Encounter design has been a mess for quite a while. Not only they release them untested and bugged, but they are also very overtuned and it takes many months before they are in killable state for average mythic guild. Blizzard should work better on tuning so that encounters are in good state for majority of players from get go. Tuning around Method and Co wont do them any good.And all that class stacking that is currently going on... Mages, locks are so overpowered...Bring back good old "bring the player, not the class" design (that applies to both encounter design and class design).
While in raid content, immunities should only ignore the dmg done, not the entire mechanism, like the dh netherwalk.So boring that people forced to bring many of these full immunities, just to able to kill certain bosses at this moment.And yes before asking, im playing a class with no such immune spells
I'm missing Holy Priest's Guardian Spirit, while not a full immunity it will do in most cases and is castable on anyone.
By the Lichking, what about DK AMS? -.-
Immunities are strong. Always have been. They are like a signature move for some classes. I think when immunities get to the point that they break encounters in unallowable ways, you simply have to change how the mechanics interact with each other. Immunities, in general, aren't the issue here. It's the interactions they produce in a few select cases. Like Il'gynoth, that's probably not what should be happening in that case.
Removing the immunities or making them not real immunities would be the worse way blizzard could handle the problem. Imagine you were playing a demon hunter but because your single target damage is so high while in a raid your damage is half of your outdoor world damage ,just because or you can't fel rush anymore. Immunities such as bubble(because i play a paladin) are iconic and not having them immune everything in terms of damage and effect would be the worse thing. We already have issues with permanent debuffs that can't be immuned (which cheapens this) but it's more digestable that the debuffs doesn't do it's effects while we are in bubble but remains even after the immunity dissapears.They should just look at a way to design the encounter rather than trying to cheap the experience from select classes. Imagine if you had to soak with 15 players ,reduce the damage by 3x and the sanity loss a tad. Just found the way the encounter should've been done. Prob a better ideea is always present but not visibile or the devs didn't think of a way players can use those immunities ,but there is always a better solution to straight modifiyng to nerf the player.
I think what bothers me when it comes to class design is that there's no standardization and all the classes with these immunities (besides the tank specs which have them for obvious reasons) are chosen at complete random because "that's just the way they ended up" after all the class changes we've seen over the last 5-10 years. This goes further than just immunities too with some entire classes like Hunter having access to every useful ability in the game like snares, mortal strike, and dispels while certain specs of other classes have next to none for no good reason. Another comparison would be Rogues being a melee class that has several ways to avoid massive damage and death (Cheat Death, Feint, Cloak of Shadows) while Warriors just have none besides a couple of abilities that decrease damage taken by 10-20%.Again - The only excuse is this is "just the way it ended up" as if this were a pre-cataclysm exansion where balance was all over the place. That's how much Blizzard seems to care about the obvious imbalance in class design when it comes to what useful abilities each class has access to.
Bring the class not the player. - Blizz 2020.
I wouldn't mind this, if it would be different every time, but this is always the same over and over. Always some heavy damage which must be soaked, otherwise something happens, great. Totally countered by a single spell, making specific classes always requested, sometimes even mandatory. It's no longer funny. Please stop doing this %^&* (we all know that making boss spell ignore immunity is possible) or start to be creative and promote different classes / mechanics instead of just immunities.
Let's be honest with ourselves. Paladins have been one of Blizz's favorite classes since TBC back when they were the only healer that could just ignore MP5 gear and stack crit to double dip into more healing and more mana regen. It honestly feels like the head class designer has a side chick that plays Paladin and he has to keep her appeased or else she'll tell his wife.