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Fel Lord Zakuun (Hellfire Citadel) Strategy Guide
来自 Wowhead
[Last Updated]:
2018/05/12
变更日志
补丁:6.2.0
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Fel Lord Zakuun Strategy GuideFel Lord Zakuun
邪能领主扎昆
is the first boss of the Destructor's Rise wing of
地狱火堡垒
LFR in 6.2 Warlords of Draenor. On Normal and higher difficulties, players can access Fel Lord Zakuun from the Nexus of Souls by following the corridor east to Grommash's Torment, or after defeating Shadow-Lord Iskar by taking the door in the northeast corner of Iskar's Clutch.
This
地狱火堡垒
raid strategy guide provides an overview of killing
邪能领主扎昆
for raid leaders as well as specific tips for tanks, healers, and dps. It also includes information on harmful trash, and screenshots of harmful abilities.
This guide provides information on the boss on all difficulties--LFR, Normal, Heroic, and Mythic.
This boss is accessible on August 10th on LFR difficulty, as part of the Destructor's Rise wing.
If you are looking for general advice on how to play your character better, check out our
Class Guides
. Looking to log a fight and improve your performance? Go to
Warcraft Logs
for logs, advanced fight analysis, replays, and more!
We also have a series of Quick Tips guides for
Melee DPS
,
Ranged DPS
,
Healers
and
Tanks
! These guides don't give you an in-depth discussion of every strategy and every ability, they just give you what you need to know to get through the encounter largely unscathed.
Loot and Rewards
This loot overview helps you plan out your
Seal of Inevitable Fate Bonus Rolls
. Check out our
邪能领主扎昆
database page to filter loot by difficulty as well as by loot specialization.
LFR (675)
Cloth:
怒火降临护腕
Leather:
脆皮裹手
,
恶魔将军的镣铐
Mail:
小鬼缠身护腿
,
凋零缠腰
Plate:
肮脏的魔皮腰带
,
优越凝视战盔
Neck:
哀痛颈链
,
虚空涡流项饰
Cape:
血晶锁链斗篷
Ring:
扎昆的阴燃印戒
Trinket:
none
Weapons:
铁刃指虎
Normal, Heroic, Mythic (700, 715, 730)
Cloth:
猩红刀跟舞鞋
,
无尽烦恼腰带
Leather:
永恒恐惧护腿
,
多用手铐
Mail:
军团将军的腰带
,
疯狂协调环甲
Plate:
痛苦合声护腿
Neck:
不瞑之目项链
,
低语之誓项圈
Cape:
丑恶同盟斗篷
Ring:
扎昆的指挥玺戒
Trinket:
不谐合声
Weapons:
炎狱裂地斧
,
魔刃剔骨者
混沌魔典
for the
legendary questline
can be obtained while on
我们借书不用卡
.
Each
地狱火堡垒
boss has a unique achievement that counts towards
地狱火团队的荣耀
. This rewards
地火恐狼
.
邪能领主扎昆
's special achievement is
昔日的绿色沃土
.
Return to Table of Contents
Notable Trash Mobs
The path from the Nexus of Souls to Grommash's Torment is guarded by powerful demon mini-bosses and their minions.
Move out of Dag'gorath's wandering Noxious Cloud
达戈拉斯
summons four
恶毒污染者
s to perform a
恶魔献祭
, and controls a field of
毒害之云
that sweeps across the room.
Dag'gorath chooses a random target for
恶魔献祭
, and the player is stunned for its duration
恶魔献祭
will continue until the player, or the Malignant Defilers, are slain
Players should break out the
恶魔献祭
by quickly killing the Malignant Defilers
The sacrificed player will require heavy single-target healing
毒害之云
will slowly pass through the room, dealing damage to players within its area of effect and preventing players from seeing targets outside the fog
Every 4 seconds, Dag'gorath will cast
灵魂能量
, dealing moderate damage to players within line of sight
Players can duck into the
毒害之云
to avoid taking
灵魂能量
damage if desired
If the player targeted by
恶魔献祭
uses an immunity or is affected by Hand of Protection, the Malignant Defilers break free of the ritual and begin to melee. Their attacks are very powerful, and even if a tank picks them up, the tank is likely to die. Players should focus on keeping the
恶魔献祭
target alive, and the raid should kill Dag'gorath first to disable the
毒害之云
s.
Note that Dag'gorath cannot be pulled out of this room into the Nexus of Souls to avoid the
毒害之云
; he will simply reset.
Players will next encounter a pair of felhunters,
黑暗吞噬者
and
暗影爆破者
.
Dark Devourer will
抛掷
a bolt of
虚空能量
at a random location, forming a
重力井
that will draw players toward it
After 5 seconds, the
重力井
will
坍缩
, dealing heavy damage to players based on how close they are to the
重力井
Shadow Burster will cast
虚空冲击
, knocking back and stunning the tank
This is immediately followed by
虚空爆炸
, which deals extremely heavy damage to the stunned player, split amongst all targets within 10 yards
The ranged DPS and healers should stack behind the tanks while fighting these enemies, so that the
虚空冲击
will knock the tank into the ranged pile to split the
虚空爆炸
damage
Mek'barash and his five Fel Scorchers are the hardest trash pull
麦克巴拉什
is accompanied by five
邪能烧灼者
s, and is buffed by
燃烧剑刃
.
Each time Mek'barash melees a target, he will also deal
燃烧剑刃
damage to that target and the nearest player within 5 yards
If no nearby player is found, Mek'barash will strike his target twice with
燃烧剑刃
燃烧剑刃
deals very heavy Fire damage
Tanks must stack tightly to split the
燃烧剑刃
damage, as taking a double strike is likely to be fatal
Fel Scorchers attack random players with
炼狱冲击
, and
自爆
when they die, buffing nearby Fel Scorchers with
牺牲
When Mek'barash dies, he targets the lowest-health Fel Scorcher with
点燃
, causing it to
灼烧
nearby enemies
Mek'barash will also cast
复燃
on the lowest-health Fel Scorcher, 15 seconds into the fight and again at 1 minute
Players should kill the Fel Scorchers first to avoid
点燃
, and should stun and focus down any Fel Scorcher that Mek'barash has
复燃
d.
Shao'ghun's Shockwave resemblesRing of Destruction in the Fel Lord Zakuun fightThe remaining trash consists of Succubus and Felguard nemies. The three Succubi (
葛丽纳芙
,
凯特温
, and
布莉安达
) share the same abilities:
剧痛鞭笞
strikes random targets with heavy Shadow damage
蛊惑
draws players toward the Succubus
Players should run away from the Succubi during
蛊惑
to break the enchantment
The three Felguards accompanying the Succubi (
泽里舍克
,
韶衮
, and
瓦兹法扎
) have different abilities based on their weapon type.
Zerik'shekor wields an Axe, will periodically use
旋风斩
to damage to nearby players, and will
抛掷
the Axe to deal heavy damage to all players in its path
Shao'ghun wields a Mace, knocks all players back with
强力碾压
, will
抛掷
the Mace to deal heavy damage to all players in its path, and will
跳跃
immediately thereafter
The Mace emits a
震荡波
when it lands, as does Shao'ghun himself when he lands from the
跳跃
Vazeel'fazag wields a Sword, will
抛掷
the Sword to deal heavy damage to players in its path, and then
冲锋
s three times before retrieving the weapon
Players should be careful to move out of the path of each
抛掷
, and to move away from the Felguards' other mechanics.
Return to Table of Contents
Fel Lord Zakuun Encounter Mechanics
Fel Lord Zakuun is a single-target fight with low to moderate movement requirements and high raid awareness demands. The encounter cycles between two phases: the long Armed phase, wherein Zakuun wields a powerful axe that cleaves his targets' souls from their bodies, and the brief
赤手空拳
phase, wherein Zakuun strikes both tanks and spreads
毁灭之种
throughout the raid.
Tanks have a special mechanic in this encounter; during Phase 1, Zakuun will banish a tank to the Shadow Realm with
灵魂裂劈
. The banished tank must avoid taking damage from the
毁灭之力
and
毁灭之环
abilities cast by the
残余能量
spheres that populate the Shadow Realm.
Phase 1: Armed
Fel Lord Zakuun begins the encounter in the Armed phase, and the central mechanic of this phase is the interaction between
轰鸣的裂隙
,
邪能水晶
, and
潜伏能量
.
All but one Rumbling Fissure (green) must be soaked to prevent Fel CrystalsTwice in the phase, Fel Lord Zakuun will summon
轰鸣的裂隙
s. The
轰鸣的裂隙
marks the location where a Fel Crystal will erupt; the number of
轰鸣的裂隙
s formed depends upon the number of players in the raid.
When the
轰鸣的裂隙
form, they will deal moderate to heavy Fire damage to the raid
After 10 seconds, a
轰鸣的裂隙
will form a Fel Crystal that persists for 90 seconds
邪能水晶
deal light damage every three seconds to the entire raid; players standing very close to
邪能水晶
will take more damage
Players may prevent some of the
邪能水晶
from spawning by standing in a
轰鸣的裂隙
for five seconds, absorbing its energy
Absorbing a
轰鸣的裂隙
deals periodic Fire damage
The last
轰鸣的裂隙
present will always spawn a Fel Crystal, even if a player was in the process of soaking the Fissure
Soaking a
轰鸣的裂隙
also debuffs the player with
潜伏能量
for 30 seconds
The Fel Crystal that spawns from the final
轰鸣的裂隙
will also contain
潜伏能量
Protect Fel Crystals byintercepting Wake of DestructionWhile getting one Fel Crystal per
轰鸣的裂隙
cast is inevitable, players can control
where
the Fel Crystal spawns by choosing one of the
轰鸣的裂隙
s and ignoring it, soaking the others. The
轰鸣的裂隙
s are distributed randomly throughout the encounter area, and the typical strategy is for players to ignore the
轰鸣的裂隙
furthest away from the boss, near the entrance to the room, or closest to a pre-existing Fel Crystal. This keeps the
邪能水晶
concentrated in one area, making it easier to avoid triggering their
潜伏能量
in later phases.
Players affected by
潜伏能量
will erupt with
能量迸发
, dealing very heavy raid damage, if they come into contact with another
轰鸣的裂隙
.
Periodically, Fel Lord Zakuun will cast
裂空斩
, which will create four
毁灭之力
projectiles that fly away from him toward random enemies.
毁灭之力
will deal moderate to heavy damage to a player in its path and nearby allies, and then dissipates
If a player with
潜伏能量
is struck by a
毁灭之力
,
能量迸发
is triggered
If a Fel Crystal is struck by a
毁灭之力
,
能量迸发
is triggered
Tanks should move Fel Lord Zakuun away from nearby
邪能水晶
so that
毁灭之力
does not immediately trigger
能量迸发
Players without the
潜伏能量
debuff must intercept the
毁灭之力
projectiles if their path will collide with a Fel Crystal.
毁灭之力
projectiles that are not likely to intersect a Fel Crystal can be ignored. Players with
潜伏能量
should stand far from the boss when possible, and move out of the path of
毁灭之力
.
Also twice per phase, Fel Lord Zakuun will cast
灵魂裂劈
on the current tank, dealing heavy Shadow damage. The tank becomes
魂不附体
and is banished to the Shadow Realm.
When the current tank becomes
魂不附体
, the off-tank must taunt the boss
灵魂裂劈
also inflicts
破碎之魂
on the affected tank, causing them to take additional Shadow damage for 90 seconds
The Shadow Realm is a copy of the Mortal Realm, containing nothing but spheres of Residual Energy
Residual Energy casts
毁灭之力
or
毁灭之环
The tank in the Shadow Realm must dodge these effects: step out of the way of
毁灭之力
waves, and jump over the expanding
毁灭之环
as it approaches
Being struck by
毁灭之力
or
毁灭之环
will deal heavy damage, and healers are unable to heal players in the Shadow Realm
If the tank is affected by
潜伏能量
while inside the Shadow Realm, being struck by
毁灭之力
/
毁灭之环
will cause
能量迸发
damage, but only to the tank in the Shadow Realm
Exiting the Shadow realm strips the tank of
潜伏能量
and leaves behind a sphere of Residual Energy where the tank was standing when
魂不附体
ended
The next tank to enter the Shadow Realm will have to dodge the effects from both Residual Energies, and will create a new Residual Energy upon leaving
The
毁灭之力
and
毁灭之环
spells cast within the Shadow Realm do not interact with the players and
邪能水晶
in the Mortal Realm.
Befouled creates a Foul Explosion when healed offFinally, Fel Lord Zakuun will occasionally cast
邪污
, which will debuff random players with
玷污
.
玷污
will absorb a large amount of incoming healing; as the affected player is healed, the debuff will change from
玷污
to
玷污
to
玷污
When
玷污
absorbs enough healing, it will be removed
This causes a
邪污爆炸
, dealing damage to other players within 6 yards of the
玷污
target
The
玷污
target themselves does not take
邪污爆炸
damage
Players with the
玷污
debuff should move more than 6 yards away from other players until the debuff has been removed. Melee DPS can wait until their debuff morphs into
玷污
before moving, to limit downtime on the boss.
Return to Table of Contents
Phase 2:
赤手空拳
Fel Explosions from Zakuun's axeAfter approximately 90 seconds, Fel Lord Zakuun will cast
掷斧
, hurling his axe into the ground and leaping away to a far corner of the room. Without his axe, Fel Lord Zakuun is
赤手空拳
.
The axe will emit
邪能爆破
s, dealing moderate Fire damage to the entire raid every 3 seconds for 30 seconds
Fel Lord Zakuun becomes
势大力沉
, striking the current tank and the tank's nearest ally simultaneously for very heavy damage
If no other player is found within the
势大力沉
radius, Zakuun will strike the same target twice; this is typically fatal
势大力沉
has a very small 5-yard radius; the tanks must stack tightly to ensure the
势大力沉
damage is split
Zakuun also gains 30% haste, striking the tanks more frequently
Seed of Destruction creates 8 Wake of Destruction wavesDuring this phase, Zakuun will target a few players with
毁灭之种
. After five seconds, these players will emit 8 waves of
毁灭之力
.
Players with
毁灭之种
must react quickly and move away from the
邪能水晶
, spreading out to avoid hitting each other with multiple
毁灭之力
waves
As
毁灭之种
fades, the affected players should be careful to stand still; moving may cause the player to collide with their own
毁灭之力
projectiles and die
Other players must be prepared to intercept the
毁灭之力
projectiles if they approach a Fel Crystal
毁灭之种
occurs twice per
赤手空拳
phase
赤手空拳
will last for around 30 seconds, and during this time both the tanks and the raid will be taking very heavy damage. Players should coordinate raid CDs and tank CDs to try to cover as much of the
赤手空拳
phase as possible.
Return to Table of Contents
Phase 3:
激怒
Avoid triggering Unleashed EnergyWhen Fel Lord Zakuun reaches 30% health, or at the end of his second
赤手空拳
phase - whichever occurs first - he will gain an
激怒
buff and begin to use some of the abilities from both phases of the encounter.
From Phase 1, he will use
轰鸣的裂隙
,
邪污
/
玷污
, and
裂空斩
From Phase 2, he will use
全副武装
(similar to
势大力沉
),
邪能爆破
, and
毁灭之种
Tanks will no longer be banished to the Shadow Realm
Players must continue to soak
轰鸣的裂隙
s and move away from
邪能水晶
with
毁灭之种
, and players who do not currently have the
潜伏能量
debuff must be vigilant in preventing
毁灭之力
waves (from
裂空斩
or from
毁灭之种
) from striking the
邪能水晶
. Tanks should pull Fel Lord Zakuun away from any nearby
邪能水晶
to make intercepting the
毁灭之力
easier.
Note that during the
激怒
,
毁灭之种
has a 3-second duration rather than a 5-second duration. Players must react immediately to the
毁灭之种
debuff, especially as there may be 3 or more
邪能水晶
spawning during this phase.
Return to Table of Contents
Fel Lord Zakuun Strategy Summary
Tank Fel Lord Zakuun in a roughly central position in Phase 1, moving him away from
邪能水晶
if they happen to spawn nearby
Assign ranged players to quadrants of the room to ensure that
轰鸣的裂隙
s can be soaked no matter where they spawn
Each time
轰鸣的裂隙
s form, soak the
轰鸣的裂隙
s nearest to the boss, and allow ones far away, particularly at the edges of the room, to spawn a Fel Crystal
One easy way to coordinate this is to place a world marker in each quadrant of the room, and call out which marker's
轰鸣的裂隙
should
not
be soaked
During Phase 2, tanks should move Fel Lord Zakuun as little as possible, to prevent accidentally striking other players with
势大力沉
Players affected by
毁灭之种
must move away from the
邪能水晶
and away from each other; the world markers in the corners can assist in coordinating Seed positioning
Players unaffected by
潜伏能量
should position themselves to intercept any
毁灭之力
waves that approach a Fel Crystal
Tanks should use powerful cooldowns, and call for external CDs, to survive the
势大力沉
damage of Phase 2
Healers should use their raid CDs to heal through the
邪能爆破
damage in Phase 2
Move Fel Lord Zakuun back to a central location when Zakuun re-enters the Armed phase
Use
嗜血
/
英勇
/
时间扭曲
when Fel Lord Zakuun enters
激怒
Return to Table of Contents
Tank Responsibilities
Dodge Wake and Ring of Destruction in the Shadow Realm
During Phase 1, tanks will swap each time the current tank is affected by
灵魂裂劈
Use a strong cooldown during
灵魂裂劈
to mitigate its damage
In the Shadow Realm, avoid being struck by
毁灭之力
waves, and jump over the expanding
毁灭之环
as it approaches
Drag Fel Lord Zakuun so he is more than 20 yards away from any
邪能水晶
, so players can react to
裂空斩
During Phase 2 and the
激怒
, tanks must stack together to split the
势大力沉
damage
Use powerful cooldowns to mitigate this damage, and call for external CDs like Pain Suppression or Ironbark as necessary
Limit Fel Lord's movement during these phases, and if he must be moved, move him gradually to avoid splitting
势大力沉
damage with non-tank players
Damage-Dealer Responsibilities
BefouledMove away from othersLook for this debuffCast strong single-target heals
Soak nearby
轰鸣的裂隙
s if you are unaffected by
潜伏能量
Move away from other players when debuffed by
玷污
, to avoid damaging others with
邪污爆炸
While unaffected by
潜伏能量
, intercept any
毁灭之力
waves that would otherwise collide with
邪能水晶
If targeted by
毁灭之种
, move away from
邪能水晶
and the other
毁灭之种
targets
Stand still as the debuff fades, so you do not walk into your own
毁灭之力
waves and die
Healer Responsibilities
Use raid and tank cooldowns during the
赤手空拳
phases and the
激怒
Players with the
玷污
debuff will require heavy single-target healing to break through the healing absorption shield
Raid damage during the Armed phase will be spiky and unpredictable, so spot healing will be necessary
Soak nearby
轰鸣的裂隙
s if you are unaffected by
潜伏能量
Move away from other players when debuffed by
玷污
, to avoid damaging others with
邪污爆炸
While unaffected by
潜伏能量
, intercept any
毁灭之力
waves that would otherwise collide with
邪能水晶
If targeted by
毁灭之种
, move away from
邪能水晶
and the other
毁灭之种
targets
Stand still as the debuff fades, so you do not walk into your own
毁灭之力
waves and die
Return to Table of Contents
When to use Bloodlust/Heroism/Time Warp
嗜血
/
英勇
/
时间扭曲
should be used during Fel Lord Zakuun's
激怒
buff, near the end of the fight.
When to use Legendary Ring Effects
There is no particular mechanic to line up the DPS legendary ring effect with, other than aligning the ring with
嗜血
/
英勇
/
时间扭曲
during the
激怒
phase.
Healers should use their legendary ring effect during the
赤手空拳
phase to heal up the
邪能爆破
effect. Using the ring at the start of the Disarm phase will allow healers to build up a powerful absorption shield to protect the raid during the latter half of the
邪能爆破
or from any
毁灭之种
mishaps.
Tanks should use their legendary ring effect during the
赤手空拳
and
激怒
d phases to mitigate
势大力沉
damage.
Looking For Raid Difficulty
In the Looking For Raid difficulty of the Fel Lord Zakuun encounter,
能量迸发
- the effect from a player with
潜伏能量
being stricken by
毁灭之力
or a
轰鸣的裂隙
- does not deal raid-wide damage, but instead stuns the affected player for 3 seconds. This debuff can be dispelled.
Heroic Difficulty
In the Heroic version of this fight, tanks will emit eight
毁灭之力
projectiles from their current position when they return from the Shadow Realm.
Tanks must be aware of the position of the
邪能水晶
, and be sure to exit the Shadow Realm far away from the Crystals
It is possible to collide with your own
毁灭之力
waves if you are moving as they spawn, so for the few seconds before and after
魂不附体
fades, the tank should stand still
Players must be prepared to intercept the tank's
毁灭之力
waves to prevent them from striking the
邪能水晶
The raid - but particularly players with
潜伏能量
- should try to move away from the tank's return location so no one player is close enough to be struck by multiple
毁灭之力
waves
Additionally, the
潜伏能量
debuff lasts 1:30 on Heroic, rather than the 30 seconds it lasts on Normal. Players will have to spread out the soaking duties for
轰鸣的裂隙
.
Return to Table of Contents
Mythic Difficulty
Soul Cleave sends up to 5 playersinto the Shadow RealmOn Mythic difficulty, the
潜伏能量
debuff has no duration, and can only be removed by entering the Shadow Realm.
灵魂裂劈
will now send up to five players into the Shadow Realm, rather than solely the current tank
All players affected by
灵魂裂劈
will take heavy Shadow damage from the attack, but only the tank is debuffed with
破碎之魂
Players must be within five yards of the tank in order to be sent down into the Shadow Realm; there is a small graphic that illustrates the range of the
灵魂裂劈
effect
As in Heroic difficulty, players returning from the Shadow Realm will emit
毁灭之力
as they reappear in the Mortal Realm.
With a fixed raid size of 20 players, Zakuun will summon four
轰鸣的裂隙
s in each set, and players must soak three of them to prevent extra
邪能水晶
from spawning
For the first two
轰鸣的裂隙
casts, the off-tank should soak one of the three
轰鸣的裂隙
spawns, and then taunt Zakuun before
灵魂裂劈
The tank without
潜伏能量
should move away to avoid being affected by
灵魂裂劈
The non-tank players with
潜伏能量
should stack on the current tank during the
灵魂裂劈
cast, and use personal cooldowns to survive the
灵魂裂劈
damage
While in the Shadow Realm, these players must dodge the
毁灭之力
and
毁灭之环
casts from Residual Energy spheres
All players in the Shadow Realm will take heavy damage if any player is struck by one of these effects, as it will trigger that player's
能量迸发
It is possible to collide with your own
毁灭之力
waves if you are moving as they spawn, so for the few seconds after
魂不附体
fades, these players should stand still
Additionally, those players who entered the Shadow Realm with
潜伏能量
will be affected by
枯竭灵魂
, rendering them unable to soak a
轰鸣的裂隙
for the next 2.5 minutes. (Note that players affected by
枯竭灵魂
can still intercept
毁灭之力
waves.) The raid must assign three or four groups of players to soak
轰鸣的裂隙
s, then take the
灵魂裂劈
, during the Armed phases.
Dodging multiple effects in the Shadow RealmThe first Shadow Realm phase is the simplest, with only one Residual Energy present for players to dodge. Subsequent Shadow Realm phases are progressively more difficult, as each player who enters the Shadow Realm creates a Residual Energy in their location as they leave.
Each tank is only able to soak a
轰鸣的裂隙
once, since
枯竭灵魂
lasts 2.5 minutes, meaning the first tank to soak will still have the
枯竭灵魂
debuff during the fourth set of
轰鸣的裂隙
For the first two
灵魂裂劈
s, the raid can send only 3 players down - the tank who has soaked, and two non-tank players who soaked
The first group has only one Residual Energy to dodge
The second group will have four Residual Energies to dodge
During the second Armed phase, the tanks can no longer soak Residual Fissures, so 4 players total will be sent into the Shadow Realm
The third group will have seven Residual Energies to dodge
The fourth group (if used) will have eleven Residual Energies to dodge
Assign players with immunities or very strong personal CDs to the fourth
灵魂裂劈
Once Fel Lord Zakuun enters his
激怒
phase and stops casting
灵魂裂劈
, any players who gain
潜伏能量
will not be able to clear the debuff, and will be unable to soak any further
轰鸣的裂隙
s or intercept any
毁灭之力
waves to prevent them from colliding with
邪能水晶
.
This puts a soft
激怒
on the encounter, since eventually every player in the raid will have
潜伏能量
, and it will be impossible to prevent
毁灭之力
waves from colliding with
邪能水晶
and triggering
能量迸发
. Realistically, the fight will become very difficult well before the raid reaches 100%
潜伏能量
saturation, so it is important not to skip sending players down into the
灵魂裂劈
, even though doing so makes subsequent Shadow Realm phases more challenging.
Finally, in Mythic difficulty, Fel Lord Zakuun's
裂空斩
casts during the Armed and
激怒
phases will summon 8
毁灭之力
projectiles, rather than 4.
Return to Table of Contents
About the Author:
Dayani mains a
Restoration Shaman
with <Something Wicked> of Whisperwind-US. Outside of WoW, you can find her here:
Twitter:
@healiocentric
Blog:
healiocentric ... a blog that revolves around healing
Feel free to ask questions or provide alternate strategies here or via Twitter.
Acknowledgements
Screenshots of the tank-only Shadow Realm phase were kindly provided by Pugnodeum of <Praetorian Guard> (Draenor-US) and Omegal of <Something Wicked> (Whisperwind-US).
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评论
评论来自
Dayani
6/30 - Added Heroic duration of Latent Energy debuff. Fixed the missing weapon issue from the loot table. :)
- Also corrected the Enrage health threshold; Fel Lord Zakuun enrages at 30% health, or the end of his 2nd Disarmed phase, whichever occurs first.
评论来自
Red90
Enrage is happening at 30% on live servers (at least on heroic).
评论来自
Dayani
Despite what the spell data says in
潜伏能量
under "Effect #3" and "Effect #4", note that
潜伏能量
does not in fact increase player's damage or healing done.
I suspect that either:
Latent Energy was originally intended to buff the player, but the devs abandoned the idea before we even got to the testing stage on PTR (note that "Effect #2" references a spell that now does not exist)
Or, the Effect #3 and Effect#4 entries are holdovers in spell data from a previous spell named Latent Energy
In either case, it's messy data on Blizzard's end :)
No reason to assign Latent Energy soakers based on min/maxing a damage/healing debuff that doesn't exist :)
评论来自
PatentlyWillton
Can anyone provide some intel on how many fissures spawn per spawn phase, and whether that number scales based upon the number of people in the raid group?
评论来自
Tomisu
On Heroic, the Latent Energy debuff lasts 2 minutes.
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