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评论来自
Sluggzo
The Stratholme pet dungeon may be the easiest of the four pet dungeons so far. If you have a decent pet collection – specifically critters – you should be able to beat it without much trouble.
Because four of the 11 fights have random backline pets, it's hard to do a turn-by-turn guide, so here's my quick shopping list of relatively common pets you can use:
vs
Belchling
--
Emerald Proto-Whelp
(+ backline pets, see below)
vs
Sludge Belcher
-- three
rabbits
/
hares
vs
Wandering Phantasm
-- one rabbit (+ backline pets, see below)
vs
Crypt Fiend
--
Bandicoon
(+ backline pets, see below)
vs
Liz the Tormentor
-- S/S
Zandalari Kneebiter
+ any
whelpling
(with
Tail Sweep
)
vs
Plagued Critters
--
one
or
two
snails
vs
Risen Guard
-- one rabbit (+ backline pets, see below)
vs
Nefarious Terry
-- two rabbits / hares
vs
Tommy the Cruel
--
Unborn Valkyr
+ rabbit
vs
Huncher
-- one rabbit / hare
vs
Blackmane
--
Ikky
+
Zandalari pet
For backline pets: scout fights in advance using other pets, then slot in the following counters:
vs
Gargy
,
Rotting Scavenger
,
Zasz the Tiny
(undead) – use rabbits / hares
vs
Lost Soul
,
Tormented Spirit
(magic) – use
Nexus Whelping
(or other dragonkin)
vs
Plague Whelp
(dragonkin) –
Rotten Little Helper
or
Kun-Lai Runt
= = = = =
In slightly more detail:
STAGE 1: DID THAT JUST COME OUT OF ITS MOUTH?
vs
BELCHING
(magic) + 2 backline pets
An
Emerald Proto-Whelp
spamming
Breath
will have no problem with the opening Belchling. The backline pets should die easily with the proper counters (see above).
STAGE 2: IT JUST WANTS TO PLAY!
vs
SLUDGE BELCHER
(undead / elite)
Three
rabbits
using
Dodge
+
Stampede
+
Flurry
will chop this boss down without much trouble. Save these rabbits, who'll probably finish around 2/3 health, for later fights.
STAGE 3: SCARY GHOSTS AND CREEPY FIENDS
vs
WANDERING PHANTASM
(undead) + 2 backline pets
If you're lucky and get three undead pets here, one rabbit can solo this. Otherwise, see above for backline pets.
vs
CRYPT FIEND
(undead) + 2 backline pets
The Crypt Fiend has 370 speed, so I use a
Bandicoon
with
Powerball
to increase his speed and down the Crypt Fiend (followed by appropriate counters for the backline pets).
STAGE 4: TORMENTED SPIRITS
vs
LIZ THE TORMENTOR
(magic / elite)
This boss has a lot of gimmicky abilities, but you can bypass all of them with an S/S
Zandalari Kneebiter
using
Black Claw
/
Hunting Party
, followed by any whelpling spamming
Tail Sweep
. You probably won't need a third pet, but you should slot one in there anyway to be safe.
Some whelpling suggestions:
Albino Chimeraling
,
Bronze Whelpling
,
Untamed Hatchling
,
Wild Golden Hatchling
. (There are plenty of others, just type "Tail Sweep" in your pet window search to find them.)
STAGE 5: AIN'T AFRAID OF NO GHOSTS
No battle here. Don't accidentally teleport out of the dungeon by talking to the NPC!
STAGE 6: AMBUSH!
vs
PLAGUED CRITTERS
-- one gauntlet of 8 pets (3 undead + 5 critter)
This is the one “gimmick” fight in Stratholme: a survival wave against a series of eight rats and cockroaches, some undead, some critter.
Thankfully, it's possible for one snail with
Absorb
/
Shell Shield
/
Dive
to solo the entire fight and end at full health. Keep Shell Shield up all the time, keep Dive available for when undead pets enter their rebirth phase, and spam Absorb the rest of the time. I tested with a
Rapana Whelk
and
Rusty Snail
and never had a problem.
STAGE 7: NO SHORTAGE OF DEAD THINGS
vs
RISEN GUARD
(undead) + 2 backline pets
Any rabbit using Dodge + Stampede + Flurry will solo the Risen Guard without issue, then slot in appropriate pets for the backline enemies.
STAGE 8: TINY IN SIZE, BRIMMING WITH EVIL
vs
NEFARIOUS TERRY
(undead / elite)
Again, two rabbits with Dodge / Stampede / Flurry should be enough here. You might want to slot in some rabbits from previous fights with partial health as backup.
STAGE 9: CONTROLLED CHAOS
No pet battle here, just control the Belcher and clear out the yard. Use “2” to gather enemies, “1” to attack, and occasionally use “3” on cooldown to heal yourself.
STAGE 10: INTO THE SLAUGHTER HOUSE
vs
TOMMY THE CRUEL
(undead / elite)
A riff on the classic Stratholme boss Timmy the Cruel, Tommy has an absurd 406 speed. An
Unborn Valkyr
with
Curse of Doom
+
Haunt
, followed by any rabbit with Stampede, kills him quickly enough.
vs
HUNCHER
(undead / elite)
One rabbit can solo him with Dodge / Stampede / Flurry. (You can also re-use the Unborn Valkyr from the previous fight with Curse of Doom + Haunt.)
FINAL STAGE: THE SHADOWS RETURN
vs
BLACKMANE
(hybrid beast/undead boss)
After a minute of roleplay, you face this relatively easy final boss. Blackmane starts out as a beast, but after “dying”, it respawns as undead, so you need to defeat it twice.
An
Ikky
with
Black Claw
+
Flock
will kill his beast form, then any
Zandalari pet
with Black Claw + Hunting Party will finish off his undead form without much struggle.
OTHER FIGHTS
There are two other new pet battles located in Stratholme, although there are still questions about how and when they spawn, and are not part of the regular dungeon. The first is a world quest called "Angry Residents" given by Fras Siabi, who occasionally appears near stage 7, and rewards a bonus
Cleansed Remains
token for completion. The second is for Postmaster Malown, with an achievement that rewards a new pet,
Burnout
.
As always, there are plenty of other strategies that can be used for these fights, these are just a few to help anyone who might be stuck. Enjoy!
评论来自
saillaw
If you have the Rematch addon, here is the rematch code for Stratholme using fairly common pets and with battle notes. Credit goes to
Xu-Fu's Pet Battle Strategies
(with thanks to the specific strategy authors mentioned in each battle note):
Belchling::011A219:2209BQ:ZR0:N:Strategy added by DragonAfterDark\nMy Infernal Pyreclaw is an H/B breed and solo'd this. Other breeds may vary, hence the Rabbit to come in and clean up what the Pyreclaw doesn't kill. \n\nPriorty 1: Great Sting on CD\nPriority 2: Cleave all else\nBring in your Rabbit\nPriority 1: Dodge as needed, or to avoid damage on the Undead Rounds\nPriority 2: Flurry to finish off enemy pets\n
Blackmane::12171TN:11141TO:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5: Pass\nTurn 6: Ironskin\nTurn 7+: Falcosaur Swarm! until Predatory Strike is off CD\n~~: Predatory Strike\n\nIf needed:\nBring in your Sharptalon Hatchling\nPriority 1: Predatory Strike on Shattered Defenses\nPriority 2: Wild Winds on Shattered Defenses\nPriority 3: Falcosaur Swarm! as filler\n
Crypt Fiend::212ADL:21236H:221BEV:N:Strategy added by DragonAfterDark\nTurn 1: Chew\nTurn 2-4: Stampede\nTurn 5+: Comeback until Little Black Ram dies\nBring in your Elwynn Lamb\nTurn 1: Chew\nTurn 2-4: Stampede\nTurn 5+: Comeback until Elwynn Lamb dies\nBring in your Elfin Rabbit\nPriority 1: Dodge\nPriority 2: Flurry as filler\nPriority 3: Burrow when/if you want\n
Fras Siabi:4NOM:221316M:11171A7:21162AI:N:Strategy added by DragonAfterDark\nMy Coastal Scuttler is a H/B breed. Let me know how the other two breeds fair. \n\n**Note**: The whole idea for the UBV hitting with the Shadow Shocks, is to get her as low on HP as possible before using Haunt, because she needs to die on the first hit with the last enemy pet.\nMacstallion's comment in the comment section details how they did the fight with a B/B Unborn Valkyr--thank you Mac!\n\nTurn 1: Shadow Shock\nTurn 2: Curse of Doom\nTurn 3: Shadow Shock\nTurn 4: Haunt\nBring in your Macabre Marionette\nTurn 1+2: Dead Man's Party\nPyro comes in\nTurn 1: Dead Man's Party continues\nTurn 2+: Macabre Maraca until Pyro dies\n\n**Note**: If Macabre Marionette dies with Pyro, DO NOT PASS turn 1 on Infectus. You'll bring in your Unborn Val'kyr, and Shadow Shock on her first turn.\n\nInfectus comes in\nTurn 1: Pass from stun\nBring in your Unborn Val'kyr\nTurn 1: Curse of Doom\nUndead: Shadow Shock\nBring in your Coastal Scuttler\nTurn 1-3: Stampede\nTurn 4: Bubble\nTurn 5+: Frost Spit until Infectus dies\n
Huncher::11181HI:11181HL:1123FN:N:Strategy added by schlumpf#2707\nYou probably only need one or two moths.\n\nPrio 1: Moth Dust\nPrio 2: Cocoon Strike\nPrio 3: Slicing Wind\nJust continue with your next moth.\n
Liz the Tormentor::212515R:1225QC:11133M:N:Strategy added by Lazey\nThis team & strat are part of a Challenge Run Walkthrough. It's based on DragonAfterDark's Idea (
https://www.wow-petguide.com/index.php?Strategy=5488
) since this encounter doesn't need much more than one Zandalari Raptor.\n\nI apologize for creating a new strategy, but I needed to replace the Backup pets to match my Walkthrough suggestions and this way I have access to the script and creator info so I can include hyperlinks to next battle, etc.\n\nStart & Description (
https://www.wow-petguide.com/index.php?Strategy=5938
) << - - - - - - - - - - - - - - - - >> Next battle (
https://www.wow-petguide.com/index.php?Strategy=5942
) \n\nTurn 1: Black Claw\nTurn 2-3: 1x Hunting Party\nTurn 4+: Leap\nIf needed, bring in your Mechanical Pandaren Dragonling\nTurn 1+: Breath\n
Nefarious Terry::12172AL:11082AH:ZR0:N:Strategy added by DragonAfterDark\nMy Skimmer is a P/B, and generally solo'd the fight. \n\nTurn 1: Whirlpool\nTurn 2-4: Stampede\nTurn 5+6: Scratch\nAfter that:\n~~: Scratch on Shattered Defenses\n~~: Stampede as filler\nIf needed\nBring in your Barrier Hermit\nTurn 1: Mudslide\nTurn 2+: Scratch\n
Plagued Critters::11231KN:ZR0:ZR0:N:Strategy added by DragonAfterDark\nFor right now, this is here as a temporary strat. It may be a bug, but when I used this strat I didn't have any more than the initial three enemy pets. \n\nKilling them one-by-one, the number I faced varied from 6-9 enemies. \n\nIf the backline pets don't die before the active pet, you will face all the enemy pets. \n\nTurn 1: Tidal Wave\nTurn 2: Tidal Wave\nTurn 3: Rain Dance\nAfter that:\nPriority 1: Rain Dance on CD\nPriority 2: Tidal Wave as filler\nPriority 3: Once the backline enemies are dead Rain Dance & Water Jet to kill enemy #1\n
Postmaster Malown::11172BR:222514S:12232BO:N:Strategy from Chonar on Wowhead:\n\nBring the letter you find on the right at the Slaughterhouse, or near the Ziggurat, to the mailbox where Magistrate Barthilas once stood.\n\nMalown will spawn. \nYou get 3 attempts to beat him each week.\n\nCou'pa 1,1,1\nShell Shield\nChomp\nChomp\nChomp\nDive\nShell Shield\nChomp\nChomp\nShell Shield\nDive\n\nSwitch to Zandalari Kneebiter 2,2,2\n\nBlack Claw\nHunting Party\nHunting Party continues, Mailemental dies.\nBlack Claw\n\nSwitch to Crimson Frog 1,2,2\nVicious Streak\nTongue Lash\nTongue Lash\nVicious Streak\nTongue Lash\nTongue Lash\n\nPass
Risen Guard::222B1M1:222CK1:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Dodge\nTurn 2-4: Stampede\nTurn 5+6: Flurry\nUndead: Pass\nAfter that:\nPriority 1: Dodge on CD\nPriority 2: Flurry on Shattered Defenses\nPriority 3: Stampede as filler\n
Sludge Belcher ::222CDR:2229DP:ZR0:N:Strategy added by DragonAfterDark\nThe third pet's HP will depend on your Alpine Hare. Mine has 1546 HP, hence the number. If you have the S/S breed of Alpine Hare, slot #3 needs to be more than 1400 HP. \n\nTurn 1: Dodge\nTurn 2-4: Stampede\nTurn 5: Flurry for Shattered Defenses\nYour Alpine Hare is swapped in\nPriority 1: Flurry for Shattered Defenses\nPriority 2: Dodge on CD\nPriority 3: Stampede as filler\n
Tommy the Cruel::111C19Q:101B2AO:ZR0:N:Strategy added by DragonAfterDark\nTurn 1-3: Swarm\nTurn 4: Mudslide\nTurn 5: Water Jet\nAfter that:\nPriority 1: Mudslide & Water Jet on Shattered Defenses\nPriority 2: Swarm as filler\nIf needed:\nBring in your Young Sand Sifter\nTurn 1: Rain Dance\nTurn 2+: Scratch\n
Wandering Phantasm::222568:222BE0:ZR0:N:Strategy added by DragonAfterDark\nYou may want to bring a Beast for Slot #3. I got double Whelplings at one point, and their Dreadful Breath nearly caused me to lose the fight. \n\nTurn 1: Dodge\nTurn 2-4: Stampede\nTurn 5: Flurry\nTurn 6: Dodge\nAfter that:\n~~: Stampede until dead\n~~: If Spring Rabbit survives the Stampede, Flurry\nBring in your Hare\nPriority 1: Flurry on Shattered Defenses\nPriority 2: Dodge on CD\nPriority 3: Stampede as filler\n
评论来自
Maizou
As per usual, I mostly followed Sluggzo's Strategy
here.
as well as the wowhead guide, but as most of that is just suggesting "Rabbits" "Critters" and "Scratch/Flurry Pets" I figures I'd do my best to give you specifics I use, to give an idea of the types of pets that I used to clear the dungeon (I do mention Scratch/Flurry pets, but in those cases, it's literally a case of just search Scratch/Flurry in the pet journal and just grab whatever rare quality one you have lol).
I also post two strategies from the Wowhead guide, and will credit the guide for them, as they are the best strategies I've seen and no use trying to break something that isn't broken. T
This is
**NOT**
the post to use if you are looking for the "least number of pets to level." I have a very large amount of pets, and not afraid to use a diverse amount. I'm simply posting what I use, to give more ideas for people.
---
STAGE 1 VS
游荡幻影
:
翡翠始祖龙宝宝
1/2/2 For Backline, I use two Frog Pets with Tongue Lash and Swarm of Flies.They can handle any Undead that Pop Up, and Emerald Proto-Whelp can Handle any Magic or Dragon.
STAGE 2 VS
淤泥喷射者
:
咸饼干船长
2/X/X ,
伊奇
X/1/1 and any pet with more Health than Cap'n Crackers/Substitute. Any flying pet with a Critter Move can be substituted for Cap'n Crackers, Some good substitutes are
邦邦
or
海风大黄蜂
(
蜂群
), Any Chicken with
蛋幕
, or the plethora of flying wasps/butterflies with
抓挠
or
蜂拥
. Start with the critter move, Ikky is swapped in, Black Claw, Flock, then your flying pet is swapped back in, use your critter move, and the boss is killed. Your third pet will take a little damage from cleave. The flying pet aspect just ensures your pet will move first.
STAGE 3 PART 1 VS
地穴恶魔
:
海滨蝴蝶
1/2/1. For my backline, I use
梦境龙宝宝
(1/2/2) and
鹿角小飞兔
(1/2/1). Open with Sandstorm, then go to town with Scratch. Almost always my Shore Butterfly solos this fight. It is a VERY underestimated pet. I use a P/P breed one, if curious.
STAGE 3 PART 2 VS
游荡幻影
: Use a S/S Rabbit, such as
复活节兔宝宝
with Scratch/Flurry, Dodge, and Burrow. Dodge on turn one to avoid Curse of Doom and Haunt. Then proceed to use them on cooldown. Otherwise, continue as usual. For backline pets, I use the same as in part 1. If my Dream Whelp is hurt, I swap it out for
绿龙宝宝
with the same moveset, and if Wolpertinger is hurt, I simply swap it for a Rabbit.
STAGE 4 VS
讯问者莉兹
:
巴尔
1/2/2 and
永恒龙宝宝
2/X/X. The last pet can be any dragon with Tail Sweep as a failsafe.
This strategy comes from the Wowhead Guide.
The Infinite Hatchling can be swapped for any P/P pet with Tail Sweep, this is just the only one assured to be P/P. Use Scorched Earth, then Shadowflame, then Murder the Innocent, then Shadowflame. Baa'l will Die. Bring in your Dragon, and Tail Sweep Twice.
STAGE 6 VS
染疫小动物
: EDIT: I have changed my strategy for this after learning there a trick to making this significantly shorter. It turns out if you kill the 2 backline pets before the main pet, you skip the remaining 5-6 pets.
As such, you want pets that knows
潮汐奔涌
and
祈雨舞
, as well as a single target attack. The most common one is
离群的小鲨鱼
(1/1/2), who can solo this if you're lucky). The goal is to Tidal Wave twice, then Rain Dance, then use Rain Dance on Cooldown and Tidal Wave otherwise. If all goes according to plan, the backline pets should die before the main pet (as the main pet should heal itself). Other viable pets are
束缚水流
and
失落的栉龙
. (You can use a pet with a heal rather than Rain Dance, but it'll be less reliable as then you have to rely less on crits to kill the backline before the main)
STAGE 7 VS
复活的卫兵
:
阿挠
1/1/1. Use Flurry to kill it. On its undead turn, use Crouch. Scritches usually kills the entire team by itself, but as backup, I have
烟灰野兔
2/2/1 and
青铜龙宝宝
2/1/2.
STAGE 8 VS
恶毒的泰利
:
鸣脊掠沙蟹
X/2/2 and any other 2 pets. Simply use Black Claw, then Swarm. It will kill Nefarious Terry by itself.
STAGE 10 PART 1 VS
残忍的托米
:
小黑山羊
2/1/2 and use Chew, Stampede, then Comeback if you haven't died yet. If for some reason you die, bring in a pet with Scratch if he's still alive.
STAGE 10 PART 2 VS
驼背者
: Honestly, there's not much to say about this boss. He's rather unimpressive. You can use the above strategy if you want with a different pet with Chew/Stampede (after he swaps a pet out) or you can just bring 3 pets with scratch and wear him down. I just bring 3 scratchers and they kill him. He's by far the easiest boss in this dungeon. Personally, I find
三角帽
2/1/2 rather useful on this fight as it has 2 strong critter attacks (Comeback and Sniff Out). Though you can swap out its last attack for Stampede if you desire.
FINAL STAGE VS
黑鬃
: Okay, why are we fighting a FULL SIZE HORSE with Battle Pets? >_> Anyway,
this is also taken from the Wowhead Guide
because honestly, it's too good not to use this strategy. Not claiming it as my own, as I said.
You want
小布
2/2/1. Your backup pets simply need to be fast pets with Flurry or Scratch. Personally I use
重组的机械蜘蛛
and
暗月兔子
. I've never had to use the rabbit though, the spider always finishes the job with Flurry. Start with Extra Plating, then use Make It Rain, then Inflation. Then use Make it Rain again, then Inflation. Then Lil'Bling should die and Blackmane should resurrect. Bring in your pet with a critter move, and use your critter move on the now +100% damage taken Blackmane, and kill it. Voila.
---
I do not have any strategies for Malowne or Fras Siabi. I simply used the strategy found on the Wowhead Guide for Malown, and I used the strategy at Xu-Fu for Fras Siabi. Fras is an extremely difficult pet battle, and due to the way he spawns, he's pretty much impossible to test strategies on which makes finding reliable strategies even more difficult. (And I don't have the time or patience to go through the trouble of getting him to spawn to do my usual strategy testing)
For those unaware, when you reach Stage 7, there is a rare chance that Fras Siabi will spawn and a world quest will trigger. You will know because he will do a zone shout. Completing this battle will reward one of the special currencies used to buy the pets from the dungeon. If he doesn't spawn, you are able to leave the dungeon and re-do the first 6 stages if you wish, allowing you to force him to spawn each week, if you want to take the time. But he is a very difficult fight.
For me, the only strategy that worked for me was the Zandalari/Vale Marmot/Sneaky Marmot Strategy, which went 4/4 for me without fail.
评论来自
ClasscMalcontent
Fras Siabi
encounter.
This pet battle is very RNG-heavy. Nearly any team can fail on any given attempt.
Regardless, this was the team I ultimately used to beat
Fras Siabi
. All pets are max level 25 rare pets as expected.
For challenge mode be prepared to have several variations of the teams listed here and at
Xu-Fu's strategies for Fras Siabi
. My first time through the pet battle dungeon I was lucky enough to have Fras Siabi. With trial and error of my available pets I was finally able to beat his team. Since you can heal in the normal run for the first time in the Stratholme pet battle dungeon I was able to try different group compositions.
Team Composition
Zandalari Kneebiter
- 2/2/1 skills (
Hunting Party
-
Black Claw
-
Leap
)
I used a P/S breed. (Mine is 1237 Health - 305 Attack - 305 Speed)
Alpine Hare
- 2/2/2 skills (
Flurry
-
Dodge
-
Stampede
)
I used a S/S breed. (Mine is 1400 Health - 227 Attack - 357 Speed)
Olivetail Hare
- 2/2/2 skills (
Flurry
-
Dodge
-
Stampede
)
I used a S/B breed. (Mine is 1465 Health - 240 Attack - 322 Speed)
You can use nearly any Bunny, Hare or Rabbit with similar skills and a S/* variant. I found I had to have speed variants to win the battle.
Basic Rotation
Enemy pet
Smokey
enters.
Start with
Zandalari Kneebiter
.
Black Claw
Hunting Party
should hopefully kill
Smokey
.
*May need to
Leap
if Smokey Survived. Hopefully not as due to RNG this may be a failure if Smokey survives.
Enemy pet
Pyro
enters.
Black Claw
. Hopefully you can get a Black Claw to hit
Pyro
before the Zandalari Kneebiter goes down.
Alpine Hare
once your Zandalari Kneebiter is down.
Dodge
Stampede
Flurry
Flurry
if no Elementium Bolt is incoming. If it is one round from impact then
Dodge
.
Continue rotating
Stampede
,
Flurry
,
Flurry
until
Pyro
is dead using
Dodge
as needed to avoid incoming Meteorites.
*The goal is to only
Flurry
after the debuff from
Stampede
is applied.
*Save
Dodge
for big incoming damage abilities such as
Elementium Bolt
from
Pyro
or
Twilight Meteorite
from
Infectus
when they are 1-round from impacting.
Enemy pet
Infectus
enters.
Until your
Alpine Hare
is dead and then continuing with your
Olivetail Hare
same essential rotation.
Continue
Stampede
,
Flurry
,
Flurry
,
Dodge
or
Stampede
,
Flurry
,
Dodge
as necessary.
Timing
Dodge
to counter large incoming abilities as necessary.
With luck you will win. It seems that nearly any strategy against
Fras Siabi
can still fail due to lucky crits by enemy pets.
Hopefully you will win as I was able to do against him.
Best of luck!
评论来自
Noctula
How do you get there, is there a quest leading you to it? I just found it in the achievements. Puzzled.
评论来自
Itfiggures
For Horde NPC Radek Fuselock in Zul'dazar starts the quest chain for this achievement.
This npc is located in the Hall of Beasts, Dazar'alor.
The Hall of Beasts is at the northeastern corner of the pyramid. If you're running along the northern road of the pyramid (the one below some water when you're looking at the map), you should come across a huge dino, Old T'zoko. Right after the dino, on your left, head down one single flight of stairs and then make a hard right - run up a little path in the grass, and you're pretty much there.
Radek Fuselock is inside the righternmost entrance of the building.
For Alliance the NPC is in Boralus.
评论来自
LaffiBoozegnome
BLACKMANE:
Ez pez: Send out Direbeak Hatchling (1,2,1) and he will almost solo it. Using ironskin will block almost any abillity Blackmane hits you with.
评论来自
AzureoO
A simple macro to see if you've done the instance for the week:
/run local t={="Wailing Caverns:", ="Deadmines:", ="Gnomer:", ="Strath:", ="Celestial:"} for k,v in pairs(t) do print(v,IsQuestFlaggedCompleted(k) and "Complete" or "No") end
评论来自
Shibbywha
Rematch string.
This is mainly all of Myzou's post on 2019/07/03
This works still. I substituted a couple he had due to me not having them but it all works!
I did not include notes, but you can glance at his if you need to.
*Note*
I have 2 Zandalari Anklerender's in this build. The rest are all unique.
Belchling:4JCB:122814F:12262DA:21171SE:
Blackmane:4JAA:2215198:1115MT:11261K8:
Crypt Fiend:4JBV:12142AG:12241LQ:2227K1:
Huncher:4JC5:122815T:1119CE:1218NI:
Liz the Tormentor:4JCD:222A7J:122A211:221713V:
Nefarious Terry:4JCH:222815R:22192R4:1218NI:
Plagued Critters:4NG9:11231KN:2129R4:22262RI:
Risen Guard:4NK3:211BML:22151NI:122414D:
Sludge Belcher:4JCA:1219NB:11181FS:2119M6:
Tommy the Cruel:4JC6:222A15R:122919H:1218NI:
Wandering Phantasm:4JC2:221568:221B49:11241LD:
评论来自
dexxter2010
Have you run Wailing Caverns, Deadmines, Stratholme, Gnomeregan, Blackrock Depths or Celestial Tournament this week?
Run this script to find out.
/run local N,t,d={"Wail","Dead","Strat","Gnome","Blackrock","Celestial"},{45539,46292,56492,54186,58458,33137} for s,k in pairs(N)do d=C_QuestLog.IsQuestFlaggedCompleted(t) print(k,"=",d and "\124cFF00FF00" or "\124cFFFF0000NOT","Done")end
This script will work with newer expansions where some of the older scripts no longer seem to work.
I created a new macro containing this script and attached the macro to one of my "Utilities" hotkeys for easy access.
评论来自
Kisnov
This achievement got bugged for me, completed whole dungeon, except postmaster Malown that as i read it was optional, tho i tried to do it anyway ofc and put all the cords for the letters but there were no letters to be found, so i finished it normally killed blackmane, spoke with the guy to get out and no achievement, I even did Ezra Grim too.
链接
宠物对战挑战:斯坦索姆
在斯坦索姆完成宠物对战挑战。
奖励
您会收到:
邪恶的巫师帽
指南
Pet Battle Challenge: Stratholme
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我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。