Blizzard
For Warlock, we're focused on improving talent choices for Destruction and Demonology, as well as adding rewards for leveling up. In particular, we'd like there to be more viable builds for these specs to experiment with. This led to changes for the highly popular talents
Демоническое поглощение and
. Please continue posting your feedback on these changes in this thread. Thank you!
- Демонические врата no longer despawns when the caster dies. When the gateway is close to despawning, it begins dissolving out of view to warn the caster and allies that they may wish to replace it.
Developers' notes: We've heard feedback that the routine of replacing your Демонические врата for each boss attempt can be tedious to the point of irritating. We've made a change that allows the gateway to persist through death and we'll be listening for feedback on this change.
Affliction WarlockTalentsPvP Talents- grants Осколки души equal to the number of targets hit, instead of Haste.
- Malignant Affliction is a new PvP talent. Нестабильное колдовство is no longer limited to 1 target, but deals 10% less damage. If your Нестабильное колдовство is dispelled, you instantly gain 15% haste for 10s.
Developers' notes: With Unstable Affliction now at limit 1, we want to provide an avenue for a Warlock to be able to protect their dots on multiple targets, particularly in battlegrounds.
Destruction WarlockTalentsLevel 15 Row- Ожог души is now a 4 second cast. Damage increased from 100% spell power to 300% spell power. 1 minute cooldown. Causes your next Incinerate to be instant cast and generates 1 Soul Shard.
Developers' notes: This spell hadn't found a niche as an additional short cast time spell. It returns to a 4-second cast time, serving as a pre-pull opener spell to kick-start your damage.
Level 25 Row- Ожог Тьмы is now a 1 shard spender. Damage increased to 130% spell power (was 60%), with a 12-second cooldown. Has 50% increased critical strike chance on low health targets, and generates 1 Soul Shard if the target dies within 5 seconds.
Developers' notes: Ожог Тьмы as a generator was not exciting enough. Ожог Тьмы now provides an alternative way to spend shards, especially while on the move, and also adds burst damage in an execute window, similar to its historic design.
Внутреннее возгорание consumes up to 7 seconds of your
Жертвенный огонь (was 5 seconds).
Level 35 Row- Cataclysm damage decreased to 180% spell power (was 200% spell power).
Level 45 Row- renamed Ливень Хаоса. While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 10 seconds.
Developers' notes: was too integral to Destruction's damage output, even without Видение совершенства. It also created unhealthy gameplay in PvP. We want this talent to remain powerful and exciting, so instead of ramping Стрела Хаоса damage, s can try to maximize the amounts of Infernals spawned. The goal is to provide the same fun gameplay, without being too reliant on getting a very high modifier on your Стрела Хаоса.
Ревущее пламя redesigned, now causes the target to take 30% increased Fire damage from the
for 6 seconds.
- Developers' notes: This does not affect Стрела Хаоса – only pure Fire damage spells. We want to try opening up other talent builds that can work with your Fire spells.
Level 50 RowDemonology Warlock- Скованный тиран (Rank 2) is learned at level 52: Now generates 5 Осколки души when cast.
- Призыв зловещих охотников (Rank 2) is learned at level 54. Призыв зловещих охотников cast time is reduced by 0.5s, and they gain a Преследование spell to close the gap when their target is greater than 10 yards away.
- now spawn more immediately after Hand of Guldan, and 2-3 imps spawn in faster succession. In addition, if they path fail, they now teleport to the .
Developers' notes: This should both improve quality of life and help prevent purposely getting your imp stuck somewhere to prevent them from casting.
Wild Imps Rank 2 is learned at level 56. Imp energy cost on
Огненная стрела Скверны decreased by 20%.
Talents- Демоническое поглощение no longer sacrifices imps. Now instead drains 15% health of all active demons, empowering itself based on HP consumed.
Developers' notes: This is a fusion between modern Демоническое поглощение and Thalkiel's Consumption from Legion. The goal is to give the more incentive to care about summoning other demons, and to allow for Имплозия and Power Siphon to have their unique flavor be sacrificing imps.
Вытягивание сил now also adds 30% damage to your next 2 casts
Демонический заряд.
Врата Пустоты demons summoned attack power increased by 21%.
Демонический зов reduces shard cost of
Призыв зловещих охотников by 2.
Внутренние демоны random demons summoned attack power increased by 21%.