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评论来自
Gzer0
Chi is the new energy reserve for monks in Mists of Pandaria. Originally it was intended for there to be "light" and "dark" chi, but this was changed. Like warriors and death knights, you build up chi in combat. Once you do, you can pull off finishers which will cost anywhere from one to three chi "spheres".
-------------------------------------------------------------------------------------------------------------
CHI
is the term for the universal energy .In traditional Chinese culture, qì (also chi or ch'i) is an active principle forming part of any living thing.Qi is frequently translated as life energy, lifeforce, or energy flow. Qi is the central underlying principle in traditional Chinese medicine and martial arts. The literal translation of "qi" is breath, air, or gas.
Concepts similar to qi can be found in many cultures, for example, Prana in Vedantic philosophy, mana in Hawaiian culture, Lüng in Tibetan Buddhism, and Vital energy in Western philosophy. Some elements of qi can be understood in the term energy when used by writers and practitioners of various esoteric forms of spirituality and alternative medicine. Elements of the qi concept can also be found in popular culture, for example The Force in Star Wars.Notions in the west of energeia, élan vital, or vitalism are purported to be similar.
----------------------------------------------------------------------------
Short Background of Monk :
When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using any type of weapon by their slave masters, these Pandaren instead focused on harnessing their chi and learning weaponless combat.
Monks are a hybrid class. Masters of bare-handed combat, monks choose to draw their weapons only for devastating finishing moves. Monk healers bring harmony and balance to every group, healing even the most grievous of injuries with ancient remedies and focused spiritual arts. And few can hope to out-last the unquenchable prowess of the Monk Brewmaster, whose empowering beverages and unpredictable combat style allow them to absorb incredible amounts of punishment.
Pandaren masters have chosen to share their ancient martial arts with young fighters in both the Alliance and Horde. Harnessing their inner strength and potent "chi" energy, Monks are extremely capable in every role: damage, defense, and healing.
Note : Suggested professions :
Leatherworking, due to their available armor types.
According to some parts of :
Wikipedia
and
WowWiki
Also check out :
Chi energy
评论来自
Mcspazatron
Tauren's doing barrel rolls.... swag.
评论来自
Rankkor
Random Bits of data about this class.
1: They are NOT a hero class. As such, they wont start at lvl 55 nor will they have a full set of blue armor by the end of their starting zone. They are all lvl 1 at creation, and their armor is solely dependent on the starting zone of the race you made them. (Which is white in all cases). This also means that unlike Dks they don't have a dedicated starting zone were all monks start regardless of race. Each monk starts on their own race's starting zone.
2: They use a dual resource of Energy-Chi.
At first glance it may look like they are just cheap rogues with no stealth but the reality is far from it.
Their resource works more like a Reverse Death Knight.
While DKs use runes for their main resource, and this in turn generates a secondary resource (Runic Power) which is then spent on filler skills (Death coil, frost strike, rune strike) Monks work the other way around. Energy is their secondary resource, they use it on filler skills such as
猛虎掌
, but the vast majority of their moves actually require Chi, which is generated by spending energy.
Another thing that sets apart the chi from combo points, is that the chi is placed at yourself rather than your target (Like the paladin's Holy Power charges)
The last difference between chi and combo points or holy power, is that the skills that use them are not "finishers". That is to say, unlike Eviscerate which deals more damage with more combo points, or Templar's Verdict which also deals more damage with more holy power, skills that cost chi (Like
or
幻灭踢
) have a fixed cost, and won't deal more damage with more chi, nor will they consume extra chi.
And the third thing to mention with their resource is that when healing they use mana.
3: So far, they have a different stance for everything they do.
醉拳
(For tanking): Reduces damage taken by 25%, increases Energy regeneration by 10%, reduces the chance to be critically hit by 6%, increases your Stamina by 20% and allows you to Stagger damage. Stagger is a new mitigation mechanic exclusive to the monk, and it works like this: Whenever you take damage, if that damage isn't dodged, or parried, 80% of that damage will happen instantly and the remaining 20% will be divided over 10 sec.
猛虎式
( For DPSing): Increases damage done by 20% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.
(For healing): Increases healing done by 20%, replaces your Energy resource with Mana, grants hit and expertise equal to 50% Spirit gained from items or effects. Your attack power is equal to 200% of your spell power, and you no longer benefit from other sources of attack power.
In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 50% of non-autoattack damage you deal.
4: Each of the stances mentioned above has a different animation, both for the pose you have when attacking, as well as the animation of the punches and kicks you deliver when auto-attacking.
5: they can use staffs, fist weapons, one handed swords, one handed axes, one handed maces, and polearms. Its confirmed they CAN dualwield but only while on Windwalker and Brewmaster spec. (Sorry, no DW-healers here). Also, they use leather (AGI-leather for tanking and DPSing, INT leather for healing)
Also, depending on the weapon equipped, their skill "
猛虎掌
" can morph into a similar skill with a different icon and different animation but same cost, and same damage as jab.
(For Polearms)
(For staffs)
(dual-swords)
(Dual mace)
(Dual axes)
6: This one is one of the coolest features of the monks.
ALL THE WEAPONS THEY USE ARE SHEATED ON YOUR BACK!
. All of them. No exceptions.
7: They are available to all races in the game except worgens and goblins. Its gonna be fun watching a tauren do a roll :P
8: At one point they were meant to not have an auto-attack, but this has since been scraped, and now like all melee, they do auto-attack.
9: The name of their specs are "Brewmaster" for tanking (uses a lot of ale-related buffs and attacks) "Windwalker" for DPSing (uses fast flashy martial-arts unique animations exclusive to the class) and "Mistweaver" (involving a lot of meditation, tai-chi, and natural medicine to heal others)
10: In a way they are like casters, in that their weapons are nothing more than stat sticks. When auto-attacking you will always use your hands, and excluding Jab, none of your skills ever makes use of your weapon (Fist weapons are an obvious exception). If you use
被烧毁的雕文
, then you will NEVER use your weapons in combat. Their animations for parrying and dodging are also unique.
11: They have an exclusive zone with their trainers, similar to Moonglade for the druids, and the Ebon Hold for the Death Knights. This zone is Peak of Serenity, its located on Kun-lai Summit, and it can be accessed when you reach lvl 20 and gain the spell
禅宗朝圣
. In it, you can find class trainers, profession trainers for Leatherworking, skinning, alchemy, herbalism, cooking, mining, fishing, first aid, and blacksmithing. There is also a staff vendor (though he only sells INT staffs) with some very useful weapons with a unique look for monks (A bamboo cane with a sake bottle dangling at the end). And there is a vendor with Stat food, both for agility and for intelligence.
12: Starting at lvl 20, and every 10 levels after that, they can do a class exclusive quest to fight against other monk NPCs, this will teach you not only how to use your absorbs, rolls, snares, and other mechanics, but will also provide a very useful buff for leveling.
启迪
Increasing XP gained via quests and mobs by 50%.
13: Also starting at lvl 20, they also get a single daily quest they can do once a day, to keep gaining the
启迪
buff. This quest is still worth doing at the level cap since it provides well over 3000 mastery. This buff lasts one hour, and persists through death. ITS DURATION STACKS! So if you complete the level 20 quest, and gain the buff, you can do the daily immediately and gain the buff, thus having it for 2 hours.
For a brief video regarding their spec bonuses go here
http://www.youtube.com/watch?v=L5gn_hI9ndA
评论来自
Leoburn
Just watched a beta playthrough video of the Pandaren starting area; they said that the Stance of the Raging Tiger increases damage by 20%.
评论来自
Zanzari
There are currently four races that has in-game records of past and present monks:
Dreanei:
Auchenai Crypts
Humans:
Argent Dawn
and
Scarlet
Monastery
Undead: (not the Forsaken)
Stratholme
Pandaren: (COMING SOON)
Pre-MoP?
评论来自
696155
Forgive me for my broken English, because i am russian.
What resources will benefit the monks?
Sorry me again but i translated all by google translate
评论来自
984227
cant wait for the expansion to come out
评论来自
Amry
Should I have my future Monk dual-wield weapons ("death by a thousand cuts" trope), or should he be bludgeoning his enemies with a good 2H ("one hit, one kill" paradigm)?
Decisions, decisions. Between this and reworked Warlock, I don't think I have time to raid, what with making way too many alts.
评论来自
addekallstrom
Sorry for asking, but do they use polearms while tanking, or can they use other twohand-weapons?
评论来自
983075
Forsaken can be monks because they're once humans;
Worgen cannot be monks because they're no longer humans.
评论来自
Zigrifid
I have a question if someone knows cause im kinda lost , in beta i see my monk able to dual wield one hand maces but in here the proficiencies dont list maces at all , if someone has any idea about it can you assist?
评论来自
1027892
they have cool moves and look cool to
评论来自
Janettie
Logically, I'd assume that by lore, the reasons worgen and goblins can't become monks is as follows:
Worgen are physically unable to become monks due to their cursed state and extremely long claws, making it all but impossible to master the precise pandaren martial arts style. Worgen tend to prefer tearing things apart with their claws to punching or kicking them anyways.
Goblins, frankly, are all but incapable of mastering any sort of inner peace. While other races are a bit of a stretch, goblins would be the absolute worst at trying to do this. Goblins have the least discipline of all the current playable races on Azeroth. Also, with goblins not getting monks, gnomes will finally get a class goblins don't have, setting them apart slightly.
Mechanically, it's pretty clear that they just want to shift the focus to the other races and away from the Cataclysm races. I doubt Blizzard will specifically explain why they can't become monks, but it makes sense to me.
评论来自
MABGamer6407
This will be Any Dwarf's Dream. A tanking, Brew/beer/ale chugging spec. I Can see It now. Ironforge will be covered in Dwarven Brewmasters.
评论来自
pelaaja0
Brewmaster
title is a must for tanking monks :D
评论来自
rodier
Hi
when I made panda monk I saw his passive dual wield and there was info about
+ 40% dmg when dual wield
+ 20% dmg speed when 2h
but I dont see it in spellbook anymore.. why? i think its since speclizations?
评论来自
luponero
monks sheath all weapons on the back
评论来自
bungee
Monks can either dual wield or use Staves/Polearms no matter the spec. The theory shows that Staves/Polearms are better fits for Brewmaster/Mistwalker because their strength relies more on stats rather than weapon damage.
Windwalkers tend to prefer dual wielding because auto attack damage is a significant portion of the DPS. Mistwalkers can also use 1H/OH item combinations for increased primary stats and customization.
评论来自
728072
The awesomeness when you deck out your pandaren in Shadowcraft BoA gear...
评论来自
803172
Rogue V2.
评论来自
112267
How does the Mistweaver use tai chi chuan?
评论来自
JohnPWest
How does the Monk "pull"? Do they have any range effect or weapon to grab a critter from a distance? I was looking for a shirken or some such..
Akagashiwa of Gnomeregan
评论来自
Reignac
I'm a bit disappointed they don't have the spell from TFT,
Storm, Earth, and Fire
, as a DPS cooldown. It could be like Mirror Image but the copies do nature, physical and fire damage, respectively.
评论来自
nopunin10did
Fun note: Monk is the first leather-wearing class for Draenei (past level 40 of course).
评论来自
pelaaja0
Monks learn to dual wield at level 10 after choosing brewmaster or windwalker specs. Mistweavers can not dual wield.
评论来自
37560
The polearms or staves of monks sheathe on to their backs top down instead of up unlike other races. I just noticed this.
评论来自
perculia
5.4 Changes
General
神鹤引项踢
now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
Brewmaster
醉酿投
now deals 18% less damage.
Mistweaver
法力茶
is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second).
还魂术
's healing has been reduced by 30%.
Windwalker
精通:组合拳
has been redesigned. Bottled Fury now gives a chance to generate an additional charge of
when the Monk gains one normally.
风火雷电
now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
received an adjustment.
It now increases amage by 6% per stack, (up from 1% per stack) but is no longer increased by Mastery.
A charge of
is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).
Talents
玄牛酒
now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
Brewmaster: 5 stacks of
铁骨酒
Mistweaver: 2 stacks of
法力茶
Windwalker: 2 stacks of
真气爆裂
no longer requires a target. It now travels as a 40-yard line in front of the Monk.
金创药
will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.
白虎下凡
now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations.
Brewmaster Monks now gain
when Xuen takes damage.
战斗贤才
will now activate from the following Chi generating abilities; Jab,
移花接木
,
神鹤引项踢
(when it hits at least 3 targets),
碎玉闪电
, and
抚慰之雾
.
平心之环
has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the
平心之环
's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.
碧玉疾风
has been redesigned and replaces
神鹤引项踢
.
碧玉疾风
: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers).
碧玉疾风
has the same costs, Chi generation, and periodic rate as
神鹤引项踢
, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.
禅意波
now deals 15% more healing and damage.
Glyphs
Major Glyph
被烧毁的雕文
now increases the chance to summon a
by 100% (up from 25% chance).
Glyph of Crackling Jade Lightning has been replaced with
被烧毁的雕文
.
被烧毁的雕文
causes
to heal the Monk when it clears a root, stun, fear, or horror effect.
Glyph of
移花接木
has been replaced with
被烧毁的雕文
.
被烧毁的雕文
makes the next Roll or
真气突
go farther after using a Roll or
真气突
.
Glyph of Retreat has been replaced with
被烧毁的雕文
.
被烧毁的雕文
causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
Glyph of Stoneskin has been replaced with
被烧毁的雕文
.
被烧毁的雕文
causes
清创生血
to heal the target when it successfully removes a harmful effect.
被烧毁的雕文
now causes
移花接木
to heal for 50% as much when used on other targets.
被烧毁的雕文
now reduces the cooldown of
魂体双分:转移
by 5 seconds (used to increase the range by 10 yards).
Glyph of Uplift has been replaced by
被烧毁的雕文
.
被烧毁的雕文
allows
移花接木
to be used on other players.
Bug Fix
Fixed a bug that caused the damage of some abilities for Brewmasters with
to scale incorrectly.
5.3 Changes
General
had its energy cost reduced to 1%, down from 6%.
now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
切喉手
now locks a spell school out for 4 seconds, down from 5 seconds.
Talents
平心之环
had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the
平心之环
will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
Brewmaster
玄牛之赐
should now activate its effect more frequently for dual-wielding Monks.
Mistweaver
还魂术
now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
Windwalker
had its mana cost reduced to 1%, down from 6%.
旭日东升踢
now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
Fixed an issue that caused ticks from
怒雷破
to sometimes be skipped.
5.2 Changes (
Source
)
New Level 60 Talent:
平心之环
平心之环
forms an 8-yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3-seconds. The ability has a 45 second cooldown.
New Windwalker and Brewmaster ability added at level 30:
.
removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.
猛虎掌
now costs 4.5% (was 4%) of base mana to use.
真气波
now does 100% more damage and healing, and no longer costs Chi, but now has a 15 second cooldown.
禅意波
now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the
禅意波
is dispelled, and no longer costs Chi.
真气爆裂
now does 100% more damage and healing, no longer costs Chi, and now has a 30 second cooldown.
Deadly Reach has been removed.
Path of Blossoms has been removed.
Glyph of Path of Blossoms is now
. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
分筋错骨
is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
迅如猛虎
and
业报之触
no longer have a Chi cost.
迅如猛虎
can no longer be used on targets that have other temporary speed increases active.
蛮牛冲
now has a 30 second cooldown (was 60 seconds).
躯不坏
can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
金创药
now heals the
武僧
for 15% of maximum health (was 10%).
真气突
now deals 15% more damage.
s now have a duration of 1 minute. Healing Spheres generated by
精通:迷雾之风
now have a duration of 30 seconds.
Mistweaver
作茧缚命
can no longer be dispelled.
禅意聚神
, the 4-piece Mistweave set bonus, is now more responsive.
It is no longer possible to use
雷光聚神茶
while silenced.
召唤青龙雕像
no longer costs mana.
s will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
Xuen will now fixate on the
武僧
's original target.
禅院古训
now heals for 25% of the damage done(was 50%).
heals for 12.5% per stack of damage done(was 25%).
禅院教诲
now provides additional benefits.
damage increased by 100% and restores 1% of max mana.
碎玉闪电
damage increased by 100%.
now hits 4 additional nearby targets for 50% damage.
: A new Mistweaver passive activated by a successful
猛虎掌
or damaging at least 3 enemies with
神鹤引项踢
. Upon gaining
, the Monk's next
or
幻灭踢
deals 150% (was 200%) more damage..
Windwalker
New Level 75 Ability:
风火雷电
The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the
武僧
uses while they are active. For each spirit summoned, the
武僧
's damage is reduced: 1 spirit causes the
武僧
and the spirit to deal 60% of the
武僧
's normal damage, while 2 spirits will cause the
武僧
and both active spirits to deal 40% of the
武僧
's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
When using
怒雷破
, the stun effect will only apply from the Monk (not the spirits).
s’ damage has been adjusted to scale from weapon damage rather than attack power.
踏风连击
is now a passive ability granted at level 15 that grants a 12% chance to make the
武僧
's next
幻灭踢
or
cost no Chi.
New mastery:
精通:组合拳
-- Increases the damage bonus provided by
by .2% per Mastery per stack.
now increases damage by 1% per stack (was 2%), but is now improved by
精通:组合拳
.
now gains 1 charge after spending 2 Chi (was 4 Chi).
now gains 1 charge after spending 3 2 Chi (was 4 Chi).
will now stack to 20, but only 10 charges can be consumed per activation.
A user interface alert now displays upon reaching 10 stacks of
.
Brewmaster
Black Ox Statue
The damage requirement to activate
has been increased by 100%. The spell tooltip has been updated to reflect the change.
精通:醉拳大师
now provides 25% more Stagger per Mastery rating.
Windwalker Monk PvP 2-piece bonus now also increases the range of
醉酿投
.
(##RESPBREAK##)2##DELIM##perculia##DELIM##
评论来自
836222
Due to the doubled cost of Jab mistweaver now no longer is a viable specialisation. Ever since the 5.2 patch came out the mana supply is no longer enough for 2 mobs.
Sweet dreams mistweaver, we had some good times and we'll miss you.
评论来自
671245
Below is a list of some off-hand frills for use with
one handed heirloom weapons
.
no ilvl required:
发霉的失落之书
Req. Level 10-15:
跳动的多头怪心脏
,
秘法书典
Req. Level 16-25:
女巫之指
(horde only),
密斯特曼托宝珠
Req. Level 26-34:
遗忘先知宝珠
,
弗瑞恩的宁静
(horde only),
荆棘谷之星
Req. Level 35-40:
希望信标
,
暗影水晶
,
锢法宝典
,
食火者的指南书
Req. Level 41-45:
亡者之书
,
沙漠行者藤条
,
克雷格的杯子
Req. Level 46-49:
奴役之球
,
燃魂之颅
,
破碎统御宝珠
(alliance only),
破碎统御宝珠
(horde only)
Req. Level 50-54:
丛云之书
,
雷鸣之书
,
索瑞森皇家节杖
,
玛格姆斯之石
Req. Level 55-59:
失落之书
,
恶魔灵魂之笼
(horde only),
深核灯笼
After level 60, you can buy items with honor and/or justice points or can go after some low level raid loots. So, I won't be dealing with items requiring higher level than level 60.
Please note that, these are not BIS items and this is not a complete list of all items.
评论来自
jihan
Resources in the "quick facts" section need to be changed from "mana" to "Energy, Chi and Mana (Mistweaver)" Mana is for healing only and energy is used by Windwalker and Brewmaster whereas Chi is used by all three, making the statement of only using mana and nothing else null and void. :)
评论来自
addekallstrom
Hi all! I don't know if this is common knowledge, but I did a fast ctrl+F and didn't find anything, so here we go! :)
If you are as crazy as me about the ability "
滚地翻
", you probably wish there were more then 2 (3) stacks off it. I discovered a trick,
which can only be used OUT of combat
, to get a maximum of 5 stacks, and it's very simple! Make sure you have your
褪魔粉
or the one appropriate for your level. Spec into
动如脱兔
and preform 3 rolls in whatever direction (sometimes atleast I do it just for the fun!), and
while
you are still doing the 3rd roll, simple respec into
and you'll have 2 extra rolls.
For some reason
滚地翻
can be on cooldown without locking your ability to change talents (like
迅如猛虎
), and at the same time, the normal
滚地翻
and the "
滚地翻
" counts as 2 different spells, and therefore switching between them wont activate any cooldown, simply recharge them.
This is only a small thing I encountered during a wiping-session, and it lighted up my day quite a bit. Since it can't be used in combat the only real application would be in major cities, while wiping or when you just wanna
滚地翻
5 times because its looks and feels so good! Again, if this is common knowledge I'm sorry, I created my monk some hours ago and found this some 10 minutes ago. It made me happy and I thought: "Why not try and spread the happiness?"
I hope you sir, have a good day. Thanks for reading!
评论来自
Amnistic
The Brewmaster's fighting techniques might be a reference to the ancient fighting style Zui Quan (which means either Drunken fist or drunken boxing.), a style that imitates the movements of a drunkard. want more info?
Here you Go!
评论来自
pelaaja0
We need "Run into Healing Spheres!" loading tip since priests got "Click on the light well!" :P
评论来自
1134341
i belive they are the best class
评论来自
dacoqrs
"All weapons are sheathed on your back, no exceptions."
Fist weapons on your back? O.o
评论来自
1118478
Chuck Norris' class.
评论来自
themguyman
So I'v been seeing it thrown around that Mistweavers are "Melee healers"
this is probably obvious but I still don't get it, does it mean that they are hybrid? DPSing to heal the rest of the group or does it just mean a lot of their abilities are short ranged and they have to be in melee range to heal?
评论来自
Largefront
Blood elves arcane torrent are very useful... they can easily outswing enemies in the front... but BE deserves another racial trait.. a racial passive that increases haste by 1% or parry rating by 1% or parry rating by 2%
评论来自
1151581
<3 Fistweaving
gj blizz
评论来自
Ruinour
Aw man MONKS SUCK!
>
http://m.youtube.com/watch?v=KPYDxn6y3ZE&desktop_uri=%2Fwatch%3Fv%3DKPYDxn6y3ZE
评论来自
701981
Quote:
"Monks are masters of bare-handed combat, choosing to draw their weapons only for devastating finishing moves. ...."
Although I am not familiar yet with either the Brewmaster or the Windwalker specs, this line is total bull&*!@ with respect to the Mistweaver.
A Mistweaver has zero Chi until he uses a staff or polearm to Jab the enemy. Then the Mistweaver puts it away -- temporarily -- to use Tiger Palm and Blackout Kick to inflict much more damage than Jab. But these abilities expend Chi, so the Mistweaver must again resort to Jab with their weapon to regenerate it.
This sequence of action is exactly the reverse of the way that Chi should be implemented. However, Blizzard developers have no capacity to think like Chinese (obviously), and quite evidently cannot "think outside the box" of their legacy game design.
At Level 38, so far:
frankly, I could create one or two keyboard keystroke macros that would cover 95% of the fights that my Mistweaver monk has had, in Stance of the Fierce Tiger, of course: Jab, Jab, Tiger Palm, Tiger Palm, Tiger Palm, Jab, Blackout Kick -- if the foe is still alive, continue with Tiger Palm, followed by Jab and Blackout Kick if necessary.
Option: insert Expel Harm to heal the Mistweaver before the end of the fight, either after the third Tiger Palm or after the next (fourth) Jab.
Note, though, that my Mistweaver also has the best available gear appropriate to his current level that I could obtain from the AH. With the methods that Blizzard has adopted to increase XP more quickly, thus increase the level of the PC more quickly, after about Level 20, gear received from quest rewards is well below the level of the PC. By Level 30, the PC is still rewarded, on average, with Level 25 gear. By Level 35, the contrast is even more striking.
Rapid leveling does not benefit
beginning players
because the money paid for quests is still in Silver, but the cost of appropriate gear for the PC at their current Level is in Gold on the AH. If the PC is for an experienced player who has developed one or more other PCs, then they probably have, thus can invest ,a modest amount of Gold to acquire the gear appropriate to the level of the "alt" PC.
It would, of course, be possible to program the quest rewards to match the level of the PC, but that might not be feasible to do with the existing host software.
评论来自
wscott2420
The enlightenment daily can be repeated and stacked up to 24 hours.And btw once u get 90,the enlightenment changes to a stat buff.I have a 3000 mastery buff.
评论来自
sivla
Strangely enough, the chance for green drops is woefully poor compared to every other starting zone post level 5+
Many times I have made different classes to try them out, going from the beginning to getting off the island, and at no time have I ever managed to get a green items that was ever any use to my character, regardless of what level it was.
It seems complete madness, when you weigh in the fact that especially on the alliance side, managing to gear up (non heirloom usage) from quests alone (drop rates are poor, mostly always grey trash, nb i wonder if they have lowered the green items drop rates in the 10-19 zones?) even with doing dungeons is also pitifully poor.
Many times I have reached level 21/22 with white gloves, white boots and bracers etc. Now it might seem silly to say it, but if and when starting on a new realm..it becomes a really nasty prospect to bother even continuing...never the less that is another story.
Green item drop rate is appalling compared to comparative areas at the same level. Add in to the mix heirloom usage and mob buffs at low level, its easy to understand why new players are instantly turned off, simply because it is very unappealing.
The +50 xp buff is way over the top just for monks, and seems ludicrous that only monks get it, but i understand that the whole point was to drive people to buy the expansion..however it should be able to be used by all pandaren
评论来自
JuliaHB
Original post is by "johnhoftb", I am just placing it here and expanding on it very slightly.
Whenever you hit a tenth level starting at level 20, you will gain a lead-in quest pointing you towards the Peak of Serenity. Use your
禅宗朝圣
to get there quickly and easily. As soon as you arrive turn in your quest to Master Hight, and he will qive you another quest which will point you towards a specific Master.
After completeing and turning in the quest, you will be rewarded with some gold, a piece of gear, and Enlightenment, which will give you an experience buff for 1 hour (if you are level 90, Enlightenment will give you 3000 mastery instead).
After completeing a quest (except for Complete Your Training: The Final Test), you will be given that quest as part of your daily rotation in order to get a some more gold and a new Enlightenment.
Here is a list of quests, the monks who will be training you, the ability you will be focusing on, and the importance of the lesson:
Level 20
Quests:
晴日峰:开始训练
-->
开始训练:程大师
-->
熟能生巧:程大师
Trainer:
程大师
Ability:
滚地翻
Importance
:
Getting out of the Fire
Quest Reward:
候选者的和谐之杖
or
候选者的优雅之杖
Level 30
Quests:
晴日峰:继续训练
-->
继续训练:吴大师
-->
熟能生巧:吴大师
Trainer:
吴大师
Ability:
轮回之触
Importance
:
Target Focusing and Burst
Quest Reward:
敬畏黄带
,
宁静黄带
, or
刺骨黄带
Level 40
Quests:
晴日峰:继续训练
-->
继续训练:吉斯坦大师
-->
熟能生巧:吉斯坦大师
Trainer:
吉斯坦大师
Ability:
金刚震
Importance
:
Snares
Quest Reward:
寂静认知绿带
or
无声智慧绿带
Level 50
Quests:
晴日峰:继续训练
-->
继续训练:尹大师
-->
熟能生巧:尹大师
Trainer:
尹大师
Ability:
切喉手
Importance
:
Interupts
Quest Reward:
跃虎头巾
,
奔牛头巾
, or
盘龙头巾
Level 60
Quests:
晴日峰:继续训练
-->
继续训练:程大师
-->
熟能生巧:程大师
Trainer:
程大师
Ability:
分筋错骨
Importance
:
Stuns
Quest Reward:
诱哄红带
or
默警红带
Level 70
Quests:
晴日峰:继续训练
-->
继续训练:曾大师
-->
熟能生巧:曾大师
Trainer:
曾大师
Ability:
碎玉闪电
Importance
:
Knockback
Quest Reward:
危险平衡褐带
or
卑微重力褐带
Level 80
Quests:
晴日峰:继续训练
-->
继续训练:许大师
-->
熟能生巧:许大师
Trainer:
许大师
Ability:
and
清创生血
Importance
:
Disarming and Removing Debuffs
Quest Reward:
鸣锣刀杖
,
冰峰刀杖
, or
山风刀杖
Level 90
Quests:
晴日峰:完成训练
-->
完成训练:终极试炼
-->
No Daily
Trainer:
海特大师
Ability:
All Abilities you have used so far
Importance
:
Final Exam
Quest Reward:
奔雷牛蹄之杖
,
鹤舞者之杖
, or
白虎领主之杖
评论来自
allegriaokt
gawd i haet munks
评论来自
Rizzwhit
They see me rollin'...
评论来自
1104033
So, what kind of transmog sets do other people use for their monks?
Currently, I'm using a Jean-claude vanDamme, Bloodsport-type look, going for the brawler/warrior monk feel.
While normally I use rather plain looking gear, I like using something like Hoperender for my weapon.
But, I use the eyepatch from Stockades for my chosen headpiece.
评论来自
Ellada
With the launch of Warlords of Draenor, Monk class is now available for starter edition accounts.
Edit:
Why was this downvoted?
评论来自
Cimegs5088
I would only hope that renewing mists could be changed to affect some other thing where both stances share, such as surging mist and serpeant statue.
The Enhanced Transcendence really should be made baseline. oh well.
评论来自
Tylana
There is something I have noticed. The monk daily that gives the Enlightenment buff stacks. The buff gives +50% experience. Couple that with just doing dailies in capital cities and accruing rested on the experience bar, that's pretty formidable if one is patient for a few days.
评论来自
1205243
Chi!
评论来自
1205243
The whole chi thing confuses me, I'm going to log in and see if i can build my chi up to three, because every time I try to use fist of fury, sometimes it does it real fast, them others time it looks so loose in the wrist.lol
评论来自
1453541
i need those items
评论来自
Goodwinn
Initial starting gear for monks:
徒弟的外套
徒弟的裹腕
徒弟的束带
徒弟的绑腿
徒弟的木杖
View in 3D
Non-Pandaren monks come with
徒弟的木杖
already pre-equipped.
Pandaren monks pick it up during their first quest
武装训练
.
评论来自
mikedarling905
Monks are hands down my favorite class to play, thank you blizzard for putting them in.
评论来自
Eido
All automatically learned
武僧
glyphs by level:
Level
25
:
,
.
Level
75
:
,
,
.
source
评论来自
deathxelf
Why do mistweavers meditate?
To practice saying OOM :)
评论来自
Mellro
Anyone else find it kinda funny that a lot of offensive monk abilities also heal you?
"Agh, help! The healer has gone crazy, he's beating me up!"
"Shhh, i'm
heeeaaaling
you..."
评论来自
snakesorin
It is true that the monk on BFA it will be the best tank ?
评论来自
snakesorin
Monk tank is an interesting choice on BFA.
评论来自
Sututiv
How come Worgen can't be Monks? They have monk animations implemented in the game
评论来自
Vordred
So... I am curious why did not they give Monks too 4th Talent like with Druids, to fill the Four Celestials theme on them.
For Melee DPS, Xuen the White Tiger.
For Tank, Niuzao the Black Ox.
For Healer, Yulon the Jade Serpent.
For... Maybe Ranged DPS? Chi-Ji the Red Crane.
评论来自
ForTheAlliance32
As a Blood Elf monk, whenever I have unequipped weapons during combat, the racial melee vocals (grunts, yells, etc) work.
When I have equipped weapons during combat, the racial melee vocals stop working.
I found proof that Blood Elf monks had working racial melee vocals when in combat with equipped melee weapons during Mists of Pandaria in 2013 as shown:
https://www.youtube.com/watch?v=dRzpJpvJ8OE&pp=QAA%3D
It was still working in Warlords of Draenor in 2015:
https://www.youtube.com/watch?v=HRw_ApJb-rY
Please Blizzard fix this sound bug, allow Blood Elf monks to have working melee vocals with equipped weapons during combat!
评论来自
Sodal
In the Legion expansion class mounts were introduced, for Monks it's
班禄,大宗师的伙伴
, see the Monk links on
patch-7-2-class-mounts
for more information.
天赋模拟器
论坛
链接
武僧
指南
Brewmaster Monk Tank Guide
Melee DPS Overview - Tips and Specs
Mistweaver Monk Healer Guide
Overview of Healing and Healing Specs
Overview of Tanking and All Tank Specs
Shadowlands Monk Leveling Guide
Void Elf Allied Race Leveling Guide (20-120)
Windwalker Monk DPS Guide
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