@oliviadgrace I hate to dampen enthusiasm but I wouldn't think of these as scenarios. More like a direction/goals overlay on our dungeons.— Watcher (@WatcherDev) June 10, 2014
@oliviadgrace I hate to dampen enthusiasm but I wouldn't think of these as scenarios. More like a direction/goals overlay on our dungeons.
@oliviadgrace More guidance regarding what you're supposed to do, and the ability for us to reward bonus gold/XP for killing optional bosses— Watcher (@WatcherDev) June 10, 2014
@oliviadgrace More guidance regarding what you're supposed to do, and the ability for us to reward bonus gold/XP for killing optional bosses
@thesmall001 @oliviadgrace Yes, that's another benefit. We're moving a lot of the dungeon XP from one-time quests to repeatable objectives.— Watcher (@WatcherDev) June 10, 2014
@thesmall001 @oliviadgrace Yes, that's another benefit. We're moving a lot of the dungeon XP from one-time quests to repeatable objectives.