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PTR
11.0.2
PTR
11.0.5
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1.
奥特兰克山谷胜利
2.
奥特兰克山谷精英
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评论
评论来自
Frag971
Is this retroactive? I meen if i won 100 before WLK does that count?
评论来自
Dubbill
Once you hit about 80/100 wins, every AV becomes utterly miserable.
评论来自
627921
This thing is hard to do as a horde. becuase of the simple reason that the map has been made so that alliance reach our boss first = they win faster = we lose faster
评论来自
932302
https://www.youtube.com/watch?v=GHYpQiclQEE
Finally
评论来自
412459
Dear Horde,
The Alliance have a geographical advantage that makes zerging easy for them. They can cap towers while only killing one archer, not all of them, and it's easier for them to get into our base, because there is no bridge and mountains to create a bottleneck, and there's points on the front fence they can jump over. You can't win this by zerging mindlessly because the Alliance do it better and faster, you have to play smart and have a strategy to win. Your chances of winning an AV by zerging are small, and if they even have a little defense or a few people re-capping, then we lose, guaranteed.
That's the bad news I hate to break to you AV puggers. The good news is, while the Alliance has the geographical advantage for mindless zerging, the Horde has it for defensive play. This is because the first graveyard on the Alliance side of the map is in front of the place where they can create an effective bottleneck, but the first graveyard on the Horde side of the map is
BEHIND
an effective spot to create a bottleneck. This means that, if the Horde can play their cards right, players will only need to travel a short way to get back into the action, meaning they can pound the defending Alliance harder, faster and easier. On the other hand, the Alliance would have to go halfway across the map to get back into the battle, and their offensive suffers for that.
So basically, the only way you can win is to
DEFEND
. At the very least, send 5-10 people back after Bal goes down to retake the Tower Point and Iceblood as well as any graveyards along the way, all the way back into our base, if possible. This usually buys enough time for us to bring Van down before they get anywhere near Drek.
The better way, which yields results and LOTS of honor, is to kill them when they try to take Galv, and cap the graveyard between IWB and SHB before the towers themselves, while rogues ninja the mines. This forces them into a turtle, and then it becomes a simple task to burn their reinforcements down to 0, while earning yourself a good 100+ HKs in the process.
When the Horde forces the Alliance into a turtle, the Horde will win, guaranteed. For a while, strategies like this were so effective that it left the Alliance with literally 0 bonus honor at the end of the BG and so widely used that they had started boycotting the battleground on some battlegroups. What happened?
Sincerely,
Players sick of losing AV, and want their
奥特兰克山谷主宰
Achievement.
评论来自
fastersamurai
This is the last achievement I need for
Battlemaster
I've tried numerous toons at different levels and by far the fastest queue times I've found are 90-99 XP ON (I haven't tried 100). Queue times range from 30 minutes to 2 1/2 hours.
I'm currently averaging 11 wins per level as an Alliance healer.
链接
奥特兰克山谷精英
在奥特兰克山谷获得100场胜利。
指南
Mastering Alterac Valley
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