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Druid Season 1 Dragonflight Tier Set Bonuses - Guide Writer First Impressions
Dragonflight
Criado
14/10/2022 em 11:46
por
Jaydaa
Dragonflight Season 1 Tier Set bonuses
have hit the Beta and are currently testable as part of the beta content preview. Our Druid Guide Writers breakdown their initial impressions on these tier bonuses, offering insight into the implementation, relative strength, and even some valuable feedback.
We've datamined Tier Set bonuses for all 38 specializations in the Dragonflight Season 1 Beta. Check out all the bonuses and armor models below.
Dragonflight Season 1 Tier Set Bonuses & Models for All Classes & Specializations
Our Guide Writers have provided initial first impressions on the Dragonflight Season 1 Tier Set bonuses. Check out all of our released opinion articles below.
First Impressions of the Dragonflight Season 1 Tier Set Bonuses
Death Knight Tier Set First Impressions
Demon Hunter Tier Set First Impressions
Druid Tier Set First Impressions
Evoker Tier Set First Impressions
Hunter Tier Set First Impressions
Mage Tier Set First Impressions
Monk Tier Set First Impressions
Paladin Tier Set First Impressions
Priest Tier Set First Impressions
Rogue Tier Set First Impressions
Shaman Tier Set First Impressions
Warlock Tier Set First Impressions
Warrior Tier Set First Impressions
First Impressions of the Dragonflight Season 1 Tier Set Bonuses
Our Druid Writers, Tettles (Balance), Guiltyas (Feral), Pumps (Guardian), and Voulk (Restoration), have dissected the newly datamined tier set bonuses to give a deeper first look as to how these bonuses will likely affect their specs in Dragonflight Season 1.
Balance Druid Tier Set First Impression
2-Set
-
Druida, Equilíbrio, Conjunto de Classe, 2 pç
-
Surto Estelar
and
Chuva Estelar
increase the damage of your next
Ira
or
Fogo Estelar
by 20%, stacking up to 3 times.
4-Set
-
Druida, Equilíbrio, Conjunto de Classe, 4 pç
- When you enter
Eclipse
, your next
Surto Estelar
or
Chuva Estelar
costs no Astral Power and deals 35% increased damage.
Implementation
The tier bonus implementation for the spec does not dramatically alter the playstyle of the spec, and it requires almost no intentional talent pathing to gain access to the tier set. It does add 2 procs that you need to manage that adds an extra level of management that moonkin has not seen in a while. I would say overall this tier bonus is not super polarizing. The 2-set synergizes with nodes that are early on in the tree. The 2 nodes that the 2 set synergizes most with are
Abraço Umbrático
and
Intensidade Umbrática
. The 4 set synergizes quite well with
Pulsar Arcânico Primordial
,
Tece-estrelas
, and
Abalo das Estrelas
. Even with the synergies it seems at the current time that the tier set itself will likely not impact your talent choices in any major capacity.
Relative Strength
The tier set recently got nerfed, but the expectation is that it is around a 7% damage gain or so from VERY VERY preliminary sims assuming you are not abusing major bugs. The tier set is not overly strong and pretty competitive with tier sets that we are accustomed to from previous expansion like Legion, WoD, and so on. Fortunately, the tier set impacts both M+ and Raid in around the same strength as it can be used to proc
Chuva Estelar
. This leaves no content out to dry.
Feedback
Overall, the tier bonus seems fine. I have concerns that Balance Druid's Astral Power generation may be looked at as too high due to the amount of free Astral Power generated by the 4-set itself, but the tier set is pretty solid. I do think that it is a very plain tier set, but that was something that Blizzard stated was one of the major goals for the first tier.
Balance Druid Guide
Feral Druid Tier Set First Impression
2-Set
-
Druida, Feral, Conjunto de Classe, 2 pç
-
Mordida Feroz
and
Rasgar
deal 6% additional damage.
4-Set
-
Druida, Feral, Conjunto de Classe, 4 pç
- For each combo point spent, finishing moves increase your Bleed damage by 2% and increase the chance for
Despedaçar
and
Estraçalhar
,
Talho Brutal
,
Patada
, and
Surra
to Critically Strike by 2% for 4 sec.
Feral tier set looks pretty good, I think if you’re a feral you should probably be pretty pleased with what they’ve come up with (much like the rest of the changes we've gotten this beta!). It’s important to remember that they intend tier sets to be a) much weaker and b) much less rotationally redefining than last tier’s tier sets, if you go into it expecting something similar to what we had in sepulcher you’ll be disappointed! With that in mind though the feral tier set is pretty solid, It’s fairly interesting, and reinforces similar gameplay patterns to the talents on the tree without overly defining how you should talent!
The set’s just recently gotten a fairly significant change (a buff in numbers but primarily a change in how it functions) the 4pc now has two functions, a bleed amp after spending combo points and a crit buff to generators. It’s pretty ambivalent to content type with pretty similar value in single target and AOE dungeon content. It’s hard to judge how numerically strong they intend these tier bonuses to be but this set should stand it’s own with most of what we’ve seen.
I don’t think there’s a huge amount if anything that needs changing with this tier set, I think it fits the stated goals almost perfectly, gives ample space for tuning if they suddenly decide that tier sets should be more valuable and reinforces existing gameplay interactions from the talent tree!
Feral Druid Guide
Guardian Druid Tier Set First Impression
2-Set
-
Druida, Guardião, Conjunto de Classe, 2 pç
- Using
Destroçar
with
Escornar
also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 sec.
4-Set
-
Druida, Guardião, Conjunto de Classe, 4 pç
-
Escornar
has a 5% increased chance to trigger. Using
Destroçar
with
Escornar
heals you for 150% Attack Power over 6 sec.
The tier set for Guardian druid revolves around
Destroçar
, which is a bit strange as our current builds in Dragonflight are either
Fogo Lunar
or
Surra
focused. However, the recent update to the tier set enables the set bonuses to work quite well with all builds.
The 2 set bonus now causes every
Destroçar
affected by
Escornar
to deal 30% of damage dealt to nearby enemies and increases your damage done and reduces damage you take by 5% for 6 seconds. This buffs both the
Fogo Lunar
and
Surra
builds fairly evenly and is a significant improvement over the previous iteration of this tier set.
This 2 set bonus will likely alter our playstyle slightly, now using
Escornar
procs on
Destroçar
in AoE situations to maintain the 2 set buff, making the rotation more interesting and reactive as
Escornar
procs were completely ignored on AoE in the past.
The 4 set bonus adds some more synergy by increasing the chance to trigger
Escornar
by 5% and causing every
Destroçar
buffed by
Escornar
to also heal you over 6 seconds.
The increased proc chance on
Escornar
and the extra healing from
Destroçar
being a heal over time makes it a nice additional source of incoming healing for us on both single target and AoE.
Overall, the updated tier set bonus for Guardian is quite in line with the other tank tier sets now and adds another layer of intricacy to the rotation and playstyle of the spec, it also has some additional synergy with a new dragonflight talent (
Ciclo Cruel
), which could lead to some very significant
Destroçar
healing.
Guardian Druid Guide
Restoration Druid Tier Set First Impression
2-Set
-
Druida, Restauração, Conjunto de Classe, 2 pç
-
Rejuvenescer
,
Brotar da Vida
,
Crescimento Silvestre
,
Eflorescência
, and
Tranquilidade
chance to critically heal is increased by 10%.
4-Set
-
Druida, Restauração, Conjunto de Classe, 4 pç
-
Eflorescência
critical heals increase the healing of your next
Crescimento Silvestre
by 5%, stacking up to 5 times.
Brotar da Vida
critical heals reduces the cooldown of
Rapidez da Natureza
by 2.
Resto Druids were blessed by one of the strongest healer tier sets in Sepulcher and we were well on our way to continuing our streak when the set was hit with some nerfs. Let's see how it holds up after the changes.
Our bonuses are as above with our two set being extremely good and our four set being solid.
Playstyle & Build Changes - Raid
Build
Blizzard have done a fairly good job at making these bonuses
mostly
build agnostic. There are a few nodes though that become even more powerful:
Alma da Floresta
. The tier set increase and
Alma da Floresta
increase are multiplicative which means when both are active your
Crescimento Silvestre
is 200% as strong as usual. Huge.
Crescimento Irrefreável
.
Crescimento Silvestre
is such a key part of our healing that you'll take this fairly large increase to it's healing.
Convocar Espíritos
.
Crescimento Silvestre
cast by Convoke benefit from the healing increase but
do not
consume the buff. This is an incredible combo.
Playstyle
While impactful from a numbers perspective, the bonus doesn't change our playstyle that much. We already emphasized high
Eflorescência
uptime and this will double down on it. You'll want to aim for 100% uptime wherever practical. The
Brotar da Vida
bonus to
Rapidez da Natureza
will mostly be wasted but it's a situationally good upside to an already strong bonus.
Power through multiplicative combos
Current Tuning - A look at some numbers
2 Set Bonus
10% crit on our key spells might not seem like a lot but it's actually a
very
good bonus. The spells that gain the bonus make up anywhere from 60-80% of our healing and we won't generally be gearing for that much crit.
That puts the bonus at a 5-7% healing increase in most scenarios.
4 Set Bonus
Our 4pc bonus could basically be rewritten as "Increases
Crescimento Silvestre
healing by 25% while
Eflorescência
is down". We'll almost unavoidably end up with 10-15% base crit, which gives us 25% when we include our 2 set. This means that we'll have little issue getting maximum stacks for most of your casts. Let's confirm that with some numbers:
Numbers at 25% Haste, the more haste you have the less crit you need.
So how good is +25%
Crescimento Silvestre
healing? It's strong and you can expect 6-9% healing from it in most cases.
If we add them up we're looking at 20%+ healing across our two set bonuses. This makes it one of the strongest healing tier sets and something you're going to want to grab as soon as possible. We'll be able to give more precise numbers in the leadup to the patch.
Mythic+ Value
This is still a decent Mythic+ bonus, but it's relatively weaker than in raid. Efflo uptime is a little sketchier, and
Crescimento Silvestre
can only hit 5 targets instead of 6-8. You're also less able to take advantage of big Convoke healing combos since it already tends to heal a party of 5 to full. All that said, you'll still want to pick it up and it's still a very powerful increase.
Quickfire Questions
Do Convoke
Crescimento Silvestre
casts benefit from the buff?
They benefit from the increase, but do not consume the buff.
Where does it drop?
Tier pieces drop from the new raid, the Vault of the Incarnates. Specifically Gurog Grimtotem, Dathea, Sennarth, Broodkeeper Diurna and Raszageth.
I'm an M+ main or PVP player. Can I still get it?
The Inspiration Catalyst will let you turn any items in tier slots into their equivalent tier pieces. This won't be available on launch but will pop up during Season 1 at some point.
Will this make crit our best stat?
Our 2 set actually lowers the value of crit on gear, and while the 4 set increases it slightly it also caps out very quickly as seen above. Crit won't go up much in value as compared to now - a solid 3rd best with the potential to be 2nd depending on talent tuning.
I'm happy with our set bonuses overall
. They didn't want early sets to be playstyle defining and this one is in a good place of being very noticeable while not requiring you to play much differently. It emphasizes what you should have already been doing instead. It's also in a very reasonable spot in terms of power after the large nerf it just got.
Restoration Druid Guide
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