make an MDI rule that a team cannot have 5 man shadowmeld (maybe just 1 shadowmeld per team allowed) or ban it from tournament use (although that would almost certainly cause night elf to never be picked). It is nonsense to talk about nerfing it just because of ultra coordinated MDI teams that are doing things no one on live will bother to doAlso probably have to decide to cap all aoe, or not at all.
They have some really good points. Creating a more relatable atmosphere would really help. Lower the key levels, the ilvl of equipment, limit the affixes to the last week and current week so people know how those feel and bring in some more balancing. All that would make it really alot more relatable. I like the, not all classes can be the same race"-concept, however that could most likely leed to one player driving off trash with the character that can't shadowmeld, have him die and ress him afterwards.
They already hotfixed pridefuls to see stealth a couple weeks ago, EDIT: if that's not working, then make them auto aggro at any range. Shouldn't need to make any other major changes.
Leave my Shadowmeld alone! Suggesting a nerf for everyone just because a few people found a creative way to use it in a competition setting is ridiculous.
Yes, lets nerf Shadowmeld, so that there would be totally no reasons to play Alliance at all! And lets delete Alliance also after that, with free thansfer to the Horde...P.S. The only passible way to fix a balance is to delete racials from the game at all.
Shadowmeld is needed to pull players back to Alliance.Also, Hardiness is broken in PvP since ages. If anything, this needs to be nerfed first.
Criticism of the MDI format, and the time commitment it consequentially requires of participants, is likely the most important take away from this discussion and should really be addressed by Blizz. Change needs to happen in that regard.As a viewer, I don't share many of these other opinions. I think the rule of 5 unique classes in order to create more diverse comps is overall good and interesting for the tournament. But personally I'd also be fine if it didn't exist. On the back of that, the complaints by these same people about Shadowmeld pushing everyone to NE are ironic. Calls for diversity in one area and push back against it in another. Some even admit, class-wise, it wouldn't make a difference either way. Players would always just choose the strongest option. Even if Shadowmeld is gutted or banned from tournaments, that would just switch things over to a new racial dominating. Everything done in the MDI is possible on live servers. The complaint that it's not something that one can replicate on live, or that viewers can't replicate it with their friends, because you don't regularly see things in the wild like a full team of NE pushing keys with Shadowmeld strats like you do in MDI is often due to other things. Most prevalently NE not being available on Horde where a lot of players are playing almost exclusively. It's not that Shadowmeld strats and mass pulls can't be used on live, just like the MDI, it's just outside of the tournament realms you don't have immediate, hassle free, instant access to whatever class, race, Profs, and items from the entirety of the game you want. Creating the best possible Mage to bring to a run is something that on the tournament can be setup within minutes, while on live that's a months long project that likely requires constant attention.
Honestly, it is probably an unpopular opinion but maybe the fix to the shadowmeld issue (and the relatability issue) in the MDI is not giving players special characters for the tournament. Make them play on copies of live characters that have not faction transferred/race changed in the last 60 days. How can players relate to runs when the players can freely swap covenants, change classes without having to gear/put time into preparing it, play an Alliance race despite all being horde on live, and get far higher ilvl/optimized gear than they have on live? None of these things are relatable. By making them use copies of their live characters, we may see some more variation in classes, specs, races, and covenants. Would these players take the hit to their ability to get geared and play alliance for the shadowmeld? Would they stay Horde because it has a bigger competitive scene and thus they can prepare their characters better? Would they play a different class than they think is ideal because they have to use a live character and maybe their warrior/DH/rogue/shaman is more geared than and does better than their monk/DK? Would they run a less geared alt in a different class/spec because they really need a Venthyr/Kyrian for the dungeon they're running? I don't know what such a rule would lead to but surely it would be much more relatable than what we have now, and potentially cause there to be more variety in what is played.
Regarding the Shadowmeld issue skipping the Prideful affix completely, it can be fixed in a very simple way for MDI without nerfing anything.Just make the teams mandatory to kill the Prideful adds or your run won't count / disqualification.
They almost certainly would, frankly this would only serve to increase the gap between the teams at the very very top and those just below them, as well as massively increase the time commitment for everyone involved.
'underwhelming' is a polite way to put it. i understand that meta is going to meta abotu how meta meta can meta to be the best meta for meta'g..... but watching the same comps do the same pulls in the same orders over and over and over is just plain, 'underwhelming'i get that they're always gonna go with to top of the top for them extraaaa 0.01%'s... if that's going to be mdi and mdi isnt goign anywhere, then add a bracket for running with the un/under-represented classes and specs. if anyone can prove to the community that a spec isnt trash simply because it isnt meta, it'd be these upper upper crust of competative wowers.i know for one im tired of waiting all xpac to play my frost mage instead of "JustGoFireBreh". doesnt even matter that frost is strong enough to function in keys, it's not meta so is relegated to 5s and 10s because the perception is still there that it's trash then reinforced by mdi being all fire fire fire oh look at that fire fire fire uncapped fire fire insane damage fire fire :(it would deff help with the community perception and toxicity towards non-meta classes while mdi is going on!
Meld needs to get nerfed. Arcane Torrent was changed because it used to be so dominant in m+. Now when Meld reigns second expansion in a row it's clear it needs changes.
Balancing is a huge deal, as allways. Watching 75k DPS fire mages, while playing an AoE-capped spec that doesn't even come close to the m+ Gods Fire Mage, Boomie, UH DK on SINGLE TARGET makes me sick... Especially when they also oneshot anything through defensives in arena/RBG :)