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11.0.2
PTR
11.0.5
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Holy Paladin Nerub-ar Palace Raid Tips - The War Within 11.0.2
来自 HolyClarius
[Last Updated]:
2024/10/10
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补丁:11.0.2
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Nerub-ar Palace is the first raid of World of Warcraft: The War Within, where we explore the depths of the Nerubian empire to face Xal'atath's new ally, Queen Ansurek.
In this guide, you will learn how to optimize your Holy Paladin in the Nerub-ar Palace Raid by highlighting the best talent builds for each boss and encounter-specific tips and tricks to help you succeed against each raid boss.
Overview
NEW Season 1
NEW Nerub-ar Palace
NEW Mythic+
NEW Tier Set Bonus
Cheat Sheet
Talent Builds
Hero Talents
Rotation
DPS as a Healer
Gear
Pets
Support Buffs
Leveling
Abilities & Talents
Stats
Consumables
WA & Addons
Hotfixes
Mage Tower
Holy Paladin Nerub-ar Palace Raid Talent Builds
Boss
Best Hero Talent
Import Build Directly In-Game
Preview Build
Ulgrax the Devourer
Herald
Sikran, Captain of the Sureki
Herald
Broodtwister Ovi'nax
Herald
The Silken Court
Herald
Holy Paladin has a number of different builds it can run on any give boss. I have chosen to go with either the Melee or the Caster build, depending on the boss. The Melee build is the go-to option on bosses where you are not forced out of melee range that often, and the Caster build is picked on bosses where I do expect that to be a problem.
To understand the differences between the builds and to see other talent options, make sure you check out the Talent Builds and the Rotation pages of the guide!
Holy Paladin Talent Guide Holy Paladin Rotation Guide
Holy Paladin Nerub-ar Palace Boss Builds
The tips in this guide will mostly be Holy, or at least Paladin specific. If you want more generalized tips or guides for each boss, I highly suggest checking out
Squishei's Cheat Sheets for each boss
!
Ulgrax the Devourer Holy PaladinTalent Builds
Ulgrax the Devourer Build
噬灭者乌格拉克斯
is a boss where you are frequently forced out of melee range, and especially in the intermission it can be difficult to have any target in range for you to
十字军打击
, which is why I recommend the Caster build for this boss as it suffers less from not being able to be in melee range compared to other builds.
As it is the first boss it is fairly simple and straight forward, but there are certain things you can do as a Paladin to make it easier. On non-Mythic difficulties you can clear
追踪者缠网
with
自由祝福
as it is a root on those difficulties, while it is a stun on Mythic. This means that you
can
still use
圣盾术
to clear them on Mythic if you need to, but I would only really consider using
圣盾术
for this in the Intermission to help clear a way to the boss, so it is easier for people to carry the
巨型块状物
to the boss and feed him.
The best place to use your cooldowns is for the
消化酸液
, and you should make sure to use
美德道标
every single time this is cast.
The Bloodbound Horror Holy Paladin Talent Builds
Bloodbound Horror Build
While this boss does have a large area denial mechanic that forces everyone out of melee range periodically, it shouldn't be a big issue to have full uptime on the boss beyond that, and therefore I recommend the Melee build for this boss.
As the raid will mostly be split up in two groups and rotate which group goes down, you will usually only be able to heal half the raid at any given time. This makes things like
美德道标
even better, as you can cover a larger portion of the group. When you are in the "down" phase, you can help keep an eye out for any small
鲜血恐魔
s being close to reach the boss and you can stun them if so.
You should use healing cooldowns for
阴森呕吐
when your group is going down, and for
瘀液喷撒
when possible. These are the two main AoE damage events of the fight.
美德道标
should be used for every single
猩红之雨
.
Sikran, Captain of the Sureki Holy Paladin Talent Builds
Sikran, Captain of the Sureki Build
The Melee build will be the go to option for this boss as you will be able to have almost full uptime on the boss. Only
粉碎横扫
or being targeted by
相位之刃
will briefly force you out of melee range.
Players hit by
相位之刃
will spawn in a
宇宙幻影
. These
宇宙幻影
will need to be placed at the edge of the room to save as much space as possible over the fight. This also means that you should try to position yourself on the side of the boss that is towards the center of the room so you do not get hit when he dashes to the targeted players. You should also keep in mind that if you are targeted by
相位之刃
, that you need to be standing still when he dashes to you, as it is possible to be hit twice if you are moving, which will spawn an extra
宇宙幻影
.
You should be using your cooldowns, such as
美德道标
,
复仇之怒
, and
光环掌握
for the
粉碎横扫
and the
诛灭
as these will kill
宇宙幻影
s and cause the raid to take significant damage.
Rasha'nan Holy Paladin Talent Builds
Rasha'nan Build
For this boss I recommend the Melee build, but you can also play the Caster build just fine. This boss has a lot of movement where you need to run from one end of the room to the other, but even so it will not be a problem to have melee uptime whenever you are actually at the boss.
You should be saving both your
神圣马驹
charges for each time the boss flies to a new position as it can take ages to get in position without it. The main damage event of this boss is
侵蚀喷涌
, which will deal significant raid wide damage and leave behind a DoT. You should be using your
复仇之怒
and
光环掌握
for this as much as you can, and
美德道标
should be used for every single one. You should also keep an eye on people being attacked by
被感染的子嗣
as they will leave behind a hefty DoT (
感染撕咬
) which will require some dedicated spot healing.
Beyond that, the boss is very intuitive and there aren't many special things you can do as a Paladin on this boss, so just focus on placing everything in the correct spots while healing the people that need healing!
Broodtwister Ovi'nax Holy Paladin Talent Builds
Rasha'nan Build
For this boss I recommend the Caster build as you can find it quite hard to be in melee range constantly, but you can play the Melee builds if you do not find yourself struggling with that. This fight will have the raid be very spread out, so it is a good idea to default to
荣耀圣令
and not
黎明之光
. For this specific fight, we also take
殉道者之光
as
神圣震击
does not create a absorb shield with
殉道者之光
if the healing of
神圣震击
is absorbed, and most of the "damage" on this fight is from healing absorb effects, and due to that you also fall below the 70% threshold of
殉道者之光
less often making the talent even better.
This fight is all about add control and coordinating who breaks which eggs, but the main mechanic to keep an eye on as a healer on this fight, is the
粘性之网
debuffs. These will need to be dispelled when the target is standing alone. If you dispel it too soon it will root any players in the circle, which is very likely to kill them as they will be unable to dodge swirlies.
粘性之网
and the root from standing in the circle when the dispel goes off, can also be removed by
自由祝福
.
At the start of the fight and when the boss goes to a new container, he will
摄食黑血
. This puts a large healing absorb on the whole raid and is a great time to use healing cooldowns. Beyond that, you should keep an eye on the
试验性剂量
debuffs to make sure those players are topped off before the debuff expires and erupts. When it expires it will deal moderate damage and place a healing absorb on anyone in the circle.
Periodically, the boss will cast
不稳定的混合物
on the tank, which does raid wide damage when the debuff expires. This damage is increased the lower health the tank is. Especially on Mythic, this can be very deadly, and you should keep an eye out for the tanks health whenever this debuff is out.
Nexus-Princess Ky'veza Holy Paladin Talent Builds
Nexus-Princess Build
For
节点女亲王凯威扎
, I recommend the Melee build as you should have no problems with Melee uptime.
This boss requires heavy spot healing and heavy AoE burst healing, and Holy Paladin is perfectly suited for this. You should focus your healing on players with the
女王之灾
debuff as they will be taking extreme damage and will be in danger of dying whenever additional damage is going on, such as the
虚空裂隙
.
虚空裂隙
will be main raid wide damage of the fight, and you should be using your healing cooldowns for this. Whenever
虚空裂隙
happens, you will find yourself pulled towards the Rifts in every direction. You will feel like you have to compensate for this pull much more than you have to in reality. If the Rifts are placed correctly, you should hardly have to move at all.
In phase 2, the boss will be stationary in the middle of the room and begin channelling
喑星之夜
which does ticking damage to the whole raid. During this phase the boss will also periodically apply
冷血弑君
to several players, as well as denying you space by constantly dividing the room into pizza slices with
蚀盛
.
冷血弑君
is similar to the
爆焰
from Fyrakk, and you should just avoid being hit by other players and avoid hitting other players if it is on you.
While the raid is taking a lot of damage in phase 2, your
复仇之怒
as a Holy Paladin will be best used for the for the
虚空裂隙
pull mechanic in phase 1. This is because the raid will be very spread out in phase 2 to give people more space for
冷血弑君
.
虚空裂隙
as Herald of the Sun relies on people being stacked to an extreme extend and it will do the most healing when people are stacked on a dime.
On Mythic difficulty, your
光环掌握
is best used towards the end of phase 2 as she closes the phase out by targeting every single player with
冷血弑君
.
The Silken Court Holy Paladin Talent Builds
Silken Court Build
The Silken Court is a boss fight where it can be very difficult to have high melee uptime, especially in Phase 1. The Caster build is recommended to reduce the impact of this. The raid will be split in two groups, and you will find it hard to get good value out of
黎明之光
, so you should default to
荣耀圣令
.
The tank tanking
纺束者塔卡兹基
will constantly be targeted by
毒液箭
, which leaves behind a stacking DoT. You should try to dispel this as often as is convenient. In phase 1, the raid will be spread out and will be moving around a lot and this phase can feel very hectic at first, but there isn't much to worry about as a healer. You should be using your cooldowns for
剧毒之雨
, which will also need you to spread out so the circles don't overlap and give you double stacks.
In the first Intermission
纺束者塔卡兹基
will become static in the center of the room and divide the room in pizza slices that you have to dodge. This phase lasts until the absorb shield on the boss is broken.
In Phase 2, the most important mechanic is the
针刺虫群
. These will need to be dispelled on top of
纺束者塔卡兹基
in the center of the room before the boss finishes the
灾变熵能
cast, but you have to be careful to not dispel it too early as it will prefer to jump to a nearby player if any are too close. You should only dispel it when you are certain that the player is standing correctly. If this dispel mechanic is not handled correctly, you will wipe.
The second Intermission just requires you to dodge all the spikes summoned by
阿努巴拉什
, and the last phase is a repeat of Phase 1 and 2, but with all mechanics active at once.
保护祝福
can be used in few interesting ways on this boss. Firstly, it can be used to break out people stunned by the
穿刺喷发
. But a better use, especially on Mythic, would be to use it on a ramp healer, like a Discipline Priest, to prevent them from being pulled in by the
蛛网漩涡
in phase 2.
蛛网漩涡
does a lot of damage and the raid will be running around making it hard to heal, so having one of your healers not have to worry about that, will help a lot.
Queen Ansurek Holy Paladin Talent Builds
Queen Ansurek Build
Queen Ansurek Build
On this boss you will be able to play any of the raid builds on this boss just fine, just like any other boss. Personally, I prefer the Caster build, as it can be a little annoying to have to be in melee in the first intermission.
In phase 1, there are several mechanics that do a lot of raid damage. The first is
液化
, which just does a single raid wide damage hit, followed swiftly by
盛宴
on the tank which places a very large healing absorb on them. For this, I highly recommend you use your
神恩术
empowered
圣光术
, and otherwise pump as much single target healing as you can in to.
Furthermore, in Phase 1 the boss will periodically cast raid wide roots that will need to be killed before the next mechanic goes out. For this the raid need to spread loosely around and under the boss, so to help give more room for people who cannot break roots them self, you should stand in the back and be use
自由祝福
. These root sets are also a good time to use your cooldowns.
In the Intermission the boss will be stationary in the middle of the room, and will periodically cast
强征
, which pulls every player towards her. If you get pulled into the circle under her, you die. You can use
圣盾术
and
保护祝福
to prevent this pull in.
In phase 2, the raid will be split up in two groups while ascending 3 platforms. The deadly things on these platforms are the
强征
, which will pull you off the platform if you do not position correctly, and the
晦暗之触
, which you will need to dispel.
晦暗之触
is applied to 2 players and does a lot of damage when it is removed or expires. You therefore need to stagger the dispels, but be careful as it can overlap with
晦暗之触
and will definitely kill people if dispelled improperly.
In the last phase, you should be using your cooldowns for the
啃噬
cast and for the
吐沫的饕餮者
.
Holy Paladin Viability in Nerub-ar Palace
Holy Paladin, as always, will see a lot of play by almost every guild with respect for themself. It is a stable of any healing comp, and it will continue to be so in Nerub-ar Palace. The healing profile of Holy, is what makes it so sought after. We bring both good spot healing and good AoE burst healing, especially as Herald of the Sun. We also bring
虔诚光环
which is a raid buff that is essentially mandatory to have in a Mythic Raid group, and we are the best Paladin spec to bring is, as we are the only spec with access to
光环掌握
which we can use to empower it to a 12% raid wide damage reduction.
As a Holy Paladin, we are very tanky and we have a lot of passive and active damage reductions, such as,
黄昏祝福
,
圣化护甲
, and
圣佑术
. We are also the only healer with an actual immunity in
圣盾术
, which can be extremely useful for certain situations. All of this combines very well with the strong self healing that both Hero Talents bring, and when you do not run with
殉道者之光
, you should not need much external healing at all.
Strengths
Weaknesses
About the Author
This guide or article is written by Clarius. Clarius is a long time Holy Paladin player of more than 15 years, he plays in the Danish guild
Sabotage
, and is an active staff member of the
Paladin Discord
. If you have feedback or questions, feel free to ping him there, or DM him.
Our Holy Paladin guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Holy Paladin guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
here to add Jeeves
to your Discord server.
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