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评论来自
ShadowPhoenx
Scheduled to come out in 8.3 & looks like it may conclude (or hopefully clear up) the story w/ the Shadowy Figure.
评论来自
Gnorma
I think this is bugged. I have beaten the Blackrock Challenge twice but cannot exit the Arena where all the battles take place. I also cannot unlock the Service Entrance from Burt Macklyn--even though it is checked as completed in my quest log. I have a ticket in but has anyone else experienced this? Teleporting back to the Zandalar Temple and then having to port back to Eastern Kingdoms for the endless flight back to Black Rock Dungeons seems tedious to say the least.
评论来自
AzureoO
A small macro to see if you've finished all of your pet battle dungeons this week:
Edited for 9.0
/run local t={="Wailing Caverns:", ="Deadmines:", ="Gnomer:", ="Strath:", ="Celestial:", ="BRD:"} for k,v in pairs(t) do print(v,C_QuestLog.IsQuestFlaggedCompleted(k) and "Complete" or "No") end
评论来自
Anistasia
I wanted to compile a pet setup that would not require me to have duplicates. Most of this is from Naareuh's post with some slight modifications based on pets I had, and some of it I pulled from other users on other threads.
Thank you Naareuh for the basis for this post! <3
One thing to note about this pet dungeon: a few of the encounters rely upon “survival” mechanics which make the fights incredibly long. Two of them are Apocalypse mechanics (waiting for it to land to kill the opponent) and two of them are healing mechanics, out-healing the opponent and chipping away at him. Just expect the dungeon to take you a bit of time to complete as a result.
Here’s a list of the level 25 rare pets you’ll need for this encounter (note that you may not need some of these pets, depending on what you come up against in the 2 randomized encounters):
Unborn Val’kyr, Infected Squirrel, Direbeak Hatchling, Iron Starlette, Clockwork Gnome, another mechanical or two with Decoy, Fozling, Broot, Blossoming Ancient, Kun-Lai Runt, Flayer Youngling, Stunted Yeti, 3 Moths, Summit Kid, Argi, Craighoof Kid, Ikky, Searing Scorchling (or similar), Imperial Silkworm, Fiendish Imp, Lava Beetle, Blightbreath, Fire Beetle, Gleamhoof Fawn, Chitterspine Skitterling, Cursed Birman, and Crazy Carrot
Horu Cloudwatcher:
Unborn Val’kyr 2-x-1, Infected Squirrel 2-2-x, Direbeak Hatchling 1-2-1
Cast Haunt with the Val'kyr, swap to the Infected Squirrel and cast Creeping Fungus then Stampede; repeat until the Squirrel dies. Bring back in your Val’kyr. Shadow Shock until pet 2 dies, then Haunt pet 3. Direbeak Hatchling will Ironskin, Falcosaur Swarm then Predatory Strike for the win.
Randomized Beast battle; could be any one of these pets
Liz (easy):
Iron Starlette Windup, Supercharge, Windup, Windup, Windup, mop up with Clockwork Gnome.
Rampage (sucks):
He keeps interrupting and throwing high-dps bananas at team. Iron Starlette – Powerball, Windup x2, Explode. Darkmoon Tonk – Shock and Awe, Ion Cannon. Cleanup with Clockwork Gnome.
Ralf (easy):
Iron Starlette Windup, Supercharge, Windup, Windup, Windup, mop up with Clockwork Gnome.
Therin Skysong:
Fozling 2-2-2, Broot 2-2-2, Blossoming Ancient 2-2-2 as backup.
Start the fight with Fozling, cast Rock Barrage, Sunlight, then Photosynthesis. Swap to Broot.
Cast Ironbark, Photosynthesis, Sunlight. Swap back and forth between the two, dotting up the opponent and slowly chipping away at its health, placing priority on keeping your pets’ health up with Photosynthesis right before you swap pets (they’ll continue to heal up on the backline).
Once the 1st opponent pet is down, battle the 2nd opponent in the same way. He will swap out your pets frequently. Just keep their health up and chip away at them for the win.
Another randomized battle that could be 2 of these pets
Tempton:
Kun-Lai Runt 1-1-1, Flayer Youngling 2-2-2, Yeti 1-1-1 Cast Mangle, Rampage, then Thrash. Runt dies. Enter FY. Triple Snap to kill rat. 3rd pet wasn’t needed.
Ninn Jah:
Any 3 Moths w/ Alpha Strike, Cocoon and Moth Dust. Moth Dust, fill with Alpha Strike. Cocoon to block Whirlpool if possible, but not necessary. Probably won’t need the 3rd Moth.
Char:
Summit Kid, Argi or Craighoof Kid with Chew, Stampede and whatever else. Chew first, then Stampede. Second pet, Chew, then Stampede. Shouldn’t need the 3rd pet.
Shred
: Ikky w/ Black Claw and Flock, Elemental w/immolate and conflagrate. Cast Black Claw, then Flock. Ikky dies. Swap in elemental. Cast Immolate and Conflagrate. Shouldn’t need the 3rd pet.
Wilbur
: 3 mechanical types work nicely. I used Cogblade Raptor with Overtune and Batter spam, Darkmoon Tonk with Decoy and Missile spam and didn’t need the 3rd pet. (Explode with Darkmoon Tonk if he gets close to dying for some reason.)
Splint
: Unborn Val’kyr, Ikky and Macabre Marionette. Shadow Slash, Curse of Doom, Unholy Ascension. Black Claw, Flock. Didn’t need Marionette.
Alran Heartshade:
Imperial Silkworm 2-1-2, Fiendish Imp 2-x-2, Lava Beetle 2-2-2
This fight is extremely tough. You MUST do these steps as they’re laid out exactly to win with this strategy. The goal is to switch in the harder backline opponent pets and kill them off with Apocalypse, timing it perfectly so that your Beetle takes the hit and doesn’t die. Part of the challenge is keeping Frill on the frontline, but as he swaps pets out with his abilities too, you have to strategically keep him in place with Silkworm’s Sticky Goo.
Step 1 - Defeating Ruddy
Sticky Goo. Swap to Lava Beetle. Apocalypse.
Swap to Imperial Silkworm. Use Sticky Goo until there are 8 rounds left on Apocalypse. Stop when the number says 8.
Use Consume and alternate Pass turns until there are 5 rounds left on Apocalypse.
When there are 5 rounds left on Apocalypse, swap to Fiendish Imp.
Sear Magic. Pass - You are stunned. Nether Gate.
Swap to Lava Beetle - Ruddy dies
Swap back to Imperial Silkworm immediately
Step 2 - Defeating Wanderer, then Frill
Sticky Goo x2. Swap to Lava Beetle. Cauterize, then Apocalypse.
Swap back to Imperial Silkworm. Sticky Goo (Consume between Sticky Goo to heal if needed) until there are 9 rounds left on Apocalypse. Stop when the number says 9.
Use Consume and Pass turns until there are 5 rounds left on Apocalypse. If Frill is getting low, just pass.
When there are 5 rounds left on Apocalypse, swap to Fiendish Imp. Nether Gate.
Pass until Apocalypse has 1 turn left, bringing in Beetle for the Apocalypse hit; finish killing off Frill.
Zuna Skullcrush:
Blightbreath 2-1-2, Fire Beetle 1-2-2, Gleamhoof Fawn 2-1-1
The goal of this fight is to keep the easy opponent (Fozling) in the frontline until you swap out for Apocalypse to kill off the harder backline opponent. The first bash swaps out a harder opponent for an easier one, keeping him in place until you swap him out to kill off a backline pet.
1. Cast Bash.
2. Swap in Fire Beetle and cast Apocalypse.
3. Swap to Gleamhoof Fawn and chill for awhile casting Tranquility and Bleat.
4. Three turns before Apocalypse hits, switch back to Blightbreath and Bash.
5. Swap back to Fire Beetle. Heal with Cauterize and wait for Apocalypse to hit, then hang out until you can recast Apocalypse.
6. Swap to Fawn and chill for awhile casting Tranquility and Bleat.
7. One turn before Apocalypse detonates, switch to the Beetle. Next round with Apocolypse, let it kill the Fozling. He’s the hardest to kill off at the end because of his crazy heals. Additionally, the magical won’t die to Apocalypse. When only one opponent stands, chip away at it with the Beetle, then bring in Blightbreath to finish it off, alternating Sleeping Gas and Slime.
Tasha Riley:
Chitterspine Skitterling 1-2-2. Lil’ Bling 2-2-1, Cursed Birman 1-1-2
Black Claw, Swarm, Pass. Swarm or Make it Rain, depending on whether Skitterling is still alive.
Extra Plating, Make it Rain, Inflation, Extra Plating, Make it Rain, Inflation.
Inflation, Prowl, Call Darkness. You should win, even if Birman goes into his Undead phase.
Pixy Wizzle:
Crazy Carrot 2-x-1.
Backline doesn’t matter, and will get killed. Keep up Blistering Cold, then Ironbark, and resist casting any other ability. It’s slow, but Crazy Carrot will win the day eventually.
Congratulations on your win! :)
Edited 5/2/2020 to add a couple pet recommendations for Shred.
Edited 5/19/2020 to add strategy for Wilbur and give more specifics on Rampage.
Edited 6/2/2020 to add strategy for Splint.
评论来自
Sodal
Had this macro saved from a Pet Battle Challenge comment page earlier in the series, and added
, BRD=58458
to complete it for all (current) Pet battle dungeons:
/run for k, v in pairs({CelestialTournament=33137, Caverns=45539, Deadmines=46292, Gnomeregan=54186, Stratholme=56492, BRD=58458})do print(format("%s: %s", k, IsQuestFlaggedCompleted(v)and "\124cff00ff00Done.\124r" or "\124cffff0000Not Done.\124r"))end
The output shows
Done
in green text, or
Not Done
in red if you haven't completed it this week.
评论来自
Sodal
For the users of the Rematch addon, used 3 teams suggested by Anistasia:
Alran Heartshade:4SEE:212610G:212A16D:2224DD:N: This fight is extremely tough. You MUST do these steps as they’re laid out exactly to win with this strategy. The goal is to switch in the harder backline opponent pets and kill them off with Apocalypse, timing it perfectly so that your Beetle takes the hit and doesn’t die. Part of the challenge is keeping Frill on the frontline, but as he swaps pets out with his abilities too, you have to strategically keep him in place with Silkworm’s Sticky Goo.\n\nStep 1 - Defeating Ruddy\n\nSticky Goo. Swap to Lava Beetle. Apocalypse.\nSwap to Imperial Silkworm. Use Sticky Goo until there are 8 rounds left on Apocalypse. Stop when the number says 8.\nUse Consume and alternate Pass turns until there are 5 rounds left on Apocalypse.\nWhen there are 5 rounds left on Apocalypse, swap to Fiendish Imp.\nSear Magic. Pass - You are stunned. Nether Gate.\nSwap to Lava Beetle - Ruddy dies\nSwap back to Imperial Silkworm immediately\n\nStep 2 - Defeating Wanderer, then Frill\n\nSticky Goo x2. Swap to Lava Beetle. Cauterize, then Apocalypse.\nSwap back to Imperial Silkworm. Sticky Goo (Consume between Sticky Goo to heal if needed) until there are 9 rounds left on Apocalypse. Stop when the number says 9.\nUse Consume and Pass turns until there are 5 rounds left on Apocalypse. If Frill is getting low, just pass.\nWhen there are 5 rounds left on Apocalypse, swap to Fiendish Imp. Nether Gate.\nPass until Apocalypse has 1 turn left, bringing in Beetle for the Apocalypse hit; finish killing off Frill.
Char:4TRU:2125L7:112ADL:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Chew\nTurn 2+: Stampede until Summit Kid is dead\nBring in your Little Black Ram\nTurn 1+: Hoof until Char dies\nUndead: Pass\n
Horu Cloudwatcher:4SEH:10171A7:20292L:0127AI:N:Strategy added by DragonsAfterDark\nBe careful when using alternatives in slot #2. The Bombling works well here because of his HP, both for taking more hits and the % on Explode. \n\nTurn 1-3: Dead Man's Party\nTurn 4+5: Macabre Maraca\nBeta comes in\nTurn 1+: Dead Man's Party until dead\nBring in your Pet Bombling\nTurn 1: Batter\nTurn 2: Batter\nAlpha comes in\nTurn 1: Batter\nTurn 2: Batter\nTurn 3: Explode\nBring in your Darkmoon Tonk\nTurn 1: Ion Cannon\n
Liz:4TRI:11031TB:10231K:012916B:N:Strategy added by DragonsAfterDark\nThe opponent's pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nRampage (
https://www.wow-petguide.com/index.php?Strategy=7073
)\n\nRalf (
https://www.wow-petguide.com/index.php?Strategy=7072
)\n\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck\nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
Ninn Jah:4TRP:2127NC:2125EG:2129ME:N:Moth Dust, fill with Alpha Strike. Cocoon to block Whirlpool if possible, but not necessary. Probably won’t need the 3rd Moth.
Pixy Whizzle:4SED:121A2BK:ZR7:ZR7:N:Strategy added by Shenk\nThe more health your elementals have the better (it's not a strict requirement). \n\nFollow this priority list:\nPrio 1: Weakness\nPrio 2: Drain Blood\nPrio 3: Chaos Beam
Ralf:4TRJ:01181FS:0027AI:ZR0:N:Strategy added by Shenk\nTurn 1: Black Claw\nTurn 2+: Flock until Ikky dies\nBring in your Darkmoon Tonk\nTurn 1: Ion Cannon\n
Rampage:4TRH:11031TB:10231K:012916B:N:Strategy added by DragonsAfterDark\nThe opponent's pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nLiz (
https://www.wow-petguide.com/index.php?Strategy=7071
)\n\nRalf (
https://www.wow-petguide.com/index.php?Strategy=7072
)\n\nPriority 1: All pets: Pass on Stun\n\nBoneshard\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck \nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
Shred:4TRQ:02202GK:12151TM:11002D2:N:Strategy added by DragonsAfterDark\nTurn 1: Curse of Doom\nTurn 2: Fade\nYour Snowfeather Hatchling is brought in\nTurn 1: Crouch\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5+: Falcosaur Swarm! until dead\nBring in your Giggling Flame\nTurn 1+: Burn until Shred's Mech round\nMech: Flame Jet\n
Splint:4TRO:021316M:2207JJ:ZR0:N:Strategy added by Shenk\nYou can use pretty much any pet with Stampede-like abilities instead of the Infected Squirrel.\n\nTurn 1: Pass\nTurn 2: Curse of Doom\nTurn 3: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-3: Stampede\n
Tasha Riley:4SEI:022B2IO:2215198:02272KT:N:Strategy added by Shenk\nTurn 1: Black Claw\nTurn 2-4: Swarm\nTurn 4/5: Pass during the undead round (Depending on the breed you are using this happens either in the 4th or 5th round.)\nFury comes in\nTurn 1: Black Claw (Your Chitterspine Skitterling might be dead already depending on the breed or bad luck. That's not a problem, just go on.)\nBring in your Lil' Bling\nAgainst Fury follow this priority list:\nPrio 1: Extra Plating\nPrio 2: Make it Rain\nPrio 3: Inflation\nGlitzy comes in\nTurn 1+: Inflation until Lil' Bling dies\nBring in your Microbot XD\nTurn 1: Supercharge\nTurn 2: Ion Cannon\n
Tempton:4TRV:21171B8:ZR0:ZR0:N:Strategy added by Shenk\nTurn 1-3: Stampede\nTurn 4: Headbutt\nTurn 5: Bite\n
Therin Skysong:4SEF:1225QC:10251DR:10241DR:N:Strategy added by Thuggy#2119\nYou can use 3 Mechanical Pandaren Dragonling, then second pet can never come or use any pet with Decoy + any strong ability.\nTD script kindly provided by Lazey.\n\nBring in your Mechanical Pandaren Dragonling\nTurn 1: Decoy\nTurn 2: Thunderbolt\nTurn 3: Swap to your first Sky-Bo\nTurn 4: Decoy\nTurn 5: Flamethrower\nTurn 6: Swap to your second Sky-Bo\nTurn 7: Decoy\nTurn 8: Flamethrower\nRepeat 1-8 until Logic dies\nAgainst Math don't switch pets, just use Decoy on CD & any ability\n
Wilbur:4TRT:222415R:222514S:ZRA:N:Strategy added by DragonsAfterDark\nAn Anklerender in slot #1 that's slower than Wilbur (324) will usually end the fight one round sooner overall. \n\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4: Primal Cry\nTurn 5: Black Claw\nBring in your Zandalari Kneebiter\nTurn 1+2: Hunting Party\nTurn 3: Bloodfang\n
Zuna Skullcrush:4SEG:21271TD:1227CV:11131RP:N:The goal of this fight is to keep the easy opponent (Fozling) in the frontline until you swap out for Apocalypse to kill off the harder backline opponent. The first bash swaps out a harder opponent for an easier one, keeping him in place until you swap him out to kill off a backline pet.\n\n1. Cast Bash.\n2. Swap in Fire Beetle and cast Apocalypse.\n3. Swap to Gleamhoof Fawn and chill for awhile casting Tranquility and Bleat.\n4. Three turns before Apocalypse hits, switch back to Blightbreath and Bash.\n5. Swap back to Fire Beetle. Heal with Cauterize and wait for Apocalypse to hit, then hang out until you can recast Apocalypse.\n6. Swap to Fawn and chill for awhile casting Tranquility and Bleat.\n7. One turn before Apocalypse detonates, switch to the Beetle. Next round with Apocolypse, let it kill the Fozling. He’s the hardest to kill off at the end because of his crazy heals. Additionally, the magical won’t die to Apocalypse. When only one opponent stands, chip away at it with the Beetle, then bring in Blightbreath to finish it off, alternating Sleeping Gas and S
评论来自
demoniak
For those who want the rematch import. This is from xufu, all credit to his team. I tried to use the options that were not too crazy to get. Last boss I went with crazy carrot over the 500 pet charm pet.
Horu Cloudwatcher:4SEH:10101A7:20202L:0120AI:N:Strategy added by DragonsAfterDark\nBe careful when using alternatives in slot #2. The Bombling works well here because of his HP, both for taking more hits and the % on Explode. \n\nHoru Cloudwatcher Fight Video (
https://www.youtube.com/watch?v=Zn0796b89zw
)\n\nTurn 1-3: Dead Man's Party\nTurn 4+5: Macabre Maraca\nBeta comes in\nTurn 1+: Dead Man's Party until dead\nBring in your Pet Bombling\nTurn 1: Batter\nTurn 2: Batter\nAlpha comes in\nTurn 1: Batter\nTurn 2: Batter\nTurn 3: Explode\nBring in your Darkmoon Tonk\nTurn 1: Ion Cannon\n
Liz:4TRI:11001TB:1020K5:012016B:N:Strategy added by DragonsAfterDark\nThe opponent's pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nRampage (
https://www.wow-petguide.com/index.php?Strategy=7073
)\n\nRalf (
https://www.wow-petguide.com/index.php?Strategy=7072
)\n\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Bird Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck\nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
Ralf:4TRJ:01101FS:0020AI:ZR0:N:Strategy added by Shenk\nTurn 1: Black Claw\nTurn 2+: Flock until Ikky dies\nBring in your Darkmoon Tonk\nTurn 1: Ion Cannon\n
Rampage:4TRH:11001TB:1020K5:012016B:N:Strategy added by DragonsAfterDark\nThe opponent's pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nLiz (
https://www.wow-petguide.com/index.php?Strategy=7071
)\n\nRalf (
https://www.wow-petguide.com/index.php?Strategy=7072
)\n\nPriority 1: All pets: Pass on Stun\n\nBoneshard\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Bird\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck \nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
Therin Skysong:4SEF:1220QC:10201DR:10201DR:N:Strategy added by Thuggy#2119\nYou can use 3 Mechanical Pandaren Dragonling, then second pet can never come or use any pet with Decoy + any strong ability.\nTD script kindly provided by Lazey.\n\nBring in your Mechanical Pandaren Dragonling\nTurn 1: Decoy\nTurn 2: Thunderbolt\nTurn 3: Swap to your first Sky-Bo\nTurn 4: Decoy\nTurn 5: Flamethrower\nTurn 6: Swap to your second Sky-Bo\nTurn 7: Decoy\nTurn 8: Flamethrower\nRepeat 1-8 until Logic dies\nAgainst Math don't switch pets, just use Decoy on CD & any ability\n
Char:4TRU:2120L7:1120DL:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Chew\nTurn 2+: Stampede until Summit Kid is dead\nBring in your Little Black Ram\nTurn 1+: Hoof until Char dies\nUndead: Pass\n
Tempton:4TRV:21101B8:ZR0:ZR0:N:Strategy added by Shenk\nTurn 1-3: Stampede\nTurn 4: Headbutt\nTurn 5: Bite\n
Wilbur:4TRT:01101FS:00202JB:ZL:N:Strategy added by Shenk\nLiterally any pet with explode will work in the 2nd slot, no matter the family.\n\nTurn 1: Black Claw\nTurn 2+3: Flock\nTurn 4+: Peck until Foulfeather dies\nBring in your Darkmoon Zeppelin\nTurn 1: Explode\n
Ninn Jah:4TRP:22102C6:02001DO:ZR3:N:Strategy added by DragonsAfterDark\nTurn 1: Black Claw\nTurn 2-4: Flock\nTurn 5+: Peck until Foulfeather dies\nBring in your Fledgling Warden Owl\nTurn 1: Predatory Strike\n
Shred:4TRQ:02202GK:12101TM:11002D2:N:Strategy added by DragonsAfterDark\nTurn 1: Curse of Doom\nTurn 2: Fade\nYour Snowfeather Hatchling is brought in\nTurn 1: Crouch\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5+: Falcosaur Swarm! until dead\nBring in your Giggling Flame\nTurn 1+: Burn until Shred's Mech round\nMech: Flame Jet\n
Splint:4TRO:021016M:2200JJ:ZR0:N:Strategy added by Shenk\nYou can use pretty much any pet with Stampede-like abilities instead of the Infected Squirrel.\n\nTurn 1: Pass\nTurn 2: Curse of Doom\nTurn 3: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-3: Stampede\n
Alran Heartshade:4SEE:1220DD:222014S:1220209:N:Strategy added by Shenk\nAdapted the strategy to the second dungeon nerf. The breeds now don't matter anymore.\n\nTurn 1: Apocalypse\nTurn 2: Swap to your Tricorne\nTurn 3: Sniff Out\nRuddy comes in\nTurn 1: Pass\nTurn 2: Swap to your Zandalari Kneebiter\nTurn 3: Black Claw\nTurn 4+5: Hunting Party\nTurn 6: Bloodfang. Ruddy dies\nThere is a very small chance that your Zandalari Kneebiter dies before it can use Bloodfang. In that case just finish Ruddy with Scratch of your Tricorne.\nFrill comes in\nTurn 1: Swap to your Tricorne\nTurn 2: Poison Fang\nTurn 3: Sniff Out\nWanderer comes in\nTurn 1+: Pass until Tricorne dies (Should be twice)\nBring in your Lava Beetle\nTurn 1: Cauterize\nTurn 2: Pass. Apocalypse comes down. Wanderer dies\nShould your Zandalari Kneebiter still be alive bring it in and use Black Claw+Hunting Party. Otherwise procede with the following priority list:\nPrio 1: Cauterize below 1000 health\nPrio 2: Burn\n
Zuna Skullcrush:4SEG:122016L:22102AL:12202BD:N:Strategy added by Setione\nWith the nerf to this fight other breeds of Skimmer may now be more reliable.\n\nTurn 1: Geyser\nTurn 2: Bring in your Elusive Skimmer\nTurn 3: Whirlpool\nTurns 4-6: Stampede\nTurn 7: Water Jet * repeat if fozling not dead\nCrushface comes back in\nTurns 1+: Stampede until Elusive Skimmer dies\nBring in your Gahz'rooki\nTurn 1: Swallow You Whole\nTurn 2: Swallow You Whole\nTremors comes in\nTurn 1: Geyser\nTurn 2: Bite until Gahz'rooki dies\nBring in your Zandalari Shinchomper\nTurn 1: Aura of Gonk\nTurn 2: Hunting Party\nTurn 3: Claw\nTurn 4: Claw\nTurn 5: Claw\n
Pixy Whizzle:4SED:20101BK:ZR0:ZR0:N:Strategy added by Shrouds#2360\nAll you need to do is to keep blistering cold up and fill with bark. Long fight but it works, didn't have Hexxer or 500 charms to buy it :D\n\nTurn 1: Blistering Cold Use again with when stacks are about to fall off\nTurn 2: Ironbark Spam this untill you have to use Blistering Cold again\n
Tasha Riley:4SEI:02202IO:2210198:02202KT:N:Strategy added by Shenk\nTurn 1: Black Claw\nTurn 2-4: Swarm\nTurn 4/5: Pass during the undead round (Depending on the breed you are using this happens either in the 4th or 5th round.)\nFury comes in\nTurn 1: Black Claw (Your Chitterspine Skitterling might be dead already depending on the breed or bad luck. That's not a problem, just go on.)\nBring in your Lil' Bling\nAgainst Fury follow this priority list:\nPrio 1: Extra Plating\nPrio 2: Make it Rain\nPrio 3: Inflation\nGlitzy comes in\nTurn 1+: Inflation until Lil' Bling dies\nBring in your Microbot XD\nTurn 1: Supercharge\nTurn 2: Ion Cannon\n
评论来自
Exdream
For people looking for an alternative against Alran :
Snails. Three of them.
The breed doesn't really matter, as long as it has Absorb/Shell Shield/Dive as a moveset (example :
闪光湖蜗牛
)
Frill can't do anything to you. Absorb on him for two turn to regen a bit, and refresh Shell Shield when he swap.
Ruddy take a bit longer to kill, but you should be able to solo him with one of the snail. Just make sure to always keep the shield up. You can dive to speed it up a bit if you're confident on your timing (it's only worth it if you manage to dodge the strong attack he cast just after his stun, and still have a turn of shield up when you surface). You may need to finish him with a second snail depending on the breed.
Wanderer is scary. Spam Dive on CD, keep the shield up and absorb in between. It will probably let you with only one snail barely alive, but Frill is free after that.
评论来自
Gillyann
So, I haven't seen anything about this, but I haven't searched too far. You can get a title from this as well - once you defeat the dungeon. Before you leave, speak to Tasha Riley and "Join the Council of Chaos". It gives you the title Minion of Mayhem.
评论来自
Tzoutzouka
Dear all, i will post the pets i used for this id*otic dungeon. I suggest you to find the moves to the pet site except Arlan which i found on the post for Arlan which was written by @Buuloki
and i suggest x3 Ikky, not 1 not 2 but 3. I think it was the hardest one and i tried so many ways, the most of the posts weren't that reliable so as the the videos. I won that x2 times in a row with different enemies. In case that you cant see the pets through the order please answer down below so i can post them seperately. If you have the pet addon "Rematch" you can import them and i'm saying that because i dont know if they will apear on the teams in case of not having the pets. Direhorn Run has to be atleast 260>power and 281> speed and you have to use Trample more times in case that is 280 like mine and dont forget to use Stampede once the first pet dies it is absolutely necessary and then Cursed Birman-prowl call darkness. For Arlan i didnt use Lava beetle but Resilient Roach and x2 because you need that 2 times on different enemies. Also for Arlan again in the phase that the Apocalypse is almost expired you have to caclulate the moves when you have to Defeat Frill . I hope that helps :) .
All of the pets can be bought through AH and MUST be rare.
Arlan 2::211010G:112BN8:222016D:
Char::221316M:12252IO:1116143:
Horu::21242OQ:21101DA:12161BB:
Last boss::1118KA:22201UI:122414E:
Liz::11181FS:1110AI:1116143:
Ninn Jah::11181FS:11201LK:1126143:
Ralf::11181FS:211C1T9:1126143:
Rampage::11181FS:1120AI:1126143:
Shred::122414E:211A216:1217Q2:
Splint::221316M:1229K5:1128K5:
Tasha::12252IO:222BN8:1225QC:
Tempton::11181FS:1116143:1126143:
Therin::122A2GU:11103L:12255F:
Wilbur::11181FS:122CAJ:1126143:
Zuna::222915L:11201FH:12201UI:
About Arlan :
Step 1 - Defeating Frill / Ruddy
Sticky Goo
Swap to Lava Beetle
Apocalypse
Swap to Imperial Silkworm
Use Sticky Goo until there are 8 rounds left on Apocalypse. Stop when the number says 8.
Use Consume and Pass turns until there are 5 rounds left on Apocalypse
When there are 5 rounds left on Apocalypse, swap to Fiendish Imp.
Sear Magic
Pass - You are stunned
Nether Gate
Swap to Lava Beetle - Ruddy dies
Swap back to Imperial Silkworm immediately
Step 2 - Defeating Frill / Wanderer
Sticky Goo x2
Swap to Lava Beetle
Cauterize
Apocalypse
Swap back to Imperial Silkworm
Sticky Goo ( Consume between Sticky Goo to heal if needed) until there are 9 rounds left on Apocalypse. Stop when the number says 9.
Use Consume and Pass turns until there are 5 rounds left on Apocalypse. If Frill is getting low, just pass.
When there are 5 rounds left on Apocalypse, swap to Fiendish Imp.
Nether Gate
Pass until Apocolypse hits - bring in Beetle if Imp dies
Swap to Lava Beetle if you haven't
Finish off killing Frill.
Replacements
Imperial Silkworm - None - the pet needs to be a critter, and have Sticky Goo. There are pets with a similar abliity, however it only lasts for 2 rounds. This isn't viable in this strategy.
Lava Beetle - Critters with Apocalypse are fine, I prefer Lava Beetle because it has healing.
Fiendish Imp - Rebellious Imp will work too. Other pets with Nether Gate or Death Grip may be used but, it increases the RNG of the fight.
链接
宠物对战挑战:黑石深渊
完成黑石深渊的宠物对战挑战。
奖励
您会收到:
阴暗伪装
指南
Blackrock Depths Pet Battle Dungeon Challenge Strategy Guide
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