Today I learned what an "Undecillion" is and I now wonder why someone needed to give it a name. I guess now is a good example of when to use it, lol.
Ah yes, perfectly balanced, as all things usually are.
The stacked damage is not relevant, he stacked the damage in a invulnerable mob, there is no practical use in game.It's nice for a clickbait Video/Headline though.
Rob is D4's Rextroy...
I'm impressed the game didn't crash with such a large number!
Is that the same guy who helped spread word of the shako exploit? Blizzard should continue to let him go wild, see if he can singlehandedly blow up the game and save us all the trouble.
And here we thought the damage numbers in diablo3 were over compensating for how little the developers Ds were. But Diablo4 team must have the micro PP to need numbers that big to feel good about themselves...... though to be fair to them this obviously isnt intentional but with how diablo3 went I could see this being the future
Effectively this is like the number splash you get in Diablo 3 when using Sever- it's a legendary sword that causes any "killing blow" to return a massive number as the damage for the killing blow instead of what it would have otherwise been, but it's irrelevant because the mob would die anyway on the killing blow.Eye candy for sure, but practically, irrelevant.