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Datamined Class and Tier Set Changes Patch 10.2 PTR Build 51685 - Class Tuning
RTP
Criado
10/10/2023 em 21:22
por
Squishei
We've datamined the class tuning in Patch 10.2 PTR build 51685 which includes buffs to Devastation Evoker, Havoc changes and more!
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (6)
Immolation Aura generates an additional 3024 Fury over 6 sec.
Each time you deal Chaos damage, there is a 7.77% chance to duplicate 21%17% of the damage, up to 3 total time.
Rank 1: Each time you deal Chaos damage, there is a 7.77% chance to duplicate 21%17% of the damage, up to 3 total time.
Rank 2: Each time you deal Chaos damage, there is a 7.77% chance to duplicate 21%17% of the damage, up to 7 total time.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2117
When empowered by Unbound Chaos, Fel Rush increases your damage done by 20%18% for 5 sec.
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (188.5% of Attack power) Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.
Talent position has changed.
Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Talent position has changed.
Specialization (2)
Fiery Brand deals 0 Fire damage every 21 sec.
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (48.51% of Attack power) Fire damage, and an additional (45.54% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Specializations changed from Vengeance to Havoc/Vengeance
Talents (7)
Every 21 sec, Fiery Brand spreads to one nearby enemy.
When Fel Devastation finishes fully channeling, it refreshes 20-40% of its cooldown and refunds 20-40 Fury.
Talent position has changed.
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec.
Vengeance (Level 23)
Causing damage also heals you for up to health
Cooldown changed from 1 min cooldown to 40 sec cooldown
Brand an enemy with a demonic symbol, instantly dealing (200% of Attack power) Fire damage
Vengeance (Level 38)
and 30.9%15.45% of Attack power) * 10] Fire damage over 10 sec
The enemy's damage done to you is reduced by 40% for 10 sec.
Fiery Brand also increases Fire damage you deal to the target by 25%.
Rank 1: Fiery Brand also increases Fire damage you deal to the target by 20%25%.
Rank 2: Fiery Brand also increases Fire damage you deal to the target by 40%50%.
Sigil skills have 1 additional charge.
You have 30%20% increased chance to parry attacks from enemies afflicted by your Sigil of Flame.
Effect #1 Effect #6 Apply Aura: Modifies Effect #4's Value (Label)
Value: 3020
Affected Spells:
Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Talent position has changed.
Spells (1)
Engulf yourself in flames, radiating Fire damage over 6 sec.
Burning Hatred
Generates 5044 Fury over 6 sec.
Vengeance
Generates 20 Fury over 6 sec.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Restoration Druid core passive
Effect #2 NEW Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30%
Affected Spells:
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1821%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1821%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1821%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1821%
Affected Spells:
Spells (1)
Tear into an enemy with a blast of blue magic, inflicting (262.2%300% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.8741)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Mistweaver Monk core passive
Effect #4 Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -21-12%
Affected Spells:
Effect #31 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -21-12%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -21-12%
Affected Spells:
Effect #31 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -21-12%
Affected Spells:
Talents (2)
Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15% and reduces their mana cost by 15%. Stacks up to 3 times.2 times.
When your Soothing Mists channel ends, this effect is cancelled.
Vivify heals all allies with your Renewing Mist active for (141%141.77% of Spell power), reduced beyond 5 allies.
Specialization (1)
Effect #2 Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 26.536.5%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 26.536.5%
Affected Spells:
Talents (2)
Pummels all targets in front of you, dealing 120.75%139% of Attack power)] Physical damage to your primary target and 120.75%139% of Attack power) * 5954 / 100] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Effect #1 Effect #6 Dummy
Value: 5954
Performs a devastating whirling upward strike, dealing 74.6387%82.103% of Attack power)] damage to all nearby enemies. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Spells (1)
Causes a surge of invigorating mists, healing the target for 141%141.77% of Spell power)]
Invigorating Mists
and all allies with your Renewing Mist active for (141%141.77% of Spell power), reduced beyond 5 allies
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 1.411.4177)
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Retribution
Your Divine Hammer is 25% larger, and enemies within them have 30% reduced movement speed
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Radius
Value: 15%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Effect #4 NEW Effect #24 Apply Aura: Modifies Effect #1's Value
Value: 100%
Affected Spells:
NEW Effect #22 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 2
NEW Effect #23 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 5
NEW Effect #24 Apply Aura: Modifies Effect #1's Value
Value: 100%
Affected Spells:
Talents (3)
Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point.
Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : 38%36% of Attack power) * 4] over 6 sec
2 points: 38%36% of Attack power) * 5] over 8 sec
3 points: 38%36% of Attack power) * 6] over 10 sec
4 points: 38%36% of Attack power) * 7] over 12 sec
5 points: 38%36% of Attack power) * 8] over 14 sec
Deeper Stratagem
6 points: 38%36% of Attack power) * 9] over 16 sec
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.190.18)
While above 50% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume 32 Energy to duplicate 20%25% of any damage dealt.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2025
Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
Rank 1: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
Rank 2: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Specialization (1)
Viciously strike an enemy, causing 54.3348%60% of Attack power) * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.
Opportunity
Has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 1 combo point each time it strikes.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.5433480.6)
Talents (1)
Finishing move that teleports to an enemy within 10 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point.
100% of damage taken during effect is delayed, instead taken over 8 sec.
1 point : 64%80% of Attack power) + (64%80% of Attack power)) * 2] over 0.40 sec
2 points: 64%80% of Attack power) + (64%80% of Attack power)) * 3] over 0.80 sec
3 points: 64%80% of Attack power) + (64%80% of Attack power)) * 4] over 1.20 sec
4 points: 64%80% of Attack power) + (64%80% of Attack power)) * 5] over 1.60 sec
5 points: 64%80% of Attack power) + (64%80% of Attack power)) * 6] over 2.00 sec
64%80% of Attack power) + (64%80% of Attack power)) * 7] over 2.40 sec]
64%80% of Attack power) + (64%80% of Attack power)) * 8] over 2.80 sec]
Specialization (1)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 25%30% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
damage]
damage]
Talents (2)
Your finishing moves heal you for 3% of damage dealt5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.
Effect #1 Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 35
Eviscerate and Black Powder deal an additional 25%30% damage as Shadow to targets with your Find Weakness active.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
Spells (1)
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 25%30% damage as Shadow
1 point : 20.691%22.3463% of Attack power) * 1] damage
2 points: 20.691%22.3463% of Attack power) * 2] damage
3 points: 20.691%22.3463% of Attack power) * 3] damage
4 points: 20.691%22.3463% of Attack power) * 4] damage
5 points: 20.691%22.3463% of Attack power) * 5] damage
20.691%22.3463% of Attack power) * 6] damage]
20.691%22.3463% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.206910.223463)
Talents (4)
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.
Talent position has changed.
Wound Poison can now stack 2 additional times.
Talent position has changed.
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Talent position has changed.
Crippling Poison reduces movement speed by an additional 10%.
Talent position has changed.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Elemental:
Primordial Wave grants you 20% Haste plus an 4% for each additional Lava Burst generated by Primordial Wave for 12 sec.
Enhancement:
Primordial Wave grants you 20% Haste plus an 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Whenever Unstable Affliction deals damage, the cooldown of Soul RotSoul Rot cooldown is reduced by 0.58 sec.
Rank 1: Whenever Unstable Affliction deals damage, the cooldown of Soul RotSoul Rot cooldown is reduced by 0.515 sec.
Rank 2: Whenever Unstable Affliction deals damage, the cooldown of Soul RotSoul Rot cooldown is reduced by 1.0 sec.30 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -8000
Affected Spells:
Procs flags changes: REMOVED Deal Harmful Spell, REMOVED Deal Harmful Periodic
When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40% and increasing their damage by 60%100%.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60100
Item Set: Benevolent Embersage's Guidance: 2 pieces
Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 3%, up to 15%.2%, up to 10%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
Item Set: Benevolent Embersage's Guidance: 4 pieces
Dire Beasts now obeyYour most recently summoned Dire Beast now obeys your Kill Command and can gain Beast Cleave.benefit from Beast Cleave.
Item Set: Blazing Dreamstalker's Trophies: 4 pieces
15%20% of all healing you do to targets with Chi Harmony is stored and then dispersed evenly among your allies with Renewing Mist when Chi Harmony fades or is refreshed.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
Item Set: Mystic Heron's Discipline: 4 pieces
Rising Sun Kick deals 10%5% increased damage and goes nova, dealing (83% of Attack power) Shadowflame damage to all enemies within 8 yds.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Item Set: Fangs of the Vermillion Forge: 2 pieces
Fists of Fury deals 30%20% increased damage to the primary target and increases Shadowflame Nova damage you deal to all targets hit by 50% for 15 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020
Item Set: Fangs of the Vermillion Forge: 4 pieces
Blackout Reinforcement empowered Blackout Kicks reduce the cooldown of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 3.0 sec.
Damage of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch increased by 4%.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
Item Set: Mystic Heron's Discipline: 4 pieces
Shadow Word: Death triggers 2 additional time at 20%15% effectiveness. Triggers again 1 additional time at 20%15% effectiveness if Deathspeaker is active or your target is below % health.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Item Set: Blessings of Lunar Communion: 2 pieces
Each time you take damage from Shadow Word: Death, gain a stack of Death's Torment, increasing the initial damage of your next cast of Shadow Word: Pain by 200% or increasing the damage of your next Shadow Crash by 100%50%, stacking up to 12 times.
Item Set: Blessings of Lunar Communion: 4 pieces
Envenom with Envenom active explodesadditionally empowers itself, causing an Envenomous Explosion dealing (33% of Attack power) Nature damage to all nearby enemies when cast with Envenom active. Deals reduced damage beyond 5 targets. If Envenomous Explosion deals damage to a single target, it is increased by 150%.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150
Item Set: Lucid Shadewalker's Silence: 4 pieces
Riptide's healing is increased by 15%20%. If Riptide is active on the same target as Tidal Reservoir, its heal over time effect has a 5% chance to create a new Riptide on a nearby ally.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1520%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1520%
Affected Spells:
Item Set: Vision of the Greatwolf Outcast: 4 pieces
DemonboltConsuming a Demonic Core applies a Doom Brand that explodes after 20 sec, dealing (268.747% of Spell power) Shadow damage to nearby enemies or Shadow damage to a single enemy. Hand of Gul'dan reduces the duration of your Doom Brands by 1 sec per Soul Shard spent.
Item Set: Devout Ashdevil's Pactweave: 2 pieces
Demonology:
When Doom Brand explodesis removed, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals Shadow damage to up to 4 enemies or Shadow damage to a single enemy.
Affliction, Destruction, Initial:
When Doom Brand explodesis removed, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals Shadow damage to up to 4 enemies or Shadow damage to a single enemy.
Item Set: Devout Ashdevil's Pactweave: 4 pieces
Odyn's Fury deals 50% increased damage and causes your next 36 Bloodthirsts to deal 150% additional damage and have 100% increased critical strike chance against its primary target.
Item Set: Molten Vanguard's Mortarplate: 2 pieces
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