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Felhounds of Sargeras Antorus Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2020/02/24
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This guide provides tips and strategies for defeating the Felhounds of Sargeras encounter on Normal Difficulty in Antorus, the Burning Throne. Changes to the fight for Looking for Raid and Heroic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. The Mythic Guide has moved to its own page; click here to see the
Mythic Felhounds Guide
.
Felhounds of Sargeras is a single phase encounter in which the raid fights two bosses simultaneously. The raid needs good awareness and preparation to deal with the ever changing overlaps of the fight's simple, yet impactful abilities.
Felhounds of Sargeras is the second boss in Antorus, the Burning Throne; available on November 28th on Normal / Heroic difficulty, December 5th on Mythic / LFR. Felhounds of Sargeras is available after defeating
Garothi Worldbreaker
.
Mythic Felhounds of Sargeras World Firsts
Loot
Loot starts at 915 on LFR, 930 on Normal, and 945 on Heroic. It also drops a unique mount at a low drop chance:
安托兰灼焦恶犬
.
Armor:
Cloth
:
灵魂虹吸护肩
,
枯萎烈焰法衣
Leather
:
压抑黑暗皮衣
,
恶毒烈焰之趾
Mail
:
灼魂者肩铠
,
注影链甲帽盔
Plate
:
烈焰舔舐腰带
,
熔火之咬护手
Amulet
:
末世之焰项圈
Trinket
:
法尔格之眼
,
沙图格之眼
,
影灼之牙
Relics:
Arcane
:
凝结引力
Life
:
手足情谊
Shadow
:
蚀露之爪
Storm
:
尖啸尺骨
Quick Tips
Overview
– The Felhounds of Sargeras combat players while performing attacks at specific power thresholds, but each has their own power generation rate.
temporarily suspends this power generation.
While within 40 yards of each other,
imbues them with 100% increased damage.
Damage Dealers
–
Be aware of targets afflicted with
, as it inflicts damage from F'harg to the targets' direction.
Help players afflicted with
as the duration divides amongst nearby targets.
Assist players afflicted with
during
, and avoid players afflicted with
during
.
Healers
–
Be aware of targets afflicted with
, as it inflicts damage from F'harg to the targets' direction.
targets take high amounts of Fire damage through
in a short period of time.
Assist players afflicted with
during
, and avoid players afflicted with
during
.
Tanks
–
Be aware of targets afflicted with
, as it inflicts damage from F'harg to the targets' direction.
Watch for the
or
auras, as they indicate that the targeted boss can cast the aforementioned ability.
Felhounds of Sargeras Abilities
Positioning:
The two dogs have a
灵魂链接
which gives them a shared health pool. They will also enrage when within 40 yards of each other, making them deal 100% extra damage due to
毁灭者的恩赐
.
Because of this you need to keep them separated by 40 yards at all times.
Have the raid stacked up in between the two dogs.
This not only makes a good focal point for the raid to stack to deal with the different abilities.
But this also allows DPS to dot up both dogs throughout the fight, whilst allowing healers to remain in range of both tanks.
烈焰之喉
/
腐蚀之喉
Both dogs have a hard hitting tank ability called
烈焰之喉
for the fire dog F'harg, and
腐蚀之喉
for the shadow dog Shatug. These work in the exact same way.
They deal a large burst of magic damage to the tank. This hit will buff the dog, causing their next few melee attacks to apply a nasty dot to all players in a cone in font of them.
The tanks need to make sure that each hound is not facing anyone else, whilst using some form of damage reduction to lessen the blow of the initial hit.
The tanks do not need to switch which dog they are tanking during the fight, as the dot from the maw casts will drop before the stacks become unbearable. This usually happens during the Corruption channels.
Both of the dogs have an energy bar, which passively fills over time. The dogs will cast certain abilities at 33 and 100 energy (as well as at 66 energy on heroic).
The only ability that is independent of the energy bar are
烈焰之喉
and
腐蚀之喉
, which occur on a separate timer.
Shatug's Abilities
The
吞噬之球
will pull players towards it.Keep your distance!
At 33 energy, Shatug will send out a
吞噬之球
towards a location of a random player at range.
This orb will pull in all players
The further away you are from the orb, the weaker the pull in.
If you come into contact with the orb, you take ever increasing ticking damage until you leave it.
Players just need to make sure they run against the pull in of the orb.
Using raid wide or personal movement speed increases can help maintain distance from the orb.
Warlock gateways can also help generate distance.
The direction of the orb isn't easily baitable, aside from the fact it always heads towards a player who wasn't in melee range of Shatug.
You can use a complex bait strategy with everyone at range stacking up and then moving as a group after the orb is cast, but this kind of strategy is likely to cause more problems than it fixes.
At 100 energy, Shatug will cast
虹吸腐蚀
.
This deals moderate ticking damage to the raid over 9 seconds, whilst frequently sending out waves of
虹吸
debuffs.
This 4 second debuff will deal damage split between all players within 8 yards when it expires.
Stack to share the damage from
虹吸腐蚀
.
You need to be stacked up, not just to help heal the passive ticking damage on the raid, but also to spread the damage from the
虹吸
debuffs.
In larger raid sizes, ranged players can huddle up to spread the damage, and melee could do the same next to the Shatug, so that they can continue to blast damage onto the boss.
The damage alone from this ability isn't enough to warrant using healing cooldowns, however when it overlaps with other mechanics you'll likely need to use one to help the raid survive.
F'harg's abilities
When marked by F'harg, move out of the raid!
At 33 energy he will mark multiple members of the raid. After a few seconds he will deal damage in a line, towards all marked players.
The marked players want to make sure that there is nobody between them, and F'harg.
This is easy enough to achieve by having the raid stacked up whilst the marked players move out.
Players have to keep an eye out for the Shatug Tank, as they can be targeted by this ability, and it's best that they do not move around as this may interfere with boss positioning.
At 100 energy, F'harg will cast
燃烧腐蚀
. Similarly to
虹吸腐蚀
, this deals ticking damage to the raid over 9 seconds, whilst sending out waves of debuffs.
These debuffs, called
点燃
, will also cause the player to explode after 4 seconds.
However the damage of the explosion is not split between targets, it just hurts everyone within 8 yards for the same amount of damage.
If afflicted with
燃烧腐蚀
move from the raid quickly.
The raid wants to be stacked up to help combat the ticking raid wide damage, whilst players with the
点燃
debuff need to move out 8 yards, explode, and then return back to the raid.
Alternatively you could have everyone spread 8 yards and just use a healing cooldown to cover the damage, which sometimes you have to do when this ability overlaps with some shadow abilities such as the
吞噬之球
.
Ability Overlaps
These abilities described above will overlap in different ways throughout the fight.
Although each dog gains energy at a similar rate, they will each occasionally stop generating energy at different points in the fight via
聚焦能量
, causing the ability overlaps to change.
Here are a few of the ability overlaps you can expect to deal with during the fight.
燃烧腐蚀
with
吞噬之球
The pull in from the
吞噬之球
can make spreading out with the
点燃
debuff difficult. The raid should spread before the ability come in and try and remain spread throughout its duration.
This is a great time for a mobile healing cooldown, such as
宁静
,
还魂术
,
圣光之怒
,
光环掌握
, etc as well as a raid wide movement speed increase such as
狂奔怒吼
.
虹吸腐蚀
with
荒芜凝视
Players need to ensure they are able to stack near others to help spread the damage of the
虹吸
debuff.
This group should remain stationary as the players marked with
荒芜凝视
ensure that the group will not be hit by the incoming fire damage lines.
Assuming that the marked players move correctly, no additional cooldowns are needed to deal with this overlap.
燃烧腐蚀
with
虹吸腐蚀
The raid, apart from the tanks, needs to be stacked to help spread the damage of the
虹吸
debuffs, whilst allowing healers to keep players topped up through the use of AoE healing spells and cooldowns.
All players within the stack need to be ready to move away quickly if they are given the
点燃
debuff during this time.
If they do not move quickly enough, the additional splash damage from the debuff will cause healers unnecessary strain and could kill players.
It is possible to gain both the
点燃
and
虹吸
debuffs at the same time. That player needs to either:
Move out and use an immunity or large damage reduction to survive the damage of both abilities
Move out and die to avoid dealing the additional splash damage to the raid
Remain with the group and deal extra damage to the raid via the
点燃
debuff. This should only be done if the raid is very healthy before the hit.
This overlap occurs in the later stages of the fight, and may be skipped entirely if the bosses are killed in a timely manner.
Role Responsibilities
Tank
Position the bosses 40+ yards apart to prevent them from gaining
萨格拉斯的祝福
Ensure that nobody is stood in front of either of the bosses.
Use active mitigation during the Burning/
腐蚀之喉
.
Ensure nobody is within the line directed at you from F'harg when targeted by
荒芜凝视
.
Side step out of the
荒芜凝视
lines if you are not targeted by it.
Run against the pull in from the
吞噬之球
.
Have two other players stand on you if you are afflicted with
黑暗压迫
. (Heroic Only)
Healer
Ensure nobody is within the line directed at you from F'harg when targeted by
荒芜凝视
.
Side step out of the
荒芜凝视
lines if you are not targeted by it.
Run against the pull in from the
吞噬之球
.
Stack up when afflicted with
虹吸
and move away 8+ yards when afflicted with
点燃
.
Use healing cooldowns when either Siphon or
燃烧腐蚀
overlap with other damaging abilities.
Stack up with players afflicted by the
黑暗压迫
debuff. (Heroic Only)
Move out of the fire swirlies created by the
熔火之触
. (Heroic Only)
Spot heal the
熔火之触
targets. (Heroic Only)
DPS
Ensure nobody is within the line directed at you from F'harg when targeted by
荒芜凝视
.
Side step out of the
荒芜凝视
lines if you are not targeted by it.
Run against the pull in from the
吞噬之球
.
Stack up when afflicted with
虹吸
and move away 8+ yards when afflicted with
点燃
.
Stack up with players afflicted by the
黑暗压迫
debuff. (Heroic Only)
Move out of the fire swirlies created by the
熔火之触
. (Heroic Only)
Damage both dogs simultaneously if you can! They share a health pool.
Raid Finder Difficulty
Alongside numerical changes, in which the damage from the abilities has been severely reduced, there is one mechanical change to the Felhounds of Sargeras encounter.
燃烧腐蚀
with
虹吸腐蚀
have been replaced by
爆发烈焰
and
爆发暗影
respectively.
These both deal ticking damage to the raid over a 9 second period, but they do not apply
虹吸
or
点燃
debuffs to the raid.
This removes the need to stack up or spread out when either of the bosses reach 100% energy.
Heroic Difficulty
You must have at leasttwo other players within your circle.
Alongside numerical changes, in which the damage from the abilities has been increased, there is a few mechanical changes that have been made to the Felhounds of Sargeras encounter on Heroic difficulty. Both bosses have gained an additional ability which they will cast at 66% energy. These abilities, just like the others, will overlap with the rest as the bosses energies stall and desync throughout the fight.
Shatug will debuff several players with
黑暗压迫
. This 5 second debuff slows the players over its duration.
When the debuff expires, it will fear the target and anyone within 8 yards for 20 seconds.
However, this duration of the fear is split between all players hit, and if you spread the fear with more than 2 other players, it will not trigger at all.
Debuffed players need to have at least 2 other players stand on top of them so the fear doesn't trigger.
Have the melee dps all damage Shatug, so that when this debuff comes in they can stack on each other, whilst ranged players deal with any ranged fears.
Tanks can also be targeted by this ability.
Have the melee stack on Shatug tank if they get the debuff, and if the fire tank gets the debuff, have some mobile ranged dps, such as hunters or mages, quickly jump over and help share this fear.
Alternatively, you can evenly spread the melee DPS so that they can always stack on the tank if needed. However, this may not always be possible in smaller raid sizes.
Move from the
熔火之触
circles!
The fear can also be removed by abilities such as
狂暴之怒
as well as immunity effects, such as
寒冰屏障
.
F'harg will cast
熔火之触
. This will pick up a few members of the raid and stun them for 1.8 seconds whilst they are suspended in the air.
During this stun, the players take a fair amount of ticking damage whilst also spewing out a bunch of fire swirlies at the locations of other players.
Players on the ground just need to move out of the circles, whilst the healers keep the stunned players topped up.
When the stunned players land, they can land in their own swirlies, however they are immune to this damage.
Additional Ability Overlaps
虹吸腐蚀
and
熔火之触
You want to be stacked for the siphon, but the swirlies force you to move.
Have all the raid stacked on one point. As soon as the
熔火之触
swirlies appear, the raid needs to move as one group until the swirlies stop appearing.
This way you can remain stacked to help spread the damage of the siphon, whilst still avoiding the circles.
燃烧腐蚀
with
黑暗压迫
Have people loosely spread, and as the fears come in, everyone with a fear stacks up, whilst anyone with
点燃
stays out.
You can have players with
点燃
also get the
黑暗压迫
as well.
This is an excellent opportunity for those players to use an immunity if possible.
If that is not possible, it's best that the player is soaked, and the healers top off the splash damage from the
点燃
debuff explosion.
Mythic Difficulty
Alongside numerical changes, in which the damage from the abilities has been increased, there is a few mechanical changes that have been made to the Felhounds of Sargeras encounter on Mythic difficulty.
Our Mythic guides have moved to separate page! Click here to check out the
Mythic Felhounds Strategy Guide
.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
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评论
评论来自
Shawnyall
Under the Mythic section, there's a typo:
Interestingly, only one additional ability has been modified which is the Consuming Sphere.
This now has a giant circle indicating the final destination of the orb.
Once the sphere reaches this destination, a Consuming Obliteration occurs on the
locat1on
, which deals lethal damage to anyone who is stood there.
Simultaneously, a Consuming Detonation will trigger, which deals a burst of shadow damage to the entire group.
评论来自
bearistic
The mythic guide link just takes you to this page.
评论来自
Barleduq
Why aren't the names of the hounds available as links? I'd like to go to the page for each, please and thank you.
评论来自
Blissfulpie
very informative, thanks :)
评论来自
Netspook
Pretty sure this fight is not possible to solo in BfA. Well, at least if you don't have some clever pet strategy to keep them 40+ yards away from each other. Still, I doubt that will work - as a warlock, my voidwalker can't keep aggro at all, they'll both target me no matter what I do.
评论来自
Thermosbottle
It is possible to solo on Mythic as BM hunter.
Here are some things that worked for me:
Before the fight / general considerations:
Although your damage output is certainly important, the main challenge of this fight is to stay alive through the fears. They are very long and the bosses continue to damage you and your pet for the whole duration. Buff up. Use a greater flask, buff food (I used Versatility food) and an augment rune. More importantly, create and equip
Inherited Insignia of the Alliance
.
Tanking strat:
Do NOT try to keep them apart by letting your pet tank one while you tank the other. You are much more likely to die from the damage that ONE of them does to you than your pet is to die from the damage BOTH of them does to it. Keeping them apart also prevents you from effectively dpsing them down together.
Dealing with the fears:
Use
Inherited Insignia of the Alliance
when feared AND your health gets dangerously low. My advice would be to NOT use it reflexively the very first time you're feared. Wait and see how your health is doing and only use it if you get below, say, 50%. I emphasize that YOUR health is key here, not your pet's health. Your pet can die without resetting the encounter. You can't.
Healing:
Use Mend Pet on CD and also try to keep your own health above 75%. If you are and your pet are both low on health, and you get feared while your PVP trinket is on CD, you may not be able to recover. If you're using a spirit beast tank pet, you can also have it cast
Spirit Mend
on itself or on you when necessary. If you have
The Crucible of Flame
, you can use that on your pet or yourself for extra heals. I highly recommend macroing these abilities and items so you can use them quickly in a bind.
Observations on the "shared health pool".
I'm probably wrong about this, but my observation is that they do NOT seem to have a shared health pool, at least not during my attempts to kill them while keeping them apart, even though the tooltip for
Soul Link
does not say that is has a range. What does seem to be true is that they both have to die at the same time. While keeping them apart, I was able to bring the one my pet was tanking to 1 HP several times but could not get it to die, while the one I was tanking ate me up. For this reason, keep them together, use Misdirection on CD, attack / have your pet attack alternating dogs to ensure it keeps aggro on both, and stay at max range for your abilities.
Misc:
Unlike the Mythic Helya fight, for example, using Feign Death while your pet is alive does not seem to reset the encounter.
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