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PTR
11.0.2
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11.0.5
Beta
Getting into Legion PvP
来自 sipollo
[Last Updated]:
2018/07/30
变更日志
补丁:7.3.0
目录
评分:4.7/5
(
60
投票)
指南导航
评分:4.7/5
(
60
投票)
Welcome to the
Getting into Legion PvP
guide where we'll go into the basics of PvP in Legion for the new or returning player.
My name is Sipollo and I'm a mount collector who blogs guides on how to farm mounts from old raid instances. It may seem a bit of a leap to go from that to PvP in Legion, but I've become very focused on PvP thanks to the number of mounts you can get from the prestige system.
What is PvP and why do it?
PvP - or Player vs Player - is when you're fighting against other players instead of the computer controlled environment or PvE.
By its very nature PvP is unpredictable and that is part of the attraction - I don't mind running
战歌峡谷
hundreds of times as every match will feel different. However there are some raid instances I'll happily never visit again!
Other reasons for PvP are the
lovely appearances
and
mounts
you can obtain!
What to play
It may sound trite, but the best class to play is the one which you enjoy playing the most - if you're fighting class mechanics then you're not fighting the opposing side!
Knowledge of how to play your class in PvE is mostly transferable to PvP - please see one of the class guides below for more details of your individual class.
Death Knight
Blood
Frost
Unholy
Mage
Arcane
Frost
Fire
Rogue
Assassination
Outlaw
Subtlety
Demon Hunter
Havoc
Vengeance
Monk
Brewmaster
Windwalker
Mistweaver
Shaman
Elemental
Enhancement
Restoration
Druid
Balance
Feral
Guardian
Restoration
Paladin
Holy
Retribution
Protection
Warlock
Affliction
Demonology
Destruction
Hunter
Beast Mastery
Marksmanship
Survival
Priest
Discipline
Holy
Shadow
Warrior
Arms
Fury
Protection
PvP does differ from PvE however
You'll need to use survival abilities far more often - learn the ones for your class!
In PvE you get bosses who'll interrupt you, but it is often telegraphed -
eg
挫志嚎叫
which has a 1.5s cast time. This is never the case in PvP - you should assume that any cast you make could be interrupted
You are going to die.
A lot
If you are a healer in PvP you'll probably find that you're going to be singled out of the opposing side thanks to the impact you'll have on the fight
Gearing for PvP
As you'd expect you can obtain PvP gear by doing PvP. World quests, battleground wins, weekend events, brawls and arenas - all can reward you gear. Now we're in Legion's 4th PvP season, the gear coming from the world quests is Cruel ladiator 880 item level and it can warforge and titanforge on top of that. You can also obtain legendaries from battleground wins.
However If you're doing instanced PvP like battlegrounds or Arenas then gear is far less important than in previous expansions.
This is thanks to the
PvP template system
introduced in Legion for instanced PvP. When you entire a battleground or an area your character is given a preset stat template.
As a result it is
far
easier to step into instanced PvP - you can do it with a fresh 110 with no real problems.
My Blood Death Knight alt is a good example of this. She's obtained gear for an ilvl of 870, but in previous expansions she'd be an easy target for people who've been PvPing or raiding since the start of the expansion and would be 30-40 ilvls above her.
Thanks to the PvP template system she has more than fighting chance in the instanced PvP of battlegrounds and arena.
In the world
In a battleground
Health
4,359,060
Health
5,481,600
Strength
27,937
Strength
22,935
Armor
6948
Armor
8,189
Crit strike
17%
Crit strike
23%
Haste
16%
Haste
19%
Mastery
32%
Mastery
19%
Versatility
10%
Versatility
0%
Leech
9%
Leech
0%
Dodge
3%
Dodge
19%
Parry
24%
Parry
19%
Tthe above values were correct at time of writing and have now changed as subsequent PvP seasons have increased the ilvl the template uses - the illustration the numbers above show hold true however
As you can see, her stats change quite between the world and instanced PvP. Her health goes up by ~1.1m, along with an increase in armor. However her strength drops - this is mostly because whilst tanks should be hard to kill, they shouldn't be unstoppable wrecking balls! She can stay alive - the dodge and parry help as well - but will only slowly work down, not ruin, all the players trying to kill her.
The only real benefit better gear for instanced PvP is for each ilvl above 800 you'll have 0.1% added to the stat template. Thus an average ilvl of 910 will give you an 11% increase to the stats. This is done by the buff
战争守则
; the example to the right is when I went into a battleground with an ilvl of 917. There the 11.7% increase is rounded down to 11%
Whilst this boost means there is a reason to improve your gear, it means that players who are very well geared will not be the gods of destruction they were in previous expansions when compared to a fresh character who just reached the level cap.
There are other changes in instanced PvP as well:
PvE set bonuses are disabled - PvP gear doesn't have set bonuses any more
Legendaries are disabled
Trinket procs are disabled - even those obtained through PvP!
Ablities may change how much damage they do compared to PvE
All of the above means that it is far easier to just jump into instanced PvP - you don't have a gear mountain to climb before you can enter a battleground and feel effective.
Obliterating PvP gear
One very nice thing you can do is obliterate PvP gear from the current season to obtain
战斗的回响
in the
next to the Blacksmiths in Dalaran.
can be used to purchase tokens from Gladiator Quartermasters
Marshal Frazer
/
Violet Shadowmend
- found in their respective faction areas - which can make items you're missing from the set or are trying for warforged / titanforged items.
Gladiator gear obliterates for
Combatant gear obliterates for
User interface
How you interact with the game is important, just as with raiding. However unlike raiding, PvP tends to be far more random and often requires far more movement and fast reactions than raiding does.
It is almost essential you keybind the abilities you're going to use - using them needs to be second nature, especially in the more advanced PvP.
Being able to hit a defensive right away rather than looking for the button & clicking
will
make the difference between life and death in PvP. Doing this also means that you can be using the mouse to direct your movement whilst also using instant abilities.
Having enemy name plates shown is very useful as well. If nothing else it becomes harder for goblins and gnomes to hide in the landscape; the red name plate above some shrubbery is a bit of a give away!
There are some useful addons which can come in handy in PvP; they can be downloaded from Curse
Capping Battleground Timers
A good replacement for DBM's now discontinued PvP module, this provides timer bars for battle grounds
Dont Cast
Players have a lot of defensive abilities; this addon warns you when you shouldn't cast or attack a player.
eg
a Paladin has
圣盾术
on them, or a Warlock has
虚空守卫
up
H-H-T-D
aka
"
Healers Have To Die
". This addon clearly marks players who are doing a lot of healing so you can focus them down
Talent Set Manager
I have very different talents depending on if I'm raiding or doing PvP. Having an addon like this to manage different talent builds makes life a lot easier
Weak Auras
This addon allows you to build custom alerts for events in the game -
eg
an ability has become usable.
Unfortunately the DBM PvP module was discontinued with the release of Battle of Azeroth and the LUA changes it brought in.
Artifact power
Obtaining artifact power is quite important thanks to all of the abilities and extra power an artifact gives you. Plus the first rank of
抗魔联军的调和
is active within instanced PvP - a very nice buff, abit one which is slightly nerfed in PvP compared to PvE.
The usual sources of artifact power - quests, world quests, class missions and dungeons - are still present. Please see the guide
Acquiring and Spending Artifact Power
for some of those.
But you can also obtain artifact power from PvP; from either leveling in the honor system, doing PvP world quests or running battlegrounds.
Source
AK 0
AK 55
Every other honor level
Glory of the Melee
Glory of the Melee
PvP World quests
Soldier's Splendor
Soldier's Splendor
1st battleground win of the day
Soldier's Esteem
Soldier's Esteem
Battleground wins after the first win of the day
Soldier's Grit
Soldier's Grit
Sometimes rewarded with a battleground loss
Soldier's Exertion
Soldier's Exertion
Soldier's Worth
Soldier's Worth
Gaining artifact power as you gain honor levels is quite handy; the 24x
Glory of the Melee
you'll get for leveling up a prestige will give a total of 75.6 billon AP
PvP talents and spells
Whilst you have your normal class abilities and talents available to you, there are also PvP-only talents available to you - although you'll have to earn them by doing PvP.
The first time you go through the PvP honor levels you'll gain PvP talents at the honor levels shown below; the design is so that by honor level 10 - which takes ~ 4,000 honor - you'll gain a talent from every row and as your honor level increases you'll have more options open to you.
The Blood Death Knight honor talents are shown below, with the honor level required to obtain the talent shown in red.
The addition of PvP talents in Legion has been very welcome; if nothing else there are some nice abilities which make me go "
... if only I had for raiding!
"
Wowhead has an
Honor talent calculator
which details all of these; the below has links to all classes and specs:
Death Knight
Blood
Frost
Unholy
Mage
Arcane
Frost
Fire
Rogue
Assassination
Outlaw
Subtlety
Demon Hunter
Havoc
Vengeance
Monk
Brewmaster
Windwalker
Mistweaver
Shaman
Elemental
Enhancement
Restoration
Druid
Balance
Feral
Guardian
Restoration
Paladin
Holy
Protection
Retribution
Warlock
Affliction
Demonology
Destruction
Hunter
Beast Mastery
Marksmanship
Survival
Priest
Discipline
Holy
Shadow
Warrior
Arms
Fury
Protection
Play with talents and see what suits your playstyle and the type of PvP you're doing - I'd have a different set for battlegrounds than arenas for example.
Honor and Prestige
Above I refer to
honor
,
honor levels
and
prestige
; these were added with Legion and form a new way of PvP progression, outside of the more organized arena and rated battleground systems.
Honor remains similar to previous expansions - you earn it from doing PvP related activties like world quests, battlegrounds,
etc
.
However
it is no longer a currency you'd spend to purchase items.
Instead as you earn honor, you'll go up in honor levels which go from 1 to 50.
When you reach honor level 50:
Your prestige level is increased by one
You get any rewards associated with that prestige
Your honor level is reset to 1
The honor required to obtain the first prestige is half that of later ones - it makes a nice introduction to the system and you'll obtain the honor talents that much faster.
Honor level
First prestige
Later prestiges
1-10
400
800
11-20
425
850
21-30
450
900
31-40
450
950
41-50
500
1,000
Total
22,000
44,000
As you advanced in honor levels you'll find that:
Even numbered honor levels reward you with
Glory of the Melee
Odd numbered honor levels reward you with 200g
Honor level 49 rewards 2,000g
The currently available prestige levels and their rewards are shown below; each prestige level has a unique character portrait.
This is a nice touch which also means you can tell at a glance how much PvP someone has done.
Prestige
Portrait
Reward
( / )
1
联盟狂热者
/
部落狂热者
2
武器更新
3
荣誉旗帜
4
声威青铜骏马
5
Title:
6
英勇纹章
/
英勇纹章
7
忠实的侍从
/
忠实的小蛮兵
8
威望旗帜
9
声威牙白骏马
10
Title:
11
屠杀纹章
/
屠杀纹章
12
精英旗帜
13
声威蔚蓝骏马
14
Title:
15
毁灭纹章
/
毁灭纹章
16
敬仰旗帜
17
声威森林骏马
18
Title:
19
士兵的传承
20
30x
荣耀印记
21
声威皇室骏马
22
Title:
23
士兵的传承
24
30x
荣耀印记
25
声威午夜骏马
25
Honor 50
Title:
Legion's PvP season 5 started with patch 7.3, adding achievements for gaining prestige levels 19 to 21.
The rewards for prestige 19 and 20 were posted by
duni50
in comments below. Rewards for prestige 21 and 21+honor50 were
posted in Vanion's blog
.
Cross-faction rewards
The pets from prestige 1 and prestige 7 are available from the Legion Elite Gladiator PvP vendors for if you have reached the required prestige level on at least one character on your account.
All you need to do is have a character on the opposing faction travel to Legion's Dalaran.
Thus my Blood Elf death knight paid a visit to the horde elite gladiator vendor to purchase
部落狂热者
and
忠实的小蛮兵
, even though I've never PvPed on the horde side.
Alliance pets are purchased from
罗伯茨上尉
; Horde pets are purchased from
狂野的萨拉
How long will it take?
With 22,000 honor for the first prestige and 44,000 honor for the ones after, this is a large amount of honor to obtain - to reach the maximum prestige of 25 + honor level 50 takes 1,122,000 honor if you've not earned any honor in Legion.
Whilst this sounds like a lot, just by doing the PvP world quests will set you on your way.
However if you
are
starting from scratch I'd recommend doing a lot of random battlegrounds and PvP brawls to earn the honor required. If you Alliance then queuing specifically for Alterac Valley once you've won the random battle ground of the day is a good way to get honor.
Activity
Honor per day
Time to..
Prestige
Complete a season
1x PvA WQ
500
~3 months
~year
3x Tower WQ
900
1½ months
6½ months
3x Tower WQ + 1x PvA WQ
1,400
~month
4¼ months
3x Tower WQ + 1x PvA WQ + first BG win
1,700
3 weeks
3½ months
3x Tower WQ + 3x PvA WQ
2,400
~2 ½ weeks
~2 ½ months
3x Tower WQ + 4x PvA WQ
2,900
~2 weeks
~2 months
3x Tower WQ + 4x PvA WQ + first BG win
3,200
2 weeks
1¾ months
If you do try to get the extra honor from the first BG win of the day, then you'll naturally also be getting all of the honor taking part in the battleground itself which isn't taken into account in the above.
World quests
Each day, three PvP tower world quests will be up, with one in Val'Sharah, Highmountain and Stormheim.
These are based around old Warden towers which the opposing faction has taken over - you have to defeat the Captain at the top of the tower and a number of NPCs.
The tower quests always reward 300 honor and have rewards like:
职业大厅资源
Soldier's Splendor
Cruel Gladiator gear - I built this
full outfit on my paladin
from nothing but these world quests!
荣耀印记
used to purchase legacy PvP items for transmog
Gold
Although you can kill opposing players, I've very rarely seen opposing players or players farming
复仇之爪
rep to get the
乳白陆行鸟
. This makes the towers far more like a PvE quest than not.
When you enter the region of the tower, if you're not already PvP flagged you'll get the warning "
You will be flagged for PvP if you remain in this area
" shown on your screen you'll get a debuff called
响应战斗召唤
; if you're still in the area when it runs out after 15 seconds, you'll become PvP flagged.
If you're on a PvE realm you'll not be able to attack the hostile NPCs until you are also PvP flagged - either wait for the debuff to run out, right click your portrait or type /pvp to turn PvP on.
The mobs are somewhat tough for a fresh 110 to handle as they have 2m to 5m health and come in packs; fortunately there is help with
火药桶
scattered around the quest area.
Click on them to pick them up and you'll be given an action button to throw it at a targetted location. The mobs bit by this will take a good amount of damage and will be stunned for several seconds make the quest much easier to do.
The only downside is your movement speed is halved whilst you carry the keg. And you only have 15 seconds to throw it before it blows up.
In addition to the three PvP tower quests there are also free-for-all world quests,
aka
PvA. There will always be one PvA quest up any given time; they only last six hours and when one ends another will spawn.
Unlike the PvP tower quests there is a good chance you'll end up fighting other players doing the PvA world quests, although the chance does vary with which quest is up. As with the PvP tower areas you are warned you're entering a free for all area. Once you are within the area then all players - even those within your own faction - become hostile to you. Generally members of the same party remain friendly to each other.
Unlike the PvP tower quests, you'll get 500 honor for each PvA quest done.
Found in the north-east corner of Stormheim,
无鞍斗殴
needs you to make 20 mobs submit to you or for you to kill 20 players.
Once a mob has submitted to you at ~20% health it turns into a vehicle you can mount, giving you an extra ability depending on the mob. Casters should really use this as it allows you to
cast whilst moving
, giving you a big advantage.
The rare spawn
风暴之爪
can be made to submit; this awards the achievement
唤醒巨龙
and gives you the ability to fight whilst flying.
The mobs you need to make submit always respawn quickly so its common for players to ignore each other here.
Complete this twenty times for
鞍马劳顿
Found in deep in a cave in the south east corner of Highmountain,
达布尔竞技场
needs you to kill 10 NPC brawlers or players.
If you have flying, you can fly all the way into the cave and drop the last 20ft or so. If you don't have flying, get a goblin glider, take a flight to Ironhorn Enclave and then follow
Gliding into Darkbrul Arena
for the fastest way to get into the quest area.
Within the arena you can find healing & berzerking buffs and deep shadows to hide into.
Whilst players often ignore each other here, you're more likely to end fighting other players here than with
无鞍斗殴
.
You can exit the arena by using the signed exit in the south of the arena. It looks a lot like a dust cloud.
Complete this twenty times for
达布尔克星
Found in the north west corner of Azuna,
鱼人自由行动
is the only PvP related in the zone. It has you freeing murlocs from Naga. And players.
It seems that the more players who are in the PvA area, the slower the NPC naga respawn. Each mob only rewards 2% progress; there are two elite mobs who reward 25% progress each, but have a 15 minute respawn time.
It used to be that fighting other players would always happen here; the addition of flying has drastically reduced the frequency of fighting other players - now people stay out of reach above the area, searching for Naga to kill. Death literally comes from above here!
Whilst here, look out for the flowers which give the buff
欢歌花夜曲
- the buff lasts for an hour so long as you stay within the Broken Isles.
You can collect
上古神器
doing this quest which can be handed into
国王姆嘎姆嘎
for a small amount of honor.
You get
上古神器
by killing NPCs and players
If you die you will loose an amount of
上古神器
You can loot
上古神器
from
古旧的罐子
scattered around the Murloc Freedom area
Complete this twenty times for
任务完成
Found in the north of Val'Sharah,
黑鸦大乱斗
is held in an arena within Black Rook Hold.
You are almost guarenteed to fight other players with this PvA quest
If you are the only player in the arena an NPC will spawn for you to fight and get quest credit; otherwise you'll have to fight the other players who are in the arena.
If the NPC hasn't spawned for you then you're probably about to be attacked by a Rogue or Druid from stealth!
Each NPC or player is killed in the arena, you'll get a stack of
挑战者之心
, which stacks up to 10 times.
Complete this twenty times for
攻城拔寨
If you get all four of the PvA achievements you'll earn the meta achievement
先拔头筹
which rewards
声威战马缰绳
/
声威战狼缰绳
All of the PvP quests above give reputation of the faction associated with the zone they're in and also count to the daily emissary quests if they are up for the zone.
Some classes can make use of class hall abilities to complete non-elite world quests to do one of the PvA world quests each day; doing this you can work towards
先拔头筹
without even leaving your class hall. I know of at least one person who has done so!
If you wish to do this, the classes who can do so and the class order trait required at tier 5 are below:
Death knights pick
罪恶回收
Demon Hunter pick
邪能之槌的怒火
Mage pick
奥术直觉
Paladin pick
大十字军
Warlock pick
腐蚀之种
Warrior pick
剑刃风暴
Battlegrounds
Battlegrounds have been in World of Warcraft since the start of the game, with Warsong Gulch and Alterac Valley being added in patch 1.5.0 in June 2005. They are instanced PvP where you'll fight the same number of opposing faction players.
You can queue up for battlegrounds by using the
Group Finder
on the PvP tab. Doing a random battleground will reward 300 honor and
Soldier's Esteem
for the first win of the day. Subsequent wins reward 150 honor and
Soldier's Grit
.
There are quite a few battlegrounds in the game now, although they breakdown into three main types:
Capture the flag
- get the enemy flag back to your base whilst defending your flag
Resources
- hold points to gather resources; first side to get enough resources wins
Kill the General
- kill the other team's general before they kill yours!
Kill the General
battlegrounds also have a
reinforcement
mechanic, limiting the number of players who can resurrect during the battle. This puts a limit on how long the battleground can continue on for.
In a similar vein, the
Capture the flag
and
Resources
battlegrounds will have a time limt on them.
奥特兰克山谷
aka
AV
Size
40 v 40
Type
Kill the General
One of the oldest battlegrounds, the aim here is to kill the opposing team's general before they kill yours or you run out of reinforcements.
Reinforcements left for both sides is shown at the top of your screen and taking over the mines near the Alliance and Horde ends of the battleground help with giving you extra reinforcements to work with.
The opposing team's general isn't unprotected however; there are several mobs present as well - all linked to other objectives within the battleground.
The objectives - a lieutenant and several towers which have to be held for several minutes - will remove the supporting NPC and reduce the opposing team's reinforcements at the same time.
The usual way this plays is for the lieutenant to be killed, towers destroyed and the enemy general killed. However I've also had some very fun AVs which have descended into a reinforcement battle - can you kill all of the enemy before they kill enough of you?
Stables
Gold Mine
Blacksmith
Lumber Mill
Farm
阿拉希盆地
aka
AB
Size
15 v 15
Type
Resources
A battle for resources, the first to reach 1,500 resources wins.
Resources are gained by controlling the five resource nodes spread over the map; control is taken by capturing the flag at the node. You have to channel the capturing ability and any damage breaks this.
A reasonable strategy is to hold three nodes and defend them; unfortunately random battlegrounds can be somewhat chaotic at times!
When the battleground starts both teams will rush out to capture nodes as fast as they can - so the Horde capture the Farm and the Alliance the Stables as they're the closest to their spawn points.
If you opt to defend a flag, be ready to call out incoming enemy players. You also get double honor for defending so you're not missing out on honor by staying at a flag.
The lumber mill flag is at the top of a cliff; classes with a knock back can have a lot of fun throwing players off the edge. And priests can
精神控制
off the edge as well.
Pandarian Mine
Goblin Mine
Center
Horde cart
Alliance cart
深风峡谷
aka
Gorge
Size
15 v 15
Type
Resources
A battle for resources; the first to reach 1,500 gold wins!
Gold is gained by holding the mines and center point; control is taken by capturing the flag at the node. You have to channel the capturing ability and any damage breaks this.
There is an element of
Capture the Flag
here as well - you can steal the opposing team's cart. Doing this immediately removes 200 from their total. If you get their cart back to your main base you'll gain 200 resources. A common trick I've seen in very close games is to steal the opposing team's cart to stop them from reaching 1,500 before you do!
You don't have to steal the carts to win though - I've seen quite a few wins based on taking and holding two nodes.
Mage Tower
Fel Reaver Ruins
Blood Elf Tower
Draenei Ruins
Flag
风暴之眼
aka
EotS
Size
15 v 15
Type
Resources
A battle for resources, the first to reach 1,500 resources wins.
Resources are gained by controlling the four resource nodes spread over the map; control is taken by standing near the flag. A balance bar is shown on your screen when you are close enough. The more players on your team who are near enough, the faster it will move to your control.
However if players from the opposing team are present they'll counteract this - if they kill enough of you they'll gain control of the node instead of you.
There is also an element of
Capture the Flag
here; if you can pick up the flag from the center and run it back to a node you control you'll gain resources. The more nodes you control at the time, the more resources each flag capture will give you.
Thanks to the way node capture works, fighting near the flags so you're counting to the balance is key.
Also be aware of opposing team players who are stealthed or who've worked their way around the back of a node and who're trying a sneaky capture.
If a player falls into the gap between the islands - either from the bridges or the land where the flag is - then they will die. As with Arathi Basin's Lumber mill, classes with a knock back can have a lot of fun throwing players to their deaths. And priests can
精神控制
players to their death as well.
Alliance Gate
Alliance Gate
Alliance Gate
Horde Gate
Hode Gate
Horde Gate
Docks
The Workshop
The Hanger
The Quarry
The Refinery
征服之岛
aka
Isle
Size
40 v 40
Type
Kill the General
Kill the opposing team's general before they kill yours or you run out of reinforcements.
Unfortunately the opposing team's general is hidden behind gates which need to be broken down before you can attack them.
This is done by using siege machines from the Workshop or Docks. You can also bomb them from above via the Hanger. Naturally to use these abilities you have to control the nodes; capturing the nodes is the as with other battlegrounds - click to capture and hope no damage occurs whilst you're doing it!
A few minutes after capturing the Workshop or Docks siege vehicles will spawn for you to attack the gates. You can use the hanger immediately, but the aircraft you're in will take some time to reach the opposing team's base where you can either bomb the gates from above or jump into their base to place bombs against their gates.
The Glaive Throwers from the Docks do a lot of siege damage from a distance, but don't have that much health - they
must
be protected as they're moved from their spawn points to the opposing team's base. The docks also provide you with Catapults to throw yourself into the opposing team's base to put bombs against their gate.
Control of the Refinery buffs the seige damage done. The Quarry buffs your reinforcements.
Ruins
Crash Site
Waterfall
Plunge
Ridge
Tar Pits
Bonfire
Temple
Tide Pools
Tower
Shipwreck
Overlook
涌泉海滩
Size
15 v 15
Type
Resources
A battle for resources, the first to reach 1,500 resources wins.
Resources are gained by mining Azerite nodes.
Each faction starts on an airship you'll have to jump from, with a parachute activating just before you hit the ground. As you drift down you'll have rocket boots you can use (key 1) to allow you to move around the map a couple of times before you hit the ground. Handy for chasing
先到先得
!
At any given time there are three Azerite nodes up; you capture the node by a long mining cast - currently 7 seconds - which the opposing team will try to interrupt.
There is a large upward green spray in the air at the spawn location for a few seconds before the spawn occurs which gives you time to run to it.
The nature of the long cast to cap a node means running around solo is somewhat risky - CC appears to be very powerful in this battleground thanks to long duration CC like
致盲
and
变形术
last a second longer than the time to cap.
If you die, you'll respawn at the starting location.
Mine Depot: Top
Mine Depot: Water
Mine Depot: Lava
Mine Depot
Points
Points
Cart Spawn Point
碎银矿脉
aka
Mines
Size
10 v 10
Type
Resources
A battle for resources, the first to reach 1,500 resources wins.
Resources are gained by capturing slowly moving mine carts and delivering them to their destinations.
Three mine carts spawn at once and their location and current ownership is shown on the map.
Carts are captured in a similar way to the towers in EotS - they start neutral and once captured, it takes more of one team within the circle than the other to shift the balance from one team to the other.
One track is direct; the other pair have two sets of points on the tracks which can be changed via a short channel. The routes they start with are shorter than the route they can be switched over to.
Similar to EotS, fighting near carts is a good idea. However, since the carts move, CC can be used to hold an enemy player in place so they'll no longer count towards capturing once the cart has moved far enough away.
Attacker start point
Attacker start point
Green Gate
Blue Gate
Purple Gate
Red Gate
Golden Gate
Ancient Titan Relic
Demolisher
Demolisher
Demolisher
Demolisher
远古海滩
aka
Strand
Size
15 v 15
Type
Capture the Flag
This is an unusual battleground; split into two rounds.
One team gets to defend first; the other attacks and has 10 minutes to reach the ancient titan artifact, breaking down gates in the way.
The gates can be damaged by the seige engines or bombs which are provided.
The attacking team has to break through at least 3 gates and a door to the relic chamber. Once in there, an attacking player has to touch the titan artifact inside. When either the attack team reached the artifact or 10 minutes is up, the roles switch over.
The performance of the attackers and defenders are taken into account with the time provided for the round.
If the defenders in the first round held on for the full 10 minutes, the second round will be 10 minutes long
However, if the attackers in the first round reached the artifacted, the second round will only be as long as the attackers took
Effiectively, for the attackers in the second round to win they have to reach the titan artifact in less time than the attackers from the first round took.
Purple Orb
Red Orb
Blue Orb
Green Orb
寇魔古寺
aka
Temple
Size
10 v 10
Type
Resources
Battle for resources, reach 1,500 resources to win!
Resources are gained by having control of the four orbs set in each of the four corners of the temple. You gain control of an orb by clicking on it.
Just holding onto the orb will gain you resources; however you'll get more resources the closer you are the center of the map - a common strategy is to get all four orbs and group up in the middle.
Since you have to hold onto orbs to gain resources, if you see an orb which no one is controlling?
Pick it up!
Even if you only hold it for 20 seconds, that's still resources going to your team.
Whilst holding onto an orb will make you a target, the mantra of "
I'm going to die a lot anyway, so I may as well go down in a way which helps us win
" is a useful one.
Mines
Lighthouse
Waterworks
吉尔尼斯之战
Size
10 v 10
Type
Resources
A battle for resources, very similar to Arathi Basin. You have to gain 1,500 resources to win.
Unlike AB, The Battle For Gilneas only has three resource nodes.
Alliance flag
Horde flag
双子峰
Size
10 v 10
Type
Capture the Flag
You must capture the opposing team's flag three times to win before 15 minutes runs out.
You can only capture your flag if your own flag isn't in the opposing team's hands. So a common tactic is for a small team to get and hold onto the enemy flag whilst you get your own flag back from the opposing team.
Unfortunately people also just fight in the middle.
This is almost identical to Warsong Gulch, only the scenary is different.
On the eastern side of the map there is a handy cliff you can knockback or
精神控制
players over to kill them.
Alliance flag
Horde flag
战歌峡谷
aka
WSG
Size
10 v 10
Type
Capture the Flag
One of the first battlegrounds, you must capture the opposing team's flag three times to win before 15 minutes runs out.
You can only capture your flag if your own flag isn't in the opposing team's hands. So a common tactic is for a small team to get and hold onto the enemy flag whilst you get your own flag back from the opposing team.
Unfortunately people also just fight in the middle
Brawls
Brawls are a new addition to the game and are variations on existing battlegrounds; they are queued for separately from normal battlegrounds and there is only one up at any given time.
An example is
Arathi Basin in a blizzard
where you have to content with Arathi Basin in a white out! Give them a go; they're a lot of fun and change from normal battlegrounds.
The Underbelly
There is a somewhat hidden PvP zone beneath the streets of Dalaran;
达拉然下水道
. In earlier incarnations of Dalaran this was always a somewhat seedy place.
Legion takes this further, with the zone having various mobs and rare spawns which can appear.
There are three entrances to
达拉然下水道
, as shown on the map below.
The eastern one is what I'd describe as the main entrance, with access to the safe area and
莱杉
The western one - which is also used by Warlocks heading to their class hall - is best described as a back entrance
The last is to jump down the well near the northern bank; this drops you at a random location within the Underbelly
Main entrance
Back entrance
Warlock class hall
The well
Drop to a random location within the Underbelly
Once in the Underbelly, you'll find that gold isn't that useful - they only care about
盲目之眼
. Vendors sell variety of items for these:
Rank 2 and 3 profession recipes
and other recipes like
图样:火圈
Crafting reagents
Items to summon NPCs
which can in turn drop more
盲目之眼
In the last, notable items are:
一箱骑乘巨鼠缰绳
- run around the Underbelly on a rat!
幼年变异战龟
- summon mutant warturtles to pet battle against to cage
幼年变异战龟
狂野法力魔杖
- make those rare spawns stronger so they drop more
盲目之眼
Main entrance
Back entrance
Warlock class hall
Black Market Auction House
Safe area
莱杉
Warlock classhall portal
菲兹·电胆
offers
试验药水:需要试验对象
There is a guard captain here -
莱杉
- who can be bribed with to change the Underbelly from a friendly area with
下水道守卫
into an area with
守卫解散
where PvA happens!
When the Underbelly has
守卫解散
, no rares will spawn, but you can kill other players for
盲目之眼
. Chests containing
盲目之眼
will also spawn, but take several seconds to open, leaving you vulnerable to attack from other players.
After 5 minutes of
守卫解散
you can bribe
莱杉
with to change the Underbelly back to having
下水道守卫
.
After 5 minutes of
下水道守卫
,
莱杉
can be bribed with to send his guards on a break - putting the Undebelly back into
守卫解散
.
You can hire a guard from
莱杉
for to protect you with
雇佣守卫
whilst you're in the Underbelly; this makes you unattackable by other players, even if
守卫解散
is active.
Whilst there is some fun PvA to be had here, you'll find that most players are working towards
下水道大亨
and the
骑乘巨鼠
mount.
Since you can only carry up to at any one time and you need to loot for the achievement, you'll find yourself spending a lot of
盲目之眼
to get less
盲目之眼
in return.
For example you can purchase
鳄鱼魔精
for , but you'll probably only get from the
下水道巨鳄
which spawn. However, everyone else in the Underbelly who takes part in killing them will benefit.
It'll take some time to get all for
下水道大亨
, but if you break it into several hour long farming sessions it isn't too bad. If nothing else you can do
试验药水:需要试验对象
for each day. And that may turn you into a Tuskarr who can fish up
盲目之眼
from the water near the Black Market Auction House auctioneer,
郭雅夫人
!
If you are farming the mount then it is generally faster to kill the rares which spawn during
下水道守卫
once they've been empowered by using
狂野法力魔杖
on them. These are sold by
达兹克·“普罗德摩尔”
for and are consumed on use. However given that you need to use up
盲目之眼
anyway, this isn't that painful.
During
守卫解散
you'll often find groups of well geared players farming eyes from everyone else. When I was doing this I found most people would clear out the area & wait the 5 minutes before the area could be put back to
下水道守卫
.
The end result of farming the is worth it though I think.
Beyond casual PvP
There is a world beyond the casual PvP shown above; you also have the
Arena
and
Rated Battlegrounds
. This is where the rarest PvP rewards are found.
These are more organized and you'll be fighting against players of equal skill to yourself. This is done by you having a match making ranking.
If you win your ranking goes up; lose and it goes down.
In the Arena can be a 2v2 or 3v3 organized team; you enter the arena and the aim is to kill all the members of the opposing team. You can get a feel of the Arena by picking the
Arena Skirmish
queue
Rated Battlegrounds use the some battle grounds we detailed above.
At the end of a PvP season, rewards are handed out to the top players in their respective brackets.
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评论
评论来自
matrixenforcer
This is a great guide, I am going to have to get out there and do some PVP again.
评论来自
jjanchan
Awesome guide! For those trying to eke out every last bit of honor, it may be worthwhile mentioning that for the World Quest area for Operation Murloc Freedom, any Timeworn Artifacts you loot from mobs and from the small containers scattered throughout the area can be turned into the Murloc King for honor - at roughly 1 honor for every 4 marks.
It's not a lot, but it adds up!
EDIT
: The other important thing to mention about PvP Brawls is that entering one will give you a one-time quest that can be completed by winning a single Brawl (
与众不同
). This rewards 3 Marks of Honor, a piece of PvP gear, and a VERY lucrative AP token (
士兵的传承
)!
One minor thing I noticed - under Operation Murloc Freedom it should read "lose an amount" rather than "loose an amount".
评论来自
Redlegg
Thank you for the very good guide. One note though. There is a third entrance to the Underbelly in both Dalarans. The wishing well located by the Horde (North) bank. Climb up the steps and jump in. It will drop you into a random location in the zone.
评论来自
AkiyaWarrior
Thanks for this guide
I do have a question: why are the PVP/WQ towers in Legion all staffed by Gilneans? (at least I think they are)
Was there a Legion/lore reason that I missed?
Also, for people like me who aren't into PVP but would like the really awesome transmog gear or the mounts or other rewards, the World Quest towers and brawls are super easy. You can also complete a quest each day with your class hall item like
开裂的战争号角
.
I've only been involved with real PVP there in the Darkbruhl Arena and the Bareback Brawl. And the Bareback Brawl, I think, was just accidental aggro xD.
评论来自
vulzon
Very nice guide! But Arathi Basin and Gilneas only need 1500 resources instead of 1600.
评论来自
1593482
Just some PvE ramblings
I may be wrong, but from what I can tell: people who pvp and reach and maintain high ratings (2000+) end up getting gear at higher ilvl than people who spam high mythic+ dungeons and/or raid. The 2 main reasons for this would be: higher frequency of items dropping and higher base ilvl (also, let´s add the possibility to obliterate the gear and use the "echoes" to eventually target a certain slot).
This gives me some diabolical thoughts for gearing up: 2 people (1 mythic raider and 1 hardcore pvper), 2 different accounts (one account "main" and another "alt"). The pvper plays most of the time on the main account, gearing up while doing his push for ratings (while keeping a lot of gear for the raider to run sims later on). The raider plays on the main account mostly only during the raid times. The other account is to be used when the other person is using the main account and it´s mostly for training. This strategy would ensure that the best possible gear is being used in the best possible scenario, which is the mythic raid. There are some problems with this strategy, which include: convincing a hardcore pvper to share accounts with you (with little to no real benefit in-game for him), lower ratio of gaining legendaries (worse than, let´s say, doing a weekly checklist which includes all raids on normal, heroic and LFR and all regular mythic dungeons), having to level and gear up 2 accounts.
On a side note, only now have I realized that the best path for gearing up in PvE involves NOT doing anything that awards low ilvl gear, as true RNG does not exist (what exists is a long string of different numbers that repeat at some point) and nobody wants to waste a big titanforge on a very low ilvl item (which seems to happen a lot when you´re doing low lvl content just for the sake of higher chance for a legendary to drop).
Sorry for the long post, I hope you can enjoy a potato
评论来自
Verdict1428
"The only real benefit better gear will give you is a percentage increase in the preset stats - eg an average ilvl of 910 will give you a 10% boost. "
Just a quick edit needed here: the pvp template is set at ilvl 900 and every 1 pt above 900 gives .1% increased damage. Meaning if you're in 910 gear you will be doing 1% more damage, not 10%. This is for instanced pvp zones only.
评论来自
Cheesecaker
When the Underbelly has Sewer Guards, no rares will spawn, but you can kill other players for Sightless Eyes. Chests containing Sightless Eyes will also spawn, but take several seconds to open.
After 5 minutes of Sewer Guards you can bribe Raestan with 50 to change the Underbelly back to Sewer Guards. You can also hire a guard from Sewer Guards for 5 to protect you with Hired Guard whilst you're in the Underbelly.
I believe this should read:
When the Underbelly has
No Guards
, no rares will spawn, but you can kill other players for Sightless Eyes. Chests containin Sightless Eyes will also spawn, but take several seconds to open.
After 5 minutes of
No Guards
you can bribe Raestan with 50 (Sightless Eyes) to change the Underbelly back to Sewer Guards. You can also hire a guard from
Raestan
for 5 minutes to protect you with Hired Guard whilst you are in the Underbelly.
评论来自
Deihjan
Can we have a note on the Underbelly/Rat stallion section that it's quicker for everyone who wants the mount to NOT call off the guards. The PVP aspect of the Underbelly drops far less sightless eyes and the time spent fighting only benefits the grouped up people who WILL be there, forming death squads and generally making it a miserable experience for anyone trying to get their hidden appearances/eyes.
评论来自
SamashNZ
Such a brilliant guide, thanks so much!
评论来自
anessandra
Thank you for this guide! This is awesome for players like me who are interested in PvP but need a really simple explanation to get started. I especially appreciate the tl;dr for the battlegrounds.
评论来自
sipollo
Legion's PvP season 5 started with patch 7.3, adding achievements for gaining prestige levels 19 to 21.
We don't currently know any of the prestige rewards for this season yet - there are still a pair of prestige mounts which aren't yet associated with any prestige level. However there are no more pennants in the game yet and there do not appear to be any more PvP artifact appearances which haven't been rewarded.
The guide will be updated as we know more - for now we have placeholders in the guide. For season 4 we had
https://worldofwarcraft.com/en-us/news/20732235/pvp-rewarding-prestige
as a reference; unfortunately we've not had an equivalent for season 5. We've asked the
@WarcraftDevs
twitter for an update to this; failing that we'll find out as we gain the prestige levels!
The lack of an achievement for prestige 22 points to season 5 being the last season of Legion - previous PvP seasons have had the first PvP prestige level of the next season in the game. Thus the highest prestige level you could reach prior to 7.3 was prestige 17, with honor level 50. But the achievement for prestige 18 was at least in the game.
评论来自
duni50
Reward for
十九地狱
is
士兵的传承
very very veeery disappointing . :(
评论来自
duni50
reward for
双重十全十美
is
荣耀印记
x30
definitely this will be my last prestige they lost me as member very disappointed.
评论来自
duni50
Reward for
第23条军规
is
士兵的传承
I guess will be same as last prestige sadly :(
评论来自
duni50
Reward for
威望军需官
is
声威午夜骏马
评论来自
duni50
at max honor u get title "the Tactician" nothing special
评论来自
Ksane
Probably, honor values for first prestige has slightly changed since guide creating.
Amounts observed and wrote down for 7.3.5 on 04/2018-05/2018
1->2 - 350
...
10->11 - 350
11->12 - 400
...
20->21 - 400
21->22 - 450
...
30->31 - 450
31->32 - 500
...
40->41 - 500
41->42 - 550
...
49->50 - 550
Thus, total honor is: 21950
Not so crucial, but for sake of pedantic correctness.
评论来自
Morwo
maybe a word of Prestige levels earned in Legion transfering to BfA need to be said here. im not quite sure but i heard they will be divided amoung all account chars. ie if you got currently p20 and 10 chars you end up starting BfA with P2.
thats pretty odd for me. the was a Q&A for it but i can't find it. maybe someone around here knows better!
评论来自
VandenPlausee
Looks like DBM for PvP is now discontinued, just looked it up
sad day
.
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