymane.
Trevor:
How about Vrykul, dragons, Kvaldir, oh, and lest we not forget, grappling hooks. Basically, when we set out to do Stormheim our general goal was to try and create this Norse epic where the player is the character in the middle of it. So if you’re a fan of Vrykul culture, if you want to learn more about the Kvaldir, if you dig dragons. . . .
Don:
Storm Dragons.
Trevor:
What else do you need to hear other than Storm Dragons?
Ely:
This zone has such a great main storyline, but it has such great side stories, too—some really cool and funny ones that lend charm to the zone.
Don:
Tension between the Horde and Alliance has been building since the Broken Shore and the demon invasions, and this is the zone that kicks off more of that. It’s red versus blue right out of the gate, which then leads off into this epic story. It then returns to Alliance versus Horde again later. If that’s still fresh in your mind and you want to chase down Sylvanas, then this really is the zone for that.
Q. What is it that will bring them back to this zone? We know there are World Quests and Dungeons to look forward, but what else?
Trevor:
I’m not going to say why, but the Sixtrigger brothers. There’s also Shield’s Rest, which is a maximum-level area off the east coast of Stormheim and out in the water. It’s like an ancient burial ground that’s being raided by Kvaldir. They’re trying to get these powerful souls like the mystics that have been there forever. There are also some dragons there too.
Ely:
And grappling hooks. There are lots of treasures to find and little nooks and crannies to explore.
Don:
This is also where you can collect the best-named herb in the game of all time, Fjarnskaggl.
Trevor:
You also get to fish up the Oodelfjisk.
Ely:
Some of the best named profession materials ever are in Stormheim. And you get to talk with the tree Vydhar more—well, the tree talks to you.
Don:
I think the Kvaldir is also a good point to bring up. Without spoiling anything, we’ll say that Helya’s not done, so you may have to come back to deal with the Kvaldir.
Trevor:
There are world bosses there too, so during your level-up experience you may have gotten killed by Nithogg a time or two. When you return at max level, you’ll be able to get your revenge for that.
Q. Is there anything else that players should look forward to that you haven’t mentioned yet?
Trevor:
I think the big thing is, there is a big central storyline in Stormheim and it’s massive in scale, it’s heavy, so it may be tempting to just keep following that road, but every now and then you’ll want to branch off to the side because there are some really fun little things to break up that flow. You might meet some memorable cool characters; you might have some fun things happen that aren’t part of the main story.
Don:
Some of the most memorable things might be the ones we don’t send you directly to that you just find. There are a lot of really awesome side quests we added in.
Trevor:
That’s another thing. Follow the grappling hooks. Follow them even when it seems like they aren’t going in a direction you need to go because you might find something there.
Don:
Yeah, we didn’t place any of those hook points on accident. They’re worth following and if you’re not a demon hunter, maybe take some goblin gliders with you just in case you find yourself in a precarious situation.There’s also a lot of verticality to the zone. Highmountain is the tallest zone, but Stormheim probably has the widest range of high and low points because it comes out of Highmountain and goes all the way down to sea level. It’s one of the reasons it looks so imposing—the cliffs.
Ely:
It has a long view distance too. You could probably glide a long way.
Trevor:
Another little tip: if you’re leveling up in the Runewood and your screen gets dark and it starts to snow—run.
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评论
评论来自
Klaital1
Just one tiny little mistake in the intro paragraph... I am pretty sure Utgarde Keep is in Howling Fjord, not Borean Tundra. ;)
评论来自
Lilija
Do you plan to add Horde start as well? As I recall the start is in the north.
评论来自
Namennaj
Some feedback on the leveling path guide. I found it really useful. The only thing I miss is a progression tracker for the loremaster achievement. Even if you just mention at the end of the step to say you have now completed <name here> of the loremaster achievement.
评论来自
thedchq
Guys does anyone know what's the deal with the Trials chapters? I did all three quests but only the Trial of Might chapter turned green, and I am already on a quest from the next chapter. Is that normal?
评论来自
Salem
I cannot seem to find the Starting quest to get to Stormheim. Do I have to wait for it to pop in my class hall to be directed there?
评论来自
Kenraali
I started doing story quest on Stormheim and my progres is now 2/8. And now i cant find any story quests. I only found couple side quests. Any help on my proplem?
评论来自
NicoBott
how do you start from 1? this is the last place im questing at. im already 110 but i just want to do it for the achievement just in case i need it for flying? when i went to the board it took me to 18 on your guide pretty much.
评论来自
WeThotUWasAToad
Great guide! The numbered descriptions give just the right amount of information and the map is awesome! Thanks!
评论来自
144063
Why does nobody talk about the dungeon quests in these guides?
I got a quest to do halls of valor in stormheim u know ...and want to get it again on my alts, and want to see how far in i need to quest in order to get it.
same with the guide for aszuna, i got a quest for doing the eye of ashara, but not mentioned anywhere in the guide.
Think i got a quest for dark heart thicket too, not in Valsharah guide
And the highmountain zone should have a dungeon quest as part of the chain too doesnt it?
Nothing is listed in any of these guides about the dungeon quests in each zone
Wowhead quest database doesnt have them either. Ive searched and searched
评论来自
NicoBott
turned in a quest at number 11 but then number 9 disappeared....
评论来自
datgrl
Having a section on the flight paths would be helpful, as well. Hafr Fjall can be tricky to get.
评论来自
Zazelina
So, once “conquering” Skovald on top of the gates, I get a dungeon quest from Havi to go defeat Skovald for real (aka run that instance). I haven’t gotten the “Champion of Skovald” achievement progress yet, do I have to do the dungeon to do so?
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