In what world would that even be a controversial strat? M+ randos have been getting credit for keys they left and didnt contribute to forever. And those four ppl that push thru and do finish those keys definitely had no agreement. Kudos for this guild turning a feels bad rule into a feels good rule. Anyone complaining is just mad they didn't think of it.
Exactly! Players leaving Keys early and other types of negative M+ behavior was brought up to Wow developers years ago in a video taped interview even. The developers response was for players to NOT ever pug keys and only do them with people they know. Blizzard has insisted on placing as many time sink barriers to game play as they can with with 9.2 one can hardly complain about guilds utilizing this known mechanic to gain an edge in the competition. So, I fail to see where there should be any controversy at all.
Well this is more what a real race should look like. Guilds have to plan out and actually gear up to have any success, or even before trying to pull some of the last bosses. However I do not agree with the strat of joining an M+ and then bailing and letting the other 4 finish for gear. I guess I always assumed that if I left an M+ that I wouldn't get an end of week reward. All this does is give trolls another way to troll without recourse. There will be all kinds of lazy players, who have a decent M+ score joining groups in hopes that they can just bail after the key starts. its a 50/50 chance, depending on the group comp that they will finish the key with 4. I think the system should penalize the deserter with an lowered M+ score and a note in the UI after "Highest Key completed," with "Number of deserted keys," and reward the payers who complete the key buy splitting the loot 4 ways instead of 5.
I'm still relatively new to FFXIV, but doesn't it have a "vote to kill the run" option? FF also has a few interesting systems where you are penalized for declining a duty finder group invite and I think you are penalized for deserting a group, too, but not 100% certain on that. I'm a casual M+'er and I've never been in a situation where someone has abandoned the group and then we ended up 4-manning it. But I do suspect that people are likely to try this now that more have been made aware of the strategy. I just always assumed you wouldn't get credit if you weren't there when the dungeon completed.
The point is this ---> (those 4 players having agreed to help out in this way in advance!). If you do quit the dungeon like this in regular PUG *without* others consents 1) you'll be reported 2) you'll be added in PBL and 3) you risk ban.
It’s using a system blizzard refused to address after YEARS. Nothing wrong with this. Only people who have a problem with it are the people who didn’t think of it first.
They really should make it an official world race with a dedicated realm where all guilds who have completed a prerequisite (being in one of the hall of fame for example), and not this mess of splits, boosts, running M+ without the player,...Raiding is supposed to be THE show of Warcraft, yet they can't make it into a special realm like they do for MDI and Arena tournaments, such a shame.
Start counting until the hotfix or a huge change on mythics. "Whoever leave the dungeons will not be eligible to loot."
As if they're gonna punish China for anything lmao, the Chinese are Blizzard's biggest modern day player base. They will cater to them as per usual.
This race aint that fun to watch. The teams need more and more gear. More and more splits. More and more charity from the community cause they cant affort anymore. I get it, you want more and be the best you can be to fight against the bosses. But this is getting out of hand. Its just not as fun to watch anymore.