I don't understand, what do they mean about fresh? Do they mean they wanna start new Classic Vanilla serveras all over again? Whats the problem with the Classic servers we already have?
the milking continues
This looks so much like the private servers stuff, almost makes you wonder why would you bother paying 15$ a month. Blizzard has the resources, they should do Classic+ where they make new content in the same old school spirit. But if I had to choose the most appealing options from these it would be 12 months patch cycle with x2 or x3 xp rates and buffed raid bosses.
I'll play if it's an actual 'fresh start'. But I wont play if there's a 60 boost to buy bobby another boat.
There should be Classic+ with only MC content - LINEAR numbers progression, because any server starts to die once MC gear starts being irrelevant due to stat/gold/item inflation.But really, the problem is BOTS. Classic without BOTS please. It that too much to ask?And I don't play TBC because of tryhards and BOTS, and it's not linear progression - Classic stuff doesn't matter anymore...
Personally I think most of those would be good. Increased XP probably not but if it's like 1.5 or something small it's not a big deal. Not like 5x or anything stupid though. I don't get what the black market auction house would have in classic since everything would be obtainable. In retail it's there for things that they've taken out of the game. Barbershop there's no reason not to have it. Increase debuff limit absolutely since that alone makes a lot of specs viable. Harder encounters yes which they should have done from the start. But it was shouted down by the no changes crowd who didn't realize that their private servers were the ones that had changed the values. Increased drop rate no. No world buffs 100%, yes. World buffs in raids completely ruined classic. Get that cancer out. Summoning stone I don't see a problem since they're literally useless in classic anyway.
I would have loved that the gear and collectibles I obtained in Classic to have unlocked for me in retail. I vendored so much !@#$ from the original vanilla and TBC raids before transmog were a thing and I would have loved the opportunity to unlock these again.
So they are basically taking Classic and turning it into a “private” server with higher value gains and QoL changes. One thing they probably will do is add the option to copy your transmog to retail for $. It just goes on from here. Whats after this? Instant 60 servers? Pay to boost a character to 60? There going to find ways to get people to play more and pay more. Wouldnt be shocked if they do a tmog incentive - “come play classic again and run Naxx and this time around you can pay to use your classic tmog/mounts on retail.”
This sounds like the start of classic+. But this stuff alone ain't gonna be enough.
new bosses, new raid, new dungeons and new gear in classic phase 6-8 would be amazing
Where can i se if i got this? :)
I'd gladly re-roll on a fresh TBC server. I'm not fond that some people went into TBC with 10-20-50-100k+ gold. I know what kids will say, "but they played for that". That's fine with me they can stay on their realms and those of us that want fresh realms can play on the fresh realms I don't see any issue, except I'm fully aware that a lot of people would pick fresh over progressing their chars from classic.Also early next year I wouldn't mind if they release vanilla classic fresh servers, but they definitely need to increase the leveling speed. Make it at TBC speed or slightly slower. I'm sure a lot of people wouldn't mind having a race for raids and ranks.
People hoping for some form of Classic+ with new content beyond quality of life updates are delusional.That's not what Classic is for. Creating new content is hard, it has to be designed, created, balanced, tested. They would basically need another whole development team, like Team 2 1/2, to realize that. A seasonal rotation of fresh servers goes in the direct opposite direction, you want to facilitate an automated system that repeats itself without any big flaws or risks so you can let it run, have people enjoy the cycle and reap the generated money from that. Sure, if they are not dumb they will add some form of incentive to play the season after the first few normal cycles, so they may change available mechanics to offer for example a quick level season, a super hard raids season and so on.New content is harder. Those development resources going to retail, man. When you already have a game that big, where you're working so hard to come up with good new content, balance that %^&* so players don't get mad, and they get mad anyway all the time, you don't need that basically same game and procedure twice. You want something comparingly easy, that you can manage along the way and that provides you some financial gains and that keeps players in your gaming ecosystem.
People got so hung up on chasing the impossible goal of reliving vanilla exactly how it was, we missed the opportunity to experience classic perfected.Hopefully they implement the vast majority of these options in round two of classic. I still think classic should be developed and expanded like retail, but from a TBC never happened perspective.
* Add hardcore mode like diablo with a simple title reward or something for reaching 60 without dying* Add mythic+ system to dungeons and raids* Remove world buffs from raids and dungeons* Shorter phases with increased raid drops to compensate