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Threat Gauging in 3.0
Ever wondered how that awesome warrior could handle six different creatures at once in a dungeon? What about the druid who did the same thing yesterday or even that paladin, or death knight, who took on six and then took on three more just for show? There's an insider secret to the trade and it's one without a name. Yeah, that warrior was doing it. The main tank in that world first guild has been doing it all along. That guild on your realm who just downed Malygos? Yep. It's so good even my grandmother does it. It really
does
work.
So what is it? It's what separates the warriors from the peasants, the big dogs from the pups, the scrubs from the pros. Interested? Good. It may take some time, or perhaps you already possess all the necessary skills. Regardless, the info is out, and you can read all about it for three easy installments of
1995g
. Sorry, no C.O.D.
Read on for free! (Limited time offer)
Live
Basic Example of Threat & Aggro
In today's class we're going to review the basics of threat mechanics--what threat, aggro, and hate are. These terms are familiar to most players, but are often misunderstood. A proper understanding can aid tactics and lesson confusion in-game.
Of course, this is also a great introduction to tanking. Wondering how these big, armor-clad warriors, paladins, druids, or death knights got so mean and hated by creatures everywhere? Well then, sit down and open your books to page three hundred, seventy-six. This is Insensitivity Training 101!
Live
The Eye of Eternity: A Raid Overview
The Eye of Eternity
gives us a fast-paced experience with the blue dragon Malygos. In this fight, we see one of the new features that Wrath of the Lich King brought us: vehicles! See my interpretation and overview of the fight below the cut.
Live
Friday is Casual Day
To an extent, I have always been a social person. When given the option, I prefer to be hanging out with friends as opposed to doing something alone. I discovered video games before I turned 10 years old during a social gathering where some friends of mine were playing Super Mario Brothers on the
NES
. I was instantly enamored by the concept of electronic gaming and that fascination has carried on into my adult years. The social aspect of gaming has remained important, even to this day. Sure, I play a video game by myself every once in a while, but I have way more fun when I am competing with or against friends, or even when we're simply watching one another play a game.
World of Warcraft is no exception.
Live
WotLK Raiding - Lacking in Options?
When you place the raids available to us at the beginning of Wrath of the Lich King on a platter and compare them to Burning Crusade, it shows us that there aren't as many options--and perhaps even less creativity--when compared to its predecessors.
At the very beginning of Burning Crusade we had the following 10/25 man raids accessible to us:
Karazhan
,
Gruul's Lair
,
Magtheridon's Lair
,
Serpentshrine Cavern
,
The Eye
, and
Hyjal Summit
(excluding world bosses). In WotLK we have
Naxxramas
,
The Eye of Eternity
,
The Obsidian Sanctum
, and
Vault of Archavon
, which is based on the results of a
Wintergrasp
battle, and which may or may not be available to you every week.
While TBC only had two more compared to WotLK, don't forget that three out of the four WotLK raids are merely single encounter bosses. That means even less time to learn the instances, and more time waiting for the next one to arrive. Also, give
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