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Best and Worst Mythic+ Dungeons to Complete on Bolstering, Storming, Tyrannical Weeks
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Опубликовано
10.03.2021 в 23:08
tettles
Welcome to one of the worst weeks on the calendar for Mythic+!
Бушующий
,
Усиливающий
,
Тиранический
, and
Полный гордыни
are this week's affixes.
This week requires immense coordination and there will definitely be a dungeon hangover this week where you have a lot of "oh wait it is bolstering" moments.
Усиливающий
is very difficult at specific times and depends on specific packs. Understanding mismatches in mob HP and priority targets is super important, but there also just is not a lot you can do all the time.
Бушующий
is difficult for melee / tanks and can be situationally annoying depending on which dungeon you are doing.
There were also a lot of undocumented dungeon changes coming into this week:
Some Sanguine Depths lanterns got moved.
Can no longer do pre-dungeon buff stuff in Necrotic Wake and Sanguine Depths related to
Выхлоп анимы
or
Благословение Грехопада
.
Девия
achievement spears were changed and the bugs were fixed.
On
Домина Отравленный Клинок
you can no longer use
Зеркальное изображение
to break the assassins out of stealth immediately.
Pre-Clicking the portal after
Дилер Зи'екса
no longer works.
Patched a lot of holes in the Mists of Tirna Scithe maze wall no longer allowing you to pull through walls.
This is also the first week that Valor Points are implemented in the game, so farming those and the items that you need is very useful!
There was also some Venthyr Covenant Dungeon Buff changes on 9.0.5 that you can read about
here
!
Venthyr Tuning Changes
Want to check out some Shadowlands Basic Routes? We have MDT routes for all dungeons as well as advice walking you through each important pull.
Shadowlands MDT Routes
Want to check how much damage you'll take from certain Mythic+ abilities on this week at higher keys? Check out our
Mythic+ Damage Calculator
!
Mythic+ Damage Calculator
A-Tier Dungeons
Mists of Tirna Scithe
Mists of Tirna Scithe is not particularly bad on these affixes, but it really just turns into an incredibly slow dungeon.
Усиливающий
is slow especially in the maze as there are a lot of packs with pretty decent health mismatches that require more priority damage than normal.
Бушующий
fortunately enough is not too intrusive as a whole. It can be kind of obnoxious on the back half of the dungeon, but should not be too tedious.
Тиранический
is really brutal on the first boss depending on how much DPS you have.
Pain Points
The beginning of the dungeon is the hardest part of this instance. Dealing with the first few trash packs and the first boss is definitely the most difficult part. You need to manage
Усиливающий
really well. I would recommend pulling the
Друст - злобный коготь
solo and aside from that be really careful about
Жительница Тирна Скитта
. They can be bolstered but do not bolster other mobs. Beyond that the first boss can be really rough if it takes a long time.
Some helpful tips with the
Ингра Малох
encounter:
If you are going to get multiple vulnerability windows, use stuff short cooldown cds like
Возгорание
on
Дроман Ульфарран
at the very beginning of the fight to help push the boss quicker.
Use
Жажда крови
when there is 40 seconds left on your
Полный гордыни
buff.
Do not commit to the boss if it is over 15% HP
MIsts of Tirna Scithe Guide
B-Tier Dungeons
Halls of Atonement
Halls of Atonement can be fairly rough this week for sure. There are a lot of trash mobs with similar amounts of HP notably in the courtyard area, but more often than not your tank has to kite a lot of them to avoid taking lots of damage. This makes things such as
Порочный псарь
and
Порочный уничтожитель
have a high chance to get
Усиливающий
up heavily. Notably
Бушующий
isn't routinely annoying, but is really bad on
Лорд-камергер
. Soaking the beams while storming is out :~).
Also note that the
Верные камнерожденные
have received small nerfs in 9.0.5. They are still absolutely worth getting, but do their damage in 45s instead of 30s and do ~25% less damage in total.
Pain Points
The biggest issue in this dungeon on this week isn't that the dungeon is hard, just that the dungeon is slow.
Усиливающий
really slows down the pacing of the dungeon dramatically and makes you have to pull in such a way that it removes a lot of the advantages of Halls of Atonement to begin with. An example would be that
Фрагмент Халкиаса
has to effectively be pulled by itself otherwise it will get multiple stacks of bolstering and then wipe your group. The best bet for this dungeon is to just play 1 - 2 packs at a time, don't get fancy, and don't get caught by any patrols while already in combat.
Also remember
Бушующий
on
Лорд-камергер
.
Halls of Atonement Guide
C-Tier Dungeons
Necrotic Wake
Necrotic Wake's timer is very lenient now as long as you understand how and when to use the weapons in the dungeon. This means that as long as you play a safer strategy then you should be well off. For advice, I think that using the 3 Javelins on
Амарт
,
Хирург Трупошов
, and
Налтор Криомант
is a really solid play especially on
Тиранический
. For
Усиливающий
, it can be kind of dangerous in the starting area of Necrotic Wake. Keep in mind that
Лоскутный солдат
do on death affixes while
Чумной мешок
s do not. Aside from that, Bolstering can be really brutal in Necrotic Wake if you are not careful. The necropolis also notably has a lot of bad boys with health mistmatches.
Бушующий
is largely unimpactful as there is a lot of open area to spread out.
Typical use of the
Освобожденная анима
is well used on a large pull where you are wanting the silence. Typical spots for these are
Нар'зуда
mini-boss pull,
Некромант с "Золрамуса"
, necropolis
Собиратель трупов
pulls, or just bosses.
Кровавое копье
is best used typically on bosses.
Забытый кузнечный молот
is best used almost always on bosses or on a
Полный гордыни
that you do not have cooldowns for.
Pain Points
This week the pain points of Necrotic Wake seem to be the bosses. Make sure you have armaments of some kind for
Амарт
,
Хирург Трупошов
, and
Налтор Криомант
. For
Чумокост
just having the native Kyrian
Выхлоп анимы
ability should do wonders on this boss. For
Амарт
as well if you CC the adds during the
Последняя жатва
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
Паралич
or
Сковывание нежити
on every set to avoid having to kill the adds. This does require coordingation though.
Bonus Tip:
Метка мастера-убийцы
no longer works on the Necrotic Wake armaments. Sorry rogues :(
Necrotic Wake Guide
Plaguefall
Plaguefall's lenient timer with use of
Жалкий чумной бурильщик
s and
Нестабильная канистра
s in this dungeon make it very forgiving to deaths and pulling slow, but
Тиранический
is absolutely brutal in here.
Домина Отравленный Клинок
and
Маркграфиня Страдама
are brutal and dealing with Margrave on
Бушующий
is just cruel. Dodging the tentacles + tornadoes is just a rough time.
Усиливающий
is largely easy to deal with on the whole, but can be really rough in 2 particular spots.
Хлещущая слизь
and the
Чумная прислужница
pulls both do on death affixes. I would recommend breaking up the slimes and devoted adds into multiple pulls.
Pain Points
This dungeons difficulty comes with the final 2 bosses of the instance.
Домина Отравленный Клинок
and
Маркграфиня Страдама
are incredibly deadly, so making sure that you have appropriate damage (potentially
Полный гордыни
) for them will definitely be of great benefit to you. Domina needs to have her webs broken immediately otherwise you stack up a lot of stacks of the DOT. Margrave you should have cooldowns allocated appropriately to this boss. Typically you can use things such as 1-2 minutes + prideful in P1,
Жажда крови
in P2, and all CDs in P3.
The 2 trash pulls that are deadly are the
Хлещущая слизь
and the
Чумная прислужница
pulls. Both of them can kill you with
Усиливающий
so pull them slowly or split them up.
Икор Желчная Плоть
notably does not get affected by bolstering, so that is a huge plus.
Plaguefall Guide
D-Tier Dungeons
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow. This timer is less lenient on
Тиранический
but still not super tight none-the-less. I think that the dungeon is quite difficult on
Усиливающий
&
Бушующий
in different spots depending on what is going on. There are a lot of points in Spires where you have to stand still and strangely enough
Бушующий
is not great for that.
Pain Points
I think the biggest pain point in this dungeon is going to be the boss kill time and bolstering management. With it being
Тиранический
,
"Вентунакс"
becomes even harder. The longer the fight goes on for the more black puddles he spawns shooting the missiles out of them while you also have to deal with
Бушующий
. This boss and mechanic in my experience is the hardest part. Getting your 60% or 80%
Полный гордыни
right before you engage Ventunax is really helpful in killing the boss.
Голиаф раскольников
is particularly brutal on
Усиливающий
as they do a recharge shield and can create massive health mismatches with mobs that they are near. Same goes with the
Раскольник-офицер
if you are not careful. Bolstering has a 30 yard range too, so that is something you can think about with CC.
Spires of Ascension Guide
Theater of Pain
Theater of Pain is definitely one of the more difficult dungeons to deal as a whole especially on
Тиранический
. Fortunately
Усиливающий
should not be too bad due to the lower mob density that is apparent here and the few patrolling packs just in general that this dungeon has.
Бушующий
on the other hand can be rough especially on
Ксав Несломленный
and
Кул'тарок
.
Pain Points
The bosses and pride timings are the biggest road block in Theater this week. Make sure you have a strategy and route that sets up prides to be spawned into bosses as frequently as possible. You can check out some basic routes for Theater
here
which will help a decent amount. Beyond that if you design a route that skips the conquest
Древний капитан
patrol that will help you a substantial amount time wise / pride wise.
This dungeon especially on
Тиранический
is just a long damage check. There is not a lot of variance or difficulty in the dungeon itself if you have the DPS for it. If you do not then the dungeon is very difficult.
Theater of Pain Guide
Sanguine Depths
Sanguine Depths this week is not the worst, but it certainly is not the best. The dungeon generally has low mob density which
Усиливающий
does not really punish.
Бушующий
can be absolutely awful with the narrow corridors though and you can absolutely get trapped in the washing machine.
Тиранический
is always rough in Sanguine Depths as the bosses will be what the bigger wall is. You just need to be incredibly coordinated in dealing with the bosses in Sanguine Depths and you will be okay.
Pain Points
I think the biggest problem parts in this dungeon like I eluded to in the other section are the bosses.
Криксис Ненасытный
,
Вершитель Тарвольд
, and
Генерал Кааль
are some of the hardest bosses individually and when they are slammed together in a dungeon they feel really difficult. On Kryxis you need to make sure to slowly soak the orbs from
Увечащий удар
otherwise you can put yourself in deep trouble. You can also range the
Увечащий удар
ability and it will not drop any of the orbs. This is something you can do, but I would use this liberally and only if you think your healer or tank need assistance. On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
Бичевание
+ add pulsing AOE damage is very scary and heavy defensives / Immunities should be used here. Helpful tip: You can
Притвориться мертвым
every cast of the Castigation on a hunter. For General Kaal, making sure that you retain mana, minimize bleeds, and do not kill yourselves to quaking is super important. The boss + trash is normally rough, but on this weeks affixes it will generally be a bit easier as long as your tank is sturdy.
Кровавый кадет
is the only mob type in the Kaal gauntlet that do on death affixes including
Усиливающий
They can bolster other stuff around them (not the boss itself), so be wary.
Sanguine Depths Guide
F-Tier Dungeons
De Other Side
The time it takes to kill
Хаккар Свежеватель Душ
,
Миллхаус Манашторм
, and
Мве'зала
normally is a really daunting task which is magnified on
Тиранический
. That coupled with the only real part of the instance that has unique pulls is the Ardenweald area makes this dungeon really rough on
Усиливающий
. I'm not sure if I would recommend going into De Other Side this week just due to how bad it is on bolstering and tyrannical. Fortunately
Бушующий
is pretty easy.
Pain Points
I still think that the timer and
Хаккар Свежеватель Душ
are the biggest issues this week in De Other Side.
Хаккар Свежеватель Душ
is a run killer and there is a reason every group gets pride prior to pulling him. If you wipe to him your run is over and you drop the key and go again. Make sure you save bloodlust and have
Полный гордыни
for him and you should be okay. Aside from that, you need to be really careful with
Усиливающий
in the Ardenweald area as there are a lot of patrolling packs and mishaps that can happen.
Do not be like me and accidentally pull
Мифреш Небесный Коготь
this week because you forget it is bolstering :-).
De Other Side Guide
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