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Assassination Rogue Rotation Guide - The War Within 11.0.2
来自 Whispyr
[Last Updated]:
2024/09/13
变更日志
补丁:11.0.2
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Learn the best Assassination Rogue rotation for . Details about how to excel at your Assassination Rogue and the optimal rotation for all talent builds in dungeons and raids for .
Overview
NEW Season 1
NEW Nerub-ar Palace
NEW Mythic+
NEW Tier Set Bonus
Cheat Sheet
Talent Builds
Hero Talents
Rotation
DPS as a Healer
Gear
Pets
Support Buffs
Leveling
Abilities & Talents
Stats
Consumables
WA & Addons
Hotfixes
Mage Tower
How to Play Assassination Rogue
Assassination Rogue has rotational roots in resource management, debuff/buff maintenance, and cooldown sequencing. A great player will manage to time their cooldowns depending on the fight while also being able to juggle multiple debuffs. It also applies powerful poisons to its enemies to leverage multiple bonuses. Here is a general checklist:
Maintain Uptime Effects -
剧毒创伤
is the primary source of energy for us, and making sure you maintain
锁喉
and
割裂
is the top priority at all times. Without these active, the spec slows down significantly.
切割
should be cast as early as possible, and
穷追猛砍
maintains it automatically. In AoE
猩红风暴
and
腐蚀飞溅
are also timed debuffs that need to be tracked
Line up Cooldowns -
死亡印记
interacts with both
君王之灾
through increased poison applications, and
消失
with
强化锁喉
, leading to very large burst windows.
毒刃
is an additional layer on top of these three big cooldowns. Ensuring they are lined up and cast together is the key to a good burst phase
Manage Resources -
As with other rogue specs,
连击点数
are being constantly generated and spent. Additionally to that, Assassination is unique in that
能量
generation is typically much slower. With a huge maximum
能量
pool of 300, it's important to manage your energy during downtime
Poisons and Consumables
Before starting, make sure your poisons and consumables are applied. This is a common issue especially for newer rogues, as you will need to re-apply your poisons every hour. Poisons are important to use in order to benefit from
剧毒创伤
and
腐蚀飞溅
, but also just get extra damage from the poisons and your uptime on
毒伤
.
Regarding poisons, they are not applied to weapons themselves anymore, as you might be familiar with from Classic! They are instead buffs that are present on your character. Also note that
龙淬之锋
reduces the proc rate of
ALL
poisons applied to you. The order you use them in has no bearing on their effect.
Poisons are separated into two flavors, lethal and non-lethal. You can equip one of each on their own, but with
龙淬之锋
you are able to apply two of each type!
Lethal Poisons
Non-Lethal Poisons
致伤药膏
- Awful damage in PvE and a bonus that isn't relevant outside of cheese situations. Do not use.
速效药膏
- Baseline poison. Your third best option typically, and only used if you have
龙淬之锋
but are not talented into
增效药膏
增效药膏
- Does the same damage as
速效药膏
, but additionally comes with a buff to
毒伤
. Very good, and typically used in every
龙淬之锋
build
夺命药膏
- The first talent on the Specialization Tree, your bread and buttter go-to poison in all content
减速药膏
- This is your baseline non-lethal that is always available to you
迟钝药膏
- On the class tree, this is usually the go-to in mythic+ in order to reduce tank damage from melee hits
萎缩药膏
- Also on the class tree in the same choice node, this is the go-to for raids or higher mythic+ keys to reduce some group damage.
Typically without
龙淬之锋
, you would want to use
夺命药膏
as your lethal, along with your choice of
迟钝药膏
or
萎缩药膏
for your non-lethal.
With
龙淬之锋
, you would want to also use a second poison, typically
增效药膏
for your lethal, and
减速药膏
as your non-lethal. If you are not talented into
增效药膏
, you would want to use
速效药膏
.
Best Assassination Rogue Opener
Our single target and AoE openers are quite formulaic and conceptual, which allows for tweaks depending on the situation. While Talent Builds don't change the opener much, a difference in target count can have a notable effect. Openers usually follow a 3 step process:
Apply Bleeds and
切割
Prep the upcoming
君王之灾
window, and cast cooldowns
Unload Energy into
毒伤
, or spread more bleeds during
连环屠戮
Following this logical process without further details is typically "good enough" for most situations. Still, slight optimizations in the sequences can help bring your gameplay to the next level!
Use the ✘
markers next to selectors to populate the priority list.
Situation
Only Select One Situation
Single Target
Multi Target
Select a Fight Style!
Talents
]Deathstalker
]Fatebound
Echoing Reprimand
Cold Blood
Vicious Venom
Serrated Bone Spike
Improved Garrote/Shrouded Suffocation
Sequence
Select a Hero Talent
Cast
伏击
to apply
死亡猎手标记
Cast
锁喉
Cast
毁伤
Cast
锁喉
Cast
毁伤
Cast
割裂
Cast
切割
with the
连击点数
from
锯齿骨刺
Cast
毁伤
Cast
切割
Cast
申斥回响
Cast
毁伤
until you have 5 or more
连击点数
Cast
刀扇
to consume
见者尽灭
Cast
毒伤
Cast
死亡印记
,
淬火药水
, and any Trinket with on-use stat gains
Cast
毒刃
Cast
君王之灾
Cast
消失
and reapply
锁喉
to benefit from
强化锁喉
or
伏击
for
死亡猎手标记
or
竖币稀景
Cast
毁伤
until you have 5 or more
连击点数
Cast
菊花茶
at any point during
强化毒刃
to gain
能量
Cast
毒伤
Cast
毁伤
until you have reached your maximum
连击点数
Cast
毁伤
until you have 5 or more
连击点数
Cast
冷血
Cast
毒伤
to consume
至黑之夜
Cast
毒伤
Cast the second charge of
毒刃
as the first is expiring to cover the end of
君王之灾
Cast
刀扇
to consume
见者尽灭
Proceed onto the normal priority list
Talents
]Deathstalker
]Fatebound
Echoing Reprimand
Cold Blood
Lightweight Shiv
Serrated Bone Spike
It should be noted that the suggested Sequences here are designed for a hypothetical pull of indeterminate size. If all targets already have a bleed, it is not worth blindly reapplying the bleed. The affected lines are marked with the following symbol:
●
Should you see this symbol next to an action, it indicates the alternative action to take should all targets already have the attached debuff.
Sequence
Select a Hero Talent
Cast
伏击
to apply
死亡猎手标记
Cast
锁喉
Cast
锁喉
(●
刀扇
●)
Cast
割裂
Cast
割裂
(●
猩红风暴
● on 2 or more targets with the
连击点数
from
锯齿骨刺
)
Cast
锁喉
(●
刀扇
●)
Cast
锁喉
(●
刀扇
●)
Cast
割裂
(●
猩红风暴
● with 2 or more targets)
Cast
猩红风暴
with 2 or more targets (●
毒伤
●)
Cast
毁伤
on your main target to apply
腐蚀飞溅
Cast
切割
Cast
申斥回响
Cast
刀扇
until you have 5 or more
连击点数
Cast
猩红风暴
with 2 or more targets (●
毒伤
●)
Cast
死亡印记
Cast
毒刃
Cast
君王之灾
Cast
毁伤
on your main target to apply
腐蚀飞溅
Cast
菊花茶
Cast
刀扇
until you have 5 or more
连击点数
Cast
冷血
Cast
毒伤
Cast
消失
optionally to apply more bleeds
Cast
消失
if you have 5 flips in a row to fish for
命数终局
or to apply more bleeds
Cast
毒刃
to cover the last 8 seconds of
君王之灾
Proceed onto the normal priority list
Opener Examples Visualized
Fatebound Single Target
Deathstalker Single Target (Without
凶残毒素
)
Deathstalker Single Target (With
凶残毒素
)
Deathstalker Single Target (Without
强化锁喉
)
Fatebound AoE
Deathstalker AoE
Opener Tips
消失
is typically used for
强化锁喉
in 11.0. This means that you should be reapplying
强化锁喉
during
死亡印记
in your opener when it reaches pandemic (less than 6 seconds remaining) and then lining up
死亡印记
with
消失
afterward. There are some situations in single target where this isn't the case, such as not having
强化锁喉
Talented with ]Deathstalker, or with ]Fatebound. For ]Deathstalker, you would instead cast
伏击
for
死亡猎手标记
. For ]Fatebound the timing is slightly different, and you will want to
消失
for
竖币稀景
instead, but still apply your
强化锁喉
In AoE with
连环屠戮
, keeping track of your primary target can be tricky. If necessary, cast all your
锁喉
and
割裂
onto the primary target and let
连环屠戮
spread them
AoE openers vary greatly depending on the target count. Make sure you're utilizing the
强化药膏
and
连环屠戮
first before jumping into
猩红风暴
and your cooldowns. Every pull is a bit different and will require some decision-making!
Knowing the pull size that's coming up, whether you need to shift your rotation to adjust to new adds with
腐蚀飞溅
or delay
消失
for a chain-pull is a skill that simply takes practice and knowledge. There will be an unavoidable learning curve with the spec in Mythic+ that demands you to know the windows and the priorities within them. There's no hard rule for this since it's all about how a pull happens in the moment. It can be overwhelming, but remember that unused cooldowns are worse than poorly used cooldowns!
Best Assassination Rogue Single Target Rotation and Priority
Use the ✘
markers next to selected builds and talents to populate the priority list.
Talents
Cold Blood
Echoing Reprimand
Deathstalker
Priority
Maintain
切割
through
穷追猛砍
Maintain
锁喉
Maintain
割裂
with 5+
连击点数
Cast
申斥回响
on cooldown
Cast
冷血
on cooldown
Cast
消失
to apply
强化锁喉
Cast
死亡印记
on cooldown
Cast
毒刃
before
君王之灾
, as well as during
君王之灾
when the first
毒刃
fades
Cast
菊花茶
during
毒刃
,
but only if you can ensure you won't overcap
能量
Cast
君王之灾
on cooldown, making sure to cast it during
死亡印记
when it lines up every 2 minutes
Cast
刀扇
while
见者尽灭
is active, unless you are talented into
凶残毒素
Cast
伏击
from
潜行
to apply
死亡猎手标记
Generate
连击点数
with
毁伤
until you are at 5 or more
With
至黑之夜
active, generate
连击点数
with
毁伤
until you are at your maximum
With
至黑之夜
active, spend maximum
连击点数
with
毒伤
to consume
至黑之夜
Spend 5+
连击点数
with
毒伤
, trying to cast within the final second of the previous
毒伤
if possible for
迅捷注射
Understanding the Gameplay
While there is a lot of emphasis on
毒伤
, the most important thing will always be your bleeds. Assassination as a spec does not function without the added
能量
income from
剧毒创伤
, and making sure you have your bleeds on your target is a
massive
dps gain.
Remember that with the pandemic game mechanic, most debuffs can be refreshed before their timer fully expires. This allows you to refresh in the last 30% of a
锁喉
for example without losing out on damage. Keep in mind that the damage of the bleed is dictated by the
new
cast. Only duration is able to be extended.
For
锁喉
and
割裂
, the number to remember is 6 seconds. Any time under 6 seconds is safe to refresh. Use this mechanic to your advantage to get 100% uptime on your bleeds!
Outside of simply maintenance, the cooldown sequence is the biggest hang-up for many assassination players. While there is a rigid sequence to cast your cooldown (
死亡印记
,
毒刃
,
君王之灾
), the more important thing is to understand why that exists.
死亡印记
duplicates all bleeds and poisons. Not only does this already add a lot of damage that can be affected by
毒刃
, but it also doubles the
能量
from
剧毒创伤
, allowing for more
毒伤
s during this all-important damage window. Additionally,
君王之灾
benefits enormously from the duplicated poisons. All of this combined gives a huge opportunity for
毒刃
to amplify a lot of damage, and we want to cover the entire duration of
死亡印记
and
君王之灾
during this time. Given the 8 second duration debuff from each
毒刃
lines up perfectly with a 16 second
死亡印记
and your 14 seconds
君王之灾
, we should be casting it quite close to these.
君王之灾
already does a respectable chunk of damage on cast, so having
毒刃
applied right before and all the way through is a no-brainer.
Best Assassination Rogue AoE Rotation and Priority
Use the ✘
markers next to selected talents to populate the priority list.
连环屠戮
and
腐蚀飞溅
are implied.
Talents
Crimson Tempest
Scent of Blood
Cold Blood
Arterial Precision
Echoing Reprimand
Priority
Utilize
连环屠戮
to help maintain enough energy for your rotation. This typically occurs at around 5-6 bleeds between both
锁喉
and
割裂
Maintain
猩红风暴
on 2 or more targets
Cast
毁伤
to apply
腐蚀飞溅
Maintain
割裂
on up to 5 targets for
血之气息
Cast
申斥回响
on cooldown
Cast
冷血
on cooldown
Cast
死亡印记
on cooldown
Cast
消失
before
死亡印记
to apply
强化锁喉
if not already applied
Cast
菊花茶
during
消失
for energy
Cast
毒刃
in 4+ target AoE on cooldown after applying bleeds
Cast
菊花茶
with
毒刃
in 4+ target regardless of energy
Cast
毒刃
before
君王之灾
, as well as during
君王之灾
when the first
毒刃
fades
Cast
君王之灾
on cooldown on your
腐蚀飞溅
target, making sure to cast it during
死亡印记
when it lines up every 2 minutes
Generate
连击点数
with
刀扇
until you are at 5 or more
Spend 5+
连击点数
with
毒伤
, making sure you
毒伤
on your
腐蚀飞溅
target
Understanding Assassination AoE
Use
猩红风暴
on two or more targets.
Use
刀扇
on three or more targets, unless you are talented into both
精准投掷
and
绝望追击
(common in every mythic+ ]Deathstalker build). In that case you would cast with two or more targets.
Assassination AoE is easily the most complex and misunderstood portion of the entire spec. The one thing I want to dispel before discussing the various decisions and options the spec offers is that
连环屠戮
and
强化锁喉
are just two talents out of your entire tree. Many people come to me with worries about their AoE and mythic+ performance, citing a lack of
潜行
causing their damage to disappear.
连环屠戮
and
强化锁喉
are tied to
潜行
, and they do increase your damage by definition, but if you go into the spec thinking that they will make or break your entire damage profile, it's hard to dig out of that hole and feel good about your performance. That said, let's navigate the complex decision making of Assassination's AoE.
Assassination has access to many tools in aoe, but they can be conceptualized into two buckets. Poisons, and Bleeds. Knowing which to use when and how to fit them together is always the big question.
For Poisons there's currently
腐蚀飞溅
and
毒液炸弹
Notably for
腐蚀飞溅
, the tooltip is fairly misleading. Not only does
伏击
also apply the debuff, but "poison damage" in this case can be reduced to "nature damage". This causes nearly everything to spread, including
毒伤
and
君王之灾
, which are the main things to leverage when playing around
腐蚀飞溅
.
For Bleeds, it can be a little bit more tricky and nebulous.
锁喉
,
割裂
, and
猩红风暴
are big rotational abilities, but there are many more interactions to consider
This is also where
潜行
comes in and overwhelms the discussion.
强化锁喉
and
连环屠戮
are useful for getting more damage out of the opener and speeding up the spreading, but they are only one piece. When available, this short window should be used to spread
强化锁喉
as the core, dumping
连击点数
generated for it into
割裂
血之气息
is an often overlooked talent, and when talented, it should be played around to try and get the maximum benefit. Increased Agility also results in more damage from the Poison effects.
红染之刃
is also generally ignored but significantly boosts bleeds damage. In mythic+ dungeons, this alone can do over 10% of your damage. It's especially good in AoE where the energy downside can be entirely ignored through
剧毒创伤
. By spreading bleeds as usual and getting the benefits of things like
血之气息
, you also generate a ton of
能量
and will always be above 50% for
红染之刃
.
骤死
can also add some confusion, but it should primarily be considered a passive buff to bleed damage. The execute effect is good, especially in lower keys, but it is damage
recovery
, not a buff. Because bleeds are damage over time effects, targets can often die with a lot of time remaining on the bleeds. This would typically be wasted potential, as your
锁喉
, for example, would have half its duration remaining and thus only be worth half as much damage.
骤死
gives some of that wasted damage back instead, at a cost in efficiency. The easiest example is in open world with a
割裂
. If the target would have died with 10 seconds of
割裂
remaining,
骤死
would instantly kill the target at 15 seconds of
割裂
left. You still lose those 5 seconds, so there is a waste, but you recovered a lot of it. That's why
骤死
and bleed-heavy builds are often favored in lower mythic+ levels where this sort of waste is much higher.
So now that we have all the big interactions, how does it fit together? And honestly, it depends. The most straightforward explanation is that bleeds always take priority over poison effects.
能量
is the biggest bottleneck for the spec, and forces spreading bleeds. Even if you have to apply some bleeds without
连环屠戮
, getting enough
能量
is required to make use of
腐蚀飞溅
.
猩红风暴
on top of a couple of
锁喉
and
割裂
is a good start to any AoE rotation. From there you can go into your cooldowns and play around
腐蚀飞溅
.
A lot of this also depends on the key level, how long targets are alive, your preferred talent build (there's a whole spectrum of mythic+ builds that shift damage more towards bleeds or poisons), and the dungeon itself. You will inevitably need to practice and understand the flow of the dungeon and the spec to make these decisions for yourself.
Assassination Rogue Major Cooldown Usage
Some talents you pick up along your journey take the form of cooldowns, which fit together in specific ways. Let's go over some of the interactions!
毒刃
and it's connected
强化毒刃
,
动脉精准
and
轻巧毒刃
serve as the cornerstone of Assassination's cooldown loop. Other cooldowns might get all the attention, but
毒刃
is the actual glue holding it all together.
It's always best to have charges available for significant moments of damage. Notably, this means
君王之灾
, as the charges of
毒刃
line up completely naturally with it.
In AoE, you can use a charge if you're talented into
动脉精准
to buff your bleeds. You should still hold at least one charge for the end of
君王之灾
.
君王之灾
being every minute, then naturally lines up with
死亡印记
every two minutes. This is where the big burst comes from, as
死亡印记
is both a strong skill on its own and duplicates Lethal poisons, which
君王之灾
ramps off of.
Assassination Rogue Cooldown Interaction
The main interactions from our cooldowns revolve around
死亡印记
and
致命剂量
.
With
消失
and
强化锁喉
,
死亡印记
can duplicate two
锁喉
s. This not only adds another stack of
致命剂量
, but also gives resources through
剧毒创伤
. That same duplication can be seen giving benefits from
冲动恶徒
,
红染之刃
, the stacking on
君王之灾
, even basics like
强化毒刃
and
动脉精准
. All of these interactions stack together to create the big burst Assassination has been known for.
Advanced Assassination Rogue Tips
The main mechanic for min-maxing is what we refer to as "pooling". Pooling is the concept of taking a resource from a point of low efficiency to a point of higher efficiency. Assassination is a spec limited in single target by
能量
. Given that we have a large maximum pool, we can use this to our advantage by chaining multiple
毒伤
s back to back. This gives us more procs from
迅捷注射
and a higher uptime on
毒伤
. To execute this properly, generate 5
连击点数
like usual, but wait until
毒伤
has 1 second remaining to extend the effect. Build back up to 5
连击点数
and repeat. Should you get to a point where it is impossible to maintain the buff, you should get around half of your energy back before repeating the cycle. Be aware that during your cooldowns (
毒刃
mainly), you should be spamming all your energy away and using
菊花茶
.
Hiya! I'm Whispyr, Moderator and Theorycrafter in the
Rogue Discord
. I've been playing Assassination at a high level for many years now, offering people help with the spec, contributing to SimulationCraft, and doing what I can to educate on all things rogue!
I also stream regularly on Twitch (
whispyrttv
) and have a couple of
youtube videos
. Feel free to message me directly on Discord (@whispyr) for any one-on-one questions you may have.
Our Assassination Rogue guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Assassination Rogue guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
roguehead
This page doesn't mention Toxic Blade at all even though it's suggested as the talent to pick for that row on the Talent Build page. What's up with that?
评论来自
Futrzak
Hi!
What about open with ambush with Master Assassin ? It does more dmg than Mutilate, but Mut has higher chance to generate more combo points... That's why we should open with Mut and not with Ambush ? Or is it different reason ?
评论来自
Makjack
I tried your rotation and it didnt work for thanks
评论来自
thegreengoob
Is the opener correct? It says multiple times to "prepare for exsanguinate" but it is never used.
评论来自
Synwowhead
The opener keeps saying "prepping for exsanguinate" yet DTB build doesn't take Exsanguinate, it takes Doomblade. Is this a mistake with the build or the rotation...?
评论来自
Dunkaholic
The opener doesn't make sense. The first three steps are already not working. How can you rupture after using slice and dice which takes your combo points?
评论来自
bronzerivet
As of March 2023, if you see Kingsbane in the rotations on this page, and feel confused because Kingsbane is not also shown in the talents, or the cheat sheet, or wherever else, let that confusion go. Whispyr has clarified elsewhere that is is basically here to show how it would be used if one did actually decide to talent into it, despite it not being recommended. According to Whispyr, using Kingsbane is roughly 5% worse DPS, so, it is definitely not recommended. Again, let the feeling of confusion drift away from you. You're not confused. Just ignore Kingsbane here if you aren't using it in your talent tree.
评论来自
PhurionPhyre
How about posting a talent load out that supports this rotation instead of leaving the readers with having to experiment with talent trees instead of playing? Great guide, but none of the WoW head talent load outs that I've tried have all of these attacks, so there must be a custom component in the talent tree I'm not seeing.
Just a thought.
评论来自
bighardturd
Does Deathmark need to be used when your bleeds are at their full duration or does it not matter? Thx.
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