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Mythic High Tinker Mekkatorque Strategy Guide
来自 FatbossTV
[Last Updated]:
2019/05/14
变更日志
补丁:8.3.7
目录
评分:
This guide provides tips and strategies for defeating the High Tinker Mekkatorque encounter in Mythic Difficulty in Battle of Dazar'alor. Changes to the fight for the other difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. For LFR, Normal and Heroic difficulties, please
click here
.
High Tinker Mekkatorque is a three phase encounter in which the raid must use their excellent social skills to talk to one another and share key information needed to shut down the High Tinker's Spark Bot companions!
大工匠梅卡托克
is the seventh boss in Battle of Dazar'alor and the first Horde Story Encounter. Alliance will participate in this encounter through a flashback event by talking to a Scout and changing their race and racials. Find out more about the Flashback Race Changes by
clicking here
. After defeating
大工匠梅卡托克
, players will head to the second Horde Story Encounter,
Stormwall Blockade
.
ALLIANCE
Human
Night Elf
Dwarf
Draenei
Gnome
Worgen
Pandaren
Void Elf
Lightforged Draenei
Dark Iron Dwarf
Druid
-
Troll
-
-
-
Troll
-
-
-
-
Death Knight
Undead
Troll
Orc
Tauren
Goblin
Troll
-
-
-
-
Demonhunter
-
Blood Elf
-
-
-
-
-
-
-
-
Hunter
Undead
Troll
Orc
Tauren
Goblin
Troll
Pandaren
Blood Elf
Tauren
Mag'har Orc
Mage
Undead
Troll
Orc
Orc
Goblin
Troll
Pandaren
Troll
Orc
Mag'har Orc
Monk
Undead
Troll
Orc
Tauren
Blood Elf
-
Pandaren
Troll
-
Mag'har Orc
Paladin
Blood Elf
-
Tauren
Tauren
-
-
-
-
Tauren
Tauren
Priest
Undead
Troll
Undead
Tauren
Goblin
Troll
Pandaren
Blood Elf
Tauren
Mag'har Orc
Shaman
-
-
Orc
Tauren
-
-
Pandaren
-
-
Mag'har Orc
Rogue
Undead
Troll
Orc
-
Goblin
Troll
Pandaren
Troll
-
Mag'har Orc
Warlock
Undead
-
Orc
-
Goblin
Troll
-
Troll
-
Orc
Warrior
Undead
Troll
Orc
Tauren
Goblin
Troll
Pandaren
Blood Elf
Tauren
Mag'har Orc
Mythic Mekkatorque World Firsts
Loot
Normal Loot starts at Item level 385, Heroic Loot at 400 and Mythic Loot at 415.
Armor:
Cloth
:
Leather
:
Cloak
:
Azerite:
Cloth
:
Leather
:
Mail
:
Plate
:
Weapon:
1H STR Mace
:
2H AGI Gun
:
Trinket:
STR
:
AGI
:
Special Mount
Mythic Difficulty
Composition Recommendations
Mekkatorque has many mechanics that are dealt with far more easily when the certain classes are present in the raid.
Add Control
We recommend that at least two Death Knights are brought to the encounter, as their
死亡之握
s help the raid manage the
火花机器人
s in a much easier fashion.
Any more than three Death Knights does not make this task any easier, so do not feel the need to bring a bunch of Death Knights for no reason.
We recommend that at least two Druids (Boomkin/Restoration/Feral) are present as to keep the adds rooted throughout the fight with
群体缠绕
and
纠缠根须
.
This can be done by other classes, but nowhere near as easily and consistently.
Player Movement
Movement points in the encounter, such as when travelling to a rubble pile or countering a knock up via the new
虫洞发生器
, can be made easier with certain classes.
Bringing two Warlocks can help set up
恶魔传送门
s to each of the rubble piles, making it far more likely that players will be able to get behind them before their
千兆伏特充能
debuffs expire.
Having a Priest available can help classes that are unable to counter the knock up from the
虫洞发生器
, as these players can be gripped back down via
信仰飞跃
.
Healing
This encounter can either be four or five healed.
Four healing this encounter is best for guilds who have a lot of damage, as you are able to bypass points in the encounter by killing the boss before this can occur (such as the last
虫洞发生器
overlap in phase three).
If the guild doesn't have the damage to skip this overlap, we recommend that you bring five healers as to make the fight safer.
Phase One
Raid positioning for Phase 1 and the last phase.
千兆伏特辐射区域
Upon expiring and triggering a
千兆伏特轰炸
, the
千兆伏特充能
will spawn a
千兆伏特辐射区域
and last approximately 2:30 minutes.
This patch applies
千兆伏特辐射
debuffs to anyone who stand within them, dealing heavy nature damage every 2 seconds for 30 seconds.
Players need to let the
千兆伏特充能
expire in locations out of line of sight of all other players, whilst ensuring that they are not stood within a
千兆伏特辐射区域
.
Gaining even one stack of the
千兆伏特辐射
debuff can easily lead to a death, or at least cause healers to fall behind.
千兆伏特充能
will spawn a
千兆伏特辐射区域
!
Raid boss addons such as Bigwigs and Deadly Boss Mods have an option which will mark the three players afflicted with the
千兆伏特充能
s.
A world marker corresponding to these raid markers used by the boss mod should be placed at each of the three rubble piles in the encounter space.
Players with the
千兆伏特充能
should then move to the rubble pile that match their marker.
Although the placements of the
千兆伏特辐射区域
can be assigned and micromanaged, it can also be dealt with by a simple rule.
During times when players can reach their rubble pile early, they should do so and let their
千兆伏特辐射区域
spawn in a location which will take players longer to get to.
This will leave the "easy to get to" spots available for times when the debuffed players have a shorter time period to reach their destination, such as when a
虫洞发生器
occurs whilst the debuffs are active.
Just make sure that the players with
千兆伏特充能
are kept healthy as the move to their assigned rubble pile, as to prevent a death before they are able to return to the raid.
Gigavolt Charge Placement
For raids looking to micromanage the placement of the
千兆伏特辐射区域
s, feel free to use the following images as a template to assign the position of players.
千兆伏特辐射区域
s last for 3 minutes before they despawn.
An easy way to remember how long the zones last is to know that the first
千兆伏特辐射区域
will expire as the fifth
千兆伏特充能
debuffs are applied.
虫洞发生器
Non-tank players teleported by the
虫洞发生器
have a chance to be afflicted with one of two different additional effects.
Four players will be chosen for a
错位传送
, the player will be flung high into the air after being teleported.
This deals a large amount of fall damage which can be mitigated through the use of teleport/immunity/
缓落术
spells.
Although the fall damage isn't enough to kill a full health player, the teleport is usually accompanied by a
毁灭坠击
zone at that location.
All players must be ready to mitigate the fall as to not land in the
毁灭坠击
zone.
This can be done be a large variety of class/racial abilities. Those who do not have these available must receive a Mage's
缓落术
, or a Paladin's
保护祝福
, or a Priest's
漂浮术
/
信仰飞跃
grip.
A table of class abilities that can counter the knock up can be found below. Goblins can also use their
火箭跳
racial ability to counter the
错位传送
.
Class/Race
Ability Counters
Death Knight
-
Demon Hunter
滑翔
复仇回避
Druid
野性冲锋
Hunter
逃脱
Mage
闪现术
闪光术
寒冰屏障
缓落术
Monk
魂体双分
*
Paladin
保护祝福
圣盾术
Priest
漂浮术
Rogue
暗影步
抓钩
Shaman
-
Warlock
恶魔法阵:传送
*
Warrior
英勇飞跃
冲锋
*Must be close to the Teleport Location
A different choice of 4 players will be chosen for a
基因解组
which Polymorphs them for 12 seconds.
This is a magic debuff which can be dispelled. Healers should dispel as the players as soon as possible, prioritizing other healers who can dispel.
As the raid will be grouped up at the time the polymorphs are applied, this mechanic can be also be countered with a
群体驱散
.
火花护盾
The
火花机器人
s
侏儒力场护盾
has been replaced by the
火花护盾
.
This also reduces all incoming damage by 99%, but also will reflect back a large burst of nature damage to anyone who hits it.
All players must actively avoid hitting the
火花机器人
s at all times during mythic difficulty, and the boss should be kept away from them as to ensure that no accidental cleave splashes onto them.
Do note that spells which do not deal damage upon application, such as Agony, will not reflect damage back to the caster.
Also damage over time debuffs will not reflect damage back to the caster, only the initial application of the debuff will, as long as that deals damage (as an example,
暗言术:痛
will reflect damage back upon application, but not any additional damage as it ticks).
On Mythic difficulty, players have only 30 seconds to input the correct shutdown sequence when
干涉!
with a
火花机器人
, down from 45 seconds.
This does not change the strategy used to shutdown the robots. Three people get
缩小
, those three enter and give each other their codes, likely with a single player being designated the leader who controls the conversation.
Players just need to be aware that they must enter the
火花机器人
s as soon as possible, as entering them in a staggered rate might force the people who entered first to be ejected automatically due to a time out.
As the conversation needs to be as streamlined as possible, other players should avoid speaking to one another over voice, as to keep the space clear for the three
缩小
players to talk.
缩小
Each time
缩小
is cast, one additional player will receive a new 1 min debuff,
人高马大
.
人高马大
players deal 10% more damage and healing and can
践踏
on full sized players.
If an
人高马大
player runs over a
缩小
player they will
碾压
them, dealing 1 million physical damage to them - likely one-shotting them.
The
人高马大
player needs to be exceptionally careful when moving around the encounter space, as they could quickly cause havoc if they're reckless.
Once a player has become
人高马大
, others should move away from them as to allow the
人高马大
player to stand to the side of the raid, away from others.
人高马大
players will
践踏
on normal sized players!
Dangerous Overlaps
Most progression time on this encounter is dealing with 3 dangerous overlaps. In a table below you can find the overlap times, what they consist of, and how best to counter them.
Time
Abilities
Strategy
0:38
After Gigavolts expire,
虫洞发生器
->
喷气发射
/
毁灭坠击
->
毁灭加农炮
Players must be ready to counter the knock up of the
虫洞发生器
, as otherwise you will land into the
毁灭坠击
. Immediately dodge the
毁灭加农炮
after the
毁灭坠击
.
1:15
Just after a
喷气发射
/
毁灭坠击
->
缩小
->
毁灭加农炮
Players must be ready to dodge the
毁灭加农炮
whilst not squishing their
缩小
allies.
2:16
Gigavolts -> Teleport ->
喷气发射
/
毁灭坠击
->
毁灭加农炮
Gigavolt players will be teleported with the debuff. They must be able to get to their assigned rubble piles before expiration. Everyone must be careful of the
毁灭加农炮
after the
毁灭坠击
.
As phase three has the same spell order, with the addition of
定时自爆绵羊
, these overlaps must be dealt with in the same way.
If damage is high enough, overlap three can be skipped by killing the boss before it happens in phase three.
Intermission
Phase Two is mostly unchanged on mythic difficulty, and can be dealt with following a few simple rules.
Players generally stand around the center of the encounter space, spread apart from one another as to prevent players from getting Squished.
Any
火花机器人
s that have carried over from phase one should be dealt with by players afflicted by the
first
set of
缩小
debuffs.
The two
火花机器人
s that spawn in the phase should be dealt with by the players afflicted by the
second
set of
缩小
debuffs.
Players with
千兆伏特充能
debuffs should place them in the "easy to reach" locations, as this will give the highest chance for players to be out of line of sight.
Personal cooldowns should be used if you are low health and the phase is due to end, as the boss will end the phase with a burst of raid wide damage with his
毁灭坠击
.
As soon as phase three is entered, players should use their DPS cooldowns, second potions and bloodlust and kill the boss as soon as possible, whilst dealing with the same overlaps as phase one.
The main new addition is that of the
定时自爆绵羊
. There is no change in the general positioning or strategy for these sheep, just dodge them and their shrapnel they send flying out.
The Death Knights need to communicate who is going to grip which
火花机器人
when they are summoned in, as their will be two each time, instead of one.
The
火花机器人
s should continue to be rooted in the middle of the encounter space, as to ensure that the fight is kept under control.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
High Tinker Mekkatorque Advice for All Classes
Our class writers have written raid information on all specs, covering ideal talent builds and strengths and weaknesses for each spec in a raid environment:
Blood Death Knight Raid Tips
Arcane Mage Raid Tips
Assassination Rogue Raid Tips
Frost Death Knight Raid Tips
Fire Mage Raid Tips
Outlaw Rogue Raid Tips
Unholy Death Knight Raid Tips
Frost Mage Raid Tips
Subtlety Rogue Raid Tips
Havoc Demon Hunter Raid Tips
Brewmaster Monk Raid Tips
Elemental Shaman Raid Tips
Vengeance Demon Hunter Raid Tips
Mistweaver Monk Raid Tips
Enhancement Shaman Raid Tips
Balance Druid Raid Tips
Windwalker Monk Raid Tips
Restoration Shaman Raid Tips
Feral Druid Raid Tips
Holy Paladin Raid Tips
Affliction Warlock Raid Tips
Guardian Druid Raid Tips
Protection Paladin Raid Tips
Demonology Warlock Raid Tips
Restoration Druid Raid Tips
Retribution Paladin Raid Tips
Destruction Warlock Raid Tips
Beast Mastery Hunter Raid Tips
Discipline Priest Raid Tips
Arms Warrior Raid Tips
Marksmanship Hunter Raid Tips
Holy Priest Raid Tips
Fury Warrior Raid Tips
Survival Hunter Raid Tips
Shadow Priest Raid Tips
Protection Warrior Raid Tips
Are you a raid leader deciding on what specs to bring to raid? Drag and drop specs into the Raid Composition tool to see what buffs, debuffs, and utility options are available to your group!
Click here to access the Raid Composition Tool!
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评论
评论来自
Pisti25
For Death Knights: Death's Advance it's working against the Misc. Teleport if you use it before that's gonna happens (watch the cast time)
评论来自
Werneq
Guys, seriously...
These colors on Gigavolt Charge Placement part are totally the same for me, and yes I'm colorblind.
Please, take care for every kind of people, you have a bunch of oposite colors that's easy to see for everyone.
/rantoff
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