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No Major Class Balance Changes Planned for WoW Classic Season of Mastery
Clássico
Criado
05/11/2021 em 13:51
por
perculia
Blizzard has announced today that there are no major class changes planned for WoW Classic Season of Mastery. As part of this statement, Blizzard addressed the concern that Warriors and Rogues would be overwhelmingly popular on longer Season of Mastery fights, noting that based on beta testing, groups that stacked melee classes struggled more than groups with a diverse range of classes.
The wording of the blog post also hints that Blizzard
would not be opposed
to class changes in future seasons, as it's specified "that's not in our plan for this season" instead of a broader statement covering all variants of WoW Classic.
No Major Class Changes
Classes are the lens through which we view World of Warcraft, and for many players, the way our favorite class plays forms a large part of the memories we have of a particular era in World of Warcraft history. A big part of what makes WoW Classic special is being able to relive and re-master the gameplay that bygone versions of WoW provided, and a large part of the WoW Classic project is bringing that back for players to enjoy. We want players to recognize their classes, both their strengths and their limitations, and we don’t want to create a situation where frequent balance changes are necessitated and leave players wondering what’s happening with their class from week to week.Bugfixes are always possible, of course, but broadly speaking, the classes you know from Classic will be the classes you experience again this season. So, while we know some players are interested in seeing a version of Classic that has adjustments to core class toolkits, that’s not in our plan for this season.We’ve also heard the concerns that having increased health for raid bosses might further reduce class diversity. This has especially focused on warriors and rogues being better on long fights, because they don’t run out of mana. We’re not insensitive to this concern, but our intention behind increasing the health of raid bosses is to make up for the better itemization on gear and improved talents provided by the 1.12 version of items and classes. We want to make sure players actually stay in combat long enough to engage with the boss mechanics, and we believe that the changes made to encounters might inspire new strategies for raids.Based on what we saw in Molten Core and Onyxia beta testing last week, groups that stacked warriors and rogues seemed to struggle more than groups that had a greater diversity of classes. There are a lot of variables there, especially given their gear and the fact that they were experiencing the fights for the first time, but it gave us hope that we’re on the right track here. We’ll keep an eye on things though; we’re open to further adjustments if needed if it turns out we’re mistaken.Ultimately, it’s not a goal for Season of Mastery to specifically exclude any class or playstyle from any piece of raid content, and we expect that the Season of Mastery raid content can and will be cleared with a very wide variety of raid compositions. This doesn’t mean that we expect every single spec to be fully represented at all levels of play, but we do hope it all feels familiar while moving at a different pace, with new problems to solve in order to overcome the challenges of the game.
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